# HG changeset patch # User Matti Hamalainen # Date 1216296283 0 # Node ID 81f1abadda3ecbf5a091d2894123f1020a80a4a8 Renamed. diff -r 000000000000 -r 81f1abadda3e history.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/history.html Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,250 @@ + + + + + + + History of BatMUD + + + + + +

History of BatMUD

+

+This page is a edited copy of the one that was originally on +http://www.bat.org/intro/history.php, +but eventually was lost. All content (C) Copyright BAT Ry. +

+ +

1990

+

14th April 1990

+

+BatMUD was first opened to the public as batman.hut.fi (the name +was later changed to batman.cs.hut.fi). The machine used was a Sony +NWS-1530 workstation running Sony NEWS-OS 3.3a (BSD 4.3) with 16 +megs of memory. The machine was also the NFS-server for other Sony +workstations in the student laboratory.
+The founder of BatMUD was Janne Frösen (Jaf). +

+ + + +

????? 1991

+

+The situation in batgirl was becoming worse and Herwood and +BatMUD were merged to make a single and larger mud. The new mud +was moved to lehtori.tut.fi. +

+ +

??th ????? 1991

+

+There were problems with local "stuff" at Tampere University of +Technology. A new place was found, Otto Mäkelä in Jyväskylä. +The University gave permission to run BatMUD in palikka.jyu.fi which +is a Sun SparcStation 2 with 56 megs of memory. The operating system +was SunOS 4.1.3. +

+ + + +

1992

+ +

5th December 1992

+

+Balanced Alternative Techniques Ry (a non profit organization) +was founded in Tampere. Its main purpose is to support BatMUD +and make possible its continued existance. +

+ +

??th December 1992

+

+Disk usage of BatMUD was too large. We had two choices: either we +move to another site or buy a new disk. Players of BatMUD started +to make donations. The money was spent on a 200M SCSI disk. +As money was left after buying the disk, another 16 megs of memory +was purchased. The disk and the memory were installed into palikka. +

+ + + +

1993

+

??th ????? 1993

+

+Balanced Alternative Techniques Ry bought a Tatung Sparc Classic +clone. It had 96 megs of memory and one 1.2G disk. The operating +system was Solaris 2.2. +

+ +

12th November 1993

+

+BatMUD was moved from palikka to the new computer which was +located again in the Helsinki University of Technology under +the name, bat.cs.hut.fi. +

+ + + +

1994

+ +

4th March 1994

+

+The Classic was sold and a new faster machine, an SS10/51, was +ordered. BatMUD borrowed a SparcStation 1 where the game could be +run wizardlocked. +

+ +

28th April 1994

+

+The new computer arrived. However, it was only an SS10/40, not +an SS10/51 as ordered. A free upgrade to an SS10/51 was promised, +The upgrade should be made during the summer. The machine had 80M +of memory and one 1.5G disk. The operating system was Solaris 2.3. +

+ +

9th May 1994

+

+The game was opened for playtesting. Guilds were missing and +backgrounds had to be fixed. +

+ +

24th May 1994

+

+The machine was upgraded to the SS10/51. +

+ +

September 1994

+

+First a 16M SIMM module was added and later a 64M SIMM module +was added. The machine now has 160M of memory. +

+ +

October 1994

+

+The game is full during peaktimes, even with max limit of mortal players +set to 150. +

+ + + +

1995

+ +

12th July 1995

+

+A second CPU (75 MHz Super SparcII) was installed; simultaneously, the +max mortal limit was raised to 200 to test the capability of the new +hardware configuration. +

+ +

September 1995

+

+The old 50MHz Super Sparc CPU was toasted. The machine is now left with +only one CPU. Max limit of players was set to 160. +

+ +

11th October 1995

+

+The game is full during peak hours. The queue usually has 40 players +(the max player limit is still 160). Max players record so far is +over 240. +

+ + + +

1996

+ +

11th March 1996

+

+The game is wizlocked. Guild system is changed during the wizlock. +

+ +

26th October 1996

+

+The game was finally opened for players. +

+ + + +

1997

+ +

30th January 1997

+

+A new UltraSPARC 2 compatible Tatung Ultra 2 was ordered. The new +machine will have a 200MHz UltraSPARC CPU (and place for another +one). +

+ +

27th March 1997

+

+The new Tatung U2MP (Sun Ultra 2 Compatible) computer arrived. It will +take some time to get BatMUD to run on it, as more memory must be bought +as well as other missing equipment. +

+ +

16th April 1997

+

+The new machine was taken into use. The player limit was raised to 300. +

+ +

2nd July 1997

+

+The machine was too unstable and the game was wizlocked. +

+ +

9th July 1997

+

+The game was opened again with mortal limit 75. The machine is still +unstable, though it had not crashed even once during the wizlock. +(The machine crashed after 20 minutes uptime and were wizlocked again.) +

+ +

31th July 1997

+

+4*16MB SIMMs were removed and the game was reopened. The machine has now +256MB of memory. Player limit was set again to 300. +

+ +

15th December 1997

+

+The SIMMs were put back which meant that the machine had again 320MB +of memory. The player limit is currently set to 250. +

+ + + +

1998

+ +

14th April 1998

+

+The BatMUD is now 8 years old! To celebrate the 8th anniversary, an old +version (restored from backups done 14th September 1993) was opened +temporarily on the old machine (lepakko.bat.org port 2000). +

+ +

September 1998

+

+A new Sun Ultra 60 machine with two 360 MHz UltraSPARC CPUs and 768MB +memory was bought. Later 512MB RAm was bought and added to the new +machine. The machine is not yet in use. +

+ +

1st October 1998

+

+Four 9GB IBM SCSI disk were ordered with a box for them. +

+ +

16th October 1998

+

+The disks arrived and the new machine was moved to HUT. +

+ +

17th October 1998

+

+BatMUD was moved into the new machine. +

+ + + + + diff -r 000000000000 -r 81f1abadda3e holy_lance_combo_list.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/holy_lance_combo_list.txt Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,37 @@ +combine saintly touch with dispel evil at first +combine saintly touch with banish demons at middle +combine saintly touch with holy hand at last + +combine saintly touch with dispel undead at first +combine saintly touch with holy bolt at middle +combine saintly touch with holy wind at last + +combine saintly touch with flames of righteousness at first +combine dispel evil with banish demons at middle +combine dispel evil with holy hand at last + +combine dispel evil with dispel undead at first +combine dispel evil with holy bolt at middle +combine dispel evil with holy wind at last + +combine dispel evil with flames of righteousness at first +combine banish demons with holy hand at middle +combine banish demons with dispel undead at last + +combine banish demons with holy bolt at first +combine banish demons with holy wind at middle +combine banish demons with flames of righteousness at last + +combine holy hand with dispel undead at first +combine holy hand with holy bolt at middle +combine holy hand with holy wind at last + +combine holy hand with flames of righteousness at first +combine dispel undead with holy bolt at middle +combine dispel undead with holy wind at last + +combine dispel undead with flames of righteousness at first +combine holy bolt with holy wind at middle +combine holy bolt with flames of righteousness at last + +combine holy wind with flames of righteousness at first diff -r 000000000000 -r 81f1abadda3e holy_lance_tool.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/holy_lance_tool.pl Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,89 @@ +#!/usr/bin/perl -w +# Holy Lance research tool / logparser +# (C) Copyright 2008 Matti 'ccr' Hämäläinen (Ggr Pupunen) +# +# Takes in (via stdin) a BatMUD logfile with lance research scroll +# outputs (obtained via 'look at scroll') and parses the data, +# and outputs an ANSI coloured table showing the researched words. +# +use strict; + +# Set this to 0, if you don't want, or can't use ANSI colours. +my $useANSI = 1; + +# Nothing to touch here ... +my @ansiColors = (31,31,31, 31,33,33, 32, 37); +my @ansiAttr = ( 1, 1, 0, 0, 0, 1, 1, 1); +my @positions = ("First", "Middle", "Last"); +my %values = ( + "Worthless" => 0, + "Very very bad" => 1, + "Very bad" => 2, + "Bad" => 3, + "Mediocre" => 4, + "Good" => 5, + "Very Good" => 6, + "Perfect" => 7 +); + + +### ANSI colour output functions +sub setANSI($) { + if ($useANSI) { + printf "\x1b[0;%d;%dm", + $ansiAttr[$_[0] % scalar @ansiAttr], + $ansiColors[$_[0] % scalar @ansiColors]; + } +} + +sub offANSI() { + if ($useANSI) { printf "\x1b[0m"; } +} + + + +### Parse stdin as a logfile +my %spellwords = (); + +while () { + if (/^ (First|Middle|Last) +spellword +([A-Za-z']+) +Analysis: (.+)$/) { + if ($2 ne "none") { + my $def = defined($spellwords{$2}{$1}); + if (!$def || ($def && $3 ne "Not casted")) { + $spellwords{$2}{$1} = $3; + } + } + } +} + + +### Print output header +my $s = sprintf "%-10s: ", "Chant"; +foreach my $k (@positions) { + $s .= sprintf "%-15s| ", $k; +} +print "$s\n"; +$s =~ s/[^|]/-/g; +$s =~ s/[|]/+/g; +print "$s\n"; + + +### Print the table, alphabetically sorted by spellword +my @sortedwords = sort { $a cmp $b } keys %spellwords; + +foreach my $word (@sortedwords) { + printf "%-10s: ", $word; + foreach my $k (@positions) { + my $s = ""; + if (defined($spellwords{$word}{$k})) { + $s = $spellwords{$word}{$k}; + } + if (defined($values{$s})) { + setANSI($values{$s}); + } + printf "%-15s", $s; + offANSI(); + print "| "; + } + print "\n"; +} diff -r 000000000000 -r 81f1abadda3e materials/config.inc.php --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/config.inc.php Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,7 @@ + \ No newline at end of file diff -r 000000000000 -r 81f1abadda3e materials/csv2phpsql.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/csv2phpsql.pl Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,378 @@ +#!/usr/bin/perl -w +#use strict; + +my %transtab = ( + 2 => { + "very light" => 0, + "light" => 1, + "normal" => 2, + "heavy" => 3, + "very heavy" => 4, + }, + 3 => { + "very fragile" => 0, + "fragile" => 1, + "normal" => 2, + "sturdy" => 3, + "very sturdy" => 4, + "incredibly sturdy" => 5, + }, + 4 => { + "notable magical" => 0, + "very magical" => 1, + "weakly magical" => 2, + "highly magical" => 3, + "not magical" => 4, + "magical" => 5, + "a bit magical" => 6, + }, + 5 => { + "quite unburnable" => 0, + "normal" => 1, + "quite flammable" => 2, + "highly flammable" => 3, + "almost unburnable" => 4, + "unburnable" => 5, + "very flammable" => 6, + }, + 6 => { + "icy" => 0, + "drafty" => 1, + "comfortable" => 2, + "chilly" => 3, + "excellent" => 4, + }, + 7 => { + "low toxicity" => 0, + "very toxic" => 1, + "highly toxic" => 2, + "toxic" => 3, + "very low toxicity" => 4, + "non toxic" => 5, + "mediocre toxicity" => 6, + }, + 8 => { + "insulator" => 0, + "good" => 1, + "weak" => 2, + "poor" => 3, + "great" => 4, + "lousy" => 5, + }, + 9 => { + "loose" => 0, + "a bit loose" => 1, + "quite solid" => 2, + "solid" => 3, + "very solid" => 4, + "incredibly solid" => 5, + }, + 10 => { + "poor mentality" => 3, + "low mentality" => 1, + "some mentality" => 0, + "mental" => 2, + "great mentality" => 4, + "high mentality" => 5, + }, + 11 => { + "great reactivity" => 0, + "not reactive" => 1, + "reactive" => 2, + "poor reactivity" => 3, + "low reactivity" => 4, + "notable reactivity" => 5, + "high reactivity" => 6, + }, + 12 => { + "not" => 0, + "rarely" => 1, + "sometimes" => 2, + "frequently" => 3, + "quite much" => 4, + "most common" => 5, + }, + 13 => { + "not" => 0, + "rarely" => 1, + "sometimes" => 2, + "frequently" => 3, + "quite much" => 4, + "most common" => 5, + }, + 14 => { + "cheap" => 0, + "low-priced" => 1, + "average" => 2, + "valuable" => 3, + "very valuable" => 4, + "highly valuable" => 5, + }, + 15 => { + "impossible" => 0, + "very rare" => 1, + "rare" => 2, + "average" => 3, + "common" => 4, + "quite common" => 5, + "very common" => 6, + }, + 16 => { + "Organ" => 0, + "Cloth" => 1, + "Paper" => 2, + "Bone" => 3, + "Metal" => 4, + "Wood" => 5, + "Stone" => 6, + "Alloy" => 7, + "Inorg" => 8, + "Glass" => 9, + "Gem" => 10, + }, + 17 => { + "No" => 0, + "Yes" => 1, + }, + 18 => { + "Hit" => 0, + "Protrusion" => 1, + "Crag" => 2, + "Lode" => 3, + "Pocket" => 4, + "Gloss" => 5, + "Shard" => 6, + "Deposit" => 7, + "Mountain" => 8, + "Nest" => 9, + "Stack" => 10, + "Mound" => 11, + "Puddle" => 12, + "Slab" => 13, + "Network" => 14, + "Pool" => 15, + "Hill" => 16, + "Mass" => 17, + "Tangle" => 18, + "Graveyard" => 19, + "Lump" => 20, + "Coil" => 21, + "Abyss" => 22, + "Pile" => 23, + "Torrent" => 24, + }, + 19 => { + "heap" => 0, + "stick" => 1, + "pocket" => 2, + "hunk" => 3, + "shard" => 4, + "string" => 5, + "stone" => 6, + "slice" => 7, + "wisp" => 8, + "wad" => 9, + "clump" => 10, + "carcas" => 11, + "gob" => 12, + "strip" => 13, + "dough" => 14, + "ball" => 15, + "chunk" => 16, + "load" => 17, + "leaf" => 18, + "salt" => 19, + "pile" => 20, + "isotope" => 21, + "tusk" => 22, + "clod" => 23, + "lump" => 24, + "lode" => 25, + "piece" => 26, + "flame" => 27, + "stem" => 28, + "sphere" => 29, + "fragment" => 30, + "mineral" => 31, + "twig" => 32, + "stalk" => 33, + "crystal" => 34, + "log" => 35, + "reed" => 36, + "nugget" => 37, + "mix" => 38, + "mic" => 39, + "pulp" => 40, + "block" => 41, + "puddle" => 42, + "sliver" => 43, + }, + 20 => { + "formed" => 0, + "stick" => 1, + "bundle" => 2, + "elipsoid" => 3, + "pocket" => 4, + "brick" => 5, + "mold" => 6, + "gene" => 7, + "shard" => 8, + "form" => 9, + "wisp" => 10, + "isometric" => 11, + "cord" => 12, + "billot" => 13, + "bar" => 14, + "bolt" => 15, + "strip" => 16, + "ball" => 17, + "billit" => 18, + "chunk" => 19, + "octagon" => 20, + "cube" => 21, + "ingot" => 22, + "chip" => 23, + "casting" => 24, + "dean" => 25, + "piece" => 26, + "flame" => 27, + "billet" => 28, + "crafted" => 29, + "cut" => 30, + "pelt" => 31, + "strand" => 32, + "crystal" => 33, + "log" => 34, + "reed" => 35, + "tetragonal" => 36, + "sheet" => 37, + "strap" => 38, + "reem" => 39, + "length" => 40, + "sculpted" => 41, + "block" => 42, + "hexagonal" => 43, + "product" => 44, + "shaped" => 45, + "puddle" => 46, + "fibres" => 47, + }, +); + +my @names = ( + "Name", + "Weight", + "Sturdyness", + "Magic", + "Flammability", + "Warmth", + "Toxicity", + "Resist", + "Malleability", + "Mentality", + "Reactivity", + "Weapon rarity", + "Armour rarity", + "Value", + "Rarity", + "Type", + "Found in Nature", + "Lode name", + "Raw names", + "Refined names", +); + + +### +### Parse input +### +my $opts = shift || die("Usage: kakka [-sql|-php] < material_info.csv\n"); + +my %data = (); +while () { + chomp; + if (/^([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z -]+);([a-z ]+);([a-zA-Z ]+);(Yes|No);([A-Z][a-z]+);([a-z, ]+);([a-z, ]+)$/) { + for (my $i = 2; $i <= 18; $i++) { + $data{$1}{$i} = $$i; + } + for (my $i = 19; $i <= 20; $i++) { + my @tmp = split(/, */, $$i); + $data{$1}{$i} = \@tmp; + } + } else { + print STDERR "# $_\n"; + } +} + + +### +### Dump data ... +### + +if ($opts eq "-php") { + print " $b } keys %transtab) { + print " array("; + foreach my $j (keys %{$transtab{$i}}) { + print $transtab{$i}{$j}; + $j =~ s/very /v./; + $j =~ s/incredibly /incr./; + print " => \"".$j."\"," + } + print "),\n"; + } + print ");\n\n"; + + print "\$matTable = array(\n"; + foreach my $i (sort keys %data) { + print " \"$i\" => array("; + foreach my $j (sort { $a <=> $b } keys %{$data{$i}}) { + my $s = $data{$i}{$j}; + if (defined($transtab{$j}{$s})) { + print $transtab{$j}{$s}.", "; + } elsif (ref($s) eq "ARRAY") { + } else { + print "-1,"; + } + } + print "),\n"; + } + print ");\n?>\n"; +} elsif ($opts eq "-sql") { + + print qq| +DROP TABLE IF EXISTS material_info; +CREATE TABLE material_info ( + id INT NOT NULL auto_increment, + name VARCHAR(50), +|; + foreach my $i (@names) { + my $s = lc($i); + $s =~ s/[^a-z]/_/g; + print " ".$s." INT,\n"; + } + print qq| + PRIMARY KEY (id, name) +); + |; + + foreach my $i (sort keys %data) { + print "INSERT INTO material_info VALUES ('$i', "; + foreach my $j (sort { $a <=> $b } keys %{$data{$i}}) { + my $s = $data{$i}{$j}; + if (defined($transtab{$j}{$s})) { + print $transtab{$j}{$s}.", "; + } elsif (ref($s) eq "ARRAY") { + } else { + print "NULL,"; + } + } + } +} diff -r 000000000000 -r 81f1abadda3e materials/csv2transtab.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/csv2transtab.pl Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,33 @@ +#!/usr/bin/perl -w +#use strict; + +my %data = (); + +while () { + chomp; + if (/^([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z -]+);([a-z ]+);([a-zA-Z ]+);(Yes|No);([A-Z][a-z]+);([a-z, ]+);([a-z, ]+)$/) { + for (my $i = 2; $i <= 18; $i++) { + $data{$i}{$$i}=1; + } + for (my $i = 19; $i <= 20; $i++) { + foreach my $t (split(/, */, $$i)) { + $data{$i}{$t}=1; + } + } + } else { + print "# $_\n"; + } +} + +print "my %transtab = (\n"; + +foreach my $a (sort { $a <=> $b } keys %data) { + print " $a => {\n"; + my $i = 0; + foreach my $b (keys %{$data{$a}}) { + print " \"$b\" => $i,\n"; + $i++; + } + print " },\n"; +} +print ");\n"; diff -r 000000000000 -r 81f1abadda3e materials/data/adamantium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/adamantium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (adamantium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: hunk, nugget +Refined names: bar, ingot, casting diff -r 000000000000 -r 81f1abadda3e materials/data/air.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/air.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (air): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (not magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: an Type: Organ +Found nature: Yes Lode name: Pocket +Raw names: pocket +Refined names: pocket diff -r 000000000000 -r 81f1abadda3e materials/data/alabaster.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/alabaster.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (alabaster): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Inorg +Found nature: No Lode name: Mass +Raw names: lump, chunk, clump +Refined names: shaped, sculpted diff -r 000000000000 -r 81f1abadda3e materials/data/alexandrite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/alexandrite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (alexandrite): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/aluminium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/aluminium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (aluminium): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (a bit magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget, clump +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/amber.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/amber.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (amber): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (notable magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: an Type: Stone +Found nature: Yes Lode name: Deposit +Raw names: crystal, chunk +Refined names: crystal, formed diff -r 000000000000 -r 81f1abadda3e materials/data/amethyst.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/amethyst.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (amethyst): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/anipium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/anipium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (anipium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (drafty outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (mental) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: wad, clod +Refined names: bar, casting, mold diff -r 000000000000 -r 81f1abadda3e materials/data/aquamarine.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/aquamarine.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (aquamarine): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (common) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/bamboo.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/bamboo.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (bamboo): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (sturdy) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: reed, log, twig, stick, block +Refined names: block, reed diff -r 000000000000 -r 81f1abadda3e materials/data/bark.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/bark.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (bark): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (non toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (rarely used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Wood +Found nature: Yes Lode name: Pile +Raw names: block, chunk +Refined names: block diff -r 000000000000 -r 81f1abadda3e materials/data/basalt.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/basalt.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (basalt): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (weakly magical) Flammability: (unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r 81f1abadda3e materials/data/batium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/batium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (batium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, chunk +Refined names: bar, ingot, casting diff -r 000000000000 -r 81f1abadda3e materials/data/birch.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/birch.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (birch): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/bloodstone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/bloodstone.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (bloodstone): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (very magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/bone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/bone.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (bone): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Bone +Found nature: Yes Lode name: Graveyard +Raw names: piece, chunk +Refined names: shaped diff -r 000000000000 -r 81f1abadda3e materials/data/brass.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/brass.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (brass): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (quite much used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: hunk, lode +Refined names: casting, mold, bar diff -r 000000000000 -r 81f1abadda3e materials/data/brick.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/brick.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,16 @@ +MATERIAL STATS (brick): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Stone +Found nature: No Lode name: Protrusion +Raw names: chunk, block, clump, hunk, lump +Refined names: block +It has been in the game for 5h and 26min. It is almost weightless, small, in +excellent condition, it's BRAND NEW, made of brick, worth 0 gold and of shoddy +quality. diff -r 000000000000 -r 81f1abadda3e materials/data/bronze.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/bronze.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (bronze): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (frequently used) Armour rarity: (most common) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: chunk, lode +Refined names: casting, mold, bar diff -r 000000000000 -r 81f1abadda3e materials/data/burlap.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/burlap.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (burlap): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: pelt diff -r 000000000000 -r 81f1abadda3e materials/data/carnelian.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/carnelian.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (carnelian): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/cedar.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/cedar.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (cedar): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/cesium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/cesium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (cesium): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, isotope, clod +Refined names: bar, billot, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/chalk.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/chalk.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (chalk): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Stone +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk, clump +Refined names: cube, block diff -r 000000000000 -r 81f1abadda3e materials/data/chromium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/chromium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (chromium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: chunk, lode, gob +Refined names: mold, casting, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/chrysoberyl.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/chrysoberyl.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (chrysoberyl): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/clay.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/clay.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (clay): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Hill +Raw names: hunk, chunk +Refined names: block, ball diff -r 000000000000 -r 81f1abadda3e materials/data/cloth.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/cloth.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (cloth): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (mediocre toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: piece, strip, bolt diff -r 000000000000 -r 81f1abadda3e materials/data/coal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/coal.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (coal): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: lump, chunk, clump +Refined names: cube, block diff -r 000000000000 -r 81f1abadda3e materials/data/cobalt.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/cobalt.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (cobalt): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, hunk +Refined names: mold, casting, bar diff -r 000000000000 -r 81f1abadda3e materials/data/copper.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/copper.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (copper): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: wad, lump +Refined names: casting, mold, bar diff -r 000000000000 -r 81f1abadda3e materials/data/coral.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/coral.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (coral): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (very rare) +Article: a Type: Bone +Found nature: No Lode name: Network +Raw names: piece, chunk +Refined names: shaped diff -r 000000000000 -r 81f1abadda3e materials/data/cork.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/cork.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (cork): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (mediocre toxicity) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Wood +Found nature: Yes Lode name: Mass +Raw names: block, chunk +Refined names: block diff -r 000000000000 -r 81f1abadda3e materials/data/cotton.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/cotton.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (cotton): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (mediocre toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Organ +Found nature: Yes Lode name: Mound +Raw names: piece, strip, ball +Refined names: piece, strip, ball diff -r 000000000000 -r 81f1abadda3e materials/data/crystal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/crystal.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (crystal): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (very magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Glass +Found nature: Yes Lode name: Slab +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r 81f1abadda3e materials/data/darksteel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/darksteel.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (darksteel): +---------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (normal) +Warmth: (excellent outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: chunk, lode, lump +Refined names: bar, ingot, casting diff -r 000000000000 -r 81f1abadda3e materials/data/diamond.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/diamond.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (diamond): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (not reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (very rare) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/diggalite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/diggalite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (diggalite): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (mental) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, hunk, wad +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/dragonscale.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/dragonscale.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (dragonscale): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (impossible) +Article: a Type: Bone +Found nature: Yes Lode name: Graveyard +Raw names: piece, chunk +Refined names: shaped, sculpted diff -r 000000000000 -r 81f1abadda3e materials/data/dukonium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/dukonium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (dukonium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (high mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (impossible) +Article: a Type: Metal +Found nature: No Lode name: Pile +Raw names: chunk, lode, sphere +Refined names: cube, octagon, elipsoid diff -r 000000000000 -r 81f1abadda3e materials/data/duraluminium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/duraluminium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (duraluminium): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Alloy +Found nature: No Lode name: Lode +Raw names: nugget, clump +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/durandium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/durandium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (durandium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump, lode +Refined names: bar, casting, mold diff -r 000000000000 -r 81f1abadda3e materials/data/earth.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/earth.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (earth): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: an Type: Stone +Found nature: Yes Lode name: Mountain +Raw names: hunk, chunk +Refined names: block, ball diff -r 000000000000 -r 81f1abadda3e materials/data/ebony.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/ebony.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (ebony): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/electrum.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/electrum.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (electrum): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (very magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, chunk +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/elm.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/elm.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (elm): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (normal) +Magic: (magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/emerald.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/emerald.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (emerald): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/emulsion.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/emulsion.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (emulsion): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: an Type: Organ +Found nature: No Lode name: Puddle +Raw names: puddle +Refined names: puddle diff -r 000000000000 -r 81f1abadda3e materials/data/enchanted_air.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/enchanted_air.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (enchanted air): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (fragile) +Magic: (not magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: an Type: Organ +Found nature: Yes Lode name: Pocket +Raw names: pocket +Refined names: pocket diff -r 000000000000 -r 81f1abadda3e materials/data/feathers.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/feathers.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (feathers): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very rare) +Article: a Type: Organ +Found nature: No Lode name: Nest +Raw names: pile, carcas, heap +Refined names: bundle diff -r 000000000000 -r 81f1abadda3e materials/data/fire.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/fire.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (fire): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Inorg +Found nature: No Lode name: Torrent +Raw names: wisp, flame +Refined names: wisp, flame diff -r 000000000000 -r 81f1abadda3e materials/data/flesh.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/flesh.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (flesh): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Organ +Found nature: No Lode name: Mound +Raw names: chunk, piece, strip +Refined names: chunk diff -r 000000000000 -r 81f1abadda3e materials/data/food.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/food.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (food): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Organ +Found nature: No Lode name: Pile +Raw names: dough, mix +Refined names: product diff -r 000000000000 -r 81f1abadda3e materials/data/fur.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/fur.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (fur): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: pelt diff -r 000000000000 -r 81f1abadda3e materials/data/garnet.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/garnet.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (garnet): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/glass.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/glass.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (glass): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Glass +Found nature: No Lode name: Shard +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r 81f1abadda3e materials/data/gold.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/gold.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (gold): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (very magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (not reactive) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget, chunk, lump +Refined names: bar, mold, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/granite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/granite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (granite): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Protrusion +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r 81f1abadda3e materials/data/graphite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/graphite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (graphite): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: No Lode name: Lode +Raw names: chunk, lump, nugget +Refined names: block, mold, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/hematite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/hematite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (hematite): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lump, chunk, wad, nugget +Refined names: block, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/hemp.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/hemp.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (hemp): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (sturdy) +Magic: (magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Organ +Found nature: No Lode name: Coil +Raw names: stalk, stem +Refined names: fibres, cord, strand diff -r 000000000000 -r 81f1abadda3e materials/data/highsteel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/highsteel.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (highsteel): +---------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (sometimes used) Armour rarity: (quite much used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: chunk, lode, lump +Refined names: bar, ingot, casting diff -r 000000000000 -r 81f1abadda3e materials/data/ice.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/ice.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (ice): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: an Type: Organ +Found nature: Yes Lode name: Slab +Raw names: crystal, shard +Refined names: crystal, shard diff -r 000000000000 -r 81f1abadda3e materials/data/illumium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/illumium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (illumium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (high mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Gloss +Raw names: lode, gob, chunk +Refined names: casting, mold, block diff -r 000000000000 -r 81f1abadda3e materials/data/indium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/indium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (indium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump +Refined names: bar, casting, mold diff -r 000000000000 -r 81f1abadda3e materials/data/iridium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/iridium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (iridium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: chunk, gob +Refined names: ingot, bar, casting diff -r 000000000000 -r 81f1abadda3e materials/data/iron.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/iron.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,15 @@ +MATERIAL STATS (iron): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (most common) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget +Refined names: ingot, bar, mold + diff -r 000000000000 -r 81f1abadda3e materials/data/ivory.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/ivory.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (ivory): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (very rare) +Article: an Type: Bone +Found nature: Yes Lode name: Graveyard +Raw names: piece, chunk, tusk +Refined names: shaped, sculpted diff -r 000000000000 -r 81f1abadda3e materials/data/jade.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/jade.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (jade): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/kryptonite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/kryptonite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (kryptonite): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (mental) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: chunk, gob +Refined names: mold, casting, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/laen.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/laen.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (laen): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (not reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Glass +Found nature: Yes Lode name: Slab +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r 81f1abadda3e materials/data/lead.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/lead.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (lead): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (high mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, gob, clump +Refined names: ingot, bar, mold diff -r 000000000000 -r 81f1abadda3e materials/data/leather.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/leather.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (leather): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Cloth +Found nature: No Lode name: Pile +Raw names: piece, strip +Refined names: strap, length diff -r 000000000000 -r 81f1abadda3e materials/data/list.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/list.txt Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,142 @@ +weenite +laen +dukonium +diggalite +mithril +chrysoberyl +alexandrite +adamantium +zhentorium +garnet +bloodstone +diamond +topaz +nullium +emerald +sunstone +opal +turquoise +jade +aquamarine +durandium +illumium +anipium +highsteel +amethyst +carnelian +moss agate +nickel +olivine +zircon +malachite +steuben +quartz +duraluminium +titanium +cobalt +ruby +darksteel +platinum +starmetal +sapphire +silver +rhodonite +tadmium +batium +basalt +vanadium +mallorn +moonstone +tormium +kryptonite +electrum +granite +palladium +steel +osmium +iridium +molybdenum +marlor +gold +rhodium +neo burlap +water +emulsion +hemp +obsidian +crystal +dragonscale +uranium +onyx +petrified wood +aluminium +ebony +brass +copper +bronze +chromium +tungsten +pyrite +indium +ivory +lead +hematite +marble +glass +bone +bamboo +alabaster +iron +phosphorus +pearl +amber +mahogany +oak +chalk +leather +cedar +silicon +elm +vegetation +cotton +maple +zinc +stone +slate +burlap +birch +cloth +wood +tin +fur +coral +porcelain +rubber +concrete +silk +sulphur +enchanted air +pewter +fire +brick +wax +wool +mowglite +graphite +mowgles +food +cesium +earth +clay +potassium +ice +charcoal +cork +flesh +air +magnesium +paper +quicksilver +bark +coal +feathers diff -r 000000000000 -r 81f1abadda3e materials/data/magnesium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/magnesium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (magnesium): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: salt, lump +Refined names: mold, casting, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/mahogany.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/mahogany.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (mahogany): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (normal) +Magic: (magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/malachite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/malachite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (malachite): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (quite common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/mallorn.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/mallorn.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (mallorn): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/maple.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/maple.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (maple): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/marble.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/marble.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (marble): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r 81f1abadda3e materials/data/marlor.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/marlor.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (marlor): +------------------------------------------------------------------------------- +Weight (g/l): (normal) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (impossible) +Article: a Type: Wood +Found nature: No Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/mithril.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/mithril.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (mithril): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, nugget +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/molybdenum.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/molybdenum.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (molybdenum): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (average) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lode, chunk +Refined names: bar, ingot, mold diff -r 000000000000 -r 81f1abadda3e materials/data/moonstone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/moonstone.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (moonstone): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Stone +Found nature: Yes Lode name: Protrusion +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r 81f1abadda3e materials/data/moss_agate.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/moss_agate.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (moss agate): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/mowgles.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/mowgles.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (mowgles): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Metal +Found nature: No Lode name: Deposit +Raw names: chunk, lode, lump +Refined names: bar, ingot, mold diff -r 000000000000 -r 81f1abadda3e materials/data/mowglite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/mowglite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (mowglite): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: chunk, lode, lump +Refined names: bar, ingot, mold diff -r 000000000000 -r 81f1abadda3e materials/data/nickel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/nickel.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (nickel): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (weak insulator) Malleability: (solid) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (quite much used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump +Refined names: bar, ingot, casting diff -r 000000000000 -r 81f1abadda3e materials/data/nullium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/nullium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (nullium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (high mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Abyss +Raw names: lode, gob, chunk +Refined names: casting, mold, block diff -r 000000000000 -r 81f1abadda3e materials/data/oak.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/oak.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (oak): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (normal) +Magic: (magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/obsidian.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/obsidian.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (obsidian): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) +Article: a Type: Glass +Found nature: Yes Lode name: Slab +Raw names: piece, shard, sliver +Refined names: mold, casting, form diff -r 000000000000 -r 81f1abadda3e materials/data/olivine.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/olivine.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (olivine): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/onyx.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/onyx.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (onyx): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/opal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/opal.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (opal): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/osmium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/osmium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (osmium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: an Type: Metal +Found nature: Yes Lode name: Lode +Raw names: hunk, nugget +Refined names: ingot, bar, billet diff -r 000000000000 -r 81f1abadda3e materials/data/palladium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/palladium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (palladium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lump, nugget +Refined names: ingot, casting, billot diff -r 000000000000 -r 81f1abadda3e materials/data/paper.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/paper.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (paper): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (rare) +Article: a Type: Paper +Found nature: No Lode name: Pile +Raw names: pulp +Refined names: sheet, reem, piece diff -r 000000000000 -r 81f1abadda3e materials/data/pearl.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/pearl.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (pearl): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Gem +Found nature: No Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/petrified_wood.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/petrified_wood.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (petrified wood): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (very rare) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/pewter.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/pewter.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (pewter): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Alloy +Found nature: No Lode name: Lode +Raw names: lode, chunk +Refined names: casting, bar, mold, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/platinum.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/platinum.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (platinum): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: hunk, lump +Refined names: bar, billet, casting diff -r 000000000000 -r 81f1abadda3e materials/data/porcelain.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/porcelain.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (porcelain): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Inorg +Found nature: No Lode name: Mass +Raw names: hunk, chunk +Refined names: block, ball diff -r 000000000000 -r 81f1abadda3e materials/data/potassium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/potassium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (potassium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (highly toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk, wad +Refined names: block, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/pyrite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/pyrite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (pyrite): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: nugget, chunk, lump +Refined names: bar, mold, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/quartz.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/quartz.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (quartz): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/quicksilver.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/quicksilver.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (quicksilver): +------------------------------------------------------------------------------- +Weight (g/l): (very heavy) Sturdyness: (very fragile) +Magic: (notable magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Metal +Found nature: No Lode name: Lode +Raw names: load +Refined names: ingot diff -r 000000000000 -r 81f1abadda3e materials/data/rhodium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/rhodium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (rhodium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk +Refined names: bar, casting, mold diff -r 000000000000 -r 81f1abadda3e materials/data/rhodonite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/rhodonite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (rhodonite): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/rubber.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/rubber.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (rubber): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (normal) +Magic: (not magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (average) +Article: a Type: Inorg +Found nature: No Lode name: Mass +Raw names: piece, chunk, wad +Refined names: block, mold, form diff -r 000000000000 -r 81f1abadda3e materials/data/ruby.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/ruby.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (ruby): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/sapphire.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/sapphire.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (sapphire): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/silicon.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/silicon.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (silicon): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, lump, chunk +Refined names: mold, chip, casting diff -r 000000000000 -r 81f1abadda3e materials/data/silk.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/silk.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (silk): +------------------------------------------------------------------------------- +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (most common) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Cloth +Found nature: No Lode name: Mound +Raw names: piece, strip +Refined names: piece, strip diff -r 000000000000 -r 81f1abadda3e materials/data/silver.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/silver.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (silver): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (quite much used) +Value (gp/kg): (low-priced) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, chunk +Refined names: bar, casting, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/slate.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/slate.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (slate): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Slab +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r 81f1abadda3e materials/data/starmetal.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/starmetal.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (starmetal): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (almost unburnable) +Warmth: (excellent outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (highly valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: piece, fragment, chunk +Refined names: bar, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/steel.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/steel.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (steel): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (most common) Armour rarity: (frequently used) +Value (gp/kg): (low-priced) Rarity: (very common) +Article: a Type: Alloy +Found nature: No Lode name: Deposit +Raw names: lump, lode +Refined names: ingot, bar, casting diff -r 000000000000 -r 81f1abadda3e materials/data/steuben.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/steuben.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (steuben): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (highly magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (great mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (impossible) +Article: a Type: Glass +Found nature: No Lode name: Shard +Raw names: slice, piece, shard +Refined names: cut, crafted diff -r 000000000000 -r 81f1abadda3e materials/data/stone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/stone.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (stone): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Stone +Found nature: Yes Lode name: Crag +Raw names: chunk, block, clump, hunk, lump +Refined names: block, brick diff -r 000000000000 -r 81f1abadda3e materials/data/sulphur.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/sulphur.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (sulphur): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) +Article: a Type: Stone +Found nature: Yes Lode name: Deposit +Raw names: lump, chunk, hunk +Refined names: form, block diff -r 000000000000 -r 81f1abadda3e materials/data/sunstone.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/sunstone.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (sunstone): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (notable magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/tadmium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/tadmium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (tadmium): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (highly magical) Flammability: (very flammable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (great mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: lode, lump, hunk +Refined names: bar, ingot, block diff -r 000000000000 -r 81f1abadda3e materials/data/tin.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/tin.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (tin): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lode, chunk +Refined names: bar, mold, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/titanium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/titanium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (titanium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (average) Rarity: (rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: wad, chunk +Refined names: bar, mold, ingot diff -r 000000000000 -r 81f1abadda3e materials/data/topaz.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/topaz.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (topaz): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/tormium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/tormium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (tormium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: hunk, clod, wad +Refined names: bar, ingot, mold diff -r 000000000000 -r 81f1abadda3e materials/data/tungsten.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/tungsten.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (tungsten): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (unburnable) +Warmth: (icy outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (reactive) +Weapon rarity: (sometimes used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: piece, hunk +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/turquoise.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/turquoise.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (turquoise): +------------------------------------------------------------------------------- + +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (weakly magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/data/uranium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/uranium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (uranium): +------------------------------------------------------------------------------- + +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (some mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: an Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: lump, isotope +Refined names: bar, billet, mold diff -r 000000000000 -r 81f1abadda3e materials/data/vanadium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/vanadium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (vanadium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (magical) Flammability: (quite flammable) +Warmth: (icy outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: wad, gob +Refined names: mold, billit, casting diff -r 000000000000 -r 81f1abadda3e materials/data/vegetation.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/vegetation.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (vegetation): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Organ +Found nature: Yes Lode name: Tangle +Raw names: stem, twig, stick, leaf +Refined names: bundle, log diff -r 000000000000 -r 81f1abadda3e materials/data/water.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/water.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (water): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (incredibly sturdy) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (icy outfit) Toxicity: (very low toxicity) +Resistivity: (poor insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) +Article: a Type: Organ +Found nature: Yes Lode name: Pool +Raw names: puddle, pocket +Refined names: puddle diff -r 000000000000 -r 81f1abadda3e materials/data/wax.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/wax.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (wax): +------------------------------------------------------------------------------- + +Weight (g/l): (light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Organ +Found nature: No Lode name: Lump +Raw names: block, chunk +Refined names: stick, sheet diff -r 000000000000 -r 81f1abadda3e materials/data/weenite.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/weenite.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (weenite): +------------------------------------------------------------------------------- +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (almost unburnable) +Warmth: (excellent outfit) Toxicity: (very toxic) +Resistivity: (great insulator) Malleability: (incredibly solid) +Mentality: (great mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (impossible) +Article: a Type: Gem +Found nature: No Lode name: Hit +Raw names: mic, string +Refined names: dean, gene diff -r 000000000000 -r 81f1abadda3e materials/data/wood.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/wood.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (wood): +------------------------------------------------------------------------------- + +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very low toxicity) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (quite common) +Article: a Type: Wood +Found nature: Yes Lode name: Stack +Raw names: log, twig, stick, block +Refined names: block, log diff -r 000000000000 -r 81f1abadda3e materials/data/wool.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/wool.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,13 @@ +MATERIAL STATS (wool): +------------------------------------------------------------------------------- +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Cloth +Found nature: Yes Lode name: Mound +Raw names: piece, strip +Refined names: strap, length diff -r 000000000000 -r 81f1abadda3e materials/data/zhentorium.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/zhentorium.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (zhentorium): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (some mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (very rare) +Article: a Type: Metal +Found nature: Yes Lode name: Lode +Raw names: nugget, lump, piece +Refined names: bar, mold, casting diff -r 000000000000 -r 81f1abadda3e materials/data/zinc.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/zinc.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (zinc): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) +Article: a Type: Metal +Found nature: Yes Lode name: Deposit +Raw names: mineral, nugget +Refined names: casting, ingot, billet diff -r 000000000000 -r 81f1abadda3e materials/data/zircon.mat --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/data/zircon.mat Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,14 @@ +MATERIAL STATS (zircon): +------------------------------------------------------------------------------- + +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (a bit magical) Flammability: (almost unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit +Raw names: stone, crystal +Refined names: hexagonal, tetragonal, isometric diff -r 000000000000 -r 81f1abadda3e materials/index.php --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/index.php Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,200 @@ += 18) { + $sortColumn = 0; + if ($sortDirection) + krsort($matTable, SORT_STRING); + else + ksort($matTable, SORT_STRING); +} else + uasort($matTable, "sortMatFunc"); + + +function printTC($a, $column) +{ + global $sortColumn; + echo "<".$a; + if ($column == $sortColumn) + echo " class=\"hilite\""; + echo ">"; +} + + +require "../header.inc.php"; +?> +

+
+ + + + + + + + + + + + + + +
Hide columnsShow only type + Please note, that this is BETA version. There may be bugs. + If you notice any persistent bugs, contact Ggr. +
    +
  • You can sort by any column by clicking on the column name. Clicking again will change + sorting direction (ascending/descending).
  • +
  • Filtering to show only certain type of materials is possible.
  • +
  • Columns can be disabled from the filtering list (shift or ctrl with mouse click to select several)
  • +
+
+ + + +
+= 0) { + echo "\n"; + echo "\n"; +} +*/ +?> +
+ + + +".htmlentities($value)."\n"; + } +} +echo " \n"; + +reset($matTable); +while (list($key, $value) = each($matTable)) { + if ($showOnlySet) + $doShow = ($value[14] == $showOnly); + else + $doShow = TRUE; + + if ($doShow) { + $col = 0; + echo " "; + printTC("td", $col++); + echo htmlentities($key).""; + + while (list($kkey, $kvalue) = each($value)) { + if (!isset($filterTable[$kkey+1])) { + printTC("td", $col); + if (isset($transTable[$kkey][$kvalue])) { + echo htmlentities($transTable[$kkey][$kvalue]); + } else { + echo $kvalue; + } + echo ""; + } + $col++; + } + echo "\n"; + } +} +echo "
\n"; + +require "../footer.inc.php"; +?> diff -r 000000000000 -r 81f1abadda3e materials/material.inc.php --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/material.inc.php Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,166 @@ + array(0 => "v.light",2 => "normal",4 => "v.heavy",1 => "light",3 => "heavy",), + 1 => array(4 => "v.sturdy",2 => "normal",3 => "sturdy",0 => "v.fragile",5 => "incr.sturdy",1 => "fragile",), + 2 => array(0 => "notable magical",1 => "v.magical",3 => "highly magical",2 => "weakly magical",4 => "not magical",6 => "a bit magical",5 => "magical",), + 3 => array(0 => "quite unburnable",1 => "normal",2 => "quite flammable",3 => "highly flammable",4 => "almost unburnable",6 => "v.flammable",5 => "unburnable",), + 4 => array(1 => "drafty",0 => "icy",3 => "chilly",2 => "comfortable",4 => "excellent",), + 5 => array(0 => "low toxicity",1 => "v.toxic",2 => "highly toxic",3 => "toxic",5 => "non toxic",4 => "v.low toxicity",6 => "mediocre toxicity",), + 6 => array(0 => "insulator",2 => "weak",1 => "good",3 => "poor",4 => "great",5 => "lousy",), + 7 => array(3 => "solid",2 => "quite solid",5 => "incr.solid",0 => "loose",4 => "v.solid",1 => "a bit loose",), + 8 => array(0 => "some mentality",1 => "low mentality",2 => "mental",3 => "poor mentality",5 => "high mentality",4 => "great mentality",), + 9 => array(0 => "great reactivity",3 => "poor reactivity",2 => "reactive",1 => "not reactive",4 => "low reactivity",5 => "notable reactivity",6 => "high reactivity",), + 10 => array(5 => "most common",4 => "quite much",3 => "frequently",2 => "sometimes",1 => "rarely",0 => "not used",), + 11 => array(5 => "most common",4 => "quite much",3 => "frequently",2 => "sometimes",1 => "rarely",0 => "not used",), + 12 => array(3 => "valuable",2 => "average",5 => "highly valuable",0 => "cheap",4 => "v.valuable",1 => "low-priced",), + 13 => array(6 => "v.common",5 => "quite common",3 => "average",0 => "impossible",2 => "rare",4 => "common",1 => "v.rare",), + 14 => array(0 => "Organ",1 => "Cloth",3 => "Bone",2 => "Paper",4 => "Metal",6 => "Stone",5 => "Wood",7 => "Alloy",9 => "Glass",8 => "Inorg",10 => "Gem",), + 15 => array(1 => "Yes",0 => "No",), + 16 => array(2 => "Crag",1 => "Protrusion",0 => "Hit",3 => "Lode",4 => "Pocket",7 => "Deposit",6 => "Shard",5 => "Gloss",8 => "Mountain",9 => "Nest",10 => "Stack",11 => "Mound",12 => "Puddle",13 => "Slab",14 => "Network",15 => "Pool",16 => "Hill",17 => "Mass",19 => "Graveyard",18 => "Tangle",20 => "Lump",21 => "Coil",22 => "Abyss",24 => "Torrent",23 => "Pile",), + 17 => array(0 => "heap",3 => "hunk",2 => "pocket",1 => "stick",4 => "shard",6 => "stone",5 => "string",8 => "wisp",7 => "slice",9 => "wad",10 => "clump",13 => "strip",12 => "gob",11 => "carcas",15 => "ball",14 => "dough",16 => "chunk",17 => "load",18 => "leaf",19 => "salt",20 => "pile",21 => "isotope",22 => "tusk",23 => "clod",24 => "lump",25 => "lode",26 => "piece",27 => "flame",28 => "stem",29 => "sphere",30 => "fragment",32 => "twig",31 => "mineral",34 => "crystal",33 => "stalk",35 => "log",36 => "reed",37 => "nugget",38 => "mix",41 => "block",40 => "pulp",39 => "mic",42 => "puddle",43 => "sliver",), + 18 => array(0 => "formed",4 => "pocket",3 => "elipsoid",2 => "bundle",1 => "stick",6 => "mold",5 => "brick",9 => "form",8 => "shard",7 => "gene",11 => "isometric",10 => "wisp",12 => "cord",14 => "bar",13 => "billot",16 => "strip",15 => "bolt",17 => "ball",19 => "chunk",18 => "billit",20 => "octagon",21 => "cube",22 => "ingot",23 => "chip",24 => "casting",25 => "dean",26 => "piece",27 => "flame",28 => "billet",29 => "crafted",30 => "cut",31 => "pelt",33 => "crystal",32 => "strand",34 => "log",35 => "reed",36 => "tetragonal",38 => "strap",37 => "sheet",40 => "length",39 => "reem",41 => "sculpted",44 => "product",43 => "hexagonal",42 => "block",46 => "puddle",45 => "shaped",47 => "fibres",), +); + +$matTable = array( + "adamantium" => array(3, 5, 3, 0, 3, 2, 5, 5, 1, 5, 1, 2, 4, 3, 4, 1, 7, ), + "air" => array(0, 0, 4, 3, 1, 5, 4, 0, 3, 0, 0, 0, 0, 6, 0, 1, 4, ), + "alabaster" => array(1, 2, 6, 6, 3, 1, 0, 0, 3, 6, 0, 0, 2, 3, 8, 0, 17, ), + "alexandrite" => array(2, 5, 6, 4, 0, 2, 4, 0, 1, 3, 0, 0, 2, 3, 10, 1, 7, ), + "aluminium" => array(2, 3, 6, 1, 3, 6, 5, 3, 1, 6, 2, 2, 0, 4, 4, 1, 7, ), + "amber" => array(2, 2, 0, 6, 3, 5, 4, 0, 3, 0, 0, 0, 1, 2, 6, 1, 7, ), + "amethyst" => array(3, 3, 0, 0, 3, 2, 4, 0, 0, 4, 0, 0, 1, 3, 10, 1, 7, ), + "anipium" => array(4, 3, 3, 0, 1, 3, 5, 5, 2, 4, 0, 0, 4, 3, 4, 1, 7, ), + "aquamarine" => array(2, 4, 6, 4, 0, 2, 4, 0, 1, 3, 0, 0, 3, 4, 10, 1, 7, ), + "bamboo" => array(0, 3, 2, 3, 3, 4, 4, 0, 3, 0, 1, 4, 0, 3, 5, 1, 10, ), + "bark" => array(0, 0, 6, 3, 0, 5, 2, 0, 3, 0, 0, 1, 0, 6, 5, 1, 23, ), + "basalt" => array(3, 4, 2, 5, 3, 2, 4, 0, 3, 2, 0, 0, 1, 5, 6, 1, 2, ), + "batium" => array(4, 3, 3, 1, 3, 1, 5, 4, 3, 4, 0, 0, 4, 4, 4, 1, 3, ), + "birch" => array(1, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 0, 5, 5, 1, 10, ), + "bloodstone" => array(2, 5, 1, 4, 3, 2, 2, 0, 0, 4, 0, 0, 4, 3, 10, 1, 7, ), + "bone" => array(2, 2, 6, 0, 3, 6, 4, 0, 3, 0, 1, 0, 0, 3, 3, 1, 19, ), + "brass" => array(4, 3, 6, 0, 3, 3, 5, 2, 1, 6, 4, 4, 0, 5, 7, 0, 7, ), + "brick" => array(2, 0, 2, 0, 3, 2, 4, 0, 3, 5, 0, 0, 0, 4, 6, 0, 1, ), + "bronze" => array(4, 3, 5, 1, 3, 3, 5, 2, 1, 6, 3, 5, 0, 5, 7, 0, 7, ), + "burlap" => array(2, 2, 2, 3, 2, 5, 1, 0, 3, 0, 0, 3, 0, 2, 1, 0, 11, ), + "carnelian" => array(3, 3, 0, 0, 3, 2, 4, 0, 0, 4, 0, 0, 2, 3, 10, 1, 7, ), + "cedar" => array(1, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ), + "cesium" => array(2, 1, 2, 3, 3, 2, 5, 1, 1, 0, 0, 0, 3, 3, 4, 1, 7, ), + "chalk" => array(1, 1, 2, 0, 3, 3, 0, 0, 3, 6, 0, 0, 0, 4, 6, 1, 7, ), + "chromium" => array(3, 2, 5, 4, 0, 1, 5, 5, 3, 4, 2, 2, 3, 3, 4, 1, 7, ), + "chrysoberyl" => array(2, 5, 6, 4, 3, 2, 4, 0, 1, 3, 0, 0, 2, 4, 10, 1, 7, ), + "clay" => array(0, 0, 6, 3, 3, 4, 2, 2, 3, 6, 1, 1, 0, 6, 6, 1, 16, ), + "cloth" => array(1, 1, 2, 3, 1, 6, 1, 0, 3, 0, 0, 2, 0, 5, 1, 0, 11, ), + "coal" => array(2, 0, 6, 3, 3, 5, 2, 0, 3, 0, 0, 0, 0, 4, 6, 1, 2, ), + "cobalt" => array(3, 5, 5, 4, 0, 0, 2, 4, 3, 6, 2, 2, 3, 3, 4, 1, 3, ), + "copper" => array(4, 2, 5, 1, 3, 3, 5, 2, 1, 4, 4, 3, 0, 5, 4, 1, 3, ), + "coral" => array(2, 1, 6, 0, 3, 6, 1, 0, 3, 0, 0, 0, 2, 1, 3, 0, 14, ), + "cork" => array(0, 0, 6, 3, 0, 6, 2, 0, 3, 0, 1, 1, 0, 6, 5, 1, 17, ), + "cotton" => array(1, 2, 2, 3, 2, 6, 1, 0, 3, 0, 0, 2, 0, 4, 0, 1, 11, ), + "crystal" => array(2, 1, 1, 4, 3, 2, 4, 0, 3, 3, 1, 0, 3, 3, 9, 1, 13, ), + "darksteel" => array(3, 4, 0, 1, 4, 6, 5, 4, 3, 6, 2, 2, 2, 4, 7, 0, 7, ), + "diamond" => array(2, 5, 6, 6, 3, 2, 4, 0, 3, 1, 0, 0, 5, 1, 10, 1, 7, ), + "diggalite" => array(3, 5, 3, 4, 0, 2, 5, 4, 2, 3, 1, 2, 4, 2, 4, 1, 3, ), + "dragonscale" => array(2, 2, 3, 0, 0, 3, 4, 0, 3, 0, 0, 0, 4, 0, 3, 1, 19, ), + "dukonium" => array(3, 5, 3, 0, 3, 3, 5, 5, 5, 2, 0, 0, 4, 0, 4, 0, 23, ), + "duraluminium" => array(2, 4, 6, 0, 3, 1, 5, 5, 1, 6, 0, 1, 2, 2, 7, 0, 3, ), + "durandium" => array(3, 5, 3, 0, 3, 2, 5, 0, 1, 2, 0, 0, 4, 3, 4, 1, 3, ), + "earth" => array(0, 0, 6, 3, 3, 4, 2, 2, 3, 6, 0, 0, 0, 6, 6, 1, 8, ), + "ebony" => array(1, 4, 6, 3, 3, 4, 1, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ), + "electrum" => array(4, 3, 1, 1, 3, 1, 5, 3, 1, 3, 1, 2, 3, 4, 4, 1, 3, ), + "elm" => array(1, 2, 5, 3, 3, 4, 4, 0, 3, 0, 1, 0, 0, 5, 5, 1, 10, ), + "emerald" => array(2, 5, 5, 0, 3, 2, 4, 0, 3, 4, 0, 0, 5, 2, 10, 1, 7, ), + "emulsion" => array(2, 5, 6, 0, 0, 4, 3, 0, 3, 5, 0, 0, 0, 4, 0, 0, 12, ), + "enchanted air" => array(0, 1, 4, 3, 1, 5, 4, 0, 3, 0, 0, 0, 0, 6, 0, 1, 4, ), + "feathers" => array(0, 0, 2, 3, 0, 4, 5, 0, 3, 0, 0, 0, 0, 1, 0, 0, 9, ), + "fire" => array(0, 0, 2, 5, 0, 4, 3, 2, 3, 6, 0, 0, 0, 6, 8, 0, 24, ), + "flesh" => array(0, 0, 2, 3, 0, 5, 4, 0, 3, 0, 0, 0, 0, 5, 0, 0, 11, ), + "food" => array(1, 1, 2, 3, 1, 0, 1, 0, 3, 0, 0, 0, 0, 2, 0, 0, 23, ), + "fur" => array(2, 2, 2, 3, 2, 5, 1, 0, 3, 0, 0, 3, 0, 2, 1, 0, 11, ), + "garnet" => array(3, 5, 6, 0, 3, 2, 4, 3, 3, 4, 1, 0, 3, 3, 10, 1, 7, ), + "glass" => array(2, 1, 2, 1, 3, 2, 4, 0, 3, 3, 1, 0, 2, 4, 9, 0, 6, ), + "gold" => array(4, 3, 1, 2, 3, 1, 5, 3, 1, 1, 1, 1, 4, 4, 4, 1, 7, ), + "granite" => array(2, 3, 2, 4, 3, 2, 4, 0, 3, 2, 0, 0, 0, 6, 6, 1, 1, ), + "graphite" => array(2, 0, 2, 5, 0, 4, 5, 1, 3, 3, 0, 0, 0, 4, 4, 0, 3, ), + "hematite" => array(3, 2, 5, 0, 0, 3, 5, 2, 1, 6, 0, 0, 0, 5, 4, 1, 3, ), + "hemp" => array(0, 3, 5, 3, 1, 4, 4, 4, 3, 0, 0, 0, 0, 4, 0, 0, 21, ), + "highsteel" => array(3, 4, 1, 0, 3, 2, 5, 4, 1, 5, 2, 4, 2, 4, 7, 0, 7, ), + "ice" => array(1, 1, 2, 3, 0, 4, 1, 0, 3, 6, 0, 0, 0, 5, 0, 1, 13, ), + "illumium" => array(3, 4, 1, 3, 3, 1, 2, 4, 5, 4, 0, 0, 4, 3, 4, 1, 5, ), + "indium" => array(3, 2, 6, 0, 3, 1, 5, 2, 1, 6, 0, 0, 3, 4, 4, 1, 3, ), + "iridium" => array(4, 4, 6, 0, 3, 2, 5, 2, 1, 2, 0, 0, 4, 2, 4, 1, 3, ), + "iron" => array(3, 2, 6, 0, 3, 3, 5, 3, 1, 6, 5, 3, 0, 5, 4, 1, 7, ), + "ivory" => array(2, 2, 6, 0, 3, 6, 4, 0, 3, 0, 0, 0, 2, 1, 3, 1, 19, ), + "jade" => array(3, 4, 0, 0, 0, 2, 4, 0, 1, 4, 0, 0, 4, 3, 10, 1, 7, ), + "kryptonite" => array(4, 2, 3, 0, 3, 2, 5, 5, 2, 5, 0, 0, 4, 1, 4, 1, 7, ), + "laen" => array(2, 5, 3, 5, 3, 2, 4, 0, 1, 1, 0, 0, 4, 2, 9, 1, 13, ), + "lead" => array(4, 2, 5, 2, 3, 2, 5, 0, 5, 5, 1, 2, 0, 4, 4, 1, 7, ), + "leather" => array(2, 2, 2, 3, 1, 5, 4, 0, 3, 6, 0, 3, 0, 3, 1, 0, 23, ), + "magnesium" => array(2, 0, 6, 3, 3, 1, 5, 1, 1, 0, 0, 0, 1, 4, 4, 1, 7, ), + "mahogany" => array(1, 2, 5, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ), + "malachite" => array(2, 3, 5, 4, 0, 2, 4, 0, 3, 2, 0, 0, 2, 5, 10, 1, 7, ), + "mallorn" => array(1, 3, 3, 6, 3, 0, 4, 0, 1, 6, 0, 0, 2, 5, 5, 1, 10, ), + "maple" => array(0, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 0, 5, 5, 1, 10, ), + "marble" => array(2, 1, 2, 4, 3, 2, 4, 0, 3, 2, 0, 0, 0, 5, 6, 1, 2, ), + "marlor" => array(2, 5, 5, 6, 3, 4, 0, 0, 3, 4, 0, 0, 3, 0, 5, 0, 10, ), + "mithril" => array(4, 5, 3, 0, 3, 2, 5, 5, 1, 4, 0, 0, 4, 3, 4, 1, 7, ), + "molybdenum" => array(4, 4, 6, 4, 0, 6, 5, 5, 3, 5, 2, 2, 2, 1, 4, 1, 7, ), + "moonstone" => array(2, 3, 0, 1, 3, 2, 4, 0, 1, 2, 0, 0, 2, 3, 6, 1, 1, ), + "moss agate" => array(3, 3, 0, 0, 3, 2, 4, 0, 0, 4, 0, 0, 2, 2, 10, 1, 7, ), + "mowgles" => array(3, 2, 2, 2, 0, 4, 5, 1, 3, 3, 0, 0, 0, 6, 4, 0, 7, ), + "mowglite" => array(3, 2, 2, 2, 0, 4, 5, 1, 3, 3, 0, 0, 0, 6, 4, 1, 3, ), + "nickel" => array(3, 5, 5, 4, 0, 0, 2, 3, 0, 4, 4, 4, 1, 4, 4, 1, 3, ), + "nullium" => array(3, 4, 1, 0, 3, 1, 2, 4, 5, 4, 0, 0, 4, 3, 4, 1, 22, ), + "oak" => array(1, 2, 5, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ), + "obsidian" => array(2, 2, 2, 4, 3, 2, 4, 0, 3, 4, 0, 0, 4, 3, 9, 1, 13, ), + "olivine" => array(2, 4, 5, 1, 3, 2, 4, 0, 1, 4, 0, 0, 1, 4, 10, 1, 7, ), + "onyx" => array(2, 2, 5, 0, 3, 2, 4, 0, 1, 5, 1, 1, 3, 2, 10, 1, 7, ), + "opal" => array(3, 4, 6, 4, 3, 2, 4, 0, 1, 4, 1, 1, 2, 2, 10, 1, 7, ), + "osmium" => array(4, 4, 6, 0, 3, 2, 5, 2, 1, 2, 0, 0, 4, 4, 4, 1, 3, ), + "palladium" => array(4, 3, 0, 0, 0, 1, 5, 3, 1, 4, 1, 1, 3, 3, 4, 1, 3, ), + "paper" => array(1, 0, 6, 3, 3, 4, 4, 0, 3, 0, 0, 0, 0, 2, 2, 0, 23, ), + "pearl" => array(2, 1, 6, 2, 3, 2, 4, 0, 3, 6, 0, 0, 4, 2, 10, 0, 7, ), + "petrified wood" => array(2, 2, 2, 0, 0, 2, 4, 0, 3, 2, 0, 0, 2, 1, 6, 1, 2, ), + "pewter" => array(3, 1, 5, 1, 3, 6, 5, 0, 1, 6, 1, 2, 1, 4, 7, 0, 3, ), + "platinum" => array(4, 4, 1, 0, 3, 1, 5, 3, 1, 4, 0, 0, 4, 4, 4, 1, 3, ), + "porcelain" => array(0, 0, 6, 2, 3, 4, 2, 2, 3, 4, 4, 0, 1, 2, 8, 0, 17, ), + "potassium" => array(3, 0, 2, 3, 1, 2, 2, 0, 3, 6, 0, 0, 2, 2, 4, 1, 7, ), + "pyrite" => array(3, 2, 6, 0, 3, 1, 5, 2, 1, 6, 1, 1, 1, 4, 4, 1, 7, ), + "quartz" => array(2, 3, 0, 4, 3, 1, 1, 0, 0, 4, 1, 1, 2, 3, 10, 1, 7, ), + "quicksilver" => array(4, 0, 0, 3, 3, 2, 5, 0, 0, 0, 0, 0, 4, 2, 4, 0, 3, ), + "rhodium" => array(4, 4, 0, 4, 0, 3, 5, 2, 1, 2, 1, 1, 3, 1, 4, 1, 7, ), + "rhodonite" => array(2, 2, 5, 4, 3, 2, 4, 0, 1, 3, 0, 0, 2, 3, 10, 1, 7, ), + "rubber" => array(1, 2, 4, 6, 3, 5, 4, 0, 3, 0, 0, 0, 0, 3, 8, 0, 17, ), + "ruby" => array(2, 4, 5, 1, 3, 2, 4, 0, 3, 4, 0, 0, 5, 3, 10, 1, 7, ), + "sapphire" => array(2, 4, 5, 1, 3, 2, 4, 0, 3, 4, 0, 0, 4, 1, 10, 1, 7, ), + "silicon" => array(2, 2, 2, 4, 0, 4, 5, 4, 3, 5, 0, 0, 1, 2, 4, 1, 3, ), + "silk" => array(0, 2, 6, 3, 3, 5, 4, 0, 3, 0, 0, 5, 1, 2, 1, 0, 11, ), + "silver" => array(4, 4, 1, 0, 3, 1, 5, 3, 1, 4, 1, 4, 1, 4, 4, 1, 3, ), + "slate" => array(2, 0, 2, 1, 3, 2, 4, 1, 3, 2, 1, 0, 0, 6, 6, 1, 13, ), + "starmetal" => array(3, 4, 1, 4, 4, 6, 5, 5, 3, 6, 1, 1, 5, 1, 4, 1, 3, ), + "steel" => array(3, 4, 5, 0, 3, 3, 5, 4, 1, 6, 5, 3, 1, 6, 7, 0, 7, ), + "steuben" => array(2, 2, 3, 5, 0, 0, 4, 0, 4, 3, 0, 0, 5, 0, 9, 0, 6, ), + "stone" => array(2, 0, 2, 0, 3, 2, 4, 0, 3, 5, 1, 0, 0, 6, 6, 1, 2, ), + "sulphur" => array(2, 1, 5, 2, 3, 5, 4, 0, 3, 0, 0, 0, 1, 2, 6, 1, 7, ), + "sunstone" => array(2, 4, 0, 4, 3, 2, 4, 0, 1, 4, 0, 0, 2, 3, 10, 1, 7, ), + "tadmium" => array(2, 4, 3, 6, 0, 3, 5, 3, 4, 0, 1, 1, 4, 1, 4, 1, 3, ), + "tin" => array(3, 1, 6, 0, 3, 3, 5, 2, 1, 6, 1, 2, 0, 4, 4, 1, 7, ), + "titanium" => array(3, 5, 5, 0, 3, 3, 5, 4, 1, 5, 1, 1, 2, 2, 4, 1, 3, ), + "topaz" => array(3, 5, 5, 4, 3, 2, 4, 0, 3, 4, 0, 0, 2, 4, 10, 1, 7, ), + "tormium" => array(3, 4, 1, 0, 3, 5, 5, 4, 1, 5, 0, 0, 4, 4, 4, 1, 3, ), + "tungsten" => array(4, 2, 5, 5, 0, 3, 5, 0, 1, 2, 2, 1, 3, 3, 4, 1, 3, ), + "turquoise" => array(2, 4, 2, 4, 3, 2, 4, 0, 0, 2, 0, 0, 2, 4, 10, 1, 7, ), + "uranium" => array(4, 2, 5, 0, 3, 2, 5, 4, 0, 0, 0, 0, 4, 2, 4, 1, 7, ), + "vanadium" => array(3, 5, 5, 2, 0, 6, 5, 3, 3, 3, 1, 1, 3, 4, 4, 1, 7, ), + "vegetation" => array(0, 2, 6, 3, 3, 4, 4, 0, 3, 0, 0, 0, 0, 6, 0, 1, 18, ), + "water" => array(1, 5, 6, 3, 0, 4, 3, 0, 3, 5, 0, 0, 0, 6, 0, 1, 15, ), + "wax" => array(1, 0, 6, 3, 3, 4, 4, 2, 3, 6, 0, 0, 0, 4, 0, 0, 20, ), + "weenite" => array(3, 5, 3, 4, 4, 1, 4, 5, 4, 4, 0, 0, 5, 0, 10, 0, 0, ), + "wood" => array(0, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ), + "wool" => array(1, 1, 2, 3, 2, 5, 0, 0, 3, 0, 0, 4, 0, 4, 1, 1, 11, ), + "zhentorium" => array(3, 5, 3, 0, 3, 2, 5, 5, 0, 2, 0, 0, 4, 1, 4, 1, 3, ), + "zinc" => array(3, 1, 6, 1, 3, 3, 5, 1, 1, 4, 1, 2, 0, 4, 4, 1, 7, ), + "zircon" => array(3, 4, 6, 4, 3, 2, 4, 0, 1, 3, 0, 0, 2, 3, 10, 1, 7, ), +); +?> diff -r 000000000000 -r 81f1abadda3e materials/mkmaterialinfo.sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/mkmaterialinfo.sh Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,28 @@ +#!/bin/sh +DATADIR="data" +DESTDIR="." +LISTLONG="$DESTDIR/materials_long.txt" +LISTSHORT="$DESTDIR/materials_short.txt" +LISTCSV="$DESTDIR/materials.csv" + +# Create the long list +echo "Generating long list..." +echo -n "Last updated: " > "$LISTLONG" +date >> "$LISTLONG" +echo "" >> "$LISTLONG" +for i in $DATADIR/*.mat; do + echo "-------------------------------------------------------------------------------" >> "$LISTLONG" + cat "$i" >> "$LISTLONG" +done + + +# Create the short and CSV lists +echo "Generating short list" +echo -n "Last updated: " > "$LISTSHORT" +date >> "$LISTSHORT" +echo "" >> "$LISTSHORT" +perl parsematerial.pl -head >> "$LISTSHORT" +cat $DATADIR/*.mat | perl -w parsematerial.pl >> "$LISTSHORT" + +echo "Generating CSV" +cat $DATADIR/*.mat | perl -w parsematerial.pl -csv > "$LISTCSV" diff -r 000000000000 -r 81f1abadda3e materials/parsematerial.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/parsematerial.pl Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,135 @@ +#!/usr/bin/perl -w +# Superklunssi by Ggr +use strict; + +my ($opt_short, $opt_csv); + +if ($#ARGV >= 0) { + if ($ARGV[0] eq "-head") { $opt_short = 1; } + elsif ($ARGV[0] eq "-csv") { $opt_csv = 1; } +} + +my @titles = ( + "Name","Weight","Sturdyness","Magic","Flammability", + "Warmth","Toxicity","Resist","Malleability", + "Mentality","Reactivity","Weapon rarity","Armour rarity", + "Value","Rarity","Type","FN?","Lode name","Raw names","Refined names" +); + +my @names = ( + "name", "weight", "sturdyness", + "magic", "flammability", "warmth", + + "toxicity", "resistivity", "malleability", + "mentality", "reactivity", "weapon_rarity", + + "armour_rarity", "value", "rarity", + "type", "found_nature", "lode_name", + "raw_names", "refined_names" +); + +my @widths = ( + 15, 10, 18, + 15, 18, 11, + + 18, 9, 18, + 18, 18, 15, + + 15, 15, 12, + 6, 3, 10, + 35, 35 +); + +my %data = (); + +if (!$opt_short) { + my $name = ""; + while () { + chomp; + if (/MATERIAL STATS \(([a-z ]+)\)\:/) { + $name = $1; + $data{$name}{"name"} = $1; + } + elsif (/^Weight \(g\/l\)\: *\(([a-z. ]+)\) *Sturdyness\: *\(([a-z. ]+)\)/) { + $data{$name}{"weight"} = $1; + $data{$name}{"sturdyness"} = $2; + } + elsif (/^Magic\: *\(([a-z. ]+)\) *Flammability\: *\(([a-z. ]+)\)/) { + $data{$name}{"magic"} = $1; + $data{$name}{"flammability"} = $2; + } + elsif (/^Warmth\: *\(([a-z. ]+) outfit\) *Toxicity\: *\(([a-z. ]+)\)/) { + $data{$name}{"warmth"} = $1; + $data{$name}{"toxicity"} = $2; + } + elsif (/^Warmth\: *\(([a-z. ]+)\) *Toxicity\: *\(([a-z. ]+)\)/) { + $data{$name}{"warmth"} = $1; + $data{$name}{"toxicity"} = $2; + } + elsif (/^Resistivity\: *\(([a-z. ]+) insulator\) *Malleability\: *\(([a-z. ]+)\)/) { + $data{$name}{"resistivity"} = $1; + $data{$name}{"malleability"} = $2; + } + elsif (/^Resistivity\: *\(([a-z. ]+)\) *Malleability\: *\(([a-z. ]+)\)/) { + $data{$name}{"resistivity"} = $1; + $data{$name}{"malleability"} = $2; + } + elsif (/^Mentality\: *\(([a-z. ]+)\) *Reactivity\: *\(([a-z. ]+)\)/) { + $data{$name}{"mentality"} = $1; + $data{$name}{"reactivity"} = $2; + } + elsif (/^Weapon rarity\: *\(([a-z. ]+)\) *Armour rarity\: *\(([a-z. ]+)\)/) { + $data{$name}{"weapon_rarity"} = $1; + $data{$name}{"armour_rarity"} = $2; + } + elsif (/^Value \(gp\/kg\)\: *\(([a-z -]+)\) *Rarity\: *\(([a-z. ]+)\)/) { + $data{$name}{"value"} = $1; + $data{$name}{"rarity"} = $2; + } + elsif (/^Article\: *([a-z. ]+) *Type: *([A-Za-z]+)/) { + $data{$name}{"article"} = $1; + $data{$name}{"type"} = $2; + } + elsif (/^Found nature\: *(Yes|No) *Lode name\: *([A-Za-z]+)/) { + $data{$name}{"found_nature"} = $1; + $data{$name}{"lode_name"} = $2; + } + elsif (/^Raw names\: *([a-z, ]+[a-z])/) { + $data{$name}{"raw_names"} = $1; + } + elsif (/^Refined names\: *([a-z, ]+[a-z])/) { + $data{$name}{"refined_names"} = $1; + } + } +} + +my @entries = sort { $a cmp $b } keys %data; + +if ($opt_csv) { + foreach my $name (@entries) { + my $s = ""; + foreach my $field (@names) { $s .= $data{$name}{$field}.";"; } + print "$s\n"; + } +} elsif ($opt_short) { + my $str = ""; + for (my $i = 0; $i < @names; $i++) { + $str .= sprintf("%-".$widths[$i]."s | ", $titles[$i]); + } + print "$str\n"; + $str =~ s/[^|]/-/g; + $str =~ s/\|/+/g; + print "$str\n"; +} else { + foreach my $name (@entries) { + my $str = ""; + for (my $i = 0; $i < @names; $i++) { + my $field = $names[$i]; + if (defined($data{$name}{$field})) { + $str .= sprintf("%-".$widths[$i]."s | ", $data{$name}{$field}); + } + } + print "$str\n"; + } +} + diff -r 000000000000 -r 81f1abadda3e nuns.xml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/nuns.xml Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,762 @@ + + + + Sisters of Las Manual - The Book of Holy Lore v0.81 + + ZinZilver + GgrPupunen + + + 2007 + Balanced Alternative Techniques Ry and Matti Hämäläinen (Ggr + Pupunen) + + 23-09-2007 + + + + +Preface +
About this document + +This short "book" is meant to serve as an introductory text and +reference manual for people who are planning to become nuns in BatMUD, +or have already started their career in the guild. The intention +is to give an idea what the nun guild is about, and what you can +expect when joining it. Even more experienced nuns may find +this "manual" to be a good on-line reference. + + + +Most of the text in this document has been borrowed from the two +books available in the guild's library, and is thus originally +by Zin Zilver and possibly few other wizards. However, the +text has been reformatted, cleaned up, edited for better grammar +and added to. Hyperlinks between sections and to external documents +have been added. The FAQ and this introductory section (preface) +is completely new. + +
+ + + +
Are you ready? + +One of the reasons this document has been compiled and written are +the numerous questions I (Ggr) have received, mostly from new +players, who may not have even grasped the basic gameplay. Although +I do not wish to discourage anyone from joining the nun guild, +it would be advisable that you first consider few things to determine +whether you are ready for the undertaking. + + + +Although Sisters of Las is in many aspects similar to any given +BatMUD guild, +there are also profound differences in the requirements in terms +in-game knowledge, areas, monsters, etc. Also, certain vigilance +is required, as you may need to accommodate your playing style to +follow obligatory nun activities such as prayer +hours, and maintaining decent turn rate. + + + +All in all, becoming a successful nun stems from having some of the +following: + + + + Patience - Career of a nun + is a long and demanding one, especially if you plan to become an elder. Tasks, saint restores, gaining purity, + and many other things require time and patience. Failing tasks + and restores especially tends to require good nerves, as the + failures may come unexpectedly or happen for most annoying reasons. + + + Experience - More costly + than most guilds, it may come as surprise to previous tarmadruids + how much valuable experience points can be spent in the numerous + skills, spells and masteries of nun guild. + + Knowledge - Know your + monsters, know your areas. Having your client software to + log your gameplay is essential, for tasks and saint restores + often require you to find specific rooms or monsters. Relying + on 'nun' or 'wanted' channel or other players may often avail to nil, + though it may help to ask in a tight spot, if you don't have a clue. + + + Time - Along with patience, + lots of time is needed. You may end up spending hours to end on + some demanding task, so nundom may not be very optimal for a + casual player. + + + + +Naturally these are just few of the things that your career as a nun might +benefit from, and not all of them may be strictly necessary. Everything +depends on your personal traits and aspirations, after all. + +
+ + + + + +
How to actually join? + +The joining process of nuns is somewhat different from most guilds, as it is +requires some "role playing", at least in a very loose sense. Typically, +after hunting down some member of Synod and +stating your application, the Synod member will conduct a test of a sort. +To find out who are currently in the Synod, you can A) go to the guild +entrance (where the gatekeeper, Noble soldier of Faerwon is) and +'look at poster' or B) politely ask someone +who is already a member of the guild. + + + +Traditionally this test is a verbal one, requiring you to answer +some amount of questions related to typical nun actions, and content +of the two books in guild library (which are included in this document). + + + +In theory, the test could involve other things too, because this part +is "role playing" in a fashion. Anyway, if the conductor of the test +is satisfied, you'll be granted an invite to the guild. This invite +will typically last until you rebirth, or someone decides to clean +up the invites... or you do something stupid, like piss off people, +which may lead to banishment from the guild. + + + +You kneel before Demicore and she blesses you in the name of Las, thus +welcoming you to the Sisterhood of Nuns. +You may now join the nuns guild in Abbess office. + +
+ + +After being invited, you can join in the Abbess Abigail's office, which is +located in the eastern section of the convent. + + +
+ + + +Book of Holy Lore + +
Casting + +For nuns casting is far more complex compared to the other guilds. First +of all, a nun needs a special holy relic to cast some of her spells. Learn +more about this in the relic section. +The relic has major effect especially +to the outcome of offensive spells. This effect depends on magnitude of the +spell. Mana costs of all nun spells are affected by one's purity. + + + +Nun spells are roughly divided into three categories: offensive spells +against evil creatures and demons, offensive spells against undead beings and +various protective auras. Offensive spells used against evil opponents are +called dispel type spells. Sometimes these are referred as exorcizing spells. +The damage made by these spells depends on the target's alignment. However, +undead opponents have partialy grown resistant to this type of spells and it +is often futile to use dispel type spells on undead targets. + + + +Exorcize spells have no effect on good or neutral aligned targets. Holy +type spells are solely used against undead opponents and they are often the +best weapon against those treacherous beings. + + + +Good discipline is essential when casting offensive spells. In the old +days the spells of the nuns were quite weak compared to the powers of evil and +undead opponents. Nowadays the power of the nun's spells has increased +considerably - especially the most effective ones are even more destructive +than those used by the mages of Bat realm. Nuns with weak discipline are in +danger to stray from the path of Light and lose their humility when they see +the destructive power of their spell casting. + +
+ + + +
Relics + +Nuns use special holy relics to cast certain special spells. A relic is +often a cross or rosary or other blessed or holy item, but most rare ones can +be anything from a book to an orb. Relics have various powers bound into them, +but they are roughly divided in three categories: holy, exorcise and +protection. The power of the relic affects either little or much, depending on +how difficult and powerful the spell is. + + + +Newbie nuns may receive three (3) basic relics per boot as a gift from Las. +See 'nun guidance' for more information. + +
+ + + +
Vials + +Nuns have a special ability to bless water inside small vials, thus +creating holy vials. With skill called vial throwing, these vials can be +used as a weapon against evil or undead beings. + + + +Vials can be also used to boost protections by sprinkling holy water upon +good aligned target, see 'nun help' for more info. To bless water you +need a specially prepared vial from the guild shop. This kind of vial filled +with water can then be blessed to produce a holy vial. + +
+ + + +
Turning undeads + +Turning undeads is an essential part of a nun's daily work. From time to +time the saints value your turning rate and remind you if you should turn more. +The bigger undeads you turn the longer your turn rate will stay high. You +should also keep in mind that casting protective auras diminish your turning +rate. See 'nun help' for more information. + +
+ + + +
Tasks + +Tasks are an important part of a nun's career. When training or studying +skills and spells you will notice that some can only be learned halfway to +what you are used to. The rest can be gained by proving your worthiness to +obtain more knowledge. This is done by performing tasks. Every task can be +completed only once. There is no limit on how many times you may try them. + + + +Not all spells/skills are dependant on only one task, but various. When +you have obtain enough knowledge the tasks will "open" to you in the list in the +task room and you may try to accomplish them. +Remember that more than one skill/spell (and other things) may affect +the availability of a task. Sister Ggr has generated +a list of possible +requirements for each task, which you may find helpful. + + + +Some tasks have limitations in the amount of sisters who may attempt to +complete them at the same time, and you may have to wait a while. If there +is the text '(Within the boot)' behind the time to complete it, it means you +will fail the task unless you have accomplished it before the boot occurs, +no matter how much time you would have left. If there is no such flag it +means you may continue the task after boot. This also means that if a crash +should happen, tasks with boot flag will fail. NO reimbursement will be given if +you fail your task because of a crash! + + + +Before you start a task, read the description very carefully, as it is not +repeated when you start the task. There might be more than one goal in the +task and achieving them all could provide you with extra credit. If this is +the case, you will be informed when starting the task. + + + +You may also end your task when ever you want, this is desirable especially if you know that you +are going to fail the task anyway. You may start the same task only once in +a boot. Almost all the tasks are saved over reinc. This can be guaranteed by +achieving Elder nun status or +reincing from nun to nun. + + + +Do not try to cheat while performing tasks! If you are caught cheating you +can never accomplish the task again and you will lose purity permanently. + +
+ + + +
Purity of thy Heart + +Purity of thy heart is perhaps the most important characteristic of a nun. +Purity is shown in your skills as 'Purity of thy heart'. It can't be trained +but it will rise along your nun career as you successfully perform nun spells, +skills and such. Purity affects, for example, mana costs and damage. + +
+ + + +
Reincarnation + +BEFORE you reincarnate to the guild for the first time or reinc back to it make +sure that your invitation is still valid. You may do this by asking any Synod +member or visiting Abbess Office and typing 'check invitation'. If you are not +invited you must seek the approval of the Synod. Only a member of the Synod +may welcome you to the guild. + + + +If you choose to leave the guild of nuns and then return in some point, +your reincarnation back falls in one of these three categories. + + + + +You are Elder nun: This means your purity +is fully restored and you will not lose any of your tasks. Also +your previous guild age and other possible characteristics are restored. +And you may continue as an Elder nun, like you were never gone in the first place. + + + +You reinc back to the guild within boot: also known as 'nun to nun' +reinc. This means that you will lose 0-2% of your purity (typically +1%), possibly one task (does not seem to happen often) and a bit of +your guild age. If you are member of the Holy Synod, you will retain +your place with this type of reinc. + + + +Reincing back after a reboot has past: This means that you will lose +much of your purity, three or more tasks and a considerable amount +of your previous guild age. + + + +
+ + + +
Prayer Candles + +Nuns have revived the lost art of candlestick making. The guild members +are taught the art of moulding a lump of wax into a source of light and +warmth. Candles are widely used during incantations and prayers as symbols of +purity and enlightment. + + + +Rumours also tell of a sacred place where candles can +be dipped into sacred water to receive a blessing and even more powerful +enchantment. (The area is nowadays known as Temple of all +Gods and is located on the continent of Desolathya.) + +
+ + + +
Orphanage + +As you well know, the Sisterhood is keeping an Orphanage at Arelium (near +the church). Beside taking care of the orphans our mission is to clothe and feed the poor. +There are a lot of misfortunate ones so we need all the extra clothing and +food we can get. Abbess Abigail has ordered that every nun must participate by +gathering some clothes and food from time to time and deliver them to Sister +Hannah, who handles the stock and distributions to the orphanage. + + + +The higher your level is, the more you are expected to contribute. From time to time +Sister Hannah will go through her papers and the one who has gathered the most +both clothes and food is rewarded with temporal enhancement of purity. Also +the amounts of monthly donates are valued when choosing new Synod. Also the +clothing and food made yourself is considered the most valuable. + +
+ + + +
Holy Battleground + +Sister Alysia is known to test the skills of fellow sisters at holy +battlegrounds. The names and accomplishments of best nuns are kept at the +ruins and the best nun is known as Master of Holy Battlegrounds and as a gift +from las her wisdom, intelligence and spell point regeneration are increased. + + + +The rumour is that the spells of best nun are often one round shorter than +the rest of nuns. Find sister Alysia and ask her about test of faith and she +will tell you more. Don't forget to check the engravings of the runes. + + + +The Holy Battlegrounds is located in Caverns of Chaos +area, on the continent of Rothikgen. + +
+ + + +
Achievements + +Around the realms there are many places where you can view your progress +and the progress of your friends and enemies. We nuns also have the benefit +of comparing our progress to fellow sisters. + + + +By the fountain in the convent, one can view plaques showing top 25 of +largest undead turned, amount of undeads turned and 20 most pure nuns ranked +in order. + + + +A poster at the entrance of the convent shows the times the best 5 have +used to complete 'Virtuosic Nun of Holy Might' task. + + + +Sister Alysia's cavern +has engravings of the best scores in the battlegrounds. + +
+ +
+ + + +Sisters of Las + +
The Convent of the White Rose + +The Convent of the White Rose was founded by its current Abbess and +leader, Sister Abigail. She was the sole survivor of the attack against the +old Guild, in which a horde of daemons, with the aid of Wizard Teutonic, +murdered the other nuns and occupied the old convent, turning it into a lair +of evil. Abigail would have died as the rest without the intervention of Lord +Zilver, who fought against Teutonic and turned him into a statue. The +background of these happenings are still obscure and the Abbess rarely +speaks of those days. + + + +When Abigail was old enough, she was called by Las to establish a new +sisterhood in an abandoned monastery located high at the mountain plain near +city of Shadowkeep on the continent of +Rothikgen. She was aided by Lord Zilver, who then +became permanent Guildmaster and protector of the Nuns. + +
+ + + +
The Hour of Prayer + +The Hour of Prayer is the most important event what comes to worshipping +Las. The Hour or Prayer is started and ended by a member of the Synod and one +member must be present at all time. When a prayer is called upon, all nuns +should gather to the chapel of the convent and pray to Las. You need a candle +to complete the praying. Candles made by the nun herself are valued the most. + + + +The guild is obviously closed from outsiders during this hour. When a +week has passed, the prayers of active guildmembers are valued by Las. Lack +of prayers makes Las angry and it may reflect as raised mana costs. However, +devoted praying assures the favour of Las and bonuses accordingly. + +
+ + + +
Saint restoring + +Some powerful and famous nuns of the past have been proclaimed as saints, +who guard those who wander in the realm worshipping Las. Every day has its own +patron saint who affects the daily guildlife. The strength of the patron's aid +varies from saint to saint. Usually the aid is focused on certain effect. For +example a virtuosic nun, who mastered the flow of mana, may affect your spell +point regeneration or damage made by dispel undead spell. + + + +No-one knows the true amount of saints or amount of different aids they +give. The more powerful the saint is, the fewer days will it patron before its +'saintly legend' needs to be restored. This is done by doing a restore attempt. +The attempting nun is given an empty scroll and some instruction on how to +charge the scroll with the divine power of the saint. The scroll must be +charged within the boot and then be given to a Synod member to be recited and +thus hopefully restoring the saint. + + + +This, however, is not always an easy task and it is known to fail from time to +time, especially when restoring the most powerful patron saints. Restoring the +saintly powers successfully is known to help one to obtain purity. + +
+ + + +
The Synod + +The Holy Synod aka "nun council" is the heart of the guild. Actions of Synod affect greatly +on the basic daily living. The Synod carries out the Hour of Prayer, +influences on the weekly patron saints, +recites patron saint scrolls, invites +applicants to the sisterhood, gives out punishments and so on. The Synod +consists of four elected nuns and the Guildleader. + + + +The election is based on activity. To get elected you must first make +sure you are available to the Synod. This is done by signing up in the office +(synod register). Factors that affect your synod points are level, +guild-age, purity, completed tasks, restored saints, activity in Hours of +Prayer, turning undeads, helping the orphanage and many other factors that +measure your guild activity. You may review your current points at the office +(synod points). The Synod is chosen for a period of thirty (30) days. +Members of the Synod have many benefits such as a special guardian angel +'Seraphim' and the right to channel Wrath of Las. + + + +You should always treat members of the Synod with certain respect and +remember that they are the ones who rule over the guild. They are, however, +bounded by a sacred oath not to conspire against the members of the guild, +like extorting someone to reinc out from the guild. If the other members of +the Synod fail to intervene, the conflicts must then be brought before the +Guildmaster, who is the highest authority. + +
+ + + +
Guild Leader + +Guildleader has the highest authority in the guild amongst the nuns and +must be respected accordingly. If one applies the leadership of the guild she +will be closely examined by the saints compared to the current leader. + + + +The saints are known to value old and experienced nun with pure heart. The +Guildleader is also a member and the leader of Synod thus she enjoys the +privileges of a synod member. Up to that the Guildleader has the right to use +the most valued relic known as 'Cross of Angels' which is in display in small +glass cabinet at the hallway near the entrance. + +
+ + + +
People + +A list of people involved in the Guild of Nuns and the Convent of the White +Rose. + + + + + Creator and Guildmaster: Lord Zin Zilver + + + + Abbess and Mother Superior: Sister Abigail + The Reverend Mother is at her Office most of the time. + Elders can ask her for a new ruler if for some reason they happen to lose it. + + + + + Master of Holy Lore and mentor: Sister Valentina + Mentor and main trainer of nuns. She wanders around the BatMUD realm, + fighting against the forces of evil. You can ask Valentina for her current + location "telepathically". (tell valentina hello) + + + Typically Sister Valentina teleports to a new location every 30 + - 45 minutes. + + + + + Inquisitor of Las: Sister Alysia + She is usually meditating at the ancient ruins located near the Caverns of Chaos. + + + + + Old master Exorcist and former trainer of nuns: Sister Emiliana + She was killed during the Slaad-invasion, 2th day of the year 624. + + + + + Master Exorcist and trainer of nuns: Sister Alma + She teaches fellow sisters at the Chapel of the convent. + + + + Task Master: Sister Evelyn + Handles all the nun-task related matters, you can find all the + necessary information about tasks from her. Usually can be found + from the task room (south-west part of the convent, just 2 n, 3 w from + entrance). Some tasks require special equipment, which can be received + from Sister Evelyn after starting the task, so do remember to read the + task despcriptions well. + + + You can also 'ask evelyn about revise' to update your + task-related guild bonuses and certain tasks that do not "open" from + skill/spell training. Sometimes you also have to quit/re-enter + after reincing for some tasks to re-open (one good example is "Save the + Orphans"). + + + + + Master of Healing and Herbs: Sister Clemente + This devout sister can be reached at the Healing room of the + convent. + + + + Contribution handler: Sister Hannah + She is usually at the storage room, assorting cloth and food donations + for the poor. + + + + + Directress of Arelium Orphanage: Sister Mabelle + She spends all her time at the Orphanage located in western part of + Arelium, slightly NE from church entrance. + + + + + Librarian and researcher of old scrolls: Sister Bernadette + Usually found at the Convent's library, keeping the volumes in neat order. + She also gives more information about relic restorations if + asked. + + + + + Shopkeeper: Sister Rosalie + She dutifully runs the Convent shop. + + + + + Former shopkeeper: Sister Helga + She was killed during the Slaad-invasion, 2th day of the year 624. + + + + + Former inquisitor of Las: Sister Broqyanne + The old tales say, she was buried at Furnachia, on a small island + surrounded by a calm lake. + + + + + +
+ + + +
Elders + +Nuns that master the Holy Lore and have been in the guild for a long time +may apply for the status of Elder nun. Benefits of this achieved status are +reincarnation without guild penalties and acquittal from Synod's +punishments. Also some other priviledges are given to them that are not listed +here. + + + +There are 11 requirements you need to fulfill before applying for eldership +status. Further information is available at the Abbess' office +(ask abbess about elder requirements). + + + + Serving Synod: Become member of Synod for at least two times. + Holy Battleground: Endure long enough + in the tedious environment of Holy Battlegrounds. + Clothing donation: Donate enough clothes to + gain the Patron of the Poor award/status. + Candle making + Purity of thy Heart: Gain 50% purity. + Turning undeads: Turn enough undeads. + Turning might: Turn at least one big undead. + Accomplished tasks: Finish 30 of the 34 tasks. + Recovery of lost relics: Find at least one holy relic and get it 'identified'. + Saint restoration + Slaying Satan + + +
+ + + +
Short List of Patron Saints + + ...some old information recovered from scrolls by Sister Clemente. + + + + + Saints controlling the flow of Holy Power: + St. Adelice, St. Zilvia, St. Lisandra, St. Elonore + + + + Saints controlling the flow of Dispel Power: + St. Dagmar, St. Malkah, St. Octavia, St. Samaria + + + + Saints controlling the flow of Protective Power: + St. Trenna, St. Dorelle, St. Brandais, St. Wilona + + + +
+ + + +
+ +
diff -r 000000000000 -r 81f1abadda3e regions.xml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/regions.xml Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,1018 @@ + + + + BatMUD Regions: Player's Handbook v1.0 + + SirdarSilverfang + + + 2007-2008 + Balanced Alternative Techniques Ry + + 09-01-2008 + + + + +Regions and Castles + + The regions are a PvP (Player-versus-Player) element in BatMUD, + which pits racial factions in a struggle to control key locations + on the five major continents. The controlling races gain access + to the castles, harvesting them for production of gold and + experience. + + + +
Overview + + Castles are the basic units of the regions play. There are a total + of 102 castles in scattered between the five continents. Each + castle forms a territory called region, by which the landmass of + the BatWorld is shared to their respective landowners. Simply put, + castles are central landmarks for regions, and each contains the + necessary governing personnel over the land contained within that + specific region. + + + + First we will look at what role the castle has over a region. + Basically, the royalty owns the land that is the region. The + peasants settle in on that land, and agree to rent the land from + the region landlord for farming and other production purposes. + Using this land, the peasants then produce goods, and from these + goods they get profit. The aforementioned rent price, combined with + the profit of the peasants forms the base of the tax, which is + collected by the castle officials four times a year, and is stored + into the castle treasury. In addition to the permission to use the + land for a price, the region landlord provides the peasants + protection using his garrison. + +
+ +
Castle rooms + + Each castle consists of four rooms, the yard, entrance, tower and + the office. + + +
The yard + + The yard is open for everyone, and you end up there by entering + the scenic location you see on the map. In the yard you see the + castle gates. Also, by looking the plaque in the yard you'll see + some basic commands that are available for the visitor. More about + these, and other castle commands later. At the other side of the + gates is the entrance room. + +
+ +
The entrance + + The entrance room is from where the caravans head off to other + castles. Any player who is a member of the castle garrison may + travel with these caravans to other castles. From the entrance + room you may go up, or in the office. By going up, you end up into + the observation tower. A castle under siege can be brought under + the leadership of the sieging party from this room. + +
+ +
The observation tower + + The observation tower has all functionalities that are needed + during battle, or general observation of the events at the yard. + You can negotiate, fire arrows and oil at the intruders, for + example. You can also use the castle catapult to fend off any + campers at a limited range outside the scenic location of the + castle. + +
+ +
The office + + The office is the planning and economy room of the castle. You + have access to the castle treasury (the tax income), and may use + it to your own benefit, to recruit NPC soldiers to the castle + garrison or to buy more ammunition to the defense mechanisms of + the castle. It can also be used for political purposes, such as + changing ownerships, and if the castle is not a region of a larger + country (the capital exists), it can also be used to promote and + demote PCs who have served the castle well. + +
+ +
+
+ + + +Forming a domain + + + + A domain is a general term for a group of castles unified under + one flag, and ruled from one capital. A domain is like a country + formed of those castles. Without a capital you may have an + individual ranking system in each castle. It means that if you're + a general in castle A, it doesn't apply to castle B. You can also + handle promotions from the each castle office in what comes to the + ranks in each individual castle. A general, however, has the option + to create a domain. By doing this, a region of his choosing will + become the capital of this domain. All functions regarding rank and + position are rerouted to the control of the capital. Further ranks + will come and go only from the capital, and only ranks confirmed by + the capital are valid in the vassal regions. Also, after forming a + domain, if you wish to join the garrison, any castle won't do + anymore - you need to head for the capital and apply to the service + there. This re-enlistment is also necessary when a capital is + defined to an already existing group of castles (which is not a + domain). + + + + + +The castle garrison + +
Overview + + Even the most powerful ruler cannot possibly control and keep guard + of all his castles for all the time. Therefore he needs people to + serve under him. Every castle has a garrison, from the ranks of + which youll find people from ordinary troops to officials to take + care of the most important matters at hand. There are 13 ranks, which + are divided into four subcategories. The names of these ranks may vary + according to one's race, but the classification is the same regardless + of one's race, only name differs. The ranks are presented here from the + perspective of a human army. + + + + Remember to always reward your PC members of the garrison accordingly + to keep them happy. It is not wise to instantly promote everyone to + high ranks, since you lose the benefits of the ranking system. The + better you have the hierarchy constructed for your domain, and the + people positioned on it, the better they know their duties, and the + better it will work out for you. + + + + Remember, if you are a commander, do not let out promotions like + candy. That's just amateur. This won't mean that the promotions + should be impossible to acquire either. You may reflect a player's + success in his duty to base these promotions on. + +
+ + +
The senior officer ranks + +
General + + The General is the leader of a castle. He has access to all castle + functions, and is the only rank that can form a country or give a + castle ownership to someone else. The general is also abbreviated + CO, or the commanding officer. He issues and authorizes all orders + given by his officers. + + + Other races' equivalents: + Demon: Pit Fiend - Lord of devils, with great strength and + deadly power. + +
+ + +
Lt. General + + The Lt. General is the immediate right hand man of the general. + Also shortened to XO, or an executive officer, he is in charge of + the region/country when the CO is absent. He has access to every + function of the castle, except that he cannot give castles away or + form countries. Lieutenant means 'aide', so his job, simply put, + is to work as an aide to the general. + + + Other races' equivalents: + Demon: Ashkult - A humanoid dragon-like demon judge. + +
+ + +
Colonel + + The colonel is the elder senior officer rank and he may command + anything but the most vital functions of a castle. This is the end + of the road for many, because there usually is only one or two + lt. generals as acting XOs. Colonels are very powerful, and as senior + officers command almost equal amount of authority. The lieutenant + generals, are of course, chosen from the ranks of the colonels so they + are different in only formal sense. + + + Other races' equivalents: + Demon: Excruciarch - The diabolical insectoid pain demon, the + master torturer and strategist. + +
+ + +
Lt. Colonel + + The lieutenant colonel is the introductory rank to the senior + officers from the junior officer ranks. The lieutenant means 'aide', + and this rank means that this particular person should work as an aide + to a colonel. Whilst helping the colonel to do his duty, he is learning + to become a full-blooded colonel one day. + + Other races' equivalents: + Demon: Dogai - The black-hearted assassin devils and cunning + spies of the hell. + +
+
+ + +
The junior officer ranks + +
Major + + The major is the most trusted man of the junior officer ranks. He + tends to the needs of the particular castle, does not take part in + politics as do the senior officers. His main responsibility is to + follow that the orders issued out by the colonel are carried out to + the minute detail. + + + Other races' equivalents: + Demon: Barbazu - Ferocious demon warriors that frenzy with a + saw-toothed glaive. + +
+ +
Captain + + The captain is the leader of the field. When a major issues an order + for a larger unit of troops to operate, a captain is to devise the + necessary plans to carry out this orders. He, on the other hand, issues + these solutions to the lieutenants, who carry them out in the next + link in the chain of command. + + + Other races' equivalents: + Demon: Malebranche - Hulking, horned warriors, enforcers, + punishers, and mounts of higher ranks. + + +
+ +
1st Lieutenant + + The first lieutenant is the second junior officer rank to see + battle (2nd lieutenant being the first). His tasks are to watch + over the troop operation, devise and put into action tactics + that will best carry out the orders issued by the superiors, + the captain or the major. + + + Other races' equivalent: + Demon: Cornugon - Gargoylelike fiend armed with a spiked chain. + + +
+ +
2nd Lieutenant + + The second lieutenant is a preparatory rank for the main + lieutenant rank, the first lieutenant. His tasks are similar to + the 1st Lt. in that they have everything to do with garrison + administration and troop transportation/operation duties. + + + Other races' equivalent: + Demon: Cornugon - Dinosaurlike guardians with massive maw and a + wicked stinger. + +
+
+ + +
The non-commissioned officer (NCO) ranks + +
Sergeant Major + + The sergeant major is the field rank with most authority. He is + the true leatherneck. He will carry out the orders of the officers + with years of battles behind his back, and usually with a + stomach-churning efficiency. The main rank is actually a sergeant, + but since some do not fill the requirements for the officer + ranks - this is the last and the most revered position a field + soldier may achieve. These men are charismatic battlefield leaders. + + + Other races' equivalent: + Demon: Hamatula - The 'barbed demon', the elite infernal warrior + with impaling spikes. + +
+ + +
Sergeant + + The sergeant is the backbone of the field command. They have + proven exceptional savvy in leadership abilities, and are usually + in charge of a platoon. They are experienced fighters and + inspirational battlefield leaders. In game world terms a sergeant + would be a leader of a 9-man party. + + + Other races' equivalent: + Demon: Narzugon - Nightmare-riding elite cavalry member. + +
+ + +
Corporal + + The corporal is a small team leader. He is also the backup man + for the unfortunate happenstance that the sergeant is disabled + during performing his duty. This is the first rank that needs + leadership skills, and very often successful corporals will + eventually become sergeants and be assigned to lead a full-blooded + platoon. In game terms a corporal would be a leader of a 3-man + party. When a sergeant is present, the corporal is to help the + sergeant in performing his duty. + + + Other races' equivalent: + Demon: Merregon - The legion demons - formidable warriors with + shield and spears. + +
+
+ + +
The enlisted troops + +
Private + + The privates are the backbone of a field army. They are a part + of a squadron and are expected to carry out orders, nothing more. + They receive harsh training to provide better chances of survival + on the battlefield. Without privates, there cannot be an army. + + + Other races' equivalent: + Demon: Orthon - Foot soldiers of Hell's armies. + +
+ + +
Recruit + + Recruits have just entered the service of the garrison. Nothing + special is expected from them, and their access to castle functions + is extremely limited. They are to undergo training and learn the ways + of the regions. Once they have learned those ways, they are usually + promoted to privates. + + + Other races' equivalent: + Demon: Lemure - Mindless, tormented creature that attacks in mobs. + Cannon fodder. + +
+
+
+ + + +Acquiring control of a castle + + +A commandership of a castle is acquired through a process called +sieging. Sieging is a process to weaken the castle by forced +attrition. During a siege, the castle is surrounded by the +attacker's army so that no-one can get in or out. In the real +world, sieging could hold on for months. And since a castle has +it's own demands of upkeep (food, supplies), this attrition will +eventually force the castle to act or perish. During a siege, the +castle under attack cannot hire or fire garrison personnel, nor use +their treasury to emergency relocate their funds. + + + +A siege can be started from the castle yard. Once started, the +attacking team has 45 minutes to breach through the castle gates +using the ram. If the 45 minutes pass, and the gates are intact, +the siege is thwarted. During this 45 minutes of time, the castle +garrison will try to resist this from happening in the form of NPC +and PC representatives. If they can delay your ramming process +enough, you will fail as the timer runs out. So you need to stay +close to the ram for the duration of the siege. The gates themselves +are VERY durable, so you need to use the ram almost constantly for +the duration of the siege. It is told, that you need to use the +ram approximately 2-3 times in a minute for a duration of 30 minutes +to breach through. + + + +If you survive the countermeasures, and if you can breach the gate +within the time limit, you will gain access to the castle entrance. +In the castle entrance, you will find a command 'claim'. By typing +this command in the enemy castle, the castle will become yours, and +you are the new ruler of that region. + + + +Don't for a second think that sieging a castle is something you can +solo randomly. They have all forms of nasty defenses, plus automated +guards. It takes a considerable planning and friend to take down a +castle. It is definitely not a solo act. The guards are definitely +a force to be reckoned with. Once a castle has been conquered, it +is significantly easier to defend it from the future opportunists. +It is said that experienced 3 man parties are efficient enough in +wearing down castle defenses, given that there is no player +defending it at that moment. + + + + + +Commands + + +
General commands + + General commands function in all castle rooms. + + + +
'census' + + This will show you the personnel record of your castle. +This command, regardless of being 'general', does not function +at the castle yard. This is because this information may be very +useful for the enemy to plot his actions. There is also a +possibility that the enemy may choose to hire a spy from the +garrison ranks to snuff out this information. This is not illegal, +but the castle lord should have been more careful in his picking. + +
+ +
'conquest' + + This will track your success in the objectives mentioned + in the chapter 6 of this document. + +
+ +
'resign' + + You may resign from the garrison by using this command. + Your rank and position will be revoked, and you will be + a free man. + +
+ +
'roster' + + Roster will give you information about the ongoings of + the castles in the game. You will see which castles are + under your race's command, and who is commanding them. You + will however not see the commander of castles that do not + belong to your race. + +
+ +
'ranks' + + Also this command, despite its general level, works inside + the castle but not from the yard. This will show you the + rank hierarchy of your race. + +
+
+ + +
The yard + + These commands mainly work from the castle yard. + + +
'siege' + + Using this command, one may initiate sieges on the castles. + + +
'siege start' + + This command will initiate the siege process. The 45 minute + timer is set and started, and the siege engine (the + battering rams etc.) will appear on the yard for you to use + against the gate. + +
+ +
'siege stop' + + If you wish to give up your siege, you may use this command. + +
+ +
'siege time' + + You may check the time you have left to breach the gates. + +
+
+ + +
'enter' + + If you belong to the castle garrison, or you have breached the + gates through siege, you may enter the castle by using this + command. + +
+ +
'yell *' + + You might want to communicate with a PC who is manning the + observation tower. By this command, the observation tower will + hear your words. + +
+ +
'application' + + If you wish to join the castle garrison, you send an application + to the commander of the castle, who will receive a notice of this. + To ensure his attention, it is generally a good idea to give him + a tell or an email to discuss about the terms of your service. + Based on these discussions, or whatever measures the commander + has for new recruits, the commander may then accept or reject + your application into the garrison. If you cannot get into the + garrison of one lord, remember that there are as many garrisons + as there are lords. + + + If you are trying to join the garrison of a domain, you will need + to head for the capital to join. + +
+
+ + +
The entrance + + These commands work from the castle entrance. + + +
'claim' + + If you have successfully sieged the castle and breached the + gate, you need to enter the castle and issue this command in the + entrance room. By doing this, the castle will become yours to command. + +
+ +
'routes' + + This command will show you into which other castles you have + caravan routes. The caravan routes are a method of fast travel + between the castles your race owns. Any garrison member may also + use the caravan. + +
+ +
'caravan *' + + Using this command you'll choose a destination of your travel + from the list presented in the routes. A trip with the caravan + costs you a nominal fee in gold. + +
+ +
'leave' + + Leave outside the castle using the main entrance. + Use like a normal exit. + +
+ +
'office' + + Enter the castle office. You need to be of at least junior + officer rank for this. + +
+
+ + +
The observation tower + +
'view' + + Take a look at the castle surroundings. The observation towers + are tall and you can see far from them. + +
+ +
'observe' + + Observe the nearby surroundings in more detail - for example, + spot camps, people and monsters moving around your region in + general. + +
+ +
'siegetime' + + See how long the enemy has until his siege is thwarted. + +
+ +
'yard' + + Take a look at the castle yard to see your friends' and + enemies' identity and condition. + +
+ +
'yell *' + + You may yell orders or communicate to the front yard using + this command. + +
+ +
'archers' + + If you have arrow volleys in your manifest, you may command the + archers to fire these volleys to the yard. These volleys cause + considerable damage to everyone outside. Therefore it is not wise + to fire them if you have friendlies out. + +
+ +
'cauldrons' + + If you have oil cauldrons in your manifest, you may pour boiling + oil on your enemies. This is very painful, and causes immediate damage + to the attackers. + +
+ +
'catapult' + + Using this command you may operate the castle catapult. You may + fire outside the scenic location, for a limited range. Note that + you can also aim at the people ON the scenic location. + +
+ +
'deploy' + + This command will place your garrison in the state of readiness + and in the immediate command of your Lord High Constable to use + his judgment to deploy your troops to the field in the case of + an emergency. + +
+ +
'alert' + + This command will raise your garrison's state of readiness. If + the garrison is ready for action, it takes more salary but can + respond to threats almost immediately. If required to respond from + state of lesser readiness, fielding troops will take more time - + and less money. + +
+ +
'battleorder' + + This command will instruct the Lord High Constable - the one who + fields the castle garrison in the times of need - to either send + the NCOs (the non-commissioned officers) or the enlisted to the + battlefield first. The NCOs are more powerful but cost more to + lose, the enlisted troops are less powerful but cost less to lose. + +
+
+ + +
The office + +
'treasury' + + See the contents of the castle treasury. + +
+ +
'withdraw' + + Withdraw gold from the castle treasury. This is restricted to the + general and lt. general ranks only. + +
+ +
'manifest' + + See the ammunition status to the castle defensive mechanisms. + +
+ +
'buy' + + Buy ammunition to the castle defense mechanisms. + Arrows, oil or stones. + +
+ +
'deposit' + + Deposit gold to the castle treasury. Gold is always welcome, + so this command is not too restricted from use. + +
+ +
'setowner' + + This will change the ownership of the castle to the select player. + It will cost a nominal amount of gold to swim through the + necessary bureaucracy and paperwork. + +
+ +
'hire' + + Hire NPC soldiers to your castle garrison. They will try to deter + anyone trying to siege your castle if you are absent AND if they + are deployed. + +
+ +
'fire' + + Fire NPC soldiers from your castle garrison. NPC soldiers require + salary, and if the treasury looks bad, it might be necessary to + fire people. + +
+ +
'deploy' + + This command will place your garrison in the state of readiness + and in the immediate command of your Lord High Constable to use his + judgment to deploy your troops to the field in the case of an + emergency. + +
+ +
'garrison' + + View the NPC guards you have serving this particular castle, + and their salaries. + +
+ +
'alert' + + This command will raise your garrison's state of readiness. + If the garrison is ready for action, it takes more salary but + can respond to threats almost immediately. If required to respond + from state of lesser readiness, fielding troops will take more time + and less money. + +
+ +
'battleorder' + + This command will instruct the Lord High Constable - the one + who fields the castle garrison in the times of need - to either + send the NCOs (the non-commissioned officers) or the enlisted to + the battlefield first. The NCOs are more powerful but cost more to + lose, the enlisted troops are less powerful but cost less to lose. + +
+ +
'savegarrison' + + This will save the current situation of your garrison for the + unlikely event of game crash or similar emergency. + +
+ +
'applicants' + + This command will show the players who have applied to join your + garrison. You may then use accept + or reject command at your + own discretion. + +
+ +
'accept' + + This command will enlist an applicant from the applicant list + to an active member of the castle garrison at the rank of a recruit. + +
+ +
'reject' + + This command will reject an applicant from the applicant list from + becoming an active member of the castle garrison. + +
+ +
'promote' + + This command will further the career of the given player by one + step further. Use this command with great care and + pre-determination. + +
+ +
'demote' + + This command will demote the select player by one rank. Be + warned though - because the players don't get real life salary + from the regions, they might be real picky about continuing under + your command. This command, if not used as a tool for setting + hierarchy, will seriously affect the target player's morale to + stay with you. + +
+ +
'position' + + This command is a open-ended method for the castle commander to + let people know where they should be, and what they should be + doing there. For example, it is a good conduct to clearly state + for each member of your garrison at least his command post. This + command takes any string you want to set visible in the census. + +
+ +
'discharge' + + If there is need to fire a PC from your garrison, you may do it + via the discharge command. PCs can however resign by themselves + if they so wish. + +
+ +
'capital' + + Using this command, you will center your domain at this + particular castle. All ranks and positions are rerouted to this + castle, and will be disabled from other regions. + +
+
+ +
+ + + +Objectives + +There are five different objectives you may achieve from the regions +play. First is to have fun by waging war with your friends against +other players. The ultimate objective is to rule all the 102 castles +of each continents. It is only a few select individuals who command +the sufficient battle prowess, leadership, diplomatic and political +savvy to achieve this. There are truly not many who can achieve +this, and certainly not solo. + + + +You will also get awards for obtaining control of all the castles +of a given continent. + + + + + + +Joining a player garrison + + The process is fairly simple: Go to the castle yard of a castle +of someone whose garrison you would wish to join and type +'application send'. If he has formed his regions as a domain, you +will be informed that you need to apply in the capital, and what +particular castle the capital of this domain is. Find that castle +from the map, go there, and try again. Remember, that the +acceptance is not automatic, but it takes the castle commander +online to either accept or reject your application. So to speed +things up, you might want to give him a tell or mail in which you +present yourself, why you want to join the garrison, in what fields +of expertise you excel, and a few words about your activity hours. + + + + + + +Rules of engagement (RoE) for regions + + +Each continent has several regional headquarters of the races of +BatMUD known as castles, scattered over the landscape. Most are +located near the important sites of these races. As you find a +castle, you might want to siege it to yourself, for gold and glory. +However, some moral guidelines have to be drawn to ensure mutual +understanding of the process of war. These rules are not carved +in stone nor heavily enforced by the wizardhood (but to some +degree, yes they are) - but the responsibility to conform to the +RoE is mostly in the hands of the regional landlords to enforce. + + + +The one who breaks these rules during the region play is to be +freely condemned ethically by all civilized region landlords. + + + +
§1 - Don't mix regions with non-regions gameplay + +The most important rule of thumb first. After the siege, and +whether the attacker fails to intrude your tower or not, the +event regarding regions gameplay is over and you enter within +the boundaries of general player killing rules (help player +killing). Feel free to shout insults afterwards or try conquering +his castle but that's about it. It is unsportsmanlike to ruin +someone's play because he was or was not better than you in regions. + +
+ + +
§2 - Repelling your attackers + +Feel free to kill the one (and his aides) who attacks your or +your friend's castles within the context of the sieging process. +Please limit the killing to the time boundary that is set by the +siege attempt, which is 45 minutes. Do not kill before that time, +or after that time. + +
+ + +
§3 - Causing permanent damage in regions play + +Causing MAJOR permanent damage in the form of eq loss or similar +is forbidden. Technically, if you dest someone's eq in regions +it affects one's gameplay outside the regions - thus violating +rule §1. + +
+ +
§4 - Allies in defending or conquering + +Feel free to do regions with people. Gather parties to fight so +you could do better. After all, conquering a castle is harder than +defending it once conquered. This is war and numbers count, feel +free to conquer all the towers, alone or with horde of allies. +After all, everyone needs allies. It's very hard to ensure constant +bulletproof protection of your castle. + + + +One word for the allies - as you help the one who's attending a +siege you will place yourself as a target for defender's +countermeasures for those 45 minutes - the one who plays does not +cower. + +
+ + +
§5 - Commanding several castles + +Again, it's favourable to have as many towers you are able to +conquer. However, it is unsportsmanlike to threaten to ruin one's +non-regions game if you cannot maintain them all. + +
+ + +
§6 - Completing the Conquer quests + +You are NOT to swindle ownerships of the castles so, that more +than one person will benefit from completing the quest at the +'same price.' These quests are to be made by each person individually. +You may however help someone do this quest, that at the end you will +transfer the ownership of your castles to him. Again, thenafter it +is illegal for him to transfer all the castles to you so that you can +also get the quest. + +
+ +
+ + +
diff -r 000000000000 -r 81f1abadda3e taskinfo/NOTES --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/NOTES Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,9 @@ +NOTES & THINGS about task requirements to be checked +==================================================== +- Remove scar? + +- Someone said something about some task having some requirement. + Unfortunately I already forgot about it. :( + +- grep -A6 "^New holy task " ~/tiny.log >> taskdata.txt + diff -r 000000000000 -r 81f1abadda3e taskinfo/desc.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/desc.txt Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,41 @@ +========================================================================== + +What is this? +------------- +The table below has a list of tasks in BatMUD's Nun guild, +Sisters of Las. It also describes what spells and/or skills +(and at what percentage) are required for that task to become +available. This information may be useful, for example, if you +are planning to reinc into a Nun. + +In the table, the first column is the name of the task, followed +by the requirement(s) for that task to open. If there are multiple +requirements, they are listed inside the same "cell". + + +How was this done? +------------------ +With a rather simple Perl-script, which is fed with logfiles +containing the training/studying in nun guild. The script tries +to find the minimum values of skills/spells required for the +task to become available. Data has been combined from multiple +reincs, to increase reliability. + + +READ WITH CAUTION! +------------------ +However, this information is NOT, of course, the whole truth! +Several tasks also depend on things that cannot be easily +taken into account, for example participation in prayers, +purity, etc. I have NOT added these requirements into this +table (because this table is otherwise automatically generated), +so you should ONLY treat this information as a rough guideline. + +Also, some of the skill/spell percentages are too high (due to +sometimes using 'train xxx to:max'), and most likely some of the +requirement combinations have not yet been found... + +- Ggr Pupunen + +========================================================================== + diff -r 000000000000 -r 81f1abadda3e taskinfo/findreqs.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/findreqs.pl Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,98 @@ +#!/usr/bin/perl -w +use strict; +my %taskList; +my @tmpList = (); +my $wasFound = 0; +my $n; + +### Process and parse input logfile +while () { + chomp; + if (/^New holy task '(.+)' is now available to you\.$/) { + push @tmpList, $1; + $wasFound = 1; + $n = 0; + } elsif ($wasFound) { + if (/^You now have '(.+)' at ([0-9]+)\% without special bonuses\.$/) { + my $tmpName = $1; + my $tmpPercentage = $2; + $n = 10; + + for my $taskName (@tmpList) { + if (defined($taskList{$taskName}{$tmpName})) { + if ($tmpPercentage < $taskList{$taskName}{$tmpName}) { + $taskList{$taskName}{$tmpName} = $tmpPercentage; + } + } else { + $taskList{$taskName}{$tmpName} = $tmpPercentage; + } + } + } + } + + if ($n++ >= 6) { + $wasFound = 0; + for my $taskName (@tmpList) { + if (!defined($taskList{$taskName})) { + $taskList{$taskName} = (); + } + } + @tmpList = (); + } +} + + +### Print out the results +$n = 0; +if ($#ARGV >= 0) { + if ($ARGV[0] eq "-tasks") { + for my $taskName (sort keys %taskList) { + print $taskName."\n"; + } + } elsif ($ARGV[0] eq "-dump") { + for my $taskName (sort keys %taskList) { + print $taskName."|"; + for my $skillName (sort keys %{$taskList{$taskName}}) { + print $skillName."=".$taskList{$taskName}{$skillName}."|"; + } + print "\n"; + } + } +} else { +my $sepLine = 0; +print ",--------------------------------------------------------------------.\n"; +print "| Task name | Skill/spell | Min |\n"; +print "+----------------------------------+---------------------------+-----+\n"; +for my $taskName (sort keys %taskList) { + my $i = keys(%{$taskList{$taskName}}); + + if ($i == 0) { + if (!$sepLine) { + print "|--------------------------------------------------------------------|\n"; + } + printf "| %-32s |\n", $taskName; + print "|--------------------------------------------------------------------|\n"; + $sepLine = 1; + } elsif ($i == 1) { + for my $skillName (sort keys %{$taskList{$taskName}}) { + printf "| %-32s | %-25s | %3d |\n", $taskName, $skillName, $taskList{$taskName}{$skillName}; + } + $sepLine = 0; + } else { + if (!$sepLine) { + print "|--------------------------------------------------------------------|\n"; + } + printf "| %-66s |\n", $taskName; + for my $skillName (sort keys %{$taskList{$taskName}}) { + printf "| %-32s | %-25s | %3d |\n", "", $skillName, $taskList{$taskName}{$skillName}; + } + print "|--------------------------------------------------------------------|\n"; + $sepLine = 1; + } + + $n++; +} +print "|-----------------+----------------+---------------------------+-----'\n"; +printf "| %3d tasks total |\n", $n; +print "`-----------------'\n"; +} diff -r 000000000000 -r 81f1abadda3e taskinfo/findundone.sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/findundone.sh Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,17 @@ +#!/bin/sh +TMPFILE=`mktemp -t findundone-$USER.XXXXXXXXXX` || exit 1 +LOGFILE="$HOME/tiny.log" + +echo "Searching logfile '$LOGFILE' for finished tasks ... " +tail -500 "$LOGFILE" | perl -ne 'if(/^ \| ([A-Z][^|]+)\| \[ \:. \]/){$s=$1;$s =~ s/ *$//;print "$s\n"}'|sort|uniq > "$TMPFILE" + +echo "Found `cat $TMPFILE|wc -l` tasks." + +echo "Checking for missing (unopened) tasks ..." +perl -w findreqs.pl -tasks < taskdata.txt | while read i; do + if ! grep "$i" "$TMPFILE" > /dev/null; then + echo "* $i" + fi +done + +rm -f "$TMPFILE" diff -r 000000000000 -r 81f1abadda3e taskinfo/taskdata.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/taskdata.txt Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,3699 @@ +You now have 'Cure serious wounds' at 36% without special bonuses. +With current bonuses it is at 56%. Current maximum without bonuses is 40%. +This costs you 2293 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 37% without special bonuses. +With current bonuses it is at 57%. Current maximum without bonuses is 40%. +This costs you 2486 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 38% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 40%. +New holy task 'Convent's life' is now available to you. +This costs you 2694 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 39% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 40%. +This costs you 2915 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 40% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 40%. +You have 'Cure serious wounds' at 40% and you may only train it up to 40%. +You have 'Cure serious wounds' at 40% and you may only train it up to 40%. +-- + +Training bless... +Starting to train to 30%. Next 5%. +This costs you 5588 experience points. +Trained total 5% of the skill. +You now have 'Bless' at 30% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 70%. + + +Studying cure_serious_wounds... +New holy task 'Heal and nourish' is now available to you. +Starting to study to 50%. Next 10%. +This costs you 45157 experience points. +Studied total 10% of the spell. +You now have 'Cure serious wounds' at 50% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. + + + +Name: Ggr Pupunen the Duck +-------------------------------------------------------------------------- +-- +Int: Mediocre (77) Wis: Nice (122+) +Cha: Gorgeous (100) Siz: Short (39) + +You have a meager ability for avoiding hits. +You are an angel in disguise. +You have completed 20 active quests. (13 lq, 0 gq, 6 aq, 0 pq, 1 aw) +You are refreshed, satiated, very young and brave. +Pirutar leads the duck race. +Attempting to train skills and spells for next guild level... +Studying dispel_evil... +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +Starting to study to 5%. Next 5%. +This costs you 578 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +0 + +Training discipline... +Starting to train to 15%. Next 6%. +This costs you 3554 experience points. +-- +| Holy hand | 50 | 98 | 66 | 5840 | +| Saintly touch | 74 | 98 | 74 | (n/a) | +| Cure player | 55 | 98 | 37 | (n/a) | +| Soul shield | 30 | 98 | 35 | 1373 | +| Bless vial | 25 | 98 | 30 | 1167 | +| Dispel evil | 40 | 98 | 50 | 5902 | +| Mana shield | 30 | 98 | 35 | 2420 | +| Detect vial | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' + +New holy task 'Might of Holy Lore' is now available to you. +Starting to study to Max. Next 16%. +This costs you 161048 experience points. +Studied total 16% of the spell. +You now have 'Holy hand' at 66% without special bonuses. +With current bonuses it is at 66%. Current maximum without bonuses is 66%. + +Antikiller [wanted]: 2x tank still +,------------. +| Lvl | Name | +|=====|======================================================================== +-- +| Cast special | 95 | 81 | 100 | 226089 | +| Cast teleportation | 0 | 81 | 100 | 74 | +| Attack | 0 | 81 | 30 | 87 | +| Ceremony | 50 | 81 | 100 | 12548 | +| Mastery of assistance | 50 | 81 | 50 | (n/a) | +| Mastery of medicine | 50 | 81 | 50 | (n/a) | +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 25 | 81 | 60 | 2281 | +`------------------------------------------------------------' +Calada [wanted]: exp for tiger +New holy task 'Hammer of Las' is now available to you. +Starting to train to Max. Next 35%. +This costs you 501826 experience points. +Trained total 35% of the skill. +You now have 'Quick chant' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +| Skills available at level 22 | Cur | Rac | Max | Exp | +|===============================|=====|=====|=====|==========| +-- +| Mastery of assistance | 50 | 81 | 50 | (n/a) | +| Mastery of medicine | 50 | 81 | 50 | (n/a) | +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 60 | 81 | 60 | (n/a) | +`------------------------------------------------------------' +Ramona smiles and says 'I hope I will get to Tarmalen's Realm one day.' +Walciz [party]: näkemisiin! ja illan jatkoja :) +H:436/436 [] S:600/739 [+76] E:137/235 [+8] $:0 [] exp:242766 [] +[party]: Ggr waves happily. +Walciz left the party. +New holy task 'True Devotee of Las' is now available to you. +Starting to train to 80%. Next 80%. +This costs you 626046 experience points. +Trained total 80% of the skill. +You now have 'Mana control' at 80% without special bonuses. +With current bonuses it is at 95%. Current maximum without bonuses is 100%. +Jeskko [party]: no 730k summaryt kuitenki +This costs you 39877 experience points. +Trained total 1% of the skill. +You now have 'Mana control' at 81% without special bonuses. +With current bonuses it is at 96%. Current maximum without bonuses is 100%. +-- +With current bonuses it is at 99%. Current maximum without bonuses is 100%. +This costs you 91761 experience points. +Studied total 1% of the spell. +You now have 'Cure critical wounds' at 85% without special bonuses. +With current bonuses it is at 100%. Current maximum without bonuses is 100%. +This costs you 97525 experience points. +Studied total 1% of the spell. +You now have 'Cure critical wounds' at 86% without special bonuses. +With current bonuses it is at 101%. Current maximum without bonuses is 100%. +Info: Rutaliator recovers from link death. +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to 80%. Next 80%. +This costs you 544590 experience points. +Studied total 80% of the spell. +You now have 'Summon' at 80% without special bonuses. +With current bonuses it is at 80%. Current maximum without bonuses is 80%. +H:436/436 [] S:739/739 [] E:170/235 [+9] $:0 [] exp:242766 [] +Name: Ggr Pupunen the Duck < pupu++ > +-------------------------------------------------------------------------- +Player level: 55 (3 free) Experience: 242766 +Money: 0.00 Bank: 17685.53 +-- +| Ceremony | 80 | 81 | 95 | 89510 | +| Vial throwing | 23 | 81 | 57 | 1344 | +| Turn undead | 75 | 81 | 96 | 78778 | +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 75 | 81 | 30 | (n/a) | +| Discipline | 20 | 100 | 63 | 1698 | +`------------------------------------------------------------' + +Mudax (saato+): ois kiva nähä niitä pelastettavia kun tonne ei sse pääse autolla tai mitään +H:436/436 [] S:769/769 [] E:161/235 [+9] $:0 [] exp:242766 [] +New holy task 'Happy bees' is now available to you. +Starting to train to Max. Next 22%. +This costs you 149771 experience points. +Trained total 22% of the skill. +You now have 'Candlestick making' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +Info: Myshkin goes link dead. +Name: Ggr Pupunen the Duck < pupu++ > +-------------------------------------------------------------------------- +Player level: 65 Experience: 242766 +-- +|--------------------------------+--------------------------------------------' +| Total: 2 | +`--------------------------------' +You may train it only to 75%. +Starting to train to 80%. Next 75%. +This costs you 592243 experience points. +Trained total 75% of the skill. +You now have 'Cast information' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 75%. + +New holy task 'Pilgrimation' is now available to you. +This costs you 6609 experience points. +Trained total 1% of the skill. +You now have 'Exorcize' at 47% without special bonuses. +With current bonuses it is at 47%. Current maximum without bonuses is 53%. + +This costs you 7098 experience points. +Trained total 1% of the skill. +You now have 'Exorcize' at 48% without special bonuses. +With current bonuses it is at 48%. Current maximum without bonuses is 53%. + +-- +0 + + + +You pay 32490 gold and advance a level. +You feel more familiar with holy lore. +H:439/439 [] S:888/892 [] E:236/237 [] $:407720 [-32490] exp:221109 [] +The convent bells chime. +Attempting to train skills and spells for next guild level... +Studying banish_demons... +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 17%. Next 12%. +This costs you 3681 experience points. +Studied total 12% of the spell. +You now have 'Banish demons' at 17% without special bonuses. +With current bonuses it is at 17%. Current maximum without bonuses is 35%. +0 + +Studying flames_of_righteousness... +Starting to study to 3%. Next 2%. +This costs you 239 experience points. +-- + +Training vial_throwing... +Starting to train to 41%. Next 3%. +This costs you 17590 experience points. +Trained total 3% of the skill. +You now have 'Vial throwing' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 64%. +0 + +Studying bless_vial... +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to 50%. Next 10%. +This costs you 65853 experience points. +Studied total 10% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 67%. +0 + +Training cast_protection... +Starting to train to 75%. Next 15%. +This costs you 380755 experience points. +-- + +Training might_of_the_saints... +Starting to train to 30%. Next 10%. +This costs you 21215 experience points. +Trained total 10% of the skill. +You now have 'Might of the saints' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. +0 + +Training knowledge_of_dispelling... +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to 40%. Next 40%. +This costs you 85397 experience points. +Trained total 40% of the skill. +You now have 'Knowledge of dispelling' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 42%. +0 + +Training power_of_faith... +Starting to train to 10%. Next 10%. +This costs you 32450 experience points. +-- +| Power of faith | 10 | 81 | 27 | 5120 | + +`------------------------------------------------------------' +Starting to train to Max. Next 17%. +This costs you 282726 experience points. +Trained total 17% of the skill. +You now have 'Power of faith' at 27% without special bonuses. +With current bonuses it is at 27%. Current maximum without bonuses is 27%. + +[saato+]: Kahmuli huggles Ggr secretly. +New holy task 'Might of Holy Vials' is now available to you. +Starting to train to Max. Next 45%. +This costs you 312604 experience points. +Trained total 45% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +Lurppa [wanted]: suggest a good movie +Shaman shouts 'My HAMSTER fights better than you do, Vejelis!' +Ggr [saato+]: no, mie tykkään teistä kaikista! +H:439/439 [] S:908/908 [] E:237/237 [+2] $:20 [] exp:221109 [] +Freld [wanted]: V for Vendetta +Acidia [wanted]: fear and loathing in las vegas +Malicat [wanted]: Hostel +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +[saato+]: Kahmuli blinks his eyes. +New holy task 'Demons of the soul' is now available to you. +Starting to train to Max. Next 52%. +This costs you 252431 experience points. +Trained total 52% of the skill. +You now have 'Mastery of shielding' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +Walciz [wanted]: the core + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +| Detect vial | 0 | 98 | - | (n/a) | + +| Flames of righteousness | 10 | 98 | 58 | 250 | +| Holy wind | 10 | 98 | 71 | 250 | +| Banish demons | 30 | 98 | 69 | 2660 | +| Holy bolt | 30 | 98 | 61 | 2980 | +| Guardian | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' +Crusifer [wanted]: joulubileet is best suomimovie ever +Jutomlol [saato+]: sellane o kiva ku sellane palaa +New holy task 'Undead Lords' is now available to you. +Starting to study to Max. Next 13%. +This costs you 243618 experience points. +Studied total 13% of the spell. +You now have 'Dispel undead' at 63% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 63%. + +Jutomlol [saato+]: kaveri ja sen kaverit harrasti joskus aktiivisesti +You have 'Dispel evil' at 55% and you may only train it up to 55%. +Mudax (saato+): kattelin sitä puuhaa tossa jokunen aika sitten jossain tapahtumassa +Info: Melemkor is unidle. +-- +You now have 'Soul shield' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 80%. + +This costs you 31119 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 80%. + +Kiilgore [wanted]: dont see fear and loathing - read the book. the movie is a bit weak +Sudden enlightment takes over you. +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 39%. +This costs you 262865 experience points. +Studied total 39% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +Tails [wanted]: tiger for points + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +| Guardian | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +Mudax (saato+): eli tällä kanavalla diabolol +Tails [wanted]: ok..off then +New holy task 'Battle Against Evil' is now available to you. +Starting to study to 54%. Next 44%. +This costs you 216054 experience points. +Studied total 44% of the spell. +You now have 'Holy wind' at 54% without special bonuses. +With current bonuses it is at 54%. Current maximum without bonuses is 71%. + +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +-- +| Mastery of shielding | 52 | 81 | 52 | (n/a) | +| Might of the saints | 30 | 81 | 40 | 3556 | +| Bludgeons | 30 | 81 | 30 | (n/a) | +| Quick chant | 95 | 81 | 60 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 50 | 81 | 50 | (n/a) | +| Power of faith | 27 | 81 | 27 | (n/a) | + +H:439/439 [] S:988/988 [] E:232/232 [] $:770 [] exp:115523 [-9399] +`------------------------------------------------------------' +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 10%. +This costs you 55390 experience points. +Trained total 10% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +H:439/439 [] S:988/988 [] E:232/232 [] $:770 [] exp:60133 [-55390] +Valentina says 'Las is your redemption.' +Help available on topic: +Skill duration: random. +-- +| Mastery of shielding | 52 | 81 | 52 | (n/a) | +| Might of the saints | 40 | 81 | 40 | (n/a) | +| Bludgeons | 30 | 81 | 30 | (n/a) | +| Quick chant | 95 | 81 | 60 | (n/a) | +| Discipline | 62 | 100 | 68 | 71723 | +| Mastery of holy vials | 50 | 81 | 50 | (n/a) | +| Power of faith | 27 | 81 | 27 | (n/a) | +`------------------------------------------------------------' + +Valentina mutters to herself. +New holy task 'Slaad hunt' is now available to you. +Starting to train to Max. Next 2%. +This costs you 173656 experience points. +Trained total 2% of the skill. +You now have 'Cast holy' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. + +H:439/439 [] S:845/926 [] E:109/231 [] $:2634 [] exp:38496 [-173656] +You sizzle with magical energy. +H:439/439 [] S:926/926 [+81] E:118/231 [+9] $:2634 [] exp:38496 [] +Attempting to train all the skills to 100.. +-- + +[ BatMUD convention picture archive at http://guildhouse.net/batmud/ ] + ++---- - - - - + +| HC BatMUD is up at hcbat.bat.org 23 (213.157.69.20 23) + http://www.bat.org/ | ++ - - - - ------+ + +What is your name: ggr + +New holy task 'Forces of Evil' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +Read: help topics, help multiple characters + + +You have new news in group bs. +-- + +[ BatMUD convention picture archive at http://guildhouse.net/batmud/ ] + ++---- - - - - + +| HC BatMUD is up at hcbat.bat.org 23 (213.157.69.20 23) + http://www.bat.org/ | ++ - - - - ------+ + +What is your name: ggr + +New holy task 'Holy deeds' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +Read: help topics, help multiple characters + + +You have new news in group bs. +-- +| Mana shield | 87 | 98 | 100 | 158559 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 58 | 98 | 58 | (n/a) | +| Holy wind | 71 | 98 | 71 | (n/a) | +| Banish demons | 74 | 98 | 74 | (n/a) | +| Holy bolt | 61 | 98 | 61 | (n/a) | +| Guardian | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' +Attempting to study all the spells to 100.. +Studying dispel_evil... +New holy task 'Vindicator of justice' is now available to you. +Starting to study to Max. Next 13%. +This costs you 396138 experience points. +Studied total 4% of the spell. +You now have 'Dispel evil' at 82% without special bonuses. +With current bonuses it is at 86%. Current maximum without bonuses is 91%. +You need 89266 more experience to reach the total cost of 115825 experience.0 + +Studying mana_shield... +Starting to study to Max. Next 13%. +You need 132000 more experience to reach the total cost of 158559 experience.0 +-- + +Studying satiate_person... +Starting to study to Max. Next 15%. +You need 11487 more experience to reach the total cost of 15058 experience.0 + +Studying water_walking... +Starting to study to Max. Next 20%. +You need 8067 more experience to reach the total cost of 11638 experience.0 + +Studying word_of_recall... +New holy task 'Cry for help' is now available to you. +Starting to study to Max. Next 12%. +This costs you 2707 experience points. +Studied total 1% of the spell. +You now have 'Word of recall' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. +You need 1999 more experience to reach the total cost of 2863 experience.0 + + + +H:675/675 [] S:1002/1002 [] E:157/234 [+9] $:5141 [] exp:864 [-57986] +You now have 'Protection from evil' at 76% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 77%. + +H:439/439 [] S:931/931 [] E:218/231 [] $:5606 [] exp:122368 [-15583] +This costs you 15583 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 76% without special bonuses. +With current bonuses it is at 76%. Current maximum without bonuses is 77%. + +H:439/439 [] S:931/931 [] E:218/231 [] $:5606 [] exp:106785 [-15583] +New holy task 'Tears of nun' is now available to you. +This costs you 16481 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +H:439/439 [] S:931/931 [] E:218/231 [] $:5606 [] exp:90304 [-16481] +You have 'Protection from evil' at 77% and you may only train it up to 77%. + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- + +Studying remove_scar... +Starting to study to Max. Next 9%. +You need 6806 more experience to reach the total cost of 26585 experience.0 + +Studying restore... +Starting to study to Max. Next 19%. +You need 6806 more experience to reach the total cost of 26585 experience.0 + +Studying identify_relic... +New holy task 'Nun's daily work' is now available to you. +Starting to study to Max. Next 1%. +This costs you 13921 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. +0 + +Studying light... +Starting to study to Max. Next 10%. +You need 8748 more experience to reach the total cost of 14606 experience.0 +-- + +Training bless... +Starting to train to 30%. Next 30%. +This costs you 13082 experience points. +Trained total 30% of the skill. +You now have 'Bless' at 30% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 70%. + + +Studying cure_serious_wounds... +New holy task 'Convent's life' is now available to you. +New holy task 'Heal and nourish' is now available to you. +Starting to study to 50%. Next 30%. +This costs you 74334 experience points. +Studied total 30% of the spell. +You now have 'Cure serious wounds' at 50% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. + + + +You pay 1440 gold and advance a level. +You have a sense of harmony as you become more aware +-- +| Attack | 0 | 81 | 30 | 87 | +| Ceremony | 80 | 81 | 100 | 89510 | +| Mastery of assistance | 95 | 81 | 100 | 642456 | +| Mastery of medicine | 100 | 81 | 100 | (n/a) | +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 40 | 81 | 100 | 9250 | +`------------------------------------------------------------' +Ramona stares to the sky and smiles happily. +Ramona sits down and takes a bite of a biscuit. +Ghost of Elghinn [ghost]: got +New holy task 'Hammer of Las' is now available to you. +Starting to train to 90%. Next 50%. +This costs you 4366005 experience points. +Trained total 50% of the skill. +You now have 'Quick chant' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 100%. +Name: Ggr Pupunen the Duck +-------------------------------------------------------------------------- +Player level: 90 (39 free) Experience: 16960 +Money: 0.00 Bank: 1424.18 +Safe experience left: 45983804 +-- +| Minor heal | 80 | 98 | 100 | 71768 | +| Major heal | 100 | 98 | 100 | (n/a) | +| Holy way | 44 | 98 | 100 | 7011 | +| Lessen poison | 50 | 98 | 100 | 11402 | +| True heal | 95 | 98 | 100 | 374864 | +| Unpain | 95 | 98 | 100 | 374864 | +| Enhanced vitality | 0 | 98 | - | (n/a) | +| New body | 95 | 98 | 100 | 468499 | +`------------------------------------------------------------' +Ramona sits down and takes a bite of a biscuit. +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to 90%. Next 50%. +This costs you 983404 experience points. +Studied total 50% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 100%. +Ramona sits down and takes a bite of a biscuit. +Starting to study to 90%. Next 40%. +This costs you 1180578 experience points. +Studied total 40% of the spell. +You now have 'Remove poison' at 90% without special bonuses. +-- +| Create food | 90 | 98 | 76 | (n/a) | +| Holy hand | 20 | 98 | 30 | 467 | +| Saintly touch | 74 | 98 | 74 | (n/a) | +| Cure player | 90 | 98 | 10 | (n/a) | +| Soul shield | 10 | 98 | 15 | 147 | +| Dispel evil | 0 | 98 | 10 | 108 | +`------------------------------------------------------------' + +H:465/465 [] S:608/1016 [] E:108/237 [] $:0 [] exp:1109 [] +H:465/465 [] S:690/1016 [+82] E:116/237 [+8] $:0 [] exp:1109 [] +New holy task 'Find valentina' is now available to you. +New holy task 'Feed the Poor' is now available to you. +Starting to study to Max. Next 10%. +This costs you 1031 experience points. +Studied total 8% of the spell. +You now have 'Dispel evil' at 8% without special bonuses. +With current bonuses it is at 12%. Current maximum without bonuses is 10%. +You need 108 more experience to reach the total cost of 186 experience. +H:465/465 [] S:690/1016 [] E:116/237 [] $:0 [] exp:78 [-1031] +You do not meet the requirements for level 11: + Has studied spell Dispel evil to at least 5% (passed) + Has studied spell Protection from evil to at least 11% (passed) +-- + +Studying bless_vial... +Starting to study to 30%. Next 3%. +This costs you 4731 experience points. +Studied total 3% of the spell. +You now have 'Bless vial' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 59%. +0 + +Training candlestick_making... +New holy task 'Happy bees' is now available to you. +Starting to train to 43%. Next 13%. +This costs you 57585 experience points. +Trained total 13% of the skill. +You now have 'Candlestick making' at 43% without special bonuses. +With current bonuses it is at 43%. Current maximum without bonuses is 52%. +0 + + + +H:710/710 [] S:328/1031 [] E:237/237 [] $:0 [] exp:127086 [-63098] +-- +| Dispel evil | 70 | 98 | 70 | (n/a) | +| Mana shield | 10 | 98 | 80 | 238 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 20 | 98 | 20 | (n/a) | +`------------------------------------------------------------' + +Sister Clemente utters the magic words (satiate person) +You can't possibly eat more. You discard rest of the food. +You are so full of liquid you feel like you might burst. +You feel refreshed. +New holy task 'True Devotee of Las' is now available to you. +Starting to study to Max. Next 60%. +This costs you 178458 experience points. +Studied total 41% of the spell. +You now have 'Soul shield' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 80%. +You need 9178 more experience to reach the total cost of 13790 experience. +Some nuns walk past you. +H:465/465 [] S:877/1057 [] E:237/237 [] $:5786 [] exp:4612 [-178458] +H:465/465 [] S:877/1057 [] E:237/237 [] $:5786 [] exp:4612 [] +H:465/465 [] S:974/1057 [+97] E:237/237 [] $:5786 [] exp:4612 [] +-- +Obvious exit is: south. +Diamond vitrine with equipment set 'White Rose' inside +Aquamarine orb floats beside great altar +Sister Alma the Master Exorcist +You cannot go that way. +You pay 33640 gold and advance a level. +Warmth of Las settles inside you. +H:465/465 [] S:972/975 [] E:166/238 [] $:0 [-21351] exp:5165 [] +Attempting to train skills and spells for next guild level... +Studying banish_demons... +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 17%. Next 12%. +This costs you 3681 experience points. +Studied total 12% of the spell. +You now have 'Banish demons' at 17% without special bonuses. +With current bonuses it is at 17%. Current maximum without bonuses is 35%. +0 + +Studying dispel_undead... +Starting to study to 40%. Next 5%. +You need 2019 more experience to reach the total cost of 3503 experience.0 +-- + +Training exorcize... +Starting to train to 30%. Next 4%. +This costs you 5977 experience points. +Trained total 4% of the skill. +You now have 'Exorcize' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 75%. +0 + +Studying holy_hand... +New holy task 'Might of Holy Lore' is now available to you. +Starting to study to 55%. Next 7%. +This costs you 44160 experience points. +Studied total 7% of the spell. +You now have 'Holy hand' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 66%. +0 + + + +H:695/695 [] S:637/1061 [] E:236/237 [] $:5111 [] exp:243825 [-86083] +-- + +Training vial_throwing... +Starting to train to 41%. Next 3%. +This costs you 17590 experience points. +Trained total 3% of the skill. +You now have 'Vial throwing' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 64%. +0 + +Studying bless_vial... +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to 50%. Next 10%. +This costs you 65853 experience points. +Studied total 10% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 67%. +0 + +Training cast_protection... +Starting to train to 75%. Next 2%. +This costs you 72861 experience points. +-- +H:652/652 [] S:990/990 [+11] E:172/241 [+8] $:1000 [] exp:525644 [] +Holy bolt is not available. +A sound of heavenly choir echoes from the chapel. +Starting to study to 30%. Next 20%. +This costs you 23008 experience points. +Studied total 20% of the spell. +You now have 'Holy bolt' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 60%. + +H:652/652 [] S:990/990 [] E:172/241 [] $:1000 [] exp:502636 [-23008] +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 48%. +This costs you 266782 experience points. +Studied total 48% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +H:652/652 [] S:990/990 [] E:172/241 [] $:1000 [] exp:235854 [-266782] +H:652/652 [] S:990/990 [] E:181/241 [+9] $:1000 [] exp:235854 [] +Knowledge of dispelling is not available. +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to Max. Next 18%. +This costs you 88727 experience points. +Trained total 18% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +H:652/652 [] S:990/990 [] E:181/241 [] $:1000 [] exp:147127 [-88727] +H:652/652 [] S:990/990 [] E:190/241 [+9] $:1000 [] exp:147127 [] +Starting to train to 60%. Next 8%. +This costs you 126073 experience points. +-- +| Quick chant | 95 | 81 | 85 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 24 | 81 | 50 | 2693 | +| Power of faith | 24 | 81 | 39 | 29051 | +`------------------------------------------------------------' +Thundrax [wanted]: tiger,blaster for exp +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +Venomwwa [party]: yeah, that's what he was doing apparently +New holy task 'Demons of the soul' is now available to you. +Starting to train to Max. Next 23%. +This costs you 136893 experience points. +Trained total 18% of the skill. +You now have 'Mastery of shielding' at 47% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 52%. +You need 9814 more experience to reach the total cost of 15154 experience. +H:481/481 [] S:1079/1079 [] E:240/240 [] $:2652 [] exp:5340 [-136893] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +| Might of the saints | 37 | 81 | 40 | 6712 | + +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 95 | 81 | 85 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 41 | 81 | 50 | 13937 | +| Power of faith | 24 | 81 | 39 | 29051 | +`------------------------------------------------------------' +The wicked peasant coughs loudly +Sister Valentina smiles at you. +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 3%. +This costs you 21984 experience points. +Trained total 3% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +H:465/465 [] S:1088/1088 [] E:131/235 [] $:1929 [] exp:141389 [-21984] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +| Flames of righteousness | 36 | 98 | 58 | 4463 | +| Holy wind | 29 | 98 | 62 | 2327 | +| Banish demons | 30 | 98 | 74 | 2660 | +| Holy bolt | 47 | 98 | 68 | 13221 | +`------------------------------------------------------------' +Unicorn shouts 'Lozlo barely scratched me before dying!' +Drakhan [wanted]: doings for tank... +Ghost of Lozlo [ghost]: rais +H:465/465 [] S:847/990 [+129] E:189/238 [+9] $:1181 [] exp:329787 [] +Info: Rutaliator goes link dead. +New holy task 'Undead Lords' is now available to you. +Starting to study to Max. Next 26%. +This costs you 312141 experience points. +Studied total 18% of the spell. +You now have 'Dispel undead' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 72%. +You need 13991 more experience to reach the total cost of 31637 experience. +H:465/465 [] S:847/990 [] E:189/238 [] $:1181 [] exp:17646 [-312141] +H:465/465 [] S:847/990 [] E:189/238 [] $:1181 [] exp:17646 [] +Starting to study to Max. Next 44%. +This costs you 16218 experience points. +-- +Juo (report): Camping.. +Ramjett {nightlife+}: blah +camo apparatus i think +H:465/465 [] S:980/990 [+127] E:175/238 [+9] $:1181 [] exp:285503 [] + +[Thu Sep 28 00:33:08 2006 Nun inform ] +Entor successfully recites scroll of St. Adwoiwen, recovered by Entor. + +Elwyk [wanted]: something for sac +Ramjett {nightlife+}: The prism shoots a beam of light at you! You feel hidden! +H:465/465 [] S:980/990 [] E:175/238 [] $:1181 [] exp:285919 [+416] +New holy task 'Patron of the Righteous' is now available to you. +Starting to study to Max. Next 22%. +This costs you 260662 experience points. +Studied total 22% of the spell. +You now have 'Flames of righteousness' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 58%. + +H:465/465 [] S:980/990 [] E:175/238 [] $:1181 [] exp:25257 [-260662] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +| Mastery of shielding | 52 | 81 | 52 | (n/a) | +| Might of the saints | 40 | 81 | 40 | (n/a) | + +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 95 | 81 | 90 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 42 | 81 | 50 | 15177 | +| Power of faith | 31 | 81 | 39 | 60885 | +`------------------------------------------------------------' +H:465/465 [] S:1090/1090 [] E:235/235 [+1] $:900 [] exp:600414 [] +New holy task 'Slaad hunt' is now available to you. +This costs you 89279 experience points. +Trained total 1% of the skill. +You now have 'Cast holy' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. + +Tixe [nightlife+]: make me boxes +H:465/465 [] S:1090/1090 [] E:235/235 [] $:900 [] exp:511135 [-89279] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 75 | 98 | 90 | 80327 | +| Holy wind | 46 | 98 | 71 | 10252 | +| Banish demons | 55 | 98 | 74 | 21205 | +| Holy bolt | 54 | 98 | 68 | 22680 | +`------------------------------------------------------------' +Valentina mutters to herself. +You feel almost fully recovered. +H:465/465 [] S:999/999 [] E:195/238 [+9] $:30 [] exp:216776 [] +[party]: Demicore sizzles. +New holy task 'Sacred Water' is now available to you. +Starting to study to Max. Next 12%. +This costs you 193775 experience points. +Studied total 10% of the spell. +You now have 'Bless vial' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 67%. +You need 4551 more experience to reach the total cost of 27552 experience. +H:465/465 [] S:999/999 [] E:195/238 [] $:30 [] exp:23001 [-193775] +This costs you 22680 experience points. +Studied total 1% of the spell. +You now have 'Holy bolt' at 55% without special bonuses. +-- +| Mana shield | 49 | 98 | 100 | 12068 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 75 | 98 | 90 | 80327 | +| Holy wind | 46 | 98 | 71 | 10252 | +| Banish demons | 59 | 98 | 74 | 28325 | +| Holy bolt | 55 | 98 | 68 | 24438 | +`------------------------------------------------------------' +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +New holy task 'Forces of Evil' is now available to you. +Starting to study to Max. Next 15%. +This costs you 163969 experience points. +Studied total 5% of the spell. +You now have 'Banish demons' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 74%. +You need 36754 more experience to reach the total cost of 40264 experience. +H:465/465 [] S:999/999 [] E:258/238 [] $:616 [] exp:3510 [-163969] +H:465/465 [] S:999/999 [] E:258/238 [] $:616 [] exp:3510 [] +You are walking on a long aisle in a small chapel of the sisterhood. There are +long wooden benches on the both side of the aisle. The walls and ceiling are +-- +| Heavenly protection | 68 | 98 | 90 | 40083 | +| Dispel undead | 65 | 98 | 91 | 33850 | +| Dispel evil | 70 | 98 | 91 | 53222 | +| Mana shield | 49 | 98 | 100 | 12068 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 75 | 98 | 90 | 80327 | +| Holy wind | 50 | 98 | 71 | 13968 | +| Banish demons | 64 | 98 | 74 | 40264 | +| Holy bolt | 66 | 98 | 68 | 53846 | +`------------------------------------------------------------' +New holy task 'Battle Against Evil' is now available to you. +Starting to study to Max. Next 21%. +This costs you 29033 experience points. +Studied total 2% of the spell. +You now have 'Holy wind' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 71%. +You need 11941 more experience to reach the total cost of 16239 experience. +H:465/465 [] S:657/999 [] E:232/238 [] $:616 [] exp:4298 [-29033] +Miss Kitty (mossad+): ja demoni banishiki onnas +Full [sales]: huge silver-headed hammer (invokes minor party heal and deaths door) as fast as templar and more damage 500k +H:465/465 [] S:782/999 [+125] E:238/238 [+6] $:616 [] exp:4298 [] +-- +This costs you 22941 experience points. +Trained total 1% of the skill. +You now have 'Mastery of holy vials' at 48% without special bonuses. +With current bonuses it is at 48%. Current maximum without bonuses is 50%. + +This costs you 24858 experience points. +Trained total 1% of the skill. +You now have 'Mastery of holy vials' at 49% without special bonuses. +With current bonuses it is at 49%. Current maximum without bonuses is 50%. + +New holy task 'Might of Holy Vials' is now available to you. +This costs you 26916 experience points. +Trained total 1% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +Flab has moved to a new environment. +H:465/465 [] S:450/999 [] E:224/238 [] $:259 [] exp:738447 [-74715] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +This costs you 14730 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 77%. + +This costs you 15583 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 76% without special bonuses. +With current bonuses it is at 76%. Current maximum without bonuses is 77%. + +New holy task 'Tears of nun' is now available to you. +This costs you 16481 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +H:465/465 [] S:1095/1095 [] E:235/235 [] $:1000 [] exp:266611 [-60715] +You have 'Protection from evil' at 77% and you may only train it up to 77%. +Bippo {sales}: sold... + ,----------------------------. + |Percentiles | Adv. cost| +-- +| Mana shield | 54 | 98 | 100 | 17517 | +| Detect vial | 0 | 98 | 100 | 115 | +| Flames of righteousness | 75 | 98 | 90 | 80327 | +| Holy wind | 60 | 98 | 71 | 29026 | +| Banish demons | 64 | 98 | 74 | 40264 | +| Holy bolt | 71 | 98 | 78 | 75907 | +| Guardian | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' +You sizzle with magical energy. +H:465/465 [] S:1095/1095 [+93] E:130/235 [+8] $:3211 [] exp:54328 [] +New holy task 'Holy deeds' is now available to you. +Starting to study to Max. Next 24%. +This costs you 51581 experience points. +Studied total 11% of the spell. +You now have 'Cleanse heathen' at 45% without special bonuses. +With current bonuses it is at 45%. Current maximum without bonuses is 62%. +You need 4384 more experience to reach the total cost of 7131 experience. +H:465/465 [] S:1095/1095 [] E:130/235 [] $:3211 [] exp:2747 [-51581] +H:465/465 [] S:1095/1095 [] E:130/235 [] $:3211 [] exp:2747 [] +You are walking on a long aisle in a small chapel of the sisterhood. There are +long wooden benches on the both side of the aisle. The walls and ceiling are +-- +`------------------------------------------------------------' +Hisk [saato+]: thriller +Sister Clemente utters the magic words (satiate person) +You can't possibly eat more. You discard rest of the food. +You are so full of liquid you feel like you might burst. +You feel refreshed. +Sun shines softly through the glass windows. +Hisk [saato+]: .. +H:444/444 [] S:664/934 [+97] E:233/233 [+2] $:2544 [] exp:54560 [] +Kahmuli [saato+]: camp firellä pystyi näköjään kanssa liteemään ruudun +New holy task 'Vials and Stamina' is now available to you. +This costs you 27341 experience points. +Trained total 1% of the skill. +You now have 'Vial throwing' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 64%. + +H:444/444 [] S:664/934 [] E:233/233 [] $:2544 [] exp:27219 [-27341] +Sister Bernadette throws a dazzling vial in the air and to your amazement it +turns into a white dove. +You need 2026 more experience to reach the total cost of 29245 experience. +H:444/444 [] S:664/934 [] E:233/233 [] $:2544 [] exp:27219 [] +| Dispel evil | 79 | 98 | 91 | 95688 | +| Mana shield | 55 | 98 | 100 | 18840 | +| Detect vial | 62 | 98 | 100 | 33403 | +| Flames of righteousness | 75 | 98 | 90 | 80327 | +| Holy wind | 62 | 98 | 71 | 33403 | +| Banish demons | 74 | 98 | 74 | (n/a) | +| Holy bolt | 71 | 98 | 78 | 75907 | +| Guardian | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' +H:736/736 [] S:716/1094 [+109] E:203/235 [] $:22592 [] exp:191959 [] +New holy task 'Vindicator of justice' is now available to you. +This costs you 95688 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 80% without special bonuses. +With current bonuses it is at 85%. Current maximum without bonuses is 91%. + +Cost for 'study dispel evil': utime:3 stime:0 ticks:4791 +H:736/736 [] S:716/1094 [] E:203/235 [] $:22592 [] exp:96271 [-95688] +Starting to study to Max. Next 9%. +This costs you 69214 experience points. +Studied total 2% of the spell. +-- +| Discipline | 60 | 100 | 90 | 62030 | +| Mastery of holy vials | 50 | 81 | 50 | (n/a) | +| Power of faith | 36 | 81 | 54 | 98382 | +`------------------------------------------------------------' +Ghost of Jutom tells you '750k niskassa :D' +Vial throwing is not available. +The atmosphere feels very warm. +You need 567 more experience to reach the total cost of 29245 experience. +You sizzle with magical energy. +H:465/465 [] S:1090/1090 [+86] E:219/235 [+9] $:5172 [] exp:28678 [] +New holy task 'Pilgrimation' is now available to you. +Starting to train to Max. Next 30%. +This costs you 27474 experience points. +Trained total 4% of the skill. +You now have 'Exorcize' at 49% without special bonuses. +With current bonuses it is at 49%. Current maximum without bonuses is 75%. +You need 6968 more experience to reach the total cost of 8172 experience. +You are at the entrance hall of the convent's chapel. There are bookshelves +full of hymnal books beside the walls. A small basket filled with white +candles and roses lies on a small wooden table. The divine hymn to the glory +of Las echoes from the chapel. The stony floor is covered with an old carpet +-- + +[ BatMUD convention picture archive at http://guildhouse.net/batmud/ ] + ++---- - - - - + +| HC BatMUD is up at hcbat.bat.org 23 (213.157.69.20 23) + http://www.bat.org/ | ++ - - - - ------+ + +What is your name: ggr + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +Read: help topics, help multiple characters + + +You have new news in groups general, bs and ideas-wanted. +-- +| Banish demons | 74 | 98 | 74 | (n/a) | +| Holy bolt | 74 | 98 | 78 | 92921 | +| Guardian | 0 | 98 | - | (n/a) | +`------------------------------------------------------------' +H:465/465 [] S:1106/1106 [] E:212/235 [+8] $:2626 [] exp:326559 [] +Valentina says 'Las is your redemption.' +H:465/465 [] S:1106/1106 [] E:221/235 [+9] $:2626 [] exp:326559 [] +Celeastial haven is not available. +Cost for 'study celeastial haven to:max': utime:13 stime:0 ticks:160359 +Jeskko [pupu+]: jospa menis tyynyä tönimään +New holy task 'Seed of evil' is now available to you. +Starting to study to Max. Next 10%. +This costs you 209866 experience points. +Studied total 10% of the spell. +You now have 'Celestial haven' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 68%. + +Cost for 'study celestial haven to:max': utime:7 stime:0 ticks:20584 +[pupu+]: Jeskko smacks himself playfully on the head with a fluffy pillow. +H:465/465 [] S:1106/1106 [] E:221/235 [] $:2626 [] exp:116693 [-209866] +[pupu+]: Ggr waves Jeskko goodbye. +-- +`------------------------------------------------------------' +H:690/690 [] S:949/1103 [+114] E:235/235 [] $:586 [] exp:531149 [] +This costs you 65349 experience points. +Studied total 1% of the spell. +You now have 'Dispel undead' at 76% without special bonuses. +With current bonuses it is at 76%. Current maximum without bonuses is 91%. + +Cost for 'study dispel undead': utime:1 stime:0 ticks:3938 +Valentina mutters to herself. +H:690/690 [] S:949/1103 [] E:235/235 [] $:586 [] exp:465800 [-65349] +New holy task 'Torment and Agony' is now available to you. +This costs you 69681 experience points. +Studied total 1% of the spell. +You now have 'Dispel undead' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 91%. + +Cost for 'study dispel undead': utime:2 stime:0 ticks:4426 +This costs you 74281 experience points. +Studied total 1% of the spell. +You now have 'Dispel undead' at 78% without special bonuses. +With current bonuses it is at 78%. Current maximum without bonuses is 91%. +-- +Studied total 1% of the spell. +You now have 'Identify relic' at 72% without special bonuses. +With current bonuses it is at 72%. Current maximum without bonuses is 74%. + +This costs you 13153 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 73% without special bonuses. +With current bonuses it is at 73%. Current maximum without bonuses is 74%. + +Xunisiih tells you 'kuin iso tuo great white shark o ?' +New holy task 'Nun's daily work' is now available to you. +This costs you 13921 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +H:465/465 [] S:615/1014 [] E:236/241 [] $:360 [] exp:404581 [-100705] +H:465/465 [] S:751/1014 [+136] E:241/241 [+5] $:360 [] exp:404581 [] +(party): Dralith yawns tiredly. +There are no light sources here, but you can still see. +You are standing on a hot yellow sand at the base of a huge pyramid. The +-- +| Mastery of shielding | 80 | 81 | 100 | 148460 | +| Might of the saints | 67 | 81 | 67 | (n/a) | + +| Bludgeons | 30 | 81 | 30 | (n/a) | +| Quick chant | 95 | 81 | 100 | 702749 | +| Discipline | 61 | 100 | 90 | 66715 | +| Mastery of holy vials | 50 | 81 | 50 | (n/a) | +| Power of faith | 49 | 81 | 71 | 300789 | +`------------------------------------------------------------' +H:683/683 [] S:658/1108 [] E:233/235 [] $:12249 [] exp:340747 [] +New holy task 'Abigail's Nightmare' is now available to you. +This costs you 300789 experience points. +Trained total 1% of the skill. +You now have 'Power of faith' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 71%. + +H:683/683 [] S:658/1108 [] E:233/235 [] $:12249 [] exp:39958 [-300789] +H:683/683 [] S:658/1108 [] E:233/235 [] $:12249 [] exp:39958 [] +Gandil [wanted]: party for ranger + ,----------------------------. + |Percentiles | Adv. cost| +-- + +Studying satiate_person... +Starting to study to Max. Next 10%. +You need 8339 more experience to reach the total cost of 20870 experience.0 + +Studying water_walking... +Starting to study to Max. Next 10%. +You need 8339 more experience to reach the total cost of 20870 experience.0 + +Studying word_of_recall... +New holy task 'Cry for help' is now available to you. +Starting to study to Max. Next 16%. +This costs you 12121 experience points. +Studied total 5% of the spell. +You now have 'Word of recall' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. +You need 2453 more experience to reach the total cost of 2863 experience.0 + + + +Sundown [party]: mulla mitää raha oo ja oon 500k + 9m broelle velkaa mut jotai +You now have 'Holy hand' at 15% without special bonuses. +With current bonuses it is at 15%. Current maximum without bonuses is 20%. +0 + + + +You pay 19360 gold and advance a level. +Wisdom of holy teachings seems much clearer now. +Attempting to train skills and spells for next guild level... +Studying dispel_evil... +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +Starting to study to 5%. Next 5%. +This costs you 578 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +0 + +Studying protection_from_evil... +Starting to study to 11%. Next 4%. +This costs you 316 experience points. +-- + +Studying bless_vial... +Starting to study to 30%. Next 3%. +This costs you 4731 experience points. +Studied total 3% of the spell. +You now have 'Bless vial' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 59%. +0 + +Training candlestick_making... +New holy task 'Happy bees' is now available to you. +Starting to train to 43%. Next 13%. +This costs you 57585 experience points. +Trained total 13% of the skill. +You now have 'Candlestick making' at 43% without special bonuses. +With current bonuses it is at 43%. Current maximum without bonuses is 52%. +0 + + + +You pay 30250 gold and advance a level. +-- + +Training cast_dispel... +Starting to train to 75%. Next 15%. +This costs you 380755 experience points. +Trained total 15% of the skill. +You now have 'Cast dispel' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 90%. +0 + +Studying soul_shield... +New holy task 'True Devotee of Las' is now available to you. +Starting to study to 30%. Next 10%. +This costs you 8437 experience points. +Studied total 10% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 80%. +0 + + + +You pay 34810 gold and advance a level. +-- + +Training exorcize... +Starting to train to 30%. Next 4%. +This costs you 5977 experience points. +Trained total 4% of the skill. +You now have 'Exorcize' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 75%. +0 + +Studying holy_hand... +New holy task 'Might of Holy Lore' is now available to you. +Starting to study to 55%. Next 7%. +This costs you 44160 experience points. +Studied total 7% of the spell. +You now have 'Holy hand' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 66%. +0 + + + +H:425/425 [] S:668/699 [] E:36/232 [] $:9758 [-100940] exp:13128 [] +-- +| Turn undead | 90 | 81 | 96 | 815675 | +| Knowledge of dispelling | 20 | 81 | 20 | (n/a) | +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 100 | 81 | 55 | (n/a) | + +| Discipline | 55 | 100 | 68 | 42795 | +| Power of faith | 25 | 81 | 25 | (n/a) | +`------------------------------------------------------------' +H:439/439 [] S:699/699 [] E:79/235 [+8] $:9758 [] exp:13128 [] +Info: Kitania goes link dead. +New holy task 'Slaad hunt' is now available to you. +Starting to train to Max. Next 35%. +This costs you 1371374 experience points. +Trained total 35% of the skill. +You now have 'Cast holy' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. + + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +| Skills available at level 25 | Cur | Rac | Max | Exp | +-- +| Turn undead | 90 | 81 | 96 | 815675 | +| Knowledge of dispelling | 20 | 81 | 20 | (n/a) | +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 100 | 81 | 55 | (n/a) | + +| Discipline | 55 | 100 | 68 | 42795 | +| Power of faith | 25 | 81 | 25 | (n/a) | +`------------------------------------------------------------' +The wind stills. +Sister Valentina smiles at you. +New holy task 'Pilgrimation' is now available to you. +Starting to train to 60%. Next 30%. +This costs you 209334 experience points. +Trained total 30% of the skill. +You now have 'Exorcize' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 75%. + +Starting to train to Max. Next 15%. +This costs you 410902 experience points. +Trained total 15% of the skill. +You now have 'Exorcize' at 75% without special bonuses. +-- + +Training vial_throwing... +Starting to train to 41%. Next 3%. +This costs you 17590 experience points. +Trained total 3% of the skill. +You now have 'Vial throwing' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 64%. +0 + +Studying bless_vial... +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to 50%. Next 10%. +This costs you 65853 experience points. +Studied total 10% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 67%. +0 + +Training cast_protection... +Starting to train to 75%. Next 15%. +This costs you 380755 experience points. +-- +| Mastery of shielding | 0 | 81 | 25 | 158 | +| Bludgeons | 0 | 81 | 30 | 166 | + +| Quick chant | 100 | 81 | 60 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 0 | 81 | 20 | 233 | +| Power of faith | 25 | 81 | 27 | 32480 | +`------------------------------------------------------------' +Hellvasara [wanted]: reinc cast +Beanos [wanted]: other players cast reincarnation at you, costs $10k +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to Max. Next 22%. +This costs you 94657 experience points. +Trained total 22% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +H:437/439 [+12] S:627/702 [+95] E:235/235 [+1] $:105859 [] exp:13128 [] +Starting to train to Max. Next 2%. +This costs you 68713 experience points. +Trained total 2% of the skill. +-- +| Heavenly protection | 2 | 98 | 45 | 101 | +| Dispel undead | 40 | 98 | 63 | 5361 | +| Dispel evil | 40 | 98 | 55 | 5902 | +| Mana shield | 20 | 98 | 100 | 842 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 10 | 98 | 58 | 250 | +| Holy wind | 1 | 98 | 41 | 118 | +| Banish demons | 26 | 98 | 65 | 1779 | +| Holy bolt | 3 | 98 | 40 | 149 | +`------------------------------------------------------------' +New holy task 'Undead Lords' is now available to you. +Starting to study to Max. Next 23%. +This costs you 322317 experience points. +Studied total 23% of the spell. +You now have 'Dispel undead' at 63% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 63%. + +You feel fully healed. +You sizzle with magical energy. +H:439/439 [+2] S:702/702 [+75] E:235/235 [] $:105859 [] exp:13128 [] +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to Max. Next 15%. +This costs you 162990 experience points. +Studied total 15% of the spell. +You now have 'Dispel evil' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. + +New holy task 'Patron of the Righteous' is now available to you. +Starting to study to Max. Next 48%. +This costs you 300392 experience points. +Studied total 48% of the spell. +You now have 'Flames of righteousness' at 58% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 58%. + + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +| Spells available at level 29 | Cur | Rac | Max | Exp | +-- +| Heavenly protection | 2 | 98 | 45 | 101 | +| Dispel undead | 63 | 98 | 63 | (n/a) | +| Dispel evil | 55 | 98 | 55 | (n/a) | +| Mana shield | 20 | 98 | 100 | 842 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 58 | 98 | 58 | (n/a) | +| Holy wind | 41 | 98 | 41 | (n/a) | +| Banish demons | 26 | 98 | 65 | 1779 | +| Holy bolt | 40 | 98 | 40 | (n/a) | +`------------------------------------------------------------' +New holy task 'Forces of Evil' is now available to you. +Starting to study to Max. Next 39%. +This costs you 531599 experience points. +Studied total 39% of the spell. +You now have 'Banish demons' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 65%. + + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +| Spells available at level 29 | Cur | Rac | Max | Exp | +-- +| Heavenly protection | 45 | 98 | 45 | (n/a) | +| Dispel undead | 63 | 98 | 63 | (n/a) | +| Dispel evil | 55 | 98 | 55 | (n/a) | +| Mana shield | 60 | 98 | 100 | 26910 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 58 | 98 | 58 | (n/a) | +| Holy wind | 41 | 98 | 41 | (n/a) | +| Banish demons | 65 | 98 | 65 | (n/a) | +| Holy bolt | 40 | 98 | 40 | (n/a) | +`------------------------------------------------------------' +New holy task 'Holy deeds' is now available to you. +Starting to study to Max. Next 52%. +This costs you 105414 experience points. +Studied total 52% of the spell. +You now have 'Cleanse heathen' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +This costs you 6579 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 80%. +-- +| Heavenly protection | 45 | 98 | 45 | (n/a) | +| Dispel undead | 63 | 98 | 63 | (n/a) | +| Dispel evil | 55 | 98 | 55 | (n/a) | +| Mana shield | 60 | 98 | 100 | 26910 | +| Detect vial | 0 | 98 | - | (n/a) | +| Flames of righteousness | 58 | 98 | 58 | (n/a) | +| Holy wind | 41 | 98 | 41 | (n/a) | +| Banish demons | 65 | 98 | 65 | (n/a) | +| Holy bolt | 40 | 98 | 40 | (n/a) | +`------------------------------------------------------------' +New holy task 'Sacred Water' is now available to you. +Starting to study to Max. Next 17%. +This costs you 307329 experience points. +Studied total 17% of the spell. +You now have 'Bless vial' at 67% without special bonuses. +With current bonuses it is at 67%. Current maximum without bonuses is 67%. + +This costs you 17472 experience points. +Studied total 1% of the spell. +You now have 'Heavy weight' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 61%. +-- +| Knowledge of dispelling | 42 | 81 | 42 | (n/a) | +| Mastery of shielding | 25 | 81 | 25 | (n/a) | +| Bludgeons | 0 | 81 | 30 | 166 | + +| Quick chant | 100 | 81 | 60 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 20 | 81 | 20 | (n/a) | +| Power of faith | 27 | 81 | 27 | (n/a) | +`------------------------------------------------------------' +Smash (wanted): party for psichanconj +New holy task 'Vials and Stamina' is now available to you. +Starting to train to Max. Next 14%. +This costs you 311998 experience points. +Trained total 14% of the skill. +You now have 'Vial throwing' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 64%. + +Name: Ggr Pupunen the Duck < ? > +-------------------------------------------------------------------------- +Player level: 90 (12 free) Experience: 13128 +Money: 105859.00 Bank: 350.00 +-- +| Knowledge of dispelling | 42 | 81 | 42 | (n/a) | +| Mastery of shielding | 25 | 81 | 52 | 2155 | +| Might of the saints | 0 | 81 | 40 | 158 | + +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 100 | 81 | 60 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 20 | 81 | 50 | 1698 | +| Power of faith | 27 | 81 | 27 | (n/a) | +`------------------------------------------------------------' +New holy task 'Might of Holy Vials' is now available to you. +Starting to train to Max. Next 30%. +This costs you 301784 experience points. +Trained total 30% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +| Skills available at level 31 | Cur | Rac | Max | Exp | +-- +| Knowledge of dispelling | 42 | 81 | 42 | (n/a) | +| Mastery of shielding | 25 | 81 | 52 | 2155 | +| Might of the saints | 0 | 81 | 40 | 158 | + +| Bludgeons | 0 | 81 | 30 | 166 | +| Quick chant | 100 | 81 | 60 | (n/a) | +| Discipline | 60 | 100 | 68 | 62030 | +| Mastery of holy vials | 50 | 81 | 50 | (n/a) | +| Power of faith | 27 | 81 | 27 | (n/a) | +`------------------------------------------------------------' +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 40%. +This costs you 85397 experience points. +Trained total 40% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +Trench tells you 'nod' +New holy task 'Demons of the soul' is now available to you. +Starting to train to Max. Next 27%. +This costs you 235771 experience points. +Trained total 27% of the skill. +You now have 'Mastery of shielding' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +H:437/439 [+12] S:707/707 [] E:235/235 [] $:22649 [] exp:13128 [] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +Studied total 20% of the spell. +You now have 'Holy bolt' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. + +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the +Superior of Holy Lore.' + +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 14%. +This costs you 185369 experience points. +Studied total 14% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +H:439/439 [] S:707/707 [] E:235/235 [] $:22649 [] exp:13128 [] +Name: Ggr Pupunen the Duck < ? > +-------------------------------------------------------------------------- +Player level: 90 (10 free) Experience: 13128 +-- + ________________________________________ + | ^o^ ^o^ | + | . The DONATIONS are now [ OPEN ] . | + |- . -------------------------------- . -| + | . Read "help donate" . | + |________________________________________| + + +What is your name: ggr + +New holy task 'Evil thorn in the flesh of good' is now available to you. +New holy task 'Hammer of Las' is now available to you. +New holy task 'Convent's life' is now available to you. +New holy task 'Save the Orphans' is now available to you. +New holy task 'Memento mei' is now available to you. +New holy task 'Heal and nourish' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +Read: help topics, help multiple characters + +Read news inform! + +-- +| Heavenly protection | 59 | 98 | 59 | (n/a) | +| Dispel undead | 63 | 98 | 91 | 29559 | +| Dispel evil | 55 | 98 | 91 | 18840 | +| Mana shield | 75 | 98 | 100 | 73927 | +| Detect vial | 0 | 98 | 100 | 115 | +| Flames of righteousness | 58 | 98 | 90 | 25178 | +| Holy wind | 41 | 98 | 59 | 6845 | +| Banish demons | 65 | 98 | 74 | 43146 | +| Holy bolt | 60 | 98 | 60 | (n/a) | +`------------------------------------------------------------' +New holy task 'Battle Against Evil' is now available to you. +Starting to study to Max. Next 18%. +This costs you 259108 experience points. +Studied total 18% of the spell. +You now have 'Holy wind' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +Name: Ggr Pupunen the Duck +-------------------------------------------------------------------------- +Player level: 90 (10 free) Experience: 8435 +Money: 19490.00 Bank: 350.00 +-- + +Str: Low (32) Dex: Low (48) Con: Adequate (61+) +Int: Average (94+) Wis: Great (134+) +Cha: Good-looking (98) Siz: Short (39) + +You have a meager ability for avoiding hits. +You are irreproachably kind. +You have completed 24 active quests. (16 lq, 0 gq, 7 aq, 0 pq, 1 aw) +You are refreshed, satiated, very young and brave. +Thanril leads the duck race. +New holy task 'Vindicator of justice' is now available to you. +Starting to study to Max. Next 36%. +This costs you 2782037 experience points. +Studied total 36% of the spell. +You now have 'Dispel evil' at 91% without special bonuses. +With current bonuses it is at 91%. Current maximum without bonuses is 91%. + +Starting to study to Max. Next 28%. +This costs you 2107427 experience points. +Studied total 27% of the spell. +You now have 'Dispel undead' at 90% without special bonuses. +-- +| Dispel evil | 91 | 98 | 91 | (n/a) | +| Mana shield | 75 | 98 | 100 | 73927 | +| Detect vial | 0 | 98 | 100 | 115 | +| Flames of righteousness | 58 | 98 | 90 | 25178 | +| Holy wind | 59 | 98 | 59 | (n/a) | +| Banish demons | 65 | 98 | 74 | 43146 | +| Holy bolt | 60 | 98 | 60 | (n/a) | +`------------------------------------------------------------' +Orome (wanted): bah and where is beer? +The guard keeps an eye on you constantly. +New holy task 'Tears of nun' is now available to you. +Starting to study to Max. Next 5%. +This costs you 73868 experience points. +Studied total 5% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +H:650/650 [] S:665/739 [] E:235/235 [] $:19490 [] exp:1980 [-6455] +H:650/650 [] S:665/739 [] E:235/235 [] $:19490 [] exp:1980 [] +This place is kinda claustrophobic. + ,----------------------------. +-- +This costs you 27063 experience points. +Studied total 1% of the spell. +You now have 'Saintly touch' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 100%. + +This costs you 28730 experience points. +Studied total 1% of the spell. +You now have 'Saintly touch' at 76% without special bonuses. +With current bonuses it is at 76%. Current maximum without bonuses is 100%. + +New holy task 'Torment and Agony' is now available to you. +This costs you 30492 experience points. +Studied total 1% of the spell. +You now have 'Saintly touch' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 100%. + +This costs you 32354 experience points. +Studied total 1% of the spell. +You now have 'Saintly touch' at 78% without special bonuses. +With current bonuses it is at 78%. Current maximum without bonuses is 100%. + +-- +You now have 'Identify relic' at 72% without special bonuses. +With current bonuses it is at 73%. Current maximum without bonuses is 74%. + +Valentina recites a prayer to the glory of Las. +H:654/654 [] S:1030/1030 [] E:128/228 [] $:29372 [] exp:267648 [-55552] +This costs you 13153 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 73% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +New holy task 'Nun's daily work' is now available to you. +This costs you 13921 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 74%. + +You have 'Identify relic' at 74% and you may only train it up to 74%. +H:654/654 [] S:1030/1030 [] E:128/228 [] $:29372 [] exp:240574 [-27074] + ,----------------------------. + |Percentiles | Adv. cost| +,-------------------------------+-----------------+----------| +-- +New holy task 'Aid the Underdogs' is now available to you. +You now have 'Sewing' at 50% without special bonuses. +-- +New holy task 'True Devotee of Las' is now available to you. +You now have 'Essence eye' at 60% without special bonuses. +-- +New holy task 'Angelique's cross' is now available to you. +You now have 'Purity of thy heart' at 50% without special bonuses. +-- +New holy task 'Cry for help' is now available to you. +This costs you 2707 experience points. +Studied total 1% of the spell. +You now have 'Word of recall' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. + +-- +New holy task 'Torment and Agony' is now available to you. +This costs you 30492 experience points. +Studied total 1% of the spell. +You now have 'Saintly touch' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 100%. + +-- +New holy task 'Nun's daily work' is now available to you. +Starting to study to 74%. Next 14%. +This costs you 137539 experience points. +Studied total 14% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +-- +New holy task 'True Devotee of Las' is now available to you. +This costs you 1411 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. + +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +-- +New holy task 'True Devotee of Las' is now available to you. +This costs you 1411 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. + +-- +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +-- +New holy task 'True Devotee of Las' is now available to you. +This costs you 1411 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. + +-- +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +-- +New holy task 'Happy bees' is now available to you. +This costs you 5896 experience points. +Trained total 1% of the skill. +You now have 'Candlestick making' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 48%. + +-- +New holy task 'Aid the Underdogs' is now available to you. +This costs you 10182 experience points. +Studied total 1% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +H:436/436 [] S:642/642 [] E:112/234 [+9] $:0 [] exp:325009 [] +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +Ramona falters and loses her spell. +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- + +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- + +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +-- + +New holy task 'True Devotee of Las' is now available to you. +This costs you 1411 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. + +-- + +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +-- + +New holy task 'Happy bees' is now available to you. +This costs you 5896 experience points. +Trained total 1% of the skill. +You now have 'Candlestick making' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 48%. + +-- + +New holy task 'Aid the Underdogs' is now available to you. +This costs you 10182 experience points. +Studied total 1% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +Elero is caught by sudden enlightment. +New holy task 'Vials and Stamina' is now available to you. +This costs you 27341 experience points. +Trained total 1% of the skill. +You now have 'Vial throwing' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 64%. + +-- + +New holy task 'Tears of nun' is now available to you. +This costs you 18542 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +-- +Studying banish_demons... +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 17%. Next 12%. +This costs you 4143 experience points. +Studied total 12% of the spell. +You now have 'Banish demons' at 17% without special bonuses. +With current bonuses it is at 17%. Current maximum without bonuses is 35%. +-- + +New holy task 'Holy deeds' is now available to you. +This costs you 5552 experience points. +Studied total 1% of the spell. +You now have 'Cleanse heathen' at 45% without special bonuses. +With current bonuses it is at 45%. Current maximum without bonuses is 52%. + +H:436/436 [] S:642/642 [] E:112/234 [+9] $:0 [] exp:325009 [] +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +Ramona falters and loses her spell. +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- + +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- + +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +-- + +New holy task 'True Devotee of Las' is now available to you. +This costs you 1411 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. + +-- + +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +-- + +New holy task 'Happy bees' is now available to you. +This costs you 5896 experience points. +Trained total 1% of the skill. +You now have 'Candlestick making' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 48%. + +-- + +New holy task 'Aid the Underdogs' is now available to you. +This costs you 10182 experience points. +Studied total 1% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +Elero is caught by sudden enlightment. +New holy task 'Vials and Stamina' is now available to you. +This costs you 27341 experience points. +Trained total 1% of the skill. +You now have 'Vial throwing' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 64%. + +-- + +New holy task 'Tears of nun' is now available to you. +This costs you 18542 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +-- +Studying banish_demons... +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 17%. Next 12%. +This costs you 4143 experience points. +Studied total 12% of the spell. +You now have 'Banish demons' at 17% without special bonuses. +With current bonuses it is at 17%. Current maximum without bonuses is 35%. +-- + +New holy task 'Holy deeds' is now available to you. +This costs you 5552 experience points. +Studied total 1% of the spell. +You now have 'Cleanse heathen' at 45% without special bonuses. +With current bonuses it is at 45%. Current maximum without bonuses is 52%. + +-- + +New holy task 'Sacred Water' is now available to you. +This costs you 20704 experience points. +Studied total 1% of the spell. +You now have 'Bless vial' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 67%. + +-- + +New holy task 'Undead Lords' is now available to you. +This costs you 19014 experience points. +Studied total 1% of the spell. +You now have 'Dispel undead' at 56% without special bonuses. +With current bonuses it is at 56%. Current maximum without bonuses is 81%. + +H:436/436 [] S:642/642 [] E:112/234 [+9] $:0 [] exp:325009 [] +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 90%. +This costs you 1011480 experience points. +Studied total 90% of the spell. +You now have 'Summon' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +-- + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +Ramona falters and loses her spell. +New holy task 'Hammer of Las' is now available to you. +Starting to train to 70%. Next 14%. +This costs you 734148 experience points. +Trained total 14% of the skill. +You now have 'Quick chant' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 100%. +-- + +New holy task 'Nun's daily work' is now available to you. +This costs you 15662 experience points. +Studied total 1% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- + +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 143 experience points. +Studied total 1% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. + +-- + +New holy task 'True Devotee of Las' is now available to you. +This costs you 1411 experience points. +Studied total 1% of the spell. +You now have 'Soul shield' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 40%. + +-- + +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +-- + +New holy task 'Happy bees' is now available to you. +This costs you 5896 experience points. +Trained total 1% of the skill. +You now have 'Candlestick making' at 41% without special bonuses. +With current bonuses it is at 41%. Current maximum without bonuses is 48%. + +-- + +New holy task 'Aid the Underdogs' is now available to you. +This costs you 10182 experience points. +Studied total 1% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +Elero is caught by sudden enlightment. +New holy task 'Vials and Stamina' is now available to you. +This costs you 27341 experience points. +Trained total 1% of the skill. +You now have 'Vial throwing' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 64%. + +-- + +New holy task 'Tears of nun' is now available to you. +This costs you 18542 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +-- +Studying banish_demons... +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 17%. Next 12%. +This costs you 4143 experience points. +Studied total 12% of the spell. +You now have 'Banish demons' at 17% without special bonuses. +With current bonuses it is at 17%. Current maximum without bonuses is 35%. +-- + +New holy task 'Holy deeds' is now available to you. +This costs you 5552 experience points. +Studied total 1% of the spell. +You now have 'Cleanse heathen' at 45% without special bonuses. +With current bonuses it is at 45%. Current maximum without bonuses is 52%. + +-- + +New holy task 'Sacred Water' is now available to you. +This costs you 20704 experience points. +Studied total 1% of the spell. +You now have 'Bless vial' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 67%. + +-- + +New holy task 'Undead Lords' is now available to you. +This costs you 19014 experience points. +Studied total 1% of the spell. +You now have 'Dispel undead' at 56% without special bonuses. +With current bonuses it is at 56%. Current maximum without bonuses is 81%. + +-- + +New holy task 'Pilgrimation' is now available to you. +This costs you 6609 experience points. +Trained total 1% of the skill. +You now have 'Exorcize' at 47% without special bonuses. +With current bonuses it is at 47%. Current maximum without bonuses is 75%. + +-- +Tonto (newbie): even better is "command ba use 'bash' $*" +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to Max. Next 42%. +This costs you 103449 experience points. +Trained total 42% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +-- + +New holy task 'Slaad hunt' is now available to you. +You now have 'Cast heal' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. +H:444/444 [] S:1080/1080 [] E:244/245 [] $:290 [] exp:207240 [-307728] +New holy task 'Good shepherd' is now available to you. +Starting to study to Max. Next 1%. +This costs you 27406 experience points. +Studied total 1% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. +-- +With current bonuses it is at 58%. Current maximum without bonuses is 70%. +New holy task 'Convent's life' is now available to you. +This costs you 3030 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 39% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. +This costs you 3280 experience points. +-- +With current bonuses it is at 62%. Current maximum without bonuses is 70%. +New holy task 'Heal and nourish' is now available to you. +This costs you 4133 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 43% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 70%. +This costs you 4457 experience points. +-- + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +`------------------------------------------------------------' +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 10%. +This costs you 42472 experience points. +Studied total 10% of the spell. +You now have 'Summon' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. +`------------------------------------------------------------' + +H:444/444 [] S:1080/1080 [] E:244/245 [] $:290 [] exp:207240 [-307728] +New holy task 'Good shepherd' is now available to you. +Starting to study to Max. Next 1%. +This costs you 27406 experience points. +Studied total 1% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. +-- +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 38% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 70%. +New holy task 'Convent's life' is now available to you. +This costs you 3030 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 39% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. +This costs you 3280 experience points. +-- +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 42% without special bonuses. +With current bonuses it is at 62%. Current maximum without bonuses is 70%. +New holy task 'Heal and nourish' is now available to you. +This costs you 4133 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 43% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 70%. +This costs you 4457 experience points. +-- + +What is your name: ggr + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +-- +| Unpain | 20 | 98 | 20 | (n/a) | +| Enhanced vitality | 0 | 98 | 60 | 121 | +`------------------------------------------------------------' +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 10%. +This costs you 42472 experience points. +Studied total 10% of the spell. +You now have 'Summon' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. +-- +| Quick chant | 45 | 81 | 60 | 13900 | +| Way of the tarmalen | 53 | 81 | 53 | (n/a) | +`------------------------------------------------------------' +New holy task 'Hammer of Las' is now available to you. +Starting to train to Max. Next 15%. +This costs you 373757 experience points. +Trained total 15% of the skill. +You now have 'Quick chant' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. +-- +| Enhanced vitality | 0 | 98 | 90 | 121 | +| New body | 0 | 98 | 20 | 127 | +`------------------------------------------------------------' +New holy task 'Nun's daily work' is now available to you. +Starting to study to 95%. Next 95%. +This costs you 1250201 experience points. +Studied total 95% of the spell. +You now have 'Remove scar' at 89% without special bonuses. +With current bonuses it is at 89%. Current maximum without bonuses is 100%. +New holy task 'Good shepherd' is now available to you. +Starting to study to Max. Next 1%. +This costs you 27406 experience points. +Studied total 1% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. + +-- +New holy task 'Convent's life' is now available to you. +This costs you 3030 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 39% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. +This costs you 3280 experience points. +Studied total 1% of the spell. +-- +New holy task 'Heal and nourish' is now available to you. +This costs you 4133 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 43% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 70%. +This costs you 4457 experience points. +Studied total 1% of the spell. +-- +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +-- +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 10%. +This costs you 42472 experience points. +Studied total 10% of the spell. +You now have 'Summon' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. +Rodolf Routaamp (fall+): ramonaki hakkaa: kivast +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to Max. Next 15%. +This costs you 373757 experience points. +Trained total 15% of the skill. +You now have 'Quick chant' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. +Ramona smiles and says 'Isn't the view magnificent?' +-- +New holy task 'Nun's daily work' is now available to you. +Starting to study to 95%. Next 95%. +This costs you 1250201 experience points. +Studied total 95% of the spell. +You now have 'Remove scar' at 95% without special bonuses. +With current bonuses it is at 95%. Current maximum without bonuses is 100%. +Name: Ggr Pupunen the Duck +-- +New holy task 'Cry for help' is now available to you. +This costs you 3045 experience points. +Studied total 1% of the spell. +You now have 'Word of recall' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 100%. +This costs you 3221 experience points. +Studied total 1% of the spell. +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +Starting to study to 5%. Next 5%. +This costs you 650 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +0 +-- +New holy task 'True Devotee of Las' is now available to you. +Starting to study to Max. Next 25%. +This costs you 80035 experience points. +Studied total 25% of the spell. +You now have 'Soul shield' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +This costs you 7039 experience points. +-- +New holy task 'Happy bees' is now available to you. +Starting to train to Max. Next 18%. +This costs you 79363 experience points. +Trained total 18% of the skill. +You now have 'Candlestick making' at 45% without special bonuses. +With current bonuses it is at 45%. Current maximum without bonuses is 45%. + +-- +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to Max. Next 5%. +This costs you 44082 experience points. +Studied total 5% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Slaad hunt' is now available to you. +This costs you 89279 experience points. +Trained total 1% of the skill. +You now have 'Cast holy' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. + +You have 'Cast holy' at 90% and you may only train it up to 90%. +-- +New holy task 'Pilgrimation' is now available to you. +Starting to train to Max. Next 27%. +This costs you 122611 experience points. +Trained total 27% of the skill. +You now have 'Exorcize' at 53% without special bonuses. +With current bonuses it is at 53%. Current maximum without bonuses is 53%. + +-- +New holy task 'Vials and Stamina' is now available to you. +Starting to train to Max. Next 15%. +This costs you 324632 experience points. +Trained total 15% of the skill. +You now have 'Vial throwing' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 64%. + +-- +New holy task 'Memento mei' is now available to you. +Starting to study to Max. Next 30%. +This costs you 58418 experience points. +Studied total 30% of the spell. +You now have 'Dispel undead' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +-- +New holy task 'Sacred Water' is now available to you. +Starting to study to Max. Next 8%. +This costs you 212223 experience points. +Studied total 8% of the spell. +You now have 'Bless vial' at 67% without special bonuses. +With current bonuses it is at 67%. Current maximum without bonuses is 67%. + +-- +New holy task 'Undead Lords' is now available to you. +Starting to study to Max. Next 10%. +This costs you 186968 experience points. +Studied total 10% of the spell. +You now have 'Dispel undead' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. + +-- +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to Max. Next 20%. +This costs you 7306 experience points. +Studied total 20% of the spell. +You now have 'Banish demons' at 20% without special bonuses. +With current bonuses it is at 20%. Current maximum without bonuses is 20%. + +-- +New holy task 'Vindicator of justice' is now available to you. +Starting to study to 95%. Next 16%. +This costs you 1656833 experience points. +Studied total 11% of the spell. +You now have 'Dispel evil' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 100%. +You need 94210 more experience to reach the total cost of 218626 experience. +-- +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to Max. Next 42%. +This costs you 103449 experience points. +Trained total 42% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +-- +New holy task 'Good shepherd' is now available to you. +Starting to study to Max. Next 5%. +This costs you 118317 experience points. +Studied total 5% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. + +-- +New holy task 'Patron of the Righteous' is now available to you. +Starting to study to Max. Next 23%. +This costs you 297837 experience points. +Studied total 23% of the spell. +You now have 'Flames of righteousness' at 58% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 58%. + +New holy task 'Forces of Evil' is now available to you. +Starting to study to Max. Next 43%. +This costs you 604219 experience points. +Studied total 43% of the spell. +You now have 'Banish demons' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 65%. + +-- +New holy task 'Holy deeds' is now available to you. +Starting to study to Max. Next 22%. +This costs you 103341 experience points. +Studied total 22% of the spell. +You now have 'Cleanse heathen' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Tears of nun' is now available to you. +Starting to study to Max. Next 5%. +This costs you 83104 experience points. +Studied total 5% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +-- +New holy task 'Torment and Agony' is now available to you. +Starting to study to 80%. Next 20%. +This costs you 1097924 experience points. +Studied total 20% of the spell. +You now have 'Dispel undead' at 80% without special bonuses. +With current bonuses it is at 80%. Current maximum without bonuses is 100%. + +-- +New holy task 'Battle Against Evil' is now available to you. +Starting to study to Max. Next 49%. +This costs you 206416 experience points. +Studied total 49% of the spell. +You now have 'Holy wind' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Demons of the soul' is now available to you. +Starting to train to Max. Next 12%. +This costs you 167034 experience points. +Trained total 12% of the skill. +You now have 'Mastery of shielding' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 20%. +This costs you 76605 experience points. +Trained total 20% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +-- +New holy task 'Might of Holy Vials' is now available to you. +Starting to train to Max. Next 14%. +This costs you 232941 experience points. +Trained total 14% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Abigail's Nightmare' is now available to you. +Starting to study to Max. Next 13%. +This costs you 571835 experience points. +Studied total 13% of the spell. +You now have 'Holy bolt' at 68% without special bonuses. +With current bonuses it is at 68%. Current maximum without bonuses is 68%. + +-- +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 14%. +This costs you 208540 experience points. +Studied total 14% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +-- +New holy task 'Seed of evil' is now available to you. +This costs you 25640 experience points. +Studied total 1% of the spell. +You now have 'Celestial haven' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 74%. + +You need 18137 more experience to reach the total cost of 27376 experience. +New holy task 'Evil thorn in the flesh of good' is now available to you. +New holy task 'Hammer of Las' is now available to you. +New holy task 'Convent's life' is now available to you. +New holy task 'Heal and nourish' is now available to you. +Channel nun is now on. +[23:00]:Abigail, the abbess [nun]: A new nun has joined our sisterhood. She is known as Sister Nuane +Abbess Abigail tells you, 'Oh, I recognize your soul once belonging to an +elder nun. Your tasks, purity and age are all restored from your previous +life.' +Abbess Abigail hands you the Fat Ruler as a token of your elderhood. +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +Starting to study to 5%. Next 5%. +This costs you 665 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +0 +-- +New holy task 'Might of Holy Lore' is now available to you. +Starting to study to Max. Next 41%. +This costs you 258495 experience points. +Studied total 41% of the spell. +You now have 'Holy hand' at 66% without special bonuses. +With current bonuses it is at 66%. Current maximum without bonuses is 66%. + +-- +New holy task 'True Devotee of Las' is now available to you. +Starting to study to Max. Next 30%. +This costs you 22987 experience points. +Studied total 30% of the spell. +You now have 'Soul shield' at 35% without special bonuses. +With current bonuses it is at 35%. Current maximum without bonuses is 35%. + +-- +New holy task 'Happy bees' is now available to you. +Starting to train to 43%. Next 13%. +This costs you 42708 experience points. +Trained total 13% of the skill. +You now have 'Candlestick making' at 43% without special bonuses. +With current bonuses it is at 43%. Current maximum without bonuses is 52%. +0 +-- +New holy task 'Memento mei' is now available to you. +Starting to study to 30%. Next 9%. +This costs you 14379 experience points. +Studied total 9% of the spell. +You now have 'Dispel undead' at 30% without special bonuses. +With current bonuses it is at 30%. Current maximum without bonuses is 60%. +0 +-- +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to 50%. Next 10%. +This costs you 75731 experience points. +Studied total 10% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 67%. +0 +-- +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 70%. Next 20%. +This costs you 643130 experience points. +Studied total 20% of the spell. +You now have 'Dispel evil' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. + +-- +New holy task 'Undead Lords' is now available to you. +Starting to study to 72%. Next 32%. +This costs you 776806 experience points. +Studied total 32% of the spell. +You now have 'Dispel undead' at 72% without special bonuses. +With current bonuses it is at 72%. Current maximum without bonuses is 72%. + +-- +New holy task 'Patron of the Righteous' is now available to you. +Starting to study to 58%. Next 51%. +This costs you 346134 experience points. +Studied total 51% of the spell. +You now have 'Flames of righteousness' at 58% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 58%. + +-- +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to 42%. Next 42%. +This costs you 76722 experience points. +Trained total 42% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +-- +New holy task 'Pilgrimation' is now available to you. +Starting to train to 75%. Next 45%. +This costs you 460003 experience points. +Trained total 45% of the skill. +You now have 'Exorcize' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 75%. + +-- +New holy task 'Slaad hunt' is now available to you. +Starting to train to 90%. Next 25%. +This costs you 901398 experience points. +Trained total 25% of the skill. +You now have 'Cast holy' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. + +-- +New holy task 'Sacred Water' is now available to you. +Starting to study to 67%. Next 17%. +This costs you 353431 experience points. +Studied total 17% of the spell. +You now have 'Bless vial' at 67% without special bonuses. +With current bonuses it is at 67%. Current maximum without bonuses is 67%. + +-- +New holy task 'Holy deeds' is now available to you. +Starting to study to Max. Next 52%. +This costs you 121232 experience points. +Studied total 52% of the spell. +You now have 'Cleanse heathen' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Nun's daily work' is now available to you. +Starting to study to 74%. Next 24%. +This costs you 212256 experience points. +Studied total 24% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- +New holy task 'Forces of Evil' is now available to you. +Starting to study to 65%. Next 39%. +This costs you 611341 experience points. +Studied total 39% of the spell. +You now have 'Banish demons' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 65%. + +-- +New holy task 'Tears of nun' is now available to you. +This costs you 18954 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +[23:41:30] hp 396/525 sp 1140/1159 ep 124/259 xp 391420 $ 0/769515 wimpy off +-- +New holy task 'Seed of evil' is now available to you. +Starting to study to Max. Next 44%. +This costs you 485447 experience points. +Studied total 44% of the spell. +You now have 'Celestial haven' at 69% without special bonuses. +With current bonuses it is at 69%. Current maximum without bonuses is 69%. + +-- +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 39%. +This costs you 302297 experience points. +Studied total 39% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +-- +New holy task 'Vindicator of justice' is now available to you. +Starting to study to 91%. Next 21%. +This costs you 2643578 experience points. +Studied total 21% of the spell. +You now have 'Dispel evil' at 91% without special bonuses. +With current bonuses it is at 91%. Current maximum without bonuses is 91%. + +-- +New holy task 'Torment and Agony' is now available to you. +Starting to study to 91%. Next 19%. +This costs you 2213568 experience points. +Studied total 19% of the spell. +You now have 'Dispel undead' at 91% without special bonuses. +With current bonuses it is at 91%. Current maximum without bonuses is 91%. + +-- +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 35%. +This costs you 504687 experience points. +Trained total 35% of the skill. +You now have 'Might of the saints' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 65%. + +-- +New holy task 'Demons of the soul' is now available to you. +Starting to train to Max. Next 42%. +This costs you 185662 experience points. +Trained total 42% of the skill. +You now have 'Mastery of shielding' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Abigail's Nightmare' is now available to you. +Starting to train to Max. Next 25%. +This costs you 5359885 experience points. +Trained total 23% of the skill. +You now have 'Power of faith' at 60% without special bonuses. +With current bonuses it is at 62%. Current maximum without bonuses is 62%. +You need 126613 more experience to reach the total cost of 521094 experience. +-- +New holy task 'Battle Against Evil' is now available to you. +Starting to study to 71%. Next 38%. +This costs you 904127 experience points. +Studied total 38% of the spell. +You now have 'Holy wind' at 71% without special bonuses. +With current bonuses it is at 71%. Current maximum without bonuses is 71%. + +-- +New holy task 'Might of Holy Vials' is now available to you. +Starting to train to Max. Next 45%. +This costs you 231845 experience points. +Trained total 45% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Cry for help' is now available to you. +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +-- +New holy task 'Vials and Stamina' is now available to you. +This costs you 20278 experience points. +Trained total 1% of the skill. +You now have 'Vial throwing' at 61% without special bonuses. +With current bonuses it is at 61%. Current maximum without bonuses is 64%. + +[14:13:49] hp 284/525 sp 1101/1352 ep 46/247 xp 246025 $ 0/736878 wimpy off +-- +New holy task 'Angelique's cross' is now available to you. +This costs you 27173 experience points. +Trained total 1% of the skill. +You now have 'Mastery of shielding' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 100%. + +[14:14:25] hp 313/525 sp 1331/1352 ep 61/247 xp 246025 $ 0/736878 wimpy off +-- +New holy task 'Good shepherd' is now available to you. +Starting to study to 55%. Next 54%. +This costs you 344450 experience points. +Studied total 54% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. + +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +This costs you 612 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +Starting to study to 11%. Next 4%. +This costs you 138 experience points. +-- +New holy task 'Happy bees' is now available to you. +This costs you 17991 experience points. +Trained total 13% of the skill. +You now have 'Candlestick making' at 43% without special bonuses. +With current bonuses it is at 43%. Current maximum without bonuses is 52%. +Starting to study to 15%. Next 7%. +This costs you 616 experience points. +-- +New holy task 'Convent's life' is now available to you. +This costs you 4154 experience points. +Studied total 5% of the spell. +You now have 'Cure serious wounds' at 40% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. +Starting to study to 20%. Next 5%. +This costs you 2249 experience points. +-- +New holy task 'Might of Holy Lore' is now available to you. +This costs you 17346 experience points. +Studied total 7% of the spell. +You now have 'Holy hand' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 66%. +You pay 6760 gold and advance a level. +Wisdom of holy teachings seems much clearer now. +-- +New holy task 'Virtuosic nun of Holy Might' is now available to you. +This costs you 40641 experience points. +Trained total 40% of the skill. +You now have 'Knowledge of dispelling' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 42%. +Starting to train to 10%. Next 10%. +This costs you 115422 experience points. +-- +New holy task 'True Devotee of Las' is now available to you. +This costs you 178656 experience points. +Trained total 55% of the skill. +You now have 'Mana control' at 75% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 75%. +Starting to train to Max. Next 15%. +This costs you 645697 experience points. +-- +New holy task 'Slaad hunt' is now available to you. +This costs you 146822 experience points. +Trained total 30% of the skill. +You now have 'Cast heal' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. +Starting to train to Max. Next 75%. +This costs you 243910 experience points. +-- +New holy task 'Pilgrimation' is now available to you. +This costs you 243881 experience points. +Trained total 35% of the skill. +You now have 'Exorcize' at 75% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 75%. +Damogran [newbie]: Introducing a new player to BatMUD: Yugi. +Onyxsablet [newbie]: no not that lq... +-- +New holy task 'Vials and Stamina' is now available to you. +This costs you 127941 experience points. +Trained total 14% of the skill. +You now have 'Vial throwing' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 64%. +Starting to train to Max. Next 20%. +This costs you 2355415 experience points. +-- +New holy task 'Demons of the soul' is now available to you. +This costs you 100397 experience points. +Trained total 22% of the skill. +You now have 'Mastery of shielding' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + ,----------------------. + |Percentiles| Adv. cost| +-- +New holy task 'Hammer of Las' is now available to you. +This costs you 272477 experience points. +Trained total 50% of the skill. +You now have 'Quick chant' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. + ,----------------------. + |Percentiles| Adv. cost| +-- +New holy task 'Might of Holy Vials' is now available to you. +This costs you 325614 experience points. +Trained total 45% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. +Starting to train to Max. Next 17%. +This costs you 665272 experience points. +-- +New holy task 'Nun's daily work' is now available to you. +This costs you 221590 experience points. +Studied total 80% of the spell. +You now have 'Remove scar' at 80% without special bonuses. +With current bonuses it is at 80%. Current maximum without bonuses is 89%. +Starting to study to 80%. Next 80%. +This costs you 221590 experience points. +-- +New holy task 'Evil thorn in the flesh of good' is now available to you. +This costs you 13163 experience points. +Studied total 44% of the spell. +You now have 'Summon' at 44% without special bonuses. +With current bonuses it is at 44%. Current maximum without bonuses is 44%. +Starting to study to Max. Next 6%. +This costs you 39906 experience points. +-- +New holy task 'Heal and nourish' is now available to you. +This costs you 54686 experience points. +Studied total 20% of the spell. +You now have 'Cure serious wounds' at 60% without special bonuses. +With current bonuses it is at 80%. Current maximum without bonuses is 60%. + ,----------------------. + |Percentiles| Adv. cost| +-- +New holy task 'Sacred Water' is now available to you. +This costs you 154441 experience points. +Studied total 17% of the spell. +You now have 'Bless vial' at 67% without special bonuses. +With current bonuses it is at 67%. Current maximum without bonuses is 67%. +Walciz tells Toivo and you '"on kattokaas varaa pistää..."' +Starting to study to Max. Next 40%. +-- +New holy task 'Blood of the Innocent' is now available to you. +This costs you 134387 experience points. +Studied total 39% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. +Starting to study to Max. Next 23%. +New holy task 'Undead Lords' is now available to you. +This costs you 171587 experience points. +Studied total 23% of the spell. +You now have 'Dispel undead' at 63% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 63%. +Starting to study to Max. Next 15%. +New holy task 'Prove thy Strenght' is now available to you. +This costs you 95370 experience points. +Studied total 15% of the spell. +You now have 'Dispel evil' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. +Walciz tells Toivo and you 'sillon expaa enempi kun kurpalla!' +You tell Toivo and Walciz 'shaddup :)' +-- +New holy task 'Patron of the Righteous' is now available to you. +This costs you 193964 experience points. +Studied total 48% of the spell. +You now have 'Flames of righteousness' at 58% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 58%. + ,----------------------. + |Percentiles| Adv. cost| +-- +New holy task 'Battle Against Evil' is now available to you. +This costs you 613852 experience points. +Studied total 61% of the spell. +You now have 'Holy wind' at 71% without special bonuses. +With current bonuses it is at 71%. Current maximum without bonuses is 71%. +Starting to study to Max. Next 39%. +This costs you 535177 experience points. +-- +New holy task 'Set of White Rose' is now available to you. +This costs you 24256 experience points. +Trained total 10% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + ,----------------------. + |Percentiles| Adv. cost| +New holy task 'Tears of nun' is now available to you. +This costs you 11967 experience points. +Studied total 1% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. +You have 'Protection from evil' at 77% and you may only train it up to 77%. +Name: Daerid the grey Elf +New holy task 'Vindicator of justice' is now available to you. +This costs you 2443562 experience points. +Studied total 21% of the spell. +You now have 'Dispel evil' at 91% without special bonuses. +With current bonuses it is at 91%. Current maximum without bonuses is 91%. +Ayli [newbie]: depends on whether or not the cute sheep are good or evil + ,----------------------. +-- +New holy task 'Forces of Evil' is now available to you. +This costs you 298644 experience points. +Studied total 5% of the spell. +You now have 'Banish demons' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + ,----------------------. + |Percentiles| Adv. cost| +New holy task 'Holy deeds' is now available to you. +New holy task 'Cry for help' is now available to you. +Running on a dual AMD Athlon MP based system with 2GB memory (help hardware). +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. +Read: help topics, help multiple characters +You have new news in groups general, ideas-wanted and sales. +Moving to starting location. +New holy task 'Demons of the soul' is now available to you. +Channel nun is now on. +Abigail, the abbess [nun]: A new nun has joined our sisterhood. She is known as Sister Daerid +Abbess Abigail tells you, 'I recognize the spirit of a nun in your soul but +you have lost much of that you achieved long time ago.' +Gru [sales]: nightfall 4m +grep urity show skills +-- +New holy task 'Find valentina' is now available to you. +New holy task 'Feed the Poor' is now available to you. +Starting to study to 5%. Next 5%. +This costs you 506 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +0 +New holy task 'Happy bees' is now available to you. +Starting to train to 43%. Next 13%. +This costs you 62386 experience points. +Trained total 13% of the skill. +You now have 'Candlestick making' at 43% without special bonuses. +With current bonuses it is at 43%. Current maximum without bonuses is 52%. +0 +-- +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to 17%. Next 12%. +This costs you 3219 experience points. +Studied total 12% of the spell. +You now have 'Banish demons' at 17% without special bonuses. +With current bonuses it is at 17%. Current maximum without bonuses is 35%. +0 +-- +New holy task 'Convent's life' is now available to you. +Starting to study to 40%. Next 5%. +This costs you 10938 experience points. +Studied total 5% of the spell. +You now have 'Cure serious wounds' at 40% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. +0 +-- +New holy task 'Might of Holy Lore' is now available to you. +Starting to study to 55%. Next 7%. +This costs you 38640 experience points. +Studied total 7% of the spell. +You now have 'Holy hand' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 66%. +0 +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to Max. Next 10%. +This costs you 316327 experience points. +Trained total 10% of the skill. +You now have 'Quick chant' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. + +-- +New holy task 'Heal and nourish' is now available to you. +Starting to study to Max. Next 20%. +This costs you 119314 experience points. +Studied total 20% of the spell. +You now have 'Cure serious wounds' at 60% without special bonuses. +With current bonuses it is at 80%. Current maximum without bonuses is 60%. + +-- +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to 50%. Next 10%. +This costs you 57620 experience points. +Studied total 10% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 67%. +0 +-- +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 20%. +This costs you 82990 experience points. +Trained total 20% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +-- +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to Max. Next 7%. +This costs you 56142 experience points. +Trained total 7% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +-- +New holy task 'Might of Holy Vials' is now available to you. +Starting to train to Max. Next 50%. +This costs you 340000 experience points. +Trained total 50% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to 44%. Next 23%. +This costs you 31832 experience points. +Studied total 23% of the spell. +You now have 'Summon' at 44% without special bonuses. +With current bonuses it is at 44%. Current maximum without bonuses is 44%. + +-- +New holy task 'Cry for help' is now available to you. +Starting to study to Max. Next 50%. +This costs you 72804 experience points. +Studied total 50% of the spell. +You now have 'Word of recall' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. + +-- +New holy task 'Vindicator of justice' is now available to you. +Starting to train to 60%. Next 2%. +This costs you 33552 experience points. +Trained total 2% of the skill. +You now have 'Sewing' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 100%. +0 +-- +New holy task 'Undead Lords' is now available to you. +Starting to study to Max. Next 23%. +This costs you 282030 experience points. +Studied total 23% of the spell. +You now have 'Dispel undead' at 63% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 63%. + +-- +New holy task 'Vials and Stamina' is now available to you. +Starting to train to Max. Next 14%. +This costs you 337997 experience points. +Trained total 14% of the skill. +You now have 'Vial throwing' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 64%. + +-- +New holy task 'Sacred Water' is now available to you. +Starting to study to Max. Next 17%. +This costs you 268911 experience points. +Studied total 17% of the spell. +You now have 'Bless vial' at 67% without special bonuses. +With current bonuses it is at 67%. Current maximum without bonuses is 67%. + +-- +New holy task 'Slaad hunt' is now available to you. +Starting to train to Max. Next 15%. +This costs you 302632 experience points. +Trained total 15% of the skill. +You now have 'Cast heal' at 70% without special bonuses. +With current bonuses it is at 70%. Current maximum without bonuses is 70%. + +-- +New holy task 'Pilgrimation' is now available to you. +Starting to train to 50%. Next 10%. +This costs you 65448 experience points. +Trained total 10% of the skill. +You now have 'Exorcize' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 75%. +0 +-- +New holy task 'Forces of Evil' is now available to you. +Starting to study to Max. Next 14%. +This costs you 606657 experience points. +Studied total 14% of the spell. +You now have 'Banish demons' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +-- +New holy task 'Battle Against Evil' is now available to you. +Starting to study to 60%. Next 10%. +This costs you 174405 experience points. +Studied total 10% of the spell. +You now have 'Holy wind' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 71%. + +-- +New holy task 'True Devotee of Las' is now available to you. +Starting to train to 60%. Next 10%. +This costs you 95168 experience points. +Trained total 10% of the skill. +You now have 'Mana control' at 60% without special bonuses. +With current bonuses it is at 75%. Current maximum without bonuses is 75%. + +-- +New holy task 'Nun's daily work' is now available to you. +Starting to study to Max. Next 4%. +This costs you 44827 experience points. +Studied total 4% of the spell. +You now have 'Identify relic' at 74% without special bonuses. +With current bonuses it is at 74%. Current maximum without bonuses is 74%. + +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 9%. +This costs you 122206 experience points. +Studied total 9% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +-- +New holy task 'Patron of the Righteous' is now available to you. +Starting to study to Max. Next 8%. +This costs you 128714 experience points. +Studied total 8% of the spell. +You now have 'Flames of righteousness' at 58% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 58%. + +New holy task 'Tears of nun' is now available to you. +Starting to study to Max. Next 5%. +This costs you 64635 experience points. +Studied total 5% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +New holy task 'Abigail's Nightmare' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +New holy task 'Torment and Agony' is now available to you. +This costs you 60971 experience points. +Studied total 1% of the spell. +You now have 'Dispel undead' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 91%. + +- oho +New holy task 'Seed of evil' is now available to you. +Starting to study to Max. Next 5%. +This costs you 106878 experience points. +Studied total 5% of the spell. +You now have 'Celestial haven' at 68% without special bonuses. +With current bonuses it is at 68%. Current maximum without bonuses is 68%. + +New holy task 'Angelique's cross' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + + + + + + +-- +New holy task 'Slaad hunt' is now available to you. +You now have 'Cast dispel' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. +New holy task 'Memento mei' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +New holy task 'Good shepherd' is now available to you. +Starting to study to Max. Next 1%. +This costs you 27406 experience points. +Studied total 1% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. + +-- +New holy task 'Convent's life' is now available to you. +This costs you 3030 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 39% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 70%. +This costs you 3280 experience points. +Studied total 1% of the spell. +-- +New holy task 'Heal and nourish' is now available to you. +This costs you 4133 experience points. +Studied total 1% of the spell. +You now have 'Cure serious wounds' at 43% without special bonuses. +With current bonuses it is at 63%. Current maximum without bonuses is 70%. +This costs you 4457 experience points. +Studied total 1% of the spell. +-- +New holy task 'Save the Orphans' is now available to you. +Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory +(help hardware). + +Disclaimer: This service is free and without warranty or guarantee of + accuracy, reliability or security. + +-- +New holy task 'Evil thorn in the flesh of good' is now available to you. +Starting to study to Max. Next 10%. +This costs you 42472 experience points. +Studied total 10% of the spell. +You now have 'Summon' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. +Rodolf Routaamp (fall+): ramonaki hakkaa: kivast +-- +New holy task 'Hammer of Las' is now available to you. +Starting to train to Max. Next 15%. +This costs you 373757 experience points. +Trained total 15% of the skill. +You now have 'Quick chant' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. +Ramona smiles and says 'Isn't the view magnificent?' +-- +New holy task 'Nun's daily work' is now available to you. +Starting to study to 95%. Next 95%. +This costs you 1250201 experience points. +Studied total 95% of the spell. +You now have 'Remove scar' at 95% without special bonuses. +With current bonuses it is at 95%. Current maximum without bonuses is 100%. +Name: Ggr Pupunen the Duck +-- +New holy task 'Cry for help' is now available to you. +This costs you 3045 experience points. +Studied total 1% of the spell. +You now have 'Word of recall' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 100%. +This costs you 3221 experience points. +Studied total 1% of the spell. +-- +New holy task 'Feed the Poor' is now available to you. +New holy task 'Find valentina' is now available to you. +Starting to study to 5%. Next 5%. +This costs you 650 experience points. +Studied total 5% of the spell. +You now have 'Dispel evil' at 5% without special bonuses. +With current bonuses it is at 5%. Current maximum without bonuses is 10%. +0 +-- +New holy task 'True Devotee of Las' is now available to you. +Starting to study to Max. Next 25%. +This costs you 80035 experience points. +Studied total 25% of the spell. +You now have 'Soul shield' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Might of Holy Lore' is now available to you. +This costs you 6570 experience points. +Studied total 1% of the spell. +You now have 'Holy hand' at 51% without special bonuses. +With current bonuses it is at 51%. Current maximum without bonuses is 66%. + +This costs you 7039 experience points. +-- +New holy task 'Happy bees' is now available to you. +Starting to train to Max. Next 18%. +This costs you 79363 experience points. +Trained total 18% of the skill. +You now have 'Candlestick making' at 45% without special bonuses. +With current bonuses it is at 45%. Current maximum without bonuses is 45%. + +-- +New holy task 'Aid the Underdogs' is now available to you. +Starting to study to Max. Next 5%. +This costs you 44082 experience points. +Studied total 5% of the spell. +You now have 'Bless vial' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Slaad hunt' is now available to you. +This costs you 89279 experience points. +Trained total 1% of the skill. +You now have 'Cast holy' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 90%. + +You have 'Cast holy' at 90% and you may only train it up to 90%. +-- +New holy task 'Pilgrimation' is now available to you. +Starting to train to Max. Next 27%. +This costs you 122611 experience points. +Trained total 27% of the skill. +You now have 'Exorcize' at 53% without special bonuses. +With current bonuses it is at 53%. Current maximum without bonuses is 53%. + +-- +New holy task 'Vials and Stamina' is now available to you. +Starting to train to Max. Next 15%. +This costs you 324632 experience points. +Trained total 15% of the skill. +You now have 'Vial throwing' at 64% without special bonuses. +With current bonuses it is at 64%. Current maximum without bonuses is 64%. + +-- +New holy task 'Memento mei' is now available to you. +Starting to study to Max. Next 30%. +This costs you 58418 experience points. +Studied total 30% of the spell. +You now have 'Dispel undead' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +-- +New holy task 'Sacred Water' is now available to you. +Starting to study to Max. Next 8%. +This costs you 212223 experience points. +Studied total 8% of the spell. +You now have 'Bless vial' at 67% without special bonuses. +With current bonuses it is at 67%. Current maximum without bonuses is 67%. + +-- +New holy task 'Undead Lords' is now available to you. +Starting to study to Max. Next 10%. +This costs you 186968 experience points. +Studied total 10% of the spell. +You now have 'Dispel undead' at 60% without special bonuses. +With current bonuses it is at 60%. Current maximum without bonuses is 60%. + +-- +New holy task 'Prove thy Strenght' is now available to you. +Starting to study to Max. Next 20%. +This costs you 7306 experience points. +Studied total 20% of the spell. +You now have 'Banish demons' at 20% without special bonuses. +With current bonuses it is at 20%. Current maximum without bonuses is 20%. + +-- +New holy task 'Vindicator of justice' is now available to you. +Starting to study to 95%. Next 16%. +This costs you 1656833 experience points. +Studied total 11% of the spell. +You now have 'Dispel evil' at 90% without special bonuses. +With current bonuses it is at 90%. Current maximum without bonuses is 100%. +You need 94210 more experience to reach the total cost of 218626 experience. +-- +New holy task 'Virtuosic nun of Holy Might' is now available to you. +Starting to train to Max. Next 42%. +This costs you 103449 experience points. +Trained total 42% of the skill. +You now have 'Knowledge of dispelling' at 42% without special bonuses. +With current bonuses it is at 42%. Current maximum without bonuses is 42%. + +-- +New holy task 'Good shepherd' is now available to you. +Starting to study to Max. Next 5%. +This costs you 118317 experience points. +Studied total 5% of the spell. +You now have 'Holy lance' at 55% without special bonuses. +With current bonuses it is at 55%. Current maximum without bonuses is 55%. + +-- +New holy task 'Patron of the Righteous' is now available to you. +Starting to study to Max. Next 23%. +This costs you 297837 experience points. +Studied total 23% of the spell. +You now have 'Flames of righteousness' at 58% without special bonuses. +With current bonuses it is at 58%. Current maximum without bonuses is 58%. + +New holy task 'Forces of Evil' is now available to you. +Starting to study to Max. Next 43%. +This costs you 604219 experience points. +Studied total 43% of the spell. +You now have 'Banish demons' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 65%. + +-- +New holy task 'Holy deeds' is now available to you. +Starting to study to Max. Next 22%. +This costs you 103341 experience points. +Studied total 22% of the spell. +You now have 'Cleanse heathen' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Tears of nun' is now available to you. +Starting to study to Max. Next 5%. +This costs you 83104 experience points. +Studied total 5% of the spell. +You now have 'Protection from evil' at 77% without special bonuses. +With current bonuses it is at 77%. Current maximum without bonuses is 77%. + +-- +New holy task 'Torment and Agony' is now available to you. +Starting to study to 80%. Next 20%. +This costs you 1097924 experience points. +Studied total 20% of the spell. +You now have 'Dispel undead' at 80% without special bonuses. +With current bonuses it is at 80%. Current maximum without bonuses is 100%. + +-- +New holy task 'Battle Against Evil' is now available to you. +Starting to study to Max. Next 49%. +This costs you 206416 experience points. +Studied total 49% of the spell. +You now have 'Holy wind' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Demons of the soul' is now available to you. +Starting to train to Max. Next 12%. +This costs you 167034 experience points. +Trained total 12% of the skill. +You now have 'Mastery of shielding' at 52% without special bonuses. +With current bonuses it is at 52%. Current maximum without bonuses is 52%. + +-- +New holy task 'Set of White Rose' is now available to you. +Starting to train to Max. Next 20%. +This costs you 76605 experience points. +Trained total 20% of the skill. +You now have 'Might of the saints' at 40% without special bonuses. +With current bonuses it is at 40%. Current maximum without bonuses is 40%. + +-- +New holy task 'Might of Holy Vials' is now available to you. +Starting to train to Max. Next 14%. +This costs you 232941 experience points. +Trained total 14% of the skill. +You now have 'Mastery of holy vials' at 50% without special bonuses. +With current bonuses it is at 50%. Current maximum without bonuses is 50%. + +-- +New holy task 'Abigail's Nightmare' is now available to you. +Starting to study to Max. Next 13%. +This costs you 571835 experience points. +Studied total 13% of the spell. +You now have 'Holy bolt' at 68% without special bonuses. +With current bonuses it is at 68%. Current maximum without bonuses is 68%. + +-- +New holy task 'Blood of the Innocent' is now available to you. +Starting to study to Max. Next 14%. +This costs you 208540 experience points. +Studied total 14% of the spell. +You now have 'Heavenly protection' at 59% without special bonuses. +With current bonuses it is at 59%. Current maximum without bonuses is 59%. + +-- +New holy task 'Seed of evil' is now available to you. +This costs you 25640 experience points. +Studied total 1% of the spell. +You now have 'Celestial haven' at 65% without special bonuses. +With current bonuses it is at 65%. Current maximum without bonuses is 74%. + +You need 18137 more experience to reach the total cost of 27376 experience. diff -r 000000000000 -r 81f1abadda3e taskinfo/taskreqs.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/taskreqs.txt Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,120 @@ +========================================================================== + +What is this? +------------- +The table below has a list of tasks in BatMUD's Nun guild, +Sisters of Las. It also describes what spells and/or skills +(and at what percentage) are required for that task to become +available. This information may be useful, for example, if you +are planning to reinc into a Nun. + +In the table, the first column is the name of the task, followed +by the requirement(s) for that task to open. If there are multiple +requirements, they are listed inside the same "cell". + + +How was this done? +------------------ +With a rather simple Perl-script, which is fed with logfiles +containing the training/studying in nun guild. The script tries +to find the minimum values of skills/spells required for the +task to become available. Data has been combined from multiple +reincs, to increase reliability. + + +READ WITH CAUTION! +------------------ +However, this information is NOT, of course, the whole truth! +Several tasks also depend on things that cannot be easily +taken into account, for example participation in prayers, +purity, etc. I have NOT added these requirements into this +table (because this table is otherwise automatically generated), +so you should ONLY treat this information as a rough guideline. + +Also, some of the skill/spell percentages are too high (due to +sometimes using 'train xxx to:max'), and most likely some of the +requirement combinations have not yet been found... + +- Ggr Pupunen + +========================================================================== + +,--------------------------------------------------------------------. +| Task name | Skill/spell | Min | ++----------------------------------+---------------------------+-----+ +|--------------------------------------------------------------------| +| Abigail's Nightmare | +| | Holy bolt | 68 | +| | Power of faith | 50 | +|--------------------------------------------------------------------| +| Aid the Underdogs | +| | Bless vial | 50 | +| | Sewing | 50 | +|--------------------------------------------------------------------| +| Angelique's cross | +| | Mastery of shielding | 60 | +| | Purity of thy heart | 50 | +|--------------------------------------------------------------------| +| Battle Against Evil | Holy wind | 52 | +| Blood of the Innocent | Heavenly protection | 59 | +| Convent's life | Cure serious wounds | 39 | +| Cry for help | Word of recall | 59 | +| Demons of the soul | Mastery of shielding | 47 | +| Evil thorn in the flesh of good | Summon | 44 | +| Feed the Poor | Dispel evil | 5 | +| Find valentina | Dispel evil | 5 | +| Forces of Evil | Banish demons | 64 | +| Good shepherd | Holy lance | 55 | +| Hammer of Las | Quick chant | 60 | +| Happy bees | Candlestick making | 41 | +| Heal and nourish | Cure serious wounds | 43 | +| Holy deeds | Cleanse heathen | 45 | +| Memento mei | Dispel undead | 30 | +| Might of Holy Lore | Holy hand | 51 | +| Might of Holy Vials | Mastery of holy vials | 50 | +|--------------------------------------------------------------------| +| Nun's daily work | +| | Identify relic | 74 | +| | Remove scar | 80 | +|--------------------------------------------------------------------| +| Patron of the Righteous | Flames of righteousness | 52 | +| Pilgrimation | Exorcize | 47 | +|--------------------------------------------------------------------| +| Prove thy Strenght | +| | Banish demons | 17 | +| | Dispel evil | 55 | +|--------------------------------------------------------------------| +| Sacred Water | Bless vial | 60 | +|--------------------------------------------------------------------| +| Save the Orphans | +|--------------------------------------------------------------------| +| Seed of evil | Celestial haven | 65 | +| Set of White Rose | Might of the saints | 40 | +|--------------------------------------------------------------------| +| Slaad hunt | +| | Cast dispel | 90 | +| | Cast heal | 70 | +| | Cast holy | 90 | +|--------------------------------------------------------------------| +| Tears of nun | Protection from evil | 77 | +|--------------------------------------------------------------------| +| Torment and Agony | +| | Dispel undead | 77 | +| | Saintly touch | 77 | +|--------------------------------------------------------------------| +| True Devotee of Las | +| | Essence eye | 60 | +| | Mana control | 60 | +| | Soul shield | 30 | +|--------------------------------------------------------------------| +| Undead Lords | Dispel undead | 56 | +| Vials and Stamina | Vial throwing | 61 | +|--------------------------------------------------------------------| +| Vindicator of justice | +| | Dispel evil | 80 | +| | Sewing | 60 | +|--------------------------------------------------------------------| +| Virtuosic nun of Holy Might | Knowledge of dispelling | 40 | +|-----------------+----------------+---------------------------+-----' +| 36 tasks total | +`-----------------' diff -r 000000000000 -r 81f1abadda3e taskinfo/taskreqs_raw.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/taskreqs_raw.txt Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,36 @@ +Abigail's Nightmare|Holy bolt=68|Power of faith=50| +Aid the Underdogs|Bless vial=50|Sewing=50| +Angelique's cross|Mastery of shielding=60|Purity of thy heart=50| +Battle Against Evil|Holy wind=52| +Blood of the Innocent|Heavenly protection=59| +Convent's life|Cure serious wounds=39| +Cry for help|Word of recall=59| +Demons of the soul|Mastery of shielding=47| +Evil thorn in the flesh of good|Summon=44| +Feed the Poor|Dispel evil=5| +Find valentina|Dispel evil=5| +Forces of Evil|Banish demons=64| +Good shepherd|Holy lance=55| +Hammer of Las|Quick chant=60| +Happy bees|Candlestick making=41| +Heal and nourish|Cure serious wounds=43| +Holy deeds|Cleanse heathen=45| +Memento mei|Dispel undead=30| +Might of Holy Lore|Holy hand=51| +Might of Holy Vials|Mastery of holy vials=50| +Nun's daily work|Identify relic=74|Remove scar=80| +Patron of the Righteous|Flames of righteousness=52| +Pilgrimation|Exorcize=47| +Prove thy Strenght|Banish demons=17|Dispel evil=55| +Sacred Water|Bless vial=60| +Save the Orphans| +Seed of evil|Celestial haven=65| +Set of White Rose|Might of the saints=40| +Slaad hunt|Cast dispel=90|Cast heal=70|Cast holy=90| +Tears of nun|Protection from evil=77| +Torment and Agony|Dispel undead=77|Saintly touch=77| +True Devotee of Las|Essence eye=60|Mana control=60|Soul shield=30| +Undead Lords|Dispel undead=56| +Vials and Stamina|Vial throwing=61| +Vindicator of justice|Dispel evil=80|Sewing=60| +Virtuosic nun of Holy Might|Knowledge of dispelling=40| diff -r 000000000000 -r 81f1abadda3e taskinfo/updatereqs.sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/taskinfo/updatereqs.sh Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,10 @@ +#!/bin/sh +SFILE="taskdata.txt" +DFILE1="taskreqs.txt" +DFILE2="taskreqs_raw.txt" +(cat desc.txt && perl -w findreqs.pl < "$SFILE") > "$DFILE1" +perl -w -- findreqs.pl -dump < "$SFILE" > "$DFILE2" + +unix2dos "$DFILE1" +unix2dos "$DFILE2" +scp "$DFILE1" "$DFILE2" ccr@low.fi:public_html/bat/ diff -r 000000000000 -r 81f1abadda3e update-xml-to-html.sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/update-xml-to-html.sh Thu Jul 17 12:04:43 2008 +0000 @@ -0,0 +1,8 @@ +#!/bin/sh +XML="$1" +HTML=`echo "$XML"|sed "s/\.xml$/.html/"` + +xsltproc --stringparam html.stylesheet "http://low.fi/~ccr/ggrtf/html/manual.css" \ + /usr/share/xml/docbook/stylesheet/nwalsh/xhtml/docbook.xsl "$XML" > "$HTML" && \ + tidy -w 120 -utf8 -asxhtml -i -m "$HTML" && \ + scp "$HTML" ccr@low.fi:public_html/bat/