# HG changeset patch # User Matti Hamalainen # Date 1451973277 -7200 # Node ID c4f3b5b88891d5b89c2324cbf803e8f314253107 Import material and alloy stuff into new repository. diff -r 000000000000 -r c4f3b5b88891 data/adamantium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/adamantium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (adamantium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: hunk, nugget +Refined names: bar, ingot, casting diff -r 000000000000 -r c4f3b5b88891 data/air.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/air.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (air): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (not magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: an Type: Organ +Found nature: Yes Lode name: Pocket +Raw names: pocket +Refined names: pocket diff -r 000000000000 -r c4f3b5b88891 data/alabaster.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/alabaster.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (alabaster): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Inorg +Found nature: No Lode name: Mass +Raw names: lump, chunk, clump +Refined names: shaped, sculpted diff -r 000000000000 -r c4f3b5b88891 data/alexandrite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/alexandrite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (alexandrite): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/aluminium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/aluminium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (aluminium): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (a bit magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget, clump +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/amber.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/amber.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (amber): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (notable magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: an Type: Stone +Found nature: Yes Lode name: Deposit +Raw names: crystal, chunk +Refined names: crystal, formed diff -r 000000000000 -r c4f3b5b88891 data/amethyst.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/amethyst.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (amethyst): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/anipium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/anipium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (anipium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (drafty outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (mental) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: wad, clod +Refined names: bar, casting, mold diff -r 000000000000 -r c4f3b5b88891 data/aquamarine.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/aquamarine.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (aquamarine): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (common) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/bamboo.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/bamboo.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (bamboo): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (sturdy) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: reed, log, twig, stick, block +Refined names: block, reed diff -r 000000000000 -r c4f3b5b88891 data/bark.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/bark.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (bark): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (non toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (rarely used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Wood +Found nature: Yes Lode name: Pile +Raw names: block, chunk +Refined names: block diff -r 000000000000 -r c4f3b5b88891 data/basalt.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/basalt.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (basalt): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (weakly magical) Flammability: (unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/batium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/batium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (batium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, chunk +Refined names: bar, ingot, casting diff -r 000000000000 -r c4f3b5b88891 data/birch.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/birch.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (birch): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/bloodstone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/bloodstone.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (bloodstone): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (very magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/bone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/bone.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (bone): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Bone +Found nature: Yes Lode name: Graveyard +Raw names: piece, chunk +Refined names: shaped diff -r 000000000000 -r c4f3b5b88891 data/brass.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/brass.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (brass): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (quite much used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: hunk, lode +Refined names: casting, mold, bar diff -r 000000000000 -r c4f3b5b88891 data/brick.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/brick.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (brick): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Stone +Found nature: No Lode name: Protrusion +Raw names: chunk, block, clump, hunk, lump +Refined names: block diff -r 000000000000 -r c4f3b5b88891 data/bronze.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/bronze.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (bronze): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (frequently used) Armour rarity: (most common) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: chunk, lode +Refined names: casting, mold, bar diff -r 000000000000 -r c4f3b5b88891 data/burlap.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/burlap.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (burlap): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: pelt diff -r 000000000000 -r c4f3b5b88891 data/carnelian.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/carnelian.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (carnelian): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/cedar.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/cedar.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (cedar): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/cesium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/cesium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (cesium): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, isotope, clod +Refined names: bar, billot, ingot diff -r 000000000000 -r c4f3b5b88891 data/chalk.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/chalk.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (chalk): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Stone +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk, clump +Refined names: cube, block diff -r 000000000000 -r c4f3b5b88891 data/charcoal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/charcoal.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,14 @@ +MATERIAL STATS (charcoal): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (poor insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Organ +Found nature: No Lode name: Pile +Raw names: lump, chunk, clump +Refined names: cube, block diff -r 000000000000 -r c4f3b5b88891 data/chromium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/chromium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (chromium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: chunk, lode, gob +Refined names: mold, casting, ingot diff -r 000000000000 -r c4f3b5b88891 data/chrysoberyl.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/chrysoberyl.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (chrysoberyl): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/clay.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/clay.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (clay): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Hill +Raw names: hunk, chunk +Refined names: block, ball diff -r 000000000000 -r c4f3b5b88891 data/cloth.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/cloth.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (cloth): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (mediocre toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: piece, strip, bolt diff -r 000000000000 -r c4f3b5b88891 data/coal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/coal.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (coal): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: lump, chunk, clump +Refined names: cube, block diff -r 000000000000 -r c4f3b5b88891 data/cobalt.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/cobalt.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (cobalt): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, hunk +Refined names: mold, casting, bar diff -r 000000000000 -r c4f3b5b88891 data/concrete.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/concrete.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (concrete): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Stone +Found nature: No Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/copper.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/copper.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (copper): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: wad, lump +Refined names: casting, mold, bar diff -r 000000000000 -r c4f3b5b88891 data/coral.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/coral.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (coral): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (very rare) +Article: a Type: Bone +Found nature: No Lode name: Network +Raw names: piece, chunk +Refined names: shaped diff -r 000000000000 -r c4f3b5b88891 data/cork.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/cork.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (cork): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (mediocre toxicity) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Wood +Found nature: Yes Lode name: Mass +Raw names: block, chunk +Refined names: block diff -r 000000000000 -r c4f3b5b88891 data/cotton.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/cotton.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (cotton): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (mediocre toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Cloth +Found nature: Yes Lode name: Mound +Raw names: piece, strip, ball +Refined names: piece, strip, ball diff -r 000000000000 -r c4f3b5b88891 data/crystal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/crystal.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (crystal): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (very magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Glass +Found nature: Yes Lode name: Slab +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r c4f3b5b88891 data/darksteel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/darksteel.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (darksteel): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (normal) +Warmth: (excellent outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: chunk, lode, lump +Refined names: bar, ingot, casting diff -r 000000000000 -r c4f3b5b88891 data/diamond.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/diamond.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (diamond): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (not reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (very rare) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/diggalite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/diggalite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (diggalite): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (mental) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, hunk, wad +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/dragonscale.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/dragonscale.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (dragonscale): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (impossible) +Article: a Type: Bone +Found nature: Yes Lode name: Graveyard +Raw names: piece, chunk +Refined names: shaped, sculpted diff -r 000000000000 -r c4f3b5b88891 data/dukonium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/dukonium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (dukonium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (high mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (impossible) +Article: a Type: Metal +Found nature: No Lode name: Pile +Raw names: chunk, lode, sphere +Refined names: cube, octagon, ellipsoid diff -r 000000000000 -r c4f3b5b88891 data/duraluminium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/duraluminium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (duraluminium): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Alloy +Found nature: No Lode name: Lode +Raw names: nugget, clump +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/durandium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/durandium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (durandium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump, lode +Refined names: bar, casting, mold diff -r 000000000000 -r c4f3b5b88891 data/earth.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/earth.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (earth): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: an Type: Stone +Found nature: Yes Lode name: Mountain +Raw names: hunk, chunk +Refined names: block, ball diff -r 000000000000 -r c4f3b5b88891 data/ebony.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/ebony.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (ebony): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/electrum.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/electrum.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (electrum): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (very magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, chunk +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/elm.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/elm.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (elm): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/emerald.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/emerald.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (emerald): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/emulsion.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/emulsion.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,14 @@ +MATERIAL STATS (emulsion): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: an Type: Organ +Found nature: No Lode name: Puddle +Raw names: puddle +Refined names: puddle diff -r 000000000000 -r c4f3b5b88891 data/enchanted_air.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/enchanted_air.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (enchanted air): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (fragile) +Magic: (not magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: an Type: Organ +Found nature: Yes Lode name: Pocket +Raw names: pocket +Refined names: pocket diff -r 000000000000 -r c4f3b5b88891 data/feathers.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/feathers.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (feathers): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very rare) +Article: a Type: Organ +Found nature: No Lode name: Nest +Raw names: pile, carcass, heap +Refined names: bundle diff -r 000000000000 -r c4f3b5b88891 data/fire.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/fire.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (fire): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Inorg +Found nature: No Lode name: Torrent +Raw names: wisp, flame +Refined names: wisp, flame diff -r 000000000000 -r c4f3b5b88891 data/flesh.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/flesh.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (flesh): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Organ +Found nature: No Lode name: Mound +Raw names: chunk, piece, strip +Refined names: chunk diff -r 000000000000 -r c4f3b5b88891 data/food.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/food.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (food): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Organ +Found nature: No Lode name: Pile +Raw names: dough, mix +Refined names: product diff -r 000000000000 -r c4f3b5b88891 data/fur.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/fur.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (fur): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: pelt diff -r 000000000000 -r c4f3b5b88891 data/garnet.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/garnet.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (garnet): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/glass.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/glass.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (glass): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Glass +Found nature: No Lode name: Shard +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r c4f3b5b88891 data/gold.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/gold.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (gold): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (very magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (not reactive) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget, chunk, lump +Refined names: bar, mold, ingot diff -r 000000000000 -r c4f3b5b88891 data/granite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/granite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (granite): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Protrusion +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/graphite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/graphite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (graphite): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: No Lode name: Lode +Raw names: chunk, lump, nugget +Refined names: block, mold, ingot diff -r 000000000000 -r c4f3b5b88891 data/hematite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/hematite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (hematite): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lump, chunk, wad, nugget +Refined names: block, ingot diff -r 000000000000 -r c4f3b5b88891 data/hemp.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/hemp.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (hemp): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (sturdy) +Magic: (magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Organ +Found nature: No Lode name: Coil +Raw names: stalk, stem +Refined names: fibres, cord, strand diff -r 000000000000 -r c4f3b5b88891 data/highsteel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/highsteel.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (highsteel): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (sometimes used) Armour rarity: (quite much used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: chunk, lode, lump +Refined names: bar, ingot, casting diff -r 000000000000 -r c4f3b5b88891 data/ice.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/ice.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (ice): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: an Type: Organ +Found nature: Yes Lode name: Slab +Raw names: crystal, shard +Refined names: crystal, shard diff -r 000000000000 -r c4f3b5b88891 data/illumium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/illumium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (illumium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (high mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: an Type: Metal +Found nature: Yes Lode name: Gloss +Raw names: lode, gob, chunk +Refined names: casting, mold, block diff -r 000000000000 -r c4f3b5b88891 data/indium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/indium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (indium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump +Refined names: bar, casting, mold diff -r 000000000000 -r c4f3b5b88891 data/iridium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/iridium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (iridium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: chunk, gob +Refined names: ingot, bar, casting diff -r 000000000000 -r c4f3b5b88891 data/iron.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/iron.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (iron): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (most common) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget +Refined names: ingot, bar, mold diff -r 000000000000 -r c4f3b5b88891 data/ivory.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/ivory.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (ivory): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (very rare) +Article: an Type: Bone +Found nature: Yes Lode name: Graveyard +Raw names: piece, chunk, tusk +Refined names: shaped, sculpted diff -r 000000000000 -r c4f3b5b88891 data/jade.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/jade.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (jade): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/kryptonite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/kryptonite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (kryptonite): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (mental) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: chunk, gob +Refined names: mold, casting, ingot diff -r 000000000000 -r c4f3b5b88891 data/laen.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/laen.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (laen): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (not reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Glass +Found nature: Yes Lode name: Slab +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r c4f3b5b88891 data/lead.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/lead.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (lead): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (high mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, gob, clump +Refined names: ingot, bar, mold diff -r 000000000000 -r c4f3b5b88891 data/leather.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/leather.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (leather): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Cloth +Found nature: No Lode name: Pile +Raw names: piece, strip +Refined names: strap, length diff -r 000000000000 -r c4f3b5b88891 data/magnesium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/magnesium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (magnesium): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: salt, lump +Refined names: mold, casting, ingot diff -r 000000000000 -r c4f3b5b88891 data/mahogany.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/mahogany.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (mahogany): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/malachite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/malachite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (malachite): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (quite common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/mallorn.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/mallorn.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (mallorn): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/maple.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/maple.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (maple): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/marble.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/marble.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (marble): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/marlor.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/marlor.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (marlor): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (impossible) +Article: a Type: Wood +Found nature: No Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/mithril.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/mithril.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (mithril): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, nugget +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/molybdenum.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/molybdenum.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (molybdenum): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (average) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lode, chunk +Refined names: bar, ingot, mold diff -r 000000000000 -r c4f3b5b88891 data/moonstone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/moonstone.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (moonstone): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Stone +Found nature: Yes Lode name: Protrusion +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/moss_agate.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/moss_agate.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (moss agate): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/mowgles.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/mowgles.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (mowgles): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Metal +Found nature: No Lode name: Deposit +Raw names: chunk, lode, lump +Refined names: bar, ingot, mold diff -r 000000000000 -r c4f3b5b88891 data/mowglite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/mowglite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (mowglite): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: chunk, lode, lump +Refined names: bar, ingot, mold diff -r 000000000000 -r c4f3b5b88891 data/neo_burlap.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/neo_burlap.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,14 @@ +MATERIAL STATS (neo burlap): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (magical) Flammability: (quite flammable) +Warmth: (very warm outfit) Toxicity: (very low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (impossible) +Article: a Type: Cloth +Found nature: No Lode name: Chunky +Raw names: piece, strip +Refined names: slab diff -r 000000000000 -r c4f3b5b88891 data/nickel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/nickel.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (nickel): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (weak insulator) Malleability: (solid) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (quite much used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump +Refined names: bar, ingot, casting diff -r 000000000000 -r c4f3b5b88891 data/nullium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/nullium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (nullium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (high mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Abyss +Raw names: lode, gob, chunk +Refined names: casting, mold, block diff -r 000000000000 -r c4f3b5b88891 data/oak.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/oak.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (oak): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/obsidian.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/obsidian.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (obsidian): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Glass +Found nature: Yes Lode name: Slab +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r c4f3b5b88891 data/olivine.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/olivine.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (olivine): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/onyx.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/onyx.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (onyx): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/opal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/opal.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (opal): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/osmium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/osmium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (osmium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: hunk, nugget +Refined names: ingot, bar, billet diff -r 000000000000 -r c4f3b5b88891 data/palladium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/palladium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (palladium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lump, nugget +Refined names: ingot, casting, billot diff -r 000000000000 -r c4f3b5b88891 data/paper.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/paper.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (paper): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Paper +Found nature: No Lode name: Pile +Raw names: pulp +Refined names: sheet, reem, piece diff -r 000000000000 -r c4f3b5b88891 data/pearl.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/pearl.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (pearl): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Gem +Found nature: No Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/petrified_wood.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/petrified_wood.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (petrified wood): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (very rare) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/pewter.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/pewter.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (pewter): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Alloy +Found nature: No Lode name: Lode +Raw names: lode, chunk +Refined names: casting, bar, mold, ingot diff -r 000000000000 -r c4f3b5b88891 data/phosphorus.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/phosphorus.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,14 @@ +MATERIAL STATS (phosphorus): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite flammable) +Warmth: (drafty outfit) Toxicity: (highly toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (average) +Article: a Type: Organ +Found nature: No Lode name: Deposit +Raw names: lump, chunk, wad +Refined names: block, form, mold diff -r 000000000000 -r c4f3b5b88891 data/platinum.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/platinum.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (platinum): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: hunk, lump +Refined names: bar, billet, casting diff -r 000000000000 -r c4f3b5b88891 data/porcelain.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/porcelain.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,14 @@ +MATERIAL STATS (porcelain): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Inorg +Found nature: No Lode name: Mass +Raw names: hunk, chunk +Refined names: block, ball diff -r 000000000000 -r c4f3b5b88891 data/potassium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/potassium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (potassium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (highly toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk, wad +Refined names: block, ingot diff -r 000000000000 -r c4f3b5b88891 data/pyrite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/pyrite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (pyrite): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget, chunk, lump +Refined names: bar, mold, ingot diff -r 000000000000 -r c4f3b5b88891 data/quartz.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/quartz.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (quartz): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/quicksilver.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/quicksilver.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (quicksilver): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very fragile) +Magic: (notable magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Metal +Found nature: No Lode name: Lode +Raw names: load +Refined names: ingot diff -r 000000000000 -r c4f3b5b88891 data/rhodium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/rhodium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (rhodium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk +Refined names: bar, casting, mold diff -r 000000000000 -r c4f3b5b88891 data/rhodonite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/rhodonite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (rhodonite): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/rift_plasma.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/rift_plasma.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (rift plasma): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (impossible) +Article: a Type: Inorg +Found nature: No Lode name: Conflagration +Raw names: wisp, bulge +Refined names: flame, flare diff -r 000000000000 -r c4f3b5b88891 data/rubber.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/rubber.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (rubber): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (not magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Inorg +Found nature: No Lode name: Mass +Raw names: piece, chunk, wad +Refined names: block, mold, form diff -r 000000000000 -r c4f3b5b88891 data/ruby.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/ruby.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (ruby): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/sapphire.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/sapphire.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (sapphire): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/silicon.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/silicon.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (silicon): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, lump, chunk +Refined names: mold, chip, casting diff -r 000000000000 -r c4f3b5b88891 data/silk.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/silk.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (silk): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (most common) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: piece, strip diff -r 000000000000 -r c4f3b5b88891 data/silver.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/silver.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (silver): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (quite much used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, chunk +Refined names: bar, casting, ingot diff -r 000000000000 -r c4f3b5b88891 data/slate.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/slate.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (slate): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Slab +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/starmetal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/starmetal.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (starmetal): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (almost unburnable) +Warmth: (excellent outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (highly valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: piece, fragment, chunk +Refined names: bar, ingot diff -r 000000000000 -r c4f3b5b88891 data/steel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/steel.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (steel): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (most common) Armour rarity: (frequently used) +Value (gp/kg): (low-priced) Rarity: (very common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: lump, lode +Refined names: ingot, bar, casting diff -r 000000000000 -r c4f3b5b88891 data/steuben.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/steuben.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,14 @@ +MATERIAL STATS (steuben): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (highly magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (great mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (impossible) +Article: a Type: Glass +Found nature: No Lode name: Shard +Raw names: slice, piece, shard +Refined names: cut, crafted diff -r 000000000000 -r c4f3b5b88891 data/stone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/stone.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (stone): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r c4f3b5b88891 data/sulphur.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/sulphur.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (sulphur): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Stone +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk, hunk +Refined names: form, block diff -r 000000000000 -r c4f3b5b88891 data/sunstone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/sunstone.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (sunstone): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/tadmium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/tadmium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (tadmium): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (highly magical) Flammability: (very flammable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (great mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, lump, hunk +Refined names: bar, ingot, block diff -r 000000000000 -r c4f3b5b88891 data/tin.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/tin.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (tin): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lode, chunk +Refined names: bar, mold, ingot diff -r 000000000000 -r c4f3b5b88891 data/titanium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/titanium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (titanium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: wad, chunk +Refined names: bar, mold, ingot diff -r 000000000000 -r c4f3b5b88891 data/topaz.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/topaz.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (topaz): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/tormium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/tormium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (tormium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: hunk, clod, wad +Refined names: bar, ingot, mold diff -r 000000000000 -r c4f3b5b88891 data/tungsten.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/tungsten.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (tungsten): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (sometimes used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: piece, hunk +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/turquoise.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/turquoise.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (turquoise): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 data/uranium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/uranium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (uranium): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (some mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, isotope +Refined names: bar, billet, mold diff -r 000000000000 -r c4f3b5b88891 data/vanadium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/vanadium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (vanadium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (quite flammable) +Warmth: (icy outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: wad, gob +Refined names: mold, billit, casting diff -r 000000000000 -r c4f3b5b88891 data/vegetation.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/vegetation.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (vegetation): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Organ +Found nature: Yes Lode name: Tangle +Raw names: stem, twig, stick, leaf +Refined names: bundle, log diff -r 000000000000 -r c4f3b5b88891 data/water.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/water.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (water): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Organ +Found nature: Yes Lode name: Pool +Raw names: puddle, pocket +Refined names: puddle diff -r 000000000000 -r c4f3b5b88891 data/wax.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/wax.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (wax): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Organ +Found nature: No Lode name: Lump +Raw names: block, chunk +Refined names: stick, sheet diff -r 000000000000 -r c4f3b5b88891 data/weenite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/weenite.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (weenite): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (almost unburnable) +Warmth: (excellent outfit) Toxicity: (very toxic) +Resistivity: (great insulator) Malleability: (incredibly solid) +Mentality: (great mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (impossible) +Article: a Type: Gem +Found nature: No Lode name: Hit +Raw names: mic, string +Refined names: dean, gene diff -r 000000000000 -r c4f3b5b88891 data/wood.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/wood.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (wood): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r c4f3b5b88891 data/wool.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/wool.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (wool): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Cloth +Found nature: Yes Lode name: Mound +Raw names: piece, strip +Refined names: strap, length diff -r 000000000000 -r c4f3b5b88891 data/zhentorium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/zhentorium.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (zhentorium): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (some mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump, piece +Refined names: bar, mold, casting diff -r 000000000000 -r c4f3b5b88891 data/zinc.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/zinc.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (zinc): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: mineral, nugget +Refined names: casting, ingot, billet diff -r 000000000000 -r c4f3b5b88891 data/zircon.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/zircon.mat Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,13 @@ +MATERIAL STATS (zircon): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r c4f3b5b88891 index.php --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/index.php Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,399 @@ + +// +require "mgeneric.inc.php"; +require "materials.inc.php"; + +$pageTitle = "Pupunen BatMUD Material Browser"; +$pageIndex = "index.php"; + + +function stParseList($values, $pair) +{ + $res = array(); + if ($values === FALSE) + return $res; + + // It's an array already + if (is_array($values)) + { + if ($pair) + { + // The data should already be in our desired format .. maybe + foreach ($values as $key => $val) + $res[trim($key)] = trim($val); + } + else + { + // Place values in hash + foreach ($values as $key) + $res[trim($key)] = 1; + } + return $res; + } + + // Assume string, parse it + if (($list = preg_split("/\s*,\s*/", trim($values), -1, PREG_SPLIT_NO_EMPTY)) === FALSE) + return $res; + + if ($pair) + { + // Parse key-value pairs separated by : + foreach ($list as $str) + { + if (($tmp = preg_split("/\s*:\s*/", trim($str), -1, PREG_SPLIT_NO_EMPTY)) !== FALSE) + $res[$tmp[0]] = $tmp[1]; + } + } + else + { + // Should be just values, so place them in hash + foreach ($list as $str) + $res[$str] = 1; + } + return $res; +} + + +function stMakeList($name, $url, $array, $pair) +{ + if (count($array) == 0) + return ""; + + $tmp = array(); + if ($pair) + { + foreach ($array as $key => $val) + $tmp[] = $key.":".$val; + } + else + { + foreach ($array as $key => $val) + $tmp[] = $key; + } + + if ($url) + return "&".$name."=".join(",", $tmp); + else + return stGetFormHiddenInput($name, join(",", $tmp))."\n"; +} + + +function stGetTC($a, $column) +{ + global $setSortColumn; + return "<".$a.($column == $setSortColumn ? " class=\"hilite\"" : "").">"; +} + + +function stGetURLStr($cfilters, $col, $dir, $domfilters, $mfilters) +{ + global $sortDirs, $setHideColumns; + $str = "s=".$col."&d=".$sortDirs[$dir]."&mf=".$domfilters; + $str .= stMakeList("f", TRUE, $cfilters, TRUE); + $str .= stMakeList("h", TRUE, $setHideColumns, FALSE); + $str .= stMakeList("m", TRUE, $mfilters, FALSE); + return $str; +} + + +function stSortMatFunc($a, $b) +{ + global $setSortDirection, $setSortColumn; + $index = $setSortColumn - 1; + + if ($a[$index] == $b[$index]) + return 0; + + $res = $a[$index] < $b[$index]; + + if ($setSortDirection) + return $res ? 1 : -1; + else + return $res ? -1 : 1; +} + + +// +// Actual code starts +// +$sortDirs = array("asc", "desc"); + +// Horrible kludge +$agent = $_SERVER["HTTP_USER_AGENT"]; +if (stristr($agent, "GoogleBot") !== FALSE) +{ + header("HTTP/1.1 403 Forbidden"); + exit; +} + +// Sorting column +$setSortColumn = intval(stGetRequestItem("s", 0, TRUE)); +$setSortDirection = substr(strtolower(stGetRequestItem("d", "", TRUE)), 0, 1) == "d"; + +// Material column hiding +$setHideColumns = stParseList(stGetRequestItem("h", FALSE, TRUE), FALSE); + +// Column filters +$setAttrFilters = stParseList(stGetRequestItem("f", FALSE, TRUE), TRUE); + +// Material filters +$setMatFilters = stParseList(stGetRequestItem("m", FALSE, TRUE), FALSE); +$setEnableMatFilters = intval(stGetRequestItem("mf", 0, TRUE)); + + +// Sort materials by selected column +if ($setSortColumn <= 0 || $setSortColumn >= 18) +{ + $setSortColumn = 0; + if ($setSortDirection) + krsort($matDataTable, SORT_STRING); + else + ksort($matDataTable, SORT_STRING); +} +else + uasort($matDataTable, "stSortMatFunc"); + + +// Print page header +cmPrintPageHeader($pageTitle, " + + +"); +?> +

+
+ + + + + + + + + + + + + + +
Hide columnsShow only type + [Reset/Clear] [Alloy browser] + - CHANGE COLOURS/STYLE: (".$i.") " + ?> +
+
    +
  • All material data updated as of November 2011 with some updates in 2014 and 2015.
  • +
  • This information is free to use in any way you wish. It would be nice to be credited, however.
  • +
  • There may be bugs. If you notice any inaccuracies, contact Ggr @ Bat.
  • +
  • Raw material data is also available in CSV format, short tabular format and long format.
  • +
  • You can sort by any column by clicking on the column name. Clicking again will change + sorting direction (ascending/descending).
  • +
  • Filtering to show only certain type of materials or materials with certain feature(s) is possible, + for example show only 'incr. sturdy' + AND 'highly magical' materials. Click on desired feature (table cell) to add a filter.
  • +
  • Columns can be disabled from the filtering list (shift or ctrl with mouse click to select several)
  • +
  • The code for these pages and Perl + shellscript based backend utilities is available in + Pupunen.net "misc" Mercurial repository.
  • +
+
+ + + +
+
+ 0) +{ + $filters = array(); + foreach ($setAttrFilters as $fkey => $fval) + { + if ($fkey >= 0) + $filters[] = "".strtolower($matTransNames[$fkey + 1])."=".strtolower($matTransTable[$fkey][$fval]); + } + + echo "

Filtering: ".implode(", ", $filters)."

\n"; +} + +if (count($setMatFilters) > 0) +{ + echo + "

Material filter: ".implode(", ", array_keys($setMatFilters))." ". + "[".($setEnableMatFilters ? "Deactivate" : "Activate")."]

\n"; +} + + +// +// Material table headers +// +echo + "
\n". + "\n". + " \n"; + +foreach ($matTransNames as $key => $value) +{ + if ($key == 0 || !isset($setHideColumns[$key])) + { + echo " ".stGetTC("th", $key); + if ($key < 18) + { + echo + "".chentities($value).""; + } + else + echo chentities($value); + + echo "\n"; + } +} +echo " \n"; + + +// +// Material data rows +// +foreach ($matDataTable as $mname => $mdata) +{ + // + // Check what filters apply here + // + $doShow = TRUE; + foreach ($setAttrFilters as $fkey => $fval) + if ($fval >= 0 && $mdata[$fkey] != $fval) + { + $doShow = FALSE; + break; + } + + if ($setEnableMatFilters && !isset($setMatFilters[$mname])) + $doShow = FALSE; + + if ($doShow) + { + // Create temporary filter list for material filter link + $tmpFilters = $setMatFilters; + if (isset($tmpFilters[$mname])) + unset($tmpFilters[$mname]); + else + $tmpFilters[$mname] = 1; + + // First column is material name + $col = 0; + echo + " ".stGetTC("td", $col++). + "".(isset($setMatFilters[$mname]) ? "-" : "+")."". + "".chentities($mname)."". + ""; + + foreach ($mdata as $kkey => $kvalue) + { + if (!isset($setHideColumns[$kkey + 1])) + { + echo stGetTC("td", $col); + if (is_array($kvalue)) + { + // Arrays need special handling, and is bit messy + reset($kvalue); + + if (list($nam, $lode) = each($kvalue)) + echo chentities($matTransTable[$kkey][$lode]); + + while (list($nam, $lode) = each($kvalue)) + echo ", ".chentities($matTransTable[$kkey][$lode]); + } + else + { + // Create temporary filter list for attribute filter link + $tmpFilters = $setAttrFilters; + if (isset($tmpFilters[$kkey])) + unset($tmpFilters[$kkey]); + else + $tmpFilters[$kkey] = $kvalue; + + echo "".chentities($matTransTable[$kkey][$kvalue]).""; + } + echo ""; + } + $col++; + } + echo "\n"; + } +} +echo + "
\n". + "
\n"; + +cmPrintPageFooter(); +?> diff -r 000000000000 -r c4f3b5b88891 info.php --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/info.php Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,462 @@ + +// +require "mgeneric.inc.php"; +require "materials.inc.php"; +require "alloys.inc.php"; + +$pageTitle = "Pupunen BatMUD Alloy Browser"; +$pageIndex = "info.php"; + + +// Static list of alloy data contributors +$contributors = +[ + "Hair", "Malacoda", "Kiomet", "Aegenor", "Gileon", "Corto", +]; + + +// Material type table for the type selector. +// Because some types are combinations, we need to have +// mappings for those (the last two columns) +$matTypeTable = +[ + 0 => ["Organic + cloth (sewing)" , 0, 1], + 1 => ["Wood + bone (carpentry)" , 5, 3], + 2 => ["Metal + alloy (blacksmithing)" , 4, 7], + 3 => ["Stone (masonry)" , 6, -1], + 4 => ["Gem (gemcutting)" , 10, -1], + 5 => ["Inorganic (sculpture)" , 8, -1], + 6 => ["Glass (glassblowing)" , 9, -1], + + 7 => ["Organic" , 0, -1], + 8 => ["Wood" , 5, -1], + 9 => ["Metal" , 4, -1], + + 10 => ["Cloth" , -1, 1], + 11 => ["Bone" , -1, 3], + 12 => ["Alloy" , -1, 7], +]; + + +// Define ranges for alloy tests' "reliability" based +// on how many tests have been performed. Define the +// lower and upper bound (inclusive), informative text +// and CSS style for those items. +$matReliability = +[ + [ 1, 2, "1-2 tests", "background: #a00; color: white;" ], + [ 3, 5, "3-5 tests", "background: #750; color: white;" ], + [ 6, 9, "6-9 tests", "background: #c90; color: black;", "color: black;" ], + [ 10, 9999, "10 or more", "background: #080; color: white;" ], +]; + + +function stGetMatLink($mat, $title = "", $extra = "") +{ + $tmp = ($title != "") ? " title=\"".chentities($title)."\"" : ""; + return "".chentities($mat)."".$extra; +} + + +function stGetReliabilityClass($n) +{ + global $matReliability; + foreach ($matReliability as $chk) + { + if ($n >= $chk[0] && $n <= $chk[1]) + return "hits".$chk[0]."to".$chk[1]; + } + return "nohits"; +} + + +// +// Actual main code begins +// +$setShowOnly = intval(stGetRequestItem("o", 0, TRUE)); + +if (isset($_GET["m"])) +{ + $setShowMat = trim(preg_replace("/[^a-z ]/", " ", strtolower($_GET["m"]))); + $setShowMat = preg_replace("/ +/", " ", $setShowMat); + $setShowMatName = strtoupper(substr($setShowMat, 0, 1)).substr($setShowMat, 1); +} + +$setSwapRows = (isset($_GET["swap"]) && is_array($_GET["swap"])) ? $_GET["swap"] : array(); + + +// Generate CSS and information snippets into temporary arrays +$extraCSS = []; +$extraInfo = []; +foreach ($matReliability as $chk) +{ + $tmps = "hits".$chk[0]."to".$chk[1]; + $extraCSS[] = " td.".$tmps.", .".$tmps." { ".$chk[3]." }"; + if (isset($chk[4])) + $extraCSS[] = " td.".$tmps." a { ".$chk[4]." }"; + + $extraInfo[] = "".$chk[2].""; +} + + +// +// Let's start pooping out the page +// +cmPrintPageHeader($pageTitle, " + + +"); + +echo + "

".$pageTitle."

\n". + "
\n". + "\n". + " \n". + " \n". + " \n". + " \n". + " \n". + " \n". + " \n". + " \n". + " \n". + " \n". + "
Show type\n". + " [Reset/Clear] [Material browser]\n". + "
\n". + "
    \n". + "
  • Also available in ASCII plaintext format.
  • \n". + "
  • Read this for instructions on how you can collect and submit your own alloy research data.
  • \n". + "
  • Only 2-material alloys are supported by this browser.
  • \n". + "
  • There may be errors, and lots of combinations are not researched yet.
  • \n". + "
  • The cell colour reflects how \"reliable\" the information is: ".implode(", ", $extraInfo).".
  • \n"; + +if (isset($contributors) && count($contributors) > 0) +{ + $tmp = []; + foreach ($contributors as $key) + $tmp[] = "".$key.""; + echo "
  • Thanks to the following people for providing alloying data: ".join(", ", $tmp).".
  • \n"; +} + +echo + "
\n". + "
\n". + " \n". + "
\n". + "
\n"; + +// +// Now, act accordingly .. +// +if (isset($setShowMat)) +{ + // + // We are showing information about one specific material + // + if (!isset($matDataTable[$setShowMat])) + { + echo + "

Error! No such material '".chentities($setShowMatName)."'

\n". + "

Material is not known. Check spelling.

\n"; + } + else + { + // + // Print material information table + // + echo + "\n". + "

".chentities($setShowMatName)."

\n". + "\n"; + + $n = 0; + foreach ($matDataTable[$setShowMat] as $key => $val) + { + if ($n == 0) echo " "; + echo ""; + if (++$n >= 3) { echo "\n"; $n = 0; } + } + if ($n != 0) echo "\n"; + echo + "
".chentities($matTransNames[$key + 1]).""; + if (is_array($val)) + { + $tmp = []; + foreach ($val as $lode) + $tmp[] = chentities($matTransTable[$key][$lode]); + echo join(", ", $tmp); + } + else + { + echo chentities($matTransTable[$key][$val]); + } + echo "
\n\n"; + + // + // Show alloy combinations table for this material + // + echo "

Alloy combinations

\n"; + if (isset($alloyRevTable[$setShowMat])) + { + echo + "". + " \n". + " \n"; + + foreach ($alloyRevTable[$setShowMat] as $key => $value) + { + echo "\n"; + } + echo + " \n"; + + $ptable1 = []; + $ptable2 = []; + foreach ($matDataTable as $name1 => $data1) + foreach ($matDataTable as $name2 => $data2) + if (isset($alloyRevTable[$setShowMat][$name1][$name2])) + { + $ptable1[$name1] = 1; + $ptable2[$name2] = 1; + } + + foreach ($ptable2 as $name2 => $pz2) + { + echo ""; + foreach ($ptable1 as $name1 => $pz1) + { + $hit = isset($alloyRevTable[$setShowMat][$name1][$name2]); + + if ($hit) + { + $str = []; + foreach ($alloyTable[$name1][$name2] as $mnam => $mdat) + $str[] = $mnam; + } + + echo ""; + } + echo "\n"; + } + + echo + "
+".stGetMatLink($key)."
".stGetMatLink($name2)."". + ($hit ? implode(", ", $str) : "")."
\n"; + } + else + { + // + // No alloy combos known, show "generic" formula + // + echo "

No known alloy combinations.

\n"; + + $typeMats = []; + foreach ($matDataTable as $name => $data) + { + if ($data[14] == $matDataTable[$setShowMat][14] && $name != $setShowMat) + $typeMats[] = $name; + } + + echo "

Full mix: "; + if (list($a, $b) = each($typeMats)) + echo stGetMatLink($b); + + while (list($a, $b) = each($typeMats)) + echo " + ".stGetMatLink($b); + echo "

\n"; + } + + // + // Show mix table for this material + // + echo "

Mixtable

\n"; + if (count($alloyTable[$setShowMat]) > 0) + { + echo + "\n". + " \n". + " \n"; + + foreach ($alloyTable[$setShowMat] as $key => $value) + { + echo " \n"; + } + + echo + " \n". + " \n". + " \n"; + + foreach ($alloyTable[$setShowMat] as $key => $value) + { + if (list($a, $b) = each($value)) + { + echo " \n"; + } + } + echo + " \n". + "
+".stGetMatLink($key)."
".chentities($setShowMat)."".stGetMatLink($a)."
\n"; + } + else + { + echo "

No mixtable entries.

\n"; + } + } +} +else +{ + // + // Print alloy table for given material type + // + // Filter table from maintable matching desired material type(s) + $currTable = []; + foreach ($matDataTable as $name => $data) + { + if ($data[14] == $matTypeTable[$setShowOnly][1] || + $data[14] == $matTypeTable[$setShowOnly][2]) + $currTable[] = $name; + } + + // Swap desired rows + if (count($setSwapRows) > 0) + { + $str = []; + $nkeys = count($currTable); + foreach ($setSwapRows as $from => $to) + if ($from >= 0 && $from < $nkeys && $to >= 0 && $to < $nkeys && $to != $from) + { + $str[] = $from." <=> ".$to; + + $tmp = $currTable[$from]; + $currTable[$from] = $currTable[$to]; + $currTable[$to] = $tmp; + } + + if (count($str) > 0) + { + echo "

Swapped rows: ".implode(", ", $str)."

\n"; + } + } + + // Print out the table + echo + "". + " \n". + " \n"; + + foreach ($currTable as $name) + { + echo " \n"; + } + echo " \n"; + + $researched = 0; + $researchValue = 0; + $total = 0; + + foreach ($currTable as $mat1) + { + echo " "; + foreach ($currTable as $mat2) + { + // Is the combo possible? + if ($mat1 != $mat2) + { + // Check for combination result + if (isset($alloyTable[$mat1][$mat2])) + $tmp = $alloyTable[$mat1][$mat2]; + else + if (isset($alloyTable[$mat2][$mat1])) + $tmp = $alloyTable[$mat2][$mat1]; + else + unset($tmp); + + if (isset($tmp)) + { + arsort($tmp); + $value = 0; + foreach ($tmp as $a => $b) + $value += $b; + + $researched++; + $researchValue += $value; + + $slist = []; + foreach ($tmp as $a => $b) + { + $slist[] = stGetMatLink($a, + $b." successful alloys (".$mat1." + ".$mat2." = ".$a.")". + (count($tmp) > 1 ? " [UNSTABLE]" : "") + ); +// , " ".$b.""); + } + echo + ""; + } + else + echo ""; + + $total++; + } + else + { + echo ""; + } + } + echo "\n"; + } + + // + // Calculate some statistics + // + $researchValue /= $researched * 10.0; + if ($researchValue > 1.0) + $researchValue = 1.0; + + $total /= 2; + $researched /= 2; + + printf( + "
-".stGetMatLink($name)."
".stGetMatLink($mat1)."". + join(" / ", $slist)."?-
\n". + "
%1.2f%% (%d / %d) of combinations researched. ". + "Estimating %1.2f%% overall accuracy.
\n", + ($researched * 100.0) / $total, $researched, $total, + $researchValue * 100.0); +} + +cmPrintPageFooter(); +?> diff -r 000000000000 -r c4f3b5b88891 mkalloyinfo.sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mkalloyinfo.sh Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,20 @@ +#!/bin/sh +ADDR="ccr@tnsp.org:/var/www/tnsp.org/mat/" +DESTDIR="./" +ALLOYPHP="${DESTDIR}/alloys.inc.php" +ALLOYTXT="${DESTDIR}/alloys.txt" + +echo "Fetching alloy submissions ..." +scp -C "$ADDR/*.{log,php}" "$DESTDIR" + +echo "Generating alloy data ..." +cat logs/*/*.log | \ +grep -B1 "^You mix .* and create a quantity of " >> tmp + +perl -w parsealloys.pl -php < tmp > "$ALLOYPHP" +perl -w parsealloys.pl -text < tmp > "$ALLOYTXT" + +rm -f tmp + +echo "Uploading ..." +scp -C "$ALLOYTXT" "$ALLOYPHP" "$ADDR" diff -r 000000000000 -r c4f3b5b88891 mkmaterialinfo.sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mkmaterialinfo.sh Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,35 @@ +#!/bin/sh +DATADIR="data" +DESTDIR="." +LISTLONG="$DESTDIR/materials_long.txt" +LISTSHORT="$DESTDIR/materials_short.txt" +LISTCSV="$DESTDIR/materials.csv" +LISTPHP="$DESTDIR/materials.inc.php" +LISTMAT="$DESTDIR/materials.pm" + +# Create the long list +echo "Generating long list..." +echo -n "Last updated: " > "$LISTLONG" +date >> "$LISTLONG" +echo "" >> "$LISTLONG" +cat $DATADIR/*.mat | perl -w parsematerial.pl -dump >> "$LISTLONG" + + +# Create the short and CSV lists +echo "Generating short list" +echo -n "Last updated: " > "$LISTSHORT" +date >> "$LISTSHORT" +echo "" >> "$LISTSHORT" +cat $DATADIR/*.mat | perl -w parsematerial.pl -table >> "$LISTSHORT" + +echo "Generating CSV" +cat $DATADIR/*.mat | perl -w parsematerial.pl -csv > "$LISTCSV" + +echo "Generating PHP ..." +cat $DATADIR/*.mat | perl -w parsematerial.pl -php > "$LISTPHP" + +echo "Generating Perl data ..." +cat $DATADIR/*.mat | perl -w parsematerial.pl -perl > "$LISTMAT" + +echo "Uploading ..." +scp -C "$LISTLONG" "$LISTSHORT" "$LISTCSV" "$LISTPHP" ccr@tnsp.org:/var/www/tnsp.org/mat/ diff -r 000000000000 -r c4f3b5b88891 parsealloys.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/parsealloys.pl Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,242 @@ +#!/usr/bin/perl -w +# +# BatMUD alloy data parser and converter +# Developed by Matti Hämäläinen (Ggr Pupunen) +# (C) Copyright 2009-2015 Tecnic Software productions (TNSP) +# +# Old format of alloying skill output was somewhat different, but +# it has been tuned somewhere after 2005. New output format is: +# +#You mix obsidian and crystal and create a quantity of glass +#You mix nullium and illumium and create a quantity of dukonium +#You mix nullium and illumium and create a quantity of dukonium +use strict; +use warnings; +use materials; + +my $domark = 0; +my $mode = shift or die("Usage: $0 <-php|-text>\n"); + +if ($mode eq "-php") +{ + $domark = 1; +} +elsif ($mode eq "-text") +{ +} +else +{ + die("$0: Invalid operation mode '$mode'.\n"); +} + + +sub ul($) +{ + my $tmp = $_[0]; + $tmp =~ s/ /_/g; + return $tmp; +} + + +### +### Parse data from input, ignoring fumbled alloys +### +my %data = (); +my $fumble = 0; +my $nline = 0; +my $ignored = 0; + + +sub addCombo($$$) +{ + if (!$fumble) + { + push(@{$data{$_[1]}{$_[2]}}, $_[0]); + } + else + { + $ignored++; + #print STDERR "Ignoring fumbled combo $_[1] + $_[2] = $_[0]\n"; + } + $fumble = 0; +} + + +while () { + chomp; + if (/^You mix ([a-z ]+?) and ([a-z ]+?) and create a quantity of (.+?)\.?$/) + { + addCombo($3, $1, $2); + } + elsif (/^([a-zA-Z0-9]+)#([a-z ]+)\+([a-z ]+)=([a-z ]+)$/) + { + addCombo($4, $2, $3); + } + elsif (/^(You slip up and fumble your attempt)/) + { + $fumble = 1; + } +} + +print STDERR "Ignored ".$ignored." fumbled alloys.\n"; + + +### +### Re-format the data into single "ordered" hash, using as +### close to alphabetical order as possible. +### +my %final = (); +foreach my $min1 (keys %data) +{ + foreach my $min2 (keys %{$data{$min1}}) + { + if (!defined($final{$min1}{$min2}) && !defined($final{$min2}{$min1})) + { + # Get both (a, b) and (b, a) combinations results into same array + my @tmp = (); + if (defined($data{$min1}{$min2})) + { + push(@tmp, @{$data{$min1}{$min2}}); + } + if (defined($data{$min2}{$min1})) + { + push(@tmp, @{$data{$min2}{$min1}}); + } + + # Determine if there are multiple results and which is the most likely. + # Some alloy combinations are inherently "unstable". + my %seen = (); + $seen{$_}++ foreach (@tmp); + if ($domark) + { + $final{$min1}{$min2} = $final{$min2}{$min1} = \%seen; + } + elsif ($min1 lt $min2) + { + $final{$min1}{$min2} = \%seen; + } + else + { + $final{$min2}{$min1} = \%seen; + } + } + } +} + + +## Output the results +if ($mode eq "-php") +{ + print " "; + if (scalar(keys %{$final{$min1}}) > 0) + { + print "["; + foreach my $min2 (sort { $a cmp $b } keys %{$final{$min1}}) + { + print "\"$min2\" => ["; + foreach my $res (sort { $final{$min1}{$min2}{$a} <=> $final{$min1}{$min2}{$b} } keys %{$final{$min1}{$min2}}) { + print "\"$res\" => ".$final{$min1}{$min2}{$res}.", "; + } + print "], "; + } + print "],\n"; + } + else + { + print "null,\n"; + } + } + + print "];\n\n"; + + # Create 'reverse' alloy table + my %restab = (); + foreach my $res (keys %$Materials::matTable) + { + foreach my $min1 (keys %final) + { + foreach my $min2 (keys %{$final{$min1}}) + { + my $tmp = $final{$min1}{$min2}; + if (scalar(keys %$tmp) > 1) + { +# print STDERR "Ignoring multi $min1 + $min2 = ".join(", ", keys %$tmp)."\n"; + } + else + { + foreach my $key (keys %$tmp) + { + if ($key eq $res && !defined($restab{$res}{$min1}{$min2}) && !defined($restab{$res}{$min2}{$min1})) + { + $restab{$res}{$min1}{$min2} = $$tmp{$key}; + } + } + } + } + } + } + + print "\$alloyRevTable = [\n"; + foreach my $res (sort { $a cmp $b } keys %restab) + { + print " \"$res\" => [\n"; + foreach my $min1 (sort { $a cmp $b } keys %{$restab{$res}}) + { + if (scalar(keys %{$restab{$res}{$min1}}) > 0) + { + print " \"$min1\" => ["; + foreach my $min2 (sort { $a cmp $b } keys %{$restab{$res}{$min1}}) + { + print "\"$min2\" => ".$restab{$res}{$min1}{$min2}.","; + } + print "],\n"; + } + } + print " ],\n"; + } + + print "];\n\n". + "?>"; +} +elsif ($mode eq "-text") +{ + my $total = 0; + my %tdata = (); + + foreach my $type (sort { $a cmp $b } keys %{$Materials::matByType}) + { + my $subtotal = 0; + print "\n".$$Materials::revTransTable{16}{$type}." alloys\n". + "=========================================================\n"; + + foreach my $min1 (@{$$Materials::matByType{$type}}) + { + foreach my $min2 (sort { $a cmp $b } keys %{$final{$min1}}) + { + printf "%-35s = ", ul($min1)." + ".ul($min2); + my $n = 0; + foreach my $res (sort { + $final{$min1}{$min2}{$a} <=> $final{$min1}{$min2}{$b} + || + $a cmp $b + } keys %{$final{$min1}{$min2}}) + { + print ul($res)."[".$final{$min1}{$min2}{$res}."] "; + $n++; + } + if ($n > 1) { print " (unstable)"; } + print "\n"; + $total++; + $subtotal++; + } + } + print "\n".$subtotal." ".lc($$Materials::revTransTable{16}{$type})." type alloys.\n\n"; + } + + print "\n".$total." alloys total.\n"; +} diff -r 000000000000 -r c4f3b5b88891 parsematerial.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/parsematerial.pl Tue Jan 05 07:54:37 2016 +0200 @@ -0,0 +1,730 @@ +#!/usr/bin/perl -w +# +# BatMUD material data parser and converter +# Developed by Matti Hämäläinen (Ggr Pupunen) +# (C) Copyright 2006-2015 Tecnic Software productions (TNSP) +# +# Converts "raw" material data (output of 'cast identify at material') +# from log(s) into various formats and intermediate data for additional +# processing by other tools. +# +use strict; +use warnings; +use Data::Dumper; + + +# +# Data translation table generated with csv2transtab.pl +# +my $transTable = +{ + 2 => { + "very light" => 0, + "light" => 1, + "normal" => 2, + "heavy" => 3, + "very heavy" => 4, + "incredibly heavy" => 5, + }, + 3 => { + "very fragile" => 0, + "fragile" => 1, + "normal" => 2, + "sturdy" => 3, + "very sturdy" => 4, + "incredibly sturdy" => 5, + }, + 4 => { + "not magical" => 0, + "weakly magical" => 1, + "a bit magical" => 2, + "magical" => 3, + "notable magical" => 4, + "very magical" => 5, + "highly magical" => 6, + }, + 5 => { + "unburnable" => 0, + "almost unburnable" => 1, + "quite unburnable" => 2, + "normal" => 3, + "quite flammable" => 4, + "very flammable" => 5, + "highly flammable" => 6, + }, + 6 => { + "icy" => 0, + "chilly" => 1, + "drafty" => 2, + "comfortable" => 3, + "very warm" => 4, + "excellent" => 5, + }, + 7 => { + "non toxic" => 0, + "very low toxicity" => 1, + "low toxicity" => 2, + "mediocre toxicity" => 3, + "toxic" => 4, + "very toxic" => 5, + "highly toxic" => 6, + }, + 8 => { + "lousy" => 0, + "poor" => 1, + "weak" => 2, + "insulator" => 3, + "good" => 4, + "great" => 5, + }, + 9 => { + "loose" => 0, + "a bit loose" => 1, + "quite solid" => 2, + "solid" => 3, + "very solid" => 4, + "incredibly solid" => 5, + }, + 10 => { + "poor mentality" => 0, + "low mentality" => 1, + "some mentality" => 2, + "mental" => 3, + "high mentality" => 4, + "great mentality" => 5, + }, + 11 => { + "great reactivity" => 0, + "high reactivity" => 1, + "notable reactivity" => 2, + "reactive" => 3, + "low reactivity" => 4, + "poor reactivity" => 5, + "not reactive" => 6, + }, + 12 => { + "not used" => 0, + "rarely used" => 1, + "sometimes used" => 2, + "quite much used" => 3, + "frequently used" => 4, + "most common" => 5, + }, + 13 => { + "not used" => 0, + "rarely used" => 1, + "sometimes used" => 2, + "quite much used" => 3, + "frequently used" => 4, + "most common" => 5, + }, + 14 => { + "cheap" => 0, + "low-priced" => 1, + "average" => 2, + "valuable" => 3, + "very valuable" => 4, + "highly valuable" => 5, + }, + 15 => { + "very common" => 0, + "quite common" => 1, + "common" => 2, + "average" => 3, + "rare" => 4, + "very rare" => 5, + "impossible" => 6, + }, + 16 => { + "Organ" => 0, + "Cloth" => 1, + "Paper" => 2, + "Bone" => 3, + "Metal" => 4, + "Wood" => 5, + "Stone" => 6, + "Alloy" => 7, + "Inorg" => 8, + "Glass" => 9, + "Gem" => 10, + }, + 17 => { + "No" => 0, + "Yes" => 1, + }, + 18 => { + "Hit" => 0, + "Protrusion" => 1, + "Crag" => 2, + "Lode" => 3, + "Pocket" => 4, + "Gloss" => 5, + "Shard" => 6, + "Deposit" => 7, + "Mountain" => 8, + "Nest" => 9, + "Stack" => 10, + "Mound" => 11, + "Chunky" => 12, + "Puddle" => 13, + "Slab" => 14, + "Network" => 15, + "Pool" => 16, + "Hill" => 17, + "Mass" => 18, + "Tangle" => 19, + "Graveyard" => 20, + "Lump" => 21, + "Coil" => 22, + "Abyss" => 23, + "Pile" => 24, + "Torrent" => 25, + "Conflagration" => 26, + }, + 19 => { + "heap" => 0, + "stick" => 1, + "pocket" => 2, + "hunk" => 3, + "shard" => 4, + "string" => 5, + "stone" => 6, + "slice" => 7, + "wisp" => 8, + "wad" => 9, + "clump" => 10, + "carcass" => 11, + "gob" => 12, + "strip" => 13, + "dough" => 14, + "ball" => 15, + "chunk" => 16, + "load" => 17, + "leaf" => 18, + "salt" => 19, + "pile" => 20, + "isotope" => 21, + "tusk" => 22, + "clod" => 23, + "lump" => 24, + "lode" => 25, + "piece" => 26, + "flame" => 27, + "stem" => 28, + "sphere" => 29, + "fragment" => 30, + "mineral" => 31, + "twig" => 32, + "stalk" => 33, + "crystal" => 34, + "log" => 35, + "reed" => 36, + "nugget" => 37, + "mix" => 38, + "mic" => 39, + "pulp" => 40, + "block" => 41, + "puddle" => 42, + "sliver" => 43, + "bulge" => 44, + }, + 20 => { + "formed" => 0, + "stick" => 1, + "bundle" => 2, + "ellipsoid" => 3, + "pocket" => 4, + "brick" => 5, + "mold" => 6, + "gene" => 7, + "shard" => 8, + "form" => 9, + "wisp" => 10, + "isometric" => 11, + "cord" => 12, + "billot" => 13, + "bar" => 14, + "bolt" => 15, + "strip" => 16, + "ball" => 17, + "billit" => 18, + "chunk" => 19, + "octagon" => 20, + "cube" => 21, + "ingot" => 22, + "chip" => 23, + "casting" => 24, + "dean" => 25, + "piece" => 26, + "flame" => 27, + "billet" => 28, + "crafted" => 29, + "cut" => 30, + "pelt" => 31, + "strand" => 32, + "crystal" => 33, + "log" => 34, + "reed" => 35, + "tetragonal" => 36, + "sheet" => 37, + "strap" => 38, + "reem" => 39, + "length" => 40, + "sculpted" => 41, + "block" => 42, + "hexagonal" => 43, + "product" => 44, + "shaped" => 45, + "puddle" => 46, + "fibres" => 47, + "slab" => 48, + "flare" => 49, + }, +}; + +my $transFixes = +{ + 16 => { + "Organic" => 0, + "Cloth" => 1, + "Paper" => 2, + "Bone" => 3, + "Metal" => 4, + "Wood" => 5, + "Stone" => 6, + "Alloy" => 7, + "Inorganic" => 8, + "Glass" => 9, + "Gem" => 10, + }, +}; + + +my $revTransTable = {}; + +my @fieldInfo = ( + { "i" => 1, "f" => "name", "w" => 15, "l" => "Name", "s" => "Name" }, + { "i" => 2, "f" => "weight", "w" => 10, "l" => "Weight", "s" => "Weight" }, + + { "i" => 3, "f" => "sturdyness", "w" => 18, "l" => "Sturdyness", "s" => "Sturdyness" }, + { "i" => 4, "f" => "magic", "w" => 15, "l" => "Magic", "s" => "Magic" }, + { "i" => 5, "f" => "flammability", "w" => 18, "l" => "Flammability", "s" => "Flammability" }, + { "i" => 6, "f" => "warmth", "w" => 11, "l" => "Warmth", "s" => "Warmth" }, + { "i" => 7, "f" => "toxicity", "w" => 18, "l" => "Toxicity", "s" => "Toxicity" }, + { "i" => 8, "f" => "resistivity", "w" => 9, "l" => "Resistivity", "s" => "Resist" }, + { "i" => 9, "f" => "malleability", "w" => 18, "l" => "Malleability", "s" => "Malleability" }, + { "i" => 10, "f" => "mentality", "w" => 18, "l" => "Mentality", "s" => "Mentality" }, + { "i" => 11, "f" => "reactivity", "w" => 18, "l" => "Reactivity", "s" => "Reactivity" }, + + { "i" => 12, "f" => "weapon_rarity", "w" => 15, "l" => "Weapon rarity", "s" => "Weapon rarity" }, + { "i" => 13, "f" => "armour_rarity", "w" => 15, "l" => "Armour rarity", "s" => "Armour rarity" }, + { "i" => 14, "f" => "value", "w" => 15, "l" => "Value", "s" => "Value" }, + { "i" => 15, "f" => "rarity", "w" => 12, "l" => "Rarity", "s" => "Rarity" }, + { "i" => 16, "f" => "type", "w" => 6, "l" => "Type", "s" => "Type" }, + { "i" => 17, "f" => "found_nature", "w" => 3, "l" => "Found in Nature", "s" => "FN?" }, + { "i" => 18, "f" => "lode_name", "w" => 13, "l" => "Lode name", "s" => "Lode name" }, + { "i" => 19, "f" => "raw_names", "w" => 35, "l" => "Raw names", "s" => "Raw names" }, + { "i" => 20, "f" => "refined_names", "w" => 35, "l" => "Refined names", "s" => "Refined names" }, +); + + +sub ptranslate($$) +{ + if (defined($$revTransTable{$_[0]}{$_[1]})) + { + return $$revTransTable{$_[0]}{$_[1]}; + } + else + { + die("$0: Unknown REVERSE translation table type ".$_[0]." : ".$_[1]."\n"); + } +} + + +sub pt($$) +{ + return ptranslate($_[1], $_[0]{$_[1]}) +} + + +sub pta($$) +{ + return map { ptranslate($_[1], $_) } @{$_[0]{$_[1]}}; +} + + +sub mtranslate($$) +{ + if (defined($$transTable{$_[0]}{$_[1]})) + { + return $$transTable{$_[0]}{$_[1]}; + } + else + { + die("$0: Unknown translation table type ".$_[0]." : ".$_[1]."\n"); + } +} + + +### +### Check options +### +my $opt_mode = ""; +my $opt_strip = 1; + +while (defined(my $arg = shift)) +{ + if ($arg eq "-csv") { $opt_mode = $arg; } + elsif ($arg eq "-tf") { $opt_mode = $arg; } + elsif ($arg eq "-names") { $opt_mode = $arg; } + elsif ($arg eq "-perl") { $opt_mode = $arg; } + elsif ($arg eq "-php") { $opt_mode = $arg; } + elsif ($arg eq "-table") { $opt_mode = $arg; } + elsif ($arg eq "-dumpfiles") { $opt_mode = $arg; $opt_strip = 0; } + elsif ($arg eq "-dump") { $opt_mode = $arg; $opt_strip = 0; } + else + { + die("Invalid option '$arg'\n"); + } +} + + +### +### Parse input materials +### +my $data = {}; +my $name = ""; +my $nline = 0; +while (defined(my $line = )) +{ + $nline++; + chomp($line); + if ($line =~ /MATERIAL STATS \(([a-z ]+)\)\:/) + { + $name = $1; + } + elsif ($line =~ /^Weight \(g\/l\)\: *\(([a-z. ]+)\) *Sturdyness\: *\(([a-z. ]+)\)/) + { + $$data{$name}{2} = mtranslate(2, $1); + $$data{$name}{3} = mtranslate(3, $2); + } + elsif ($line =~ /^Magic\: *\(([a-z. ]+)\) *Flammability\: *\(([a-z. ]+)\)/) + { + $$data{$name}{4} = mtranslate(4, $1); + $$data{$name}{5} = mtranslate(5, $2); + } + elsif ($line =~ /^Warmth\: *\(([a-z. ]+ outfit)\) *Toxicity\: *\(([a-z. ]+)\)/) + { + my ($tmp1, $tmp2) = ($1, $2); + $tmp1 =~ s/ +outfit$//; + $$data{$name}{6} = mtranslate(6, $tmp1); + $$data{$name}{7} = mtranslate(7, $tmp2); + } + elsif ($line =~ /^Warmth\: *\(([a-z. ]+)\) *Toxicity\: *\(([a-z. ]+)\)/) + { + my ($tmp1, $tmp2) = ($1, $2); + $$data{$name}{6} = mtranslate(6, $1); + $$data{$name}{7} = mtranslate(7, $2); + } + elsif ($line =~ /^Resistivity\: *\(([a-z. ]+ insulator)\) *Malleability\: *\(([a-z. ]+)\)?/) + { + my ($tmp1, $tmp2) = ($1, $2); + $tmp1 =~ s/ +insulator$//; + $$data{$name}{8} = mtranslate(8, $tmp1); + $$data{$name}{9} = mtranslate(9, $tmp2); + } + elsif ($line =~ /^Resistivity\: *\(([a-z. ]+)\) *Malleability\: *\(([a-z. ]+)\)?/) + { + $$data{$name}{8} = mtranslate(8, $1); + $$data{$name}{9} = mtranslate(9, $2); + } + elsif ($line =~ /^Mentality\: *\(([a-z. ]+)\) *Reactivity\: *\(([a-z. ]+)\)?/) + { + $$data{$name}{10} = mtranslate(10, $1); + $$data{$name}{11} = mtranslate(11, $2); + } + elsif ($line =~ /^Weapon rarity\: *\(([a-z. ]+)\) *Armour rarity\: *\(([a-z. ]+)\)/) + { + $$data{$name}{12} = mtranslate(12, $1); + $$data{$name}{13} = mtranslate(13, $2); + } + elsif ($line =~ /^Value \(gp\/kg\)\: *\(([a-z -]+)\) *Rarity\: *\(([a-z. ]+)\)/) + { + $$data{$name}{14} = mtranslate(14, $1); + $$data{$name}{15} = mtranslate(15, $2); + } + elsif ($line =~ /^Article\: *([a-z. ]+) *Type: *([A-Za-z]+)/) + { + my ($tmp1, $tmp2) = ($1, $2); + $tmp1 =~ s/ *$//; + + $$data{$name}{"article"} = $tmp1; + $$data{$name}{16} = mtranslate(16, $tmp2); + } + elsif ($line =~ /^Found nature\: *(Yes|No) *Lode name\: *([A-Za-z]+)/) + { + $$data{$name}{17} = mtranslate(17, $1); + $$data{$name}{18} = mtranslate(18, $2); + } + elsif ($line =~ /^Raw names\: *([a-z, ]+[a-z])/) + { + my $tmp = $1; + @{$$data{$name}{19}} = map { mtranslate(19, $_) } split(/, */, $tmp); + } + elsif ($line =~ /^Refined names\: *([a-z, ]+[a-z])/) + { + my $tmp = $1; + @{$$data{$name}{20}} = map { mtranslate(20, $_) } split(/, */, $tmp); + } + elsif ($line =~ /^-+$|^\s*$/) + { + # Ignore empty lines, and -* + } + else + { + print STDERR "Unparsed line #".$nline.": ".$line."\n"; + } +} + +# Fix material types +foreach my $mid (keys %$transFixes) +{ + $$transTable{$mid} = $$transFixes{$mid}; +} + +# Sort the entries by name +my @entries = sort { $a cmp $b } keys %$data; + +# Sort materials by type +my %matByType = (); +foreach my $name (@entries) +{ + push(@{$matByType{$$data{$name}{16}}}, lc($name)); +} + +# List of known types +my $matTypes = $$transTable{16}; + +# Create reverse translation table +foreach my $mid (keys %$transTable) +{ + foreach my $mkey (keys %{$$transTable{$mid}}) + { + $$revTransTable{$mid}{$$transTable{$mid}{$mkey}} = $mkey; + } +} + + +sub get_datastr($$) +{ + my ($name, $i) = @_; + return $name if ($i == 1); + return join(", ", pta($$data{$name}, $i)) if (ref($$data{$name}{$i}) eq "ARRAY"); + return pt($$data{$name}, $i); +} + + +sub print_material_long($$$) +{ + my ($file, $mat, $name) = @_; + + printf $file + "MATERIAL STATS (".$name."):\n". + "-------------------------------------------------------------------------------\n". + "Weight (g/l): %-17s Sturdyness: (%s)\n". + "Magic: %-17s Flammability: (%s)\n", + "(".pt($mat, 2).")", pt($mat, 3), + "(".pt($mat, 4).")", pt($mat, 5); + + printf $file + "Warmth: %-17s Toxicity: (%s)\n". + "Resistivity: %-17s Malleability: (%s)\n", + "(".pt($mat, 6).")", pt($mat, 7), + "(".pt($mat, 8).")", pt($mat, 9); + + printf $file + "Mentality: %-17s Reactivity: (%s)\n". + "Weapon rarity: %-17s Armour rarity: (%s)\n". + "Value (gp/kg): %-17s Rarity: (%s)\n", + "(".pt($mat, 10).")", pt($mat, 11), + "(".pt($mat, 12).")", pt($mat, 13), + "(".pt($mat, 14).")", pt($mat, 15); + + printf $file + "Article: %-17s Type: %s\n". + "Found nature: %-17s Lode name: %s\n". + "Raw names: %s\n". + "Refined names: %s\n", + $$mat{"article"}, pt($mat, 16), + pt($mat, 17), pt($mat, 18), + join(", ", pta($mat, 19)), + join(", ", pta($mat, 20)); +} + + +### +### Output functionality begins here +### + +### +### Print material names only, one per line +### +if ($opt_mode eq "-names") +{ + foreach my $name (@entries) + { + print $name."\n"; + } +} +### +### Print CSV format list +### +elsif ($opt_mode eq "-csv") +{ + foreach my $name (@entries) + { + print join(";", map { get_datastr($name, $$_{"i"}) } @fieldInfo)."\n"; + } +} +### +### Dump long-format material data to individual files +### +elsif ($opt_mode eq "-dumpfiles") +{ + foreach my $name (@entries) + { + my $filename = $name.".mat"; + $filename =~ s/[^a-z0-9]/_/g; + open(OUTFILE, ">", $filename) or die("Error opening file '".$filename."' ".$!."\n"); + print_material_long(\*OUTFILE, $$data{$name}, $name); + close(OUTFILE); + } +} +### +### Dump long-format material data to stdout +### +elsif ($opt_mode eq "-dump") +{ + foreach my $name (@entries) + { + print "\n". + "-------------------------------------------------------------------------------\n"; + print_material_long(\*STDOUT, $$data{$name}, $name); + } +} +### +### Print TinyFugue script variables +### +elsif ($opt_mode eq "-tf") +{ + print "/set gmat_names=".join(' ', map { my $tmp = $_; $tmp =~ s/ /_/g; $tmp } @entries)."\n"; + print "/set gmat_ntypes=".join(' ', map(lc(ptranslate(16, $$data{$_}{16})), @entries))."\n"; + print "/set gmat_types=".join(' ', sort map(lc(ptranslate(16, $_)), values %$matTypes))."\n"; + + foreach my $mkey (sort keys %$matTypes) + { + my $type = $$matTypes{$mkey}; + print "/set gmat_type_". + lc(ptranslate(16, $type))."=". + join('|', @{$matByType{$type}})."\n"; + } +} +### +### Print a nice ASCII table +### +elsif ($opt_mode eq "-table") +{ + my $str = join("", + map { + sprintf("%-".$$_{"w"}."s | ", $$_{"s"}) + } @fieldInfo); + + print $str."\n"; + $str =~ s/[^|]/-/g; + $str =~ s/\|/+/g; + print $str."\n"; + + foreach my $name (@entries) + { + print join("", map { + sprintf("%-".$$_{"w"}."s | ", get_datastr($name, $$_{"i"})); + } @fieldInfo)."\n"; + } +} +### +### Dump a Perl module with material data +### +elsif ($opt_mode eq "-perl") +{ + $Data::Dumper::Indent = 0; + $Data::Dumper::Useqq = 1; + $Data::Dumper::Purity = 1; + + print + "package Materials;\n". + "require Exporter;\n". + "\@ISA = qw(Exporter);\n". + "\n". + "\@EXPORT = qw(matTable transTable revTransTable matByType matTypes);\n". + "\n"; + + my $dumper = Data::Dumper->new([$data], ["matTable"]); + print "our ".$dumper->Dump()."\n\n"; + + $dumper = Data::Dumper->new([\%$transTable], ["transTable"]); + print "our ".$dumper->Dump()."\n\n"; + + $dumper = Data::Dumper->new([\%$revTransTable], ["revTransTable"]); + print "our ".$dumper->Dump()."\n\n"; + + $dumper = Data::Dumper->new([\%matByType], ["matByType"]); + print "our ".$dumper->Dump()."\n\n"; + + $dumper = Data::Dumper->new([\%$matTypes], ["matTypes"]); + print "our ".$dumper->Dump()."\n\n"; + + print "1;\n"; +} +### +### Dump PHP array format data +### +elsif ($opt_mode eq "-php") +{ + print " $b } keys %$transTable) + { + print " ["; + foreach my $j (sort { $$transTable{$i}{$a} <=> $$transTable{$i}{$b} } keys %{$$transTable{$i}}) + { + print $$transTable{$i}{$j}; + $j =~ s/very /v./; + $j =~ s/incredibly /incr./; + print " => \"".$j."\"," + } + print "],\n"; + } + print "];\n\n". + "\$matDataTable = [\n"; + foreach my $name (sort { $a cmp $b } keys %$data) + { + print " \"$name\" => ["; + for (my $qn = 1; $qn < scalar(@fieldInfo); $qn++) + { + my $i = $fieldInfo[$qn]{"i"}; + if (ref($$data{$name}{$i}) eq "ARRAY") + { + print "[".join(",", @{$$data{$name}{$i}})."],"; + } + else + { + print $$data{$name}{$i}.", "; + } + } + print "],\n"; + } + print "];\n?>\n"; +}