Mercurial > hg > batmud > maputils
changeset 2587:2fd719592d89
Cosmetics.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Sun, 11 Feb 2024 16:28:48 +0200 |
parents | c9ad27a50988 |
children | 1436eecc751f |
files | src/liblocfile.h |
diffstat | 1 files changed, 32 insertions(+), 32 deletions(-) [+] |
line wrap: on
line diff
--- a/src/liblocfile.h Fri Feb 02 02:09:25 2024 +0200 +++ b/src/liblocfile.h Sun Feb 11 16:28:48 2024 +0200 @@ -13,9 +13,9 @@ /* Version string */ -#define LOC_MAGIC "MapUtils LOC file" -#define LOC_VERSION_MAJOR (4) -#define LOC_VERSION_MINOR (0) +#define LOC_MAGIC "MapUtils LOC file" +#define LOC_VERSION_MAJOR (4) +#define LOC_VERSION_MINOR (0) /* LOCD_* is an enum describing the preferred orientation of the @@ -31,7 +31,7 @@ /* Timestamp used in loc-files, in sscanf() format. */ -#define LOC_TIMEFMT "%02d.%02d.%04d" +#define LOC_TIMEFMT "%02d.%02d.%04d" /* These flags are used to describe the marker/location type and label @@ -43,52 +43,52 @@ * of this settings is addition of "GUILD", "SHRINE"-type strings to labels, * but this information can be used in other ways too. */ -#define LOCF_NONE (0x00000) +#define LOCF_NONE (0x00000) // Marker types -#define LOCF_M_SCENIC1 (0x000001) // '?' Scenic marker -#define LOCF_M_SCENIC2 (0x000002) // '%' Shrine marker/etc -#define LOCF_M_PCITY (0x000004) // 'C' Player city -#define LOCF_M_CITY (0x000008) // 'c' Major city -#define LOCF_M_MASK (0x00000F) +#define LOCF_M_SCENIC1 (0x000001) // '?' Scenic marker +#define LOCF_M_SCENIC2 (0x000002) // '%' Shrine marker/etc +#define LOCF_M_PCITY (0x000004) // 'C' Player city +#define LOCF_M_CITY (0x000008) // 'c' Major city +#define LOCF_M_MASK (0x00000F) // Location types -#define LOCF_T_SHRINE (0x000010) // 'S' Raceshrine -#define LOCF_T_GUILD (0x000020) // 'G' Guild -#define LOCF_T_SS (0x000040) // 'P' Player guild/Secret Society -#define LOCF_T_MONSTER (0x000080) // 'M' Special monster -#define LOCF_T_TRAINER (0x000100) // 'T' Guild-related trainer -#define LOCF_T_FORT (0x000200) // 'F' Regional fort -#define LOCF_T_MASK (0x00FFF0) -#define LOCF_MASK (LOCF_M_MASK | LOCF_T_MASK) +#define LOCF_T_SHRINE (0x000010) // 'S' Raceshrine +#define LOCF_T_GUILD (0x000020) // 'G' Guild +#define LOCF_T_SS (0x000040) // 'P' Player guild/Secret Society +#define LOCF_T_MONSTER (0x000080) // 'M' Special monster +#define LOCF_T_TRAINER (0x000100) // 'T' Guild-related trainer +#define LOCF_T_FORT (0x000200) // 'F' Regional fort +#define LOCF_T_MASK (0x00FFF0) +#define LOCF_MASK (LOCF_M_MASK | LOCF_T_MASK) // Extra flags -#define LOCF_INVIS (0x010000) // '-' Invisible marker / Don't show label -#define LOCF_CLOSED (0x020000) // '!' Location is CLOSED -#define LOCF_INSTANCED (0x040000) // 'I' Location is "instanced" for each player -#define LOCF_INVALID (0x400000) // Possibly invalid location -#define LOCF_NOMARKER (0x800000) // Location has no marker in mapdata or explicitly defined -#define LOCF_Q_MASK (0xFF0000) +#define LOCF_INVIS (0x010000) // '-' Invisible marker / Don't show label +#define LOCF_CLOSED (0x020000) // '!' Location is CLOSED +#define LOCF_INSTANCED (0x040000) // 'I' Location is "instanced" for each player +#define LOCF_INVALID (0x100000) // Possibly invalid location +#define LOCF_NOMARKER (0x200000) // Location has no marker in mapdata or explicitly defined +#define LOCF_Q_MASK (0xFF0000) /* Misc constants */ -#define LOC_MAX_NAMES (64) // Probably more than enough? -#define LOC_MARKERS "?%C" -#define LOC_MAX_FILES (64) +#define LOC_MAX_NAMES (64) // Probably more than enough? +#define LOC_MARKERS "?%C" +#define LOC_MAX_FILES (64) /* Creator roles */ -#define CREATOR_ORIG (0x00001) // '@' Original area creator -#define CREATOR_RECODER (0x00002) // '!' Converter or recoder of area -#define CREATOR_MAINTAINER (0x00004) // '%' Maintainer -#define CREATOR_EXPANDER (0x00008) // '&' Expander, adding new things +#define CREATOR_ORIG (0x00001) // '@' Original area creator +#define CREATOR_RECODER (0x00002) // '!' Converter or recoder of area +#define CREATOR_MAINTAINER (0x00004) // '%' Maintainer +#define CREATOR_EXPANDER (0x00008) // '&' Expander, adding new things /* Area name flags */ -#define NAME_ORIG (0x00001) // '@' Original area name +#define NAME_ORIG (0x00001) // '@' Original area name /* Structures