Mercurial > hg > batmud > maputils
view www/wizards.txt @ 2761:375f0d9c3236
Fix links to Dryad's old site.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 11 Mar 2024 12:59:11 +0200 |
parents | c0bf9e16be5e |
children | 4caa26c12052 |
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# Information about coders/wizards. Format of this file: # name;[3-letter country code];[http://homepageURL|bat];[https?://pictureURL|image.jpg];[freeform description]$ Aarugotti;;;; Level 200 archwizard. Worked on many things, including the mudlib. He was also tentatively planning a witches guild, which never got past design stage. He was, along with several co-conspirators, planning a "new Batworld" back in 2000, with continents and many similarities to what our current Age of Exiles (2006) became. [p] [b]Passed away on Monday, March 13th of 2000 at his home.[/b] May he rest in peace. $ Acidia;fin;;; Works on various aspects of the Merchant guild, one of the best known and loved things implemented by Acidia is the "Minecrafting" system. $ Ackbar;;;; Original creator of the famous warrior shrine, one of BatMUD's oldest areas. $ Alaron;usa;;; American archwizard. Converted many areas during the great conversion of 1996. Worked on navigators, ships/boats (before ~Melemkor~'s implementation) and civilized mages guild. $ Alvin;;;; Coded during the conversion of 1996. $ Amarth;fin;;amarth.jpg; Author of Shadowkeep city, several areas and the Bard guild. Also one of the masterminds behind <a href="https://www.bat.org/play/batclient">Batclient</a> custom MUD-game client for BatMUD, and its addition to <a href="https://store.steampowered.com/app/616920/BatMUD/">Valve's Steam game store</a>. He has also been one of the main driving forces behind BatMUD anniversary galas held in 2005 (15th) and 2010 (20th) respectively. [p] He has served as treasurer of the <a href="http://www.bat.org/batry">Balanced Alternative Techniques ry ("B.A.T. ry") board</a>. $ Amd;fin;;amd.jpg; Legendary player as mortal, immorted 15 Jul 2014. His best known wizardly accomplishments include the "Bats & Slovenian War Heroes" card game, which was released to the public at BatMUD's 25th anniversary celebration. [p] [b]Remorted 30.1.2022.[/b] $ Anipa;fin;;; One of the BatMUD's "God"-level wizards. $ Athlestane;;;; Created the Oasis area before he was purged. $ Badger;;;; Recoded the BatCity/Arelium clock tower area during the conversion of 1996. $ Bj;;;; Original coder of the Shrine Search quest (LQ 41) and Unholy Cathedral area. [p] [b]Has passed away, may he rest in peace.[/b] $ Blasterr;fin;bat;blasterr.jpg; This dangerously handsome wizard hailing from Finland has thus far contributed one finished area, a miniquest, and also worked on the E'siris-related continent quests. He also mentions that as of June 2007, he has 3 new areas under development. Blasterr immorted in July 11th, 2005. $ Blowfish;;;; Ancient wizard, original coder of the BatCity/Arelium clock tower area. $ Bolo;;;; Wizard plaque: "Old swedish wizard. Coded batmap with ~Mordac~." $ Capula;fin;;capula.jpg; Master of Kepustan, lord of the beer immorted on 29 Jan 2009. $ Coren;usa;bat;; Tastes good, try 'lick coren' for that sugary flavour! $ Corto;fin;;corto.jpg; One of the regular adjusters of saato+ during his mortal career. Was known as Mudax for most of his pre-immort mortal career. Created one area during his wizardhood until remorting. [p] [b]Sun Sep 27 19:21:38 2009 [general] by ~Ulath~[/b] [br] In a huge cloud of flatulence, Corto disappears. Where he went, nobody knows. So long, and thanks for all the area... er, fish. $ Cyberman;;;; Our Mexican reinforcement. $ Darkbaron;;;; Worked on mud-side BatClient integration. $ Darol;fin;bat;darol.jpg; The funniest [b]arch[/b]wizard in BatMUD .. at least in his own mind. [b]No, really! He is funny.[/b] The most notable of Darol's works so far are the Ancona manor, Kharim guild (The Legions of Blood God), new Evil Priests guild (Triad of Darkness) and generally contributing greatly to the lore of the game. [p] In addition he has contributed to different kinds of smaller projects as well, including the usual bugfixes and maintaining various things. Amongst the fellow wizards he is known for his megalomaniac obsession for documentation which sometimes grows larger than the projects themselves. [p] [b]Darol ascended to archwizardhood in 20th of August 2011 during Kepucon 2011.[/b] $ Dazzt;fin;bat;; Dazzt, also playfully known as Duz, was, during his mortal career, often playing a nun and unsurprisingly has dedicated much of his wizardly time to improving the Nun guild. He is one of the current maintainers of the Nun guild, along with ~Gurth~, ~Brock~, etc. $ Digga;;;; Original creator of Digga's domain and the Barbarian guild. $ Dino;fin;bat;dino.jpg; His contributions are numerous, and include some areas, the rainbow and EP-eater events and the blog command. He also acted as a leading architect in creation of Valley of the Kings, one of the biggest areas in game. [p] He personally claims to have coded ~Durand~. $ Dragoness;fin;;; Wizard plaque: "Creator of countless quality areas and many guilds." $ Dralith;usa;bat;dralith.jpg; One of the most active new wizards as of 2007. Often works on fixing bugs and maintaining / recoding things. Many of the new BatMUD's website improvements have been implemented by him. In addition, he also has created E'siris, a city on the ethereal plane, among other smaller area-related things. $ Duke;usa;bat;; American archwizard. Coded a lots of stuff, including the legendary Narcuul (and his shards). Infamous for his sudden tunes, often ad-libbed as "duketunes". Also instated the so-called "powerhours" which were a short-lived exp-gain boosting system, meant to increase player engagement. [p] Purged/defrobbed/disabled in Aug 2017 after being inactive for a long time, and returning to cause drama. [p] [b]He passed away on November 13th, 2020 in North Carolina.[/b] $ Durand;fin|are;bat;durand.jpg; Durand likes to eat torches, and prefers them lit before consumption. Rumours tell that his other favourite snack is [b]cookies[/b] of various kinds. [p] Bat-wise Durand's contributions include one of the "ultimate" eq-monsters in game, [b]Tiamat, the Chromatic Dragon[/b] (coded with ~Tormac~). His current work mainly involves system maintenance of BatMUD servers. Sometimes he fixes bugs and codes nice things like BatURL. [p] He has also served as chairman of the <a href="http://www.bat.org/batry">Balanced Alternative Techniques ry ("B.A.T. ry") board</a>. $ Enandor;fin;;; Working as an unofficial co-op development team with ~Neth~. $ Ens;irl;;ens.jpg; Our Irish leprechaun reinforcement, mr. Ens, immorted 29 Aug 2010. He has mostly worked on the lib-side of things, including improved AI for NPC ships, etc. $ Entropy;usa;bat;; Promoter and organizer of Campcon, BatMUD-related mudcon. $ Era;fin;bat;era.jpg; Another all-around wizard, who was also well known as mortal. Has worked on many things, including guild code maintenance and cleanups. Was also previously known as Maggoth. He has a easy to use boon-calculator and some nice triggers for BatClient and TF on his homepage, so check them out. $ Eredlin;;;; Created the Elf village and the associated Return the amulet quest. Remorted later. $ Extechop;;;; One of the BatMUD's ancient "God"-level wizards. His main contribution was hosting BatMUD in the early days. $ Favorit;ukr|nld;bat;favorit.jpg; The tovarisch from Russ.. ehm, Ukraine, now living in Netherlands. Favorit immorted in late 2002, and has worked mostly on non-game elements ever since. His best known works include the improved news reader, exp-leecher and Capture the Flag events. He ascended to archwizardhood in October 2006. [p] Dryad did an in-depth interview with Favorit in 2005, <a href="http://web.archive.org/web/20090108120439/http://www.maroon.com/bat/interviews/favorit.asp">read it</a> for some additional musings. $ Femko;ger;bat;femko.jpg; The kinky wizard from Germany, the land of beer and bratwurst, und lederhosen. His known work includes sub-areas in the Valley of the Kings, such as the ship in Sesmia and Liscom's tower. [p] It is also rumoured that he is working on a new secret project (a guild)... $ Finaldey;;;; Wizard plaque: "Famous for his Newbie guide which he wrote after playing for one day. Fell into inactivity after a furious coding spree." $ Fizzl;;;; Immorted 5 Dec 2000, remorted 25 Feb 2010. $ Freld;;;; Established leader of parties and well-known player in general as mortal, immorted in September 2010 and has since worked on game-balance issues, various tunes and gameplay improvements. $ Gem;;;; Mudmarried to ~Jaf~, the creator of BatMUD. Was supposedly married to ~Franco~ in real life (help rumors). $ Ggr;fin;https://tnsp.org/~ccr/;ggr.jpg; [b]Editor's note: As I would feel silly writing about myself in third person, this entry will be, as an exception, written in first person.[/b] [p] You all probably already know what I've done as mortal, and how I have contributed to the game. But to recap, I've created various tools, almost all of which are freely available with code and all. I've authored and maintain probably the most commonly used TinyFugue script/trigger set for BatMUD, GgrTF. These map pages are result of my work, and the location data is used in ~Jeskko~'s map and even BatClient. I've also produced videos from two Kepucon events, both videos having been received rather well in the BatMUD community. [p] In January of 2012 something rather unlikely happened, as after years of denying that I have any aspirations to immort, I suddenly decided to just do it. Things rolled on with fast pace and the very next day I was a newbie wizard. Thanks go to ~Heidel~ for sponsoring and ~Juggelo~ for being archwizardly. [p] My accomplishments as a wizard (as of 2015) are too numerous to count, including one area, recode/cleanups/improvements of several areas, in-game commands, items, etc. I have worked on improving various aspects of the mudlib-code, fixed hundreds of bugs, etc. Although my activity level tends to vary, I usually spend few months per year on improving the "BatMUD experience". $ Goatlord;;;; Was a wizard at some point. Remorted as Ulver. Now Goatlord is Ulver's secondary char. $ Gore;fin;bat;gore.jpg; One of the ancient archwizards, originally known as Goretongue. Although apparently retired from BatMUD development, Gore's contributions in past have included the party system, battle system, etc. He has often acted as a public spokesman and PR person for BatMUD and <a href="http://www.bat.org/batry">B.A.T. ry</a>. $ Gorgar;;;; Content and area coder. Immorted 26 Feb 2015. $ Grimsh;aus;bat;grimsh.jpg; From homepages: "Started playing BATMUD sometime around 1995. Became a wizard for the first time in July 1998. Coded a couple of areas and an event but got overwhelmed with an urge to play again and subsequently remorted early September 1999. Played for about two years until I realized my mistake and got a second shot at being a wizard on the 5th of December 2001 and since then I've been coding happily. That's about it." [p] Wizard plaque: "A short but productive period as a coder that resulted in six areas and a popular event. Remorted as Yeriam, then changed his name to Grimshh and then finally to Grimsh, only to rewiz again." $ Grizzt;fin;bat;; One of the quiet codeslaves who work in the shadows, Grizzt's work for the greater good of BatMUD has gone mostly unknown to the general public. [p] As a notable exception to the rule, he did the recoding of ~Saruman~'s popular old area "Wrebies". $ Gurth;;;; As a mortal, Gurth created a reputation of being a superbly efficient player and a rather skilled eq party leader. The speed that he progressed from a complete newbie to elder nun is still remembered as a impressive feat. [p] After immorting Gurth worked on improving the Nun guild and added in new form of relics. He has also worked on some aspects of Heidel's area "Tyr Farwyn". $ Guymon;;;; Coded the now-disabled "Man in the Moon" event. Ancient wizard, now purged. Active between 1998 - 1999. $ Hablo;fin;bat;hablo.jpg; Has done lots of maintenance of areas, and worked on approving other wizards' code. As to personal projects, Hablo has produced Monastery of Beldarus, Rusty Shield bar, ship-related stuff for Melemkor and some raceguilds. He also worked on Nun guild. $ Hackop;;;hackop.jpg; Capture the Flag event, specified tell status ability and the Aelena sub-guild of new Lords of Chaos guild. [p] ~Ramjett~ interviewed Hackop in 2006, <a href="http://web.archive.org/web/20090108120439/http://www.maroon.com/bat/interviews/Hackop.asp">read about it</a> on Dryad's site. $ Heidel;fin;bat;heidel.jpg; Among other things he has coded LQ46 (Master Hunter) and area quest "Spirits of vengeance", but has also created several guilds and many, many areas of very high quality. He also coded and designed most of [b]Dortlewall[/b]. [br] He also obviously likes bunnies, which, as we all know, [b]is a good thing[/b]. $ Ikar;;;; Archwizard. $ Jaf;fin;http://plus.google.com/110305665294400814183/posts;jaf.jpg; Janne Frösen, the Creator of BatMUD and one of the BatMUD's "God"-level wizards. [b]Jaf started development of BatMUD for a school project and it was opened in April 14th 1990[/b]. He has not been active in Bat for many, many years, and practically none of his code has survived. [p] (An incomplete history of BatMUD describes what has happened since the beginning is available on Ggr's mirror of the old bat.org page, <a href="https://tnsp.org/~ccr/bat/history.html">read it</a>.) $ Jarnis;;;; Original coder of the Robin Hood event and BatCity/Arelium dungeons. $ Jeskko;fin;http://jeskko.pupunen.net/;jeskko.jpg; As a mortal, Jeskko created the Google Maps style BatMUD world map. As a wizard, he did some fixes and a bit of codeslaving but is mostly retired now. $ Juggelo;fin;;juggelo.jpg; During his wizardly career, mr. Juggelo was a real all-around handyman. His contributions included coding the feared eq-monster, [b]ancient beholder Gou'ljeg[/b], the bloom of prosperity event, work on maintaining areas and monsters, working on the mudlib, fixing bugs, recoding, etc. [i]He probably touched the code of almost every single eq-monster in the game[/i]. He was also known for making several larger tunes (for example the race-rebalancing of 2006), and became known as the tune/balance arch for his work on keeping the game balanced. [p] Juggelo ascended to archwizardhood in May 2007. [p] He was the secretary and vice-chairman of the <a href="http://www.bat.org/batry">Balanced Alternative Techniques ry ("B.A.T. ry") board</a>. [p] [b]He passed away after a short period of illness on 6th of May 2022. May he rest in peace.[/b] $ Khan;;;; Wizard plaque: "One of batmuds most productive coders ever. Pity that none of his code is in the game though. Famous for his skeep sewers, dark realms.. Perhaps you'll see his areas upon batmud, but they've been closed since 1996 so don't stay up hoping for it." $ Kimvais;;;; Wizard plaque: "Coder of Bigeaul Castle and father of the hated Rules 101 level quest. Got removed after not paying for his Boatcon reservation. Played with names Noitatohtori and Thiamin, finally paid his boatcon reservation 6 years later, rebirthed to name Kimvais and wizzed about a year later." $ Kitsune;usa;;kitsune.jpg; Your friendly neighbourhood newbie wizard. Kitsune has so far produced one area, 'Public Gardens', which features specific herbs and animals (for organs) - very useful feature for alchemists all around! Regrettably she has been busy with real life lately, but has two areas "in the making", so stay tuned. [p] ~Tarken~ interviewed Kitsune in 2006, <a href="http://web.archive.org/web/20090108120439/http://www.maroon.com/bat/interviews/kitsune.asp">read about it</a> on Dryad's site. $ Kultamarja;;;; Original creator of Club Sarnath in Arelium. $ Kyo;fin;;kyo.jpg; One of the most established eq-leaders as mortal, Kyo is now rocking the BatWorld as immortal. His first finished project was "Small Meadow" area with G'naa'Byeh in 2007. Several industry analysts consider G'naa'Byeh to be one of the most annoying eq-monsters in the game. [p] [b]Remorted in December 2008, so Kukkonen Tykittää again! .. [/b] but re-immorted again March 2013. The guy just can't decide, it seems. [b]:P[/b] $ Lanfear;;;; LQ85 Flying Citadel, alchemist guild, plants, ores. $ Lotheac;fin|jap;;; Immorted 27 Nov 2020. A diligent bugfixer, has made improvements to the channel system and many other things. $ Malack;;;; Coded the player quests system. $ Malar;fin;bat;; In addition to areas, Malar also implemented the russian roulette room, 'show effects' command, 'broker command, money coffers, godly presence event (Nora), fishing extravaganza event, 'wear replacing' command, and the old eq restore room in Arelium (not in use anymore). [p] Check out his wizard homepage for more information. $ Malitrius;swe;bat;; Malitrius, the mighty wizard from Sweden sports an impressive catalogue of created areas, several events (including the events for AQ, "Four Elements", previous LQ43), and also has done original code for several race guilds. Has a liking to big areas and orcs. $ Mapmaker;;;; Archwizard. $ Mardus;fin;bat;mardus.jpg; Japanophile and otaku extraordinaire. When Mardus is not fanboying japanese girl-idols or buying photobooks, he might be fixing some bugs around older areas. $ Marlor;;;; Original coder of Stifsim, the elemental wyrm. $ Melemkor;usa;;melemkor.jpg; Certainly one of the major contributors in the current BatWorld, Melemkor's work spans throughout the game; implementation and maintenance of the new sailor guilds and ships in general being just one part of his repertoire. Besides those, he is also the mastermind behind shipquests, though some of the work was delegated to other wizards (~Malack~, ~Hablo~, etc.) [p] Last, but certainly not least, we should mention his involvement with the great continent tune, which moved us into the [b]Age of Exiles[/b]. Melemkor was the major architect behind this major change, although many other wizards also worked on the new content. [p] Melemkor speaks: [i]"Thanks for playing :) Some of my projects have been really popular, others have had decidedly mixed opinions; I hope things have generally worked out well, but it's always keeping things exciting for the players that keeps me coding."[/i]. $ Merc;fin;;merc.jpg; Immorted 7 Feb 2017. Content and area coder who quickly ascended the wizardly ranks. Creator of the Nergals sub-guild of of the "new" Lords of Chaos. Also took up the maintenance of Runemages guild. $ Merri;;;; Expanded ~Zoso~'s Caverns of the Undying, adding Massive iron statue and Listar. $ Mordrin;;;; Wizard plaque: "A very old wizard, he even used to be an archwizard. The first american archwizard. But after a conflict with the other arches he removed his legendary Infernal Knights and left Bat. A lot of old players got screwed when he did that, much more screwed then you can imagine. So swallow your tunes, it's nothing compared to Mordrin removing IKs." $ Morstor;fin;;morstor.jpg; An old wizard, who retired and remorted for many years. He re-immorted in mid August 2013 and worked on one small area (Satyr forest). [p] [b]He passed away in early November of 2014.[/b] $ Moss;gbr;;; Wizard plaque: "English coder that got purged mid-way making an area. Too busy in RL." Eventually coded the Riftwalker guild and Beaumont Hamel area, among other things. $ Mozzoop;;;; Wizard plaque: "Did an almost complete recode of the Thieves guild with ~Ruffneck~. It was never completely finished and was only put into the game for testing. Was purged in the great cleanup sometime around 2000 or so." $ Namhas;;;; Wizard plaque "Immorted in 1997 and recoded a few areas. Famous for his own area with Yaboz." $ Nerya;fin;bat;nerya.jpg; Nerya. The Name. The Man. The Legend. Nerya immorted 26 Jun 2008. His finished projects include in-game news RSS-feed generator and many delicious bugfixes. $ Neth;fin;;neth.jpg; Mr. Neth is mostly concentrating on producing new areas for newbies and harder/more difficult content for high-end of the playerbase. Working as an unofficial co-op development team with ~Enandor~. $ Nightbld;;;; Wizard plaque: "Famous for the incomprehensile name and the inane Newbie forest area. Remorted and cheated with exp and money buttons." $ Noctur;fin;;noctur.jpg; [b]Noctur! This wizard originating from Finland, but often living abroad, brings light to our days - and every single time he is on-line, happiness fills our hearts![/b] Seriously speaking, Noctur has contributed areas, and designed perhaps few of the most visible things in current BatWorld: terrain maps of Desolathya, Lucentium, Furnachia and half of Rothikgen. He also wrote the background lore and stories for several continents. $ Nosunrise;fin;bat;; Immorted 15 Jan 2023. As a mortal, he was a long-time player and known for his <a href="https://batshoppe.dy.fi/">Reinc simulator and other BatMUD related tools</a>, which he still maintains. His wizardly work includes areas and gameplay improvements. $ Nu;;;; Immorted 23 Sep 2008, remorted 16 Feb 2010. It is not known what he contributed, if anything. $ Ooga;usa;;; Ooga became immortal 25 Sep 2008. One of the most feared pirates on Bat-seas as a mortal, he appropriately worked on ship code and related things as a wizard. [p] Remorted 22 Dec 2011. $ People;;;; Wizard plaque: "Got removed for giving "a huge carrot" feet slot with suffeli stats to one of his friends." $ Perin;;;; Very old wizard, known for the Perin's area. $ Pisano;usa;bat;; Immorted 14 Sep 2020. Among his many important contributions to the game are (according to his own words): "waddle, yeet, and twerk emotes." $ Plura;swe;;; The first swedish archwizard and coder of the well-known classic area, "Plura's Castle". [p] [b]UUHUHSSCCAARYY!!! UUHHH!! AHRRUHH!![/b] $ Qazar;;;; Worked on the poison code and some other parts of Aelenas. Also participated in Valley of the Kings area. $ Ramjett;usa;bat;; Immorted 5 Dec 2006, coded one area and one event (Dragon Attack, with ~Hackop~). Remorted in early 2009. Re-immorted 11 Jun 2019. Remorted again at some point. $ Raunk;;;; Immorted 15 Sep 1996, worked on converting several areas during the great conversion of 1996. Remorted at some point, unknown when. $ Rincewind;;;; One of the BatMUD's "God"-level wizards. Temporarily introduced the legendary concept of "world magic" into the game, though it was removed soon after. $ Runeaxe;;;; Besides his numerous areas, he coded the new Barbarian guild. $ Rutaliator;fin;;; Short-time wizard (remorted rather soon after immorting), who worked on small parts of VotK. $ Saruman;;;; Original coder of the Wrebie forest, which was finished 1998 by ~Souc~ and re-coded again by ~Grizzt~ in 2010. $ Seance;;;; Original coder of the area complex collectively known as "Seance's", aka Foul's Creche + Guard's Gap + Seance's platform + Kevin's watch + Mithil Stonedown + Revelstone + Urvile tree/Woodhelven. $ Shardik;fin;;; Was also previously known as Dragonfly. $ Shinarae;usa;;shinarae.jpg; Archwizard with several areas [i](some of them, like Wildspace and Drow Tower, are not directly accessible from outworld)[/i], of which some are interconnected thematically, or at least loosely through the master thief Trilloch's story. His areas and monsters are rich in diversity and content, both characteristics they are often either loved or hated for. Ascended to archwizardhood with ~Shardik~ in 2005. Author of numerous one-shot game events, including Arelium Invasion (2007), Crimson Moon - coming of demon Kurenakuma (2009), Blitzkrieg event (early 2010), a number of Halloween events (including 2010 "Redfang" event), a number of April's Fools day events, etc. [p] ~Tarken~ interviewed Shinarae in 2006, <a href="http://web.archive.org/web/20090108120439/http://www.maroon.com/bat/interviews/shinarae.asp">read it</a> for many interesting insights into his mysterious world, and the origins of [b]Trilloch[/b] himself. $ Souc;swe;bat;souc.jpg; Swedish wizard, and a creator of several rather popular areas, most of which are currently (since late 2006) not in the game. It has been mentioned, that the areas will be back "soon". Souc has also authored events (hiking) and commands. [p] List of the areas not reinstated (as of August 2011): [b]Nishapur[/b] (based on a book), [b]Frog Pond[/b], [b]Rudraprayag[/b] (home of LQ42, based on a book) and [b]Refuse Dump[/b] (expanded by Henri in 2003). [p] Also [b]Wrebies[/b] was previously converted by Souc, but was recoded by ~Grizzt~ in September 2010. $ Ssmud;;;; Immorted 13 Aug 2013. Remorted afterwards. $ Tarken;usa;;tarken.jpg; Known as a "trigger-master" and "Tarken the robot" as mortal, Tarken was practically forced to wizardhood to pay for his sins as a cheater. But as they say, good cheaters make the best wizards... [p] Tarken immorted in Jan 2009, and decided to use his robotting powers for good of all mudkind ever since, focusing also on such things as bugfixes, but has taken up maintenance of ship code after ~Melemkor~'s retirement. He is also responsible for spells/skills effects system and works on merchants guild, as is appropriate for someone interested in that craft. [p] Random tidbits (current as of July 2011): <ul> <li>Has fixed the second most bugs in Batmud history (about 1900, short of Favorit's winning 2500-2600 or so)</li> <li>Mostly works on mudlib coding, but also has several areas under development.</li> </ul> $ Tedra;;;; Recoded and expanded the Club Sarnath located in BatCity/Arelium. $ Tomba;fin;bat;tomba.jpg; Implemented the player cities, secret societies (aka player guilds) and some races. [p] He has served as vice-chairman of the <a href="http://www.bat.org/batry">Balanced Alternative Techniques ry ("B.A.T. ry") board</a>. $ Tonze;;;; Ancient archwizard. $ Tsengi;;;; Wizard plaque: "Enthusiastic young man that enjoyed coding. After he got stuck two months waiting for approvals he got tired and left the game. When he came back he'd been purged for inactivity." $ Tyril;;;; Immorted 3 Aug 2013. $ Ulath;fin;;ulath.jpg; Man behind many things, Ulath has ascended the ranks of wizardhood quickly by working on countless problems, fixing bugs, and also creating new content. He is known to maintain the new city code (used in New Rilynttar, Arelium, etc.) with Dralith. [p] Ascended to archwizardhood in 14th of August, 2008. [p] (fsay) You quack 'haluaakos Ulathi sanoa jälkipolville jotain hienoa arkkiutumisensa johdosta?' [br] (fsay) Ulath exclaims 'Profit!' [p] He has also served as chairman of the <a href="http://www.bat.org/batry">Balanced Alternative Techniques ry ("B.A.T. ry") board</a>. $ Xiantha;;;; Wizard plaque: "Wizard during the late 90's, coder of the Perilous forest area." $ Zebell;;;; Ancient wizard who remorted at some point, famous for his area 'Zebell's area', which ~Cyberman~ converted in 1996. $ Zhaman;fin;;zhaman.jpg; Coder of the "infamous" Kender mansion. Remorted 16 Sep 2008. $ Zilch;;;; Wizard plaque: "American archwizard who was one of the driving forces behind completing the conversion in 1996. He left bat short after the conversion, because of all the whines." $ Zin;fin;bat;zin.jpg; Often feared, and loved, [b]Zin[/b] is one of the grand old archwizards of the realm. His many contributions include areas and the whole new Nun guild (Sisters of Las), and the related quests/tasks. He also implemented the guild of Infizinity, aka ascension, for players to advance past level 100. [p] Was promoted to archhood in late 2001. $ Zith;fin;bat;; Finnish wizard, who immorted in 2003. Has coded several areas and LQ46. Remorted under different name in June 2008. $ Zonni;fin;;; One of the BatMUD's "God"-level wizards. Creator of the feared Great Northern Swamps aka Zonni Swamp and the infamous eq-monster Burglefloogah. Was known for his unparalled cruelty towards players, in the [i]good old times[/i]. [p] Was retired and offline for many years until returning suddenly in early August 2008. Was demoted to Avatar in Oct 2008 by joint decision of the archwizards mainly due to his attitude towards players and changed policies of BatMUD administration. [p] [b]Mon Oct 13 12:01:40 2008 [general] by Gore[/b] [br] [i]The cosmic vortex shifts, and an old god who had recently awoken from its slumber has lost its power.[/i] [p] Neverthless, Zonni's status as a legendary wizard of BatMUD was undeniable, and references to him can be found all around in the game. [p] [b]He passed away in December 2011. May he rest in peace.[/b] $ Zoso;;bat;; His best known work includes Caverns of the Undying (aka "Tunnel") area, which has also been expanded by ~Merri~. [p] Ramjett interviewed Zoso in 2006, <a href="http://web.archive.org/web/20090108120439/http://www.maroon.com/bat/interviews/zoso.asp">read it</a> for fun and profit! $ Zoy;;;; Ancient wizard, original creator of Zoy's Inn area. $ ######################################################### Jaina;;bat;jaina.jpg; $ ######################################################### Mandrake;fin;;; $ Sirdar;fin;;sirdar.jpg; $ ######################################################### Anaconda;;;;$ Arakorni;;;;$ Banba;;;;$ Belzoni;;;;$ Blashyrkh;;;;$ Blitzer;;;;$ Brock;;;;$ Damut;;;;$ Darshan;;;;$ Deras;;;;$ Dinin;;;;$ Dire;;;;$ Drakken;;;;$ Elwood;;;;$ Firefox;;;;$ Fizbuck;;;;$ Franco;;;;$ Gala;;;;$ Grediah;;;;$ Gront;;;;$ Haplo;;;;$ Henri;;;;$ Horse;;;;$ Ior;;;;$ Jacinth;;;;$ Jessey;;;;$ Jobber;;;;$ Juzam;;;;$ Laku;;;;$ Lametoby;;;;$ Lampsa;;;;$ Luupy;;;;$ Machaon;;;;$ Madrid;;;;$ Matte;;;;$ Moght;;;;$ Mordac;;;;$ Naked;;;;$ Nalle;;;;$ Natasha;;;;$ Noran;;;;$ Nwing;;;;$ Nym;;;;$ Orgoh;;;;$ Pahvi;;;;$ Panner;;;;$ Pet;;;;$ Pickett;;;;$ Poet;;;;$ Quadra;;;;$ Questor;;;;$ Rillion;;;;$ Rock;;;;$ Ruubio;;;;$ Sai;;;;$ Sarku;;;;$ Scarlet;;;;$ Scrounge;;;;$ Serje;;;;$ Shades;;;;$ Shadowjack;;;;$ Skyline;;;;$ Starbyt;;;;$ Superelak;;;;$ Tank;;;;$ Targa;;;;$ Therp;;;;$ Tormac;;;;$ Walin;;;;$ Wane;;;;$ Well;;;;$ Zamphyr;;;;$ #########################################################