Mercurial > hg > forks > yadex
view src/imgspect.cc @ 84:c518e08d5961
More logic cleanups.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 26 Sep 2011 18:17:57 +0300 |
parents | 2f1ecc1c5f72 |
children | dd99c66ed169 |
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/* * imgspect.cc * AYM 1999-03-09 */ /* This file is part of Yadex. Yadex incorporates code from DEU 5.21 that was put in the public domain in 1994 by Raphaël Quinet and Brendon Wyber. The rest of Yadex is Copyright © 1997-2003 André Majorel and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. */ #include "yadex.h" #include "img.h" #include "imgspect.h" /* * spectrify_img - make a game image look vaguely like a spectre */ void spectrify_img(Img & img) { int x, y; u8 grey; if (cfg.GameId == IWAD_DOOM1 || cfg.GameId == IWAD_DOOM2) grey = 104; else if (cfg.GameId == IWAD_HERETIC) grey = 8; else { nf_bug("spectrifying not defined with this game"); return; } img_dim_t width = img.width(); img_dim_t height = img.height(); img_pixel_t *buf = img.wbuf(); for (y = 0; y < height; y++) { img_pixel_t *row = buf + y * width; for (x = 0; x < width; x++) if (row[x] != IMG_TRANSP) row[x] = grey + (rand() >> 6) % 7; // FIXME more kludgery } }