# HG changeset patch # User Matti Hamalainen # Date 1239920120 0 # Node ID 82d447306f36d8b45ba5138e294af970b50e2a0c # Parent 3f5b8222255cced24544d544f932cd970c7b86b1 Move parsealloys to materials-directory. diff -r 3f5b8222255c -r 82d447306f36 materials/parsealloys.pl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/materials/parsealloys.pl Thu Apr 16 22:15:20 2009 +0000 @@ -0,0 +1,143 @@ +#!/usr/bin/perl -w +# Superklunssi by Ggr +# Old format of alloying skill output was somewhat different, but +# it has been tuned somewhere after 2005. New output format is: +# +#You mix obsidian and crystal and create a quantity of glass +#You mix nullium and illumium and create a quantity of dukonium +#You mix nullium and illumium and create a quantity of dukonium +use strict; + +my ($opt_php); + +if ($#ARGV >= 0) { + if ($ARGV[0] eq "-php") { $opt_php = 1; } +} + +our %alloyNames = ("adamantium" => 0,"air" => 1,"alabaster" => 2,"alexandrite" => 3,"aluminium" => 4,"amber" => 5,"amethyst" => 6,"anipium" => 7,"aquamarine" => 8,"bamboo" => 9,"bark" => 10,"basalt" => 11,"batium" => 12,"birch" => 13,"bloodstone" => 14,"bone" => 15,"brass" => 16,"brick" => 17,"bronze" => 18,"burlap" => 19,"carnelian" => 20,"cedar" => 21,"cesium" => 22,"chalk" => 23,"charcoal" => 24,"chromium" => 25,"chrysoberyl" => 26,"clay" => 27,"cloth" => 28,"coal" => 29,"cobalt" => 30,"concrete" => 31,"copper" => 32,"coral" => 33,"cork" => 34,"cotton" => 35,"crystal" => 36,"darksteel" => 37,"diamond" => 38,"diggalite" => 39,"dragonscale" => 40,"dukonium" => 41,"duraluminium" => 42,"durandium" => 43,"earth" => 44,"ebony" => 45,"electrum" => 46,"elm" => 47,"emerald" => 48,"emulsion" => 49,"enchanted air" => 50,"feathers" => 51,"fire" => 52,"flesh" => 53,"food" => 54,"fur" => 55,"garnet" => 56,"glass" => 57,"gold" => 58,"granite" => 59,"graphite" => 60,"hematite" => 61,"hemp" => 62,"highsteel" => 63,"ice" => 64,"illumium" => 65,"indium" => 66,"iridium" => 67,"iron" => 68,"ivory" => 69,"jade" => 70,"kryptonite" => 71,"laen" => 72,"lead" => 73,"leather" => 74,"magnesium" => 75,"mahogany" => 76,"malachite" => 77,"mallorn" => 78,"maple" => 79,"marble" => 80,"marlor" => 81,"mithril" => 82,"molybdenum" => 83,"moonstone" => 84,"moss agate" => 85,"mowgles" => 86,"mowglite" => 87,"neo burlap" => 88,"nickel" => 89,"nullium" => 90,"oak" => 91,"obsidian" => 92,"olivine" => 93,"onyx" => 94,"opal" => 95,"osmium" => 96,"palladium" => 97,"paper" => 98,"pearl" => 99,"petrified wood" => 100,"pewter" => 101,"phosphorus" => 102,"platinum" => 103,"porcelain" => 104,"potassium" => 105,"pyrite" => 106,"quartz" => 107,"quicksilver" => 108,"rhodium" => 109,"rhodonite" => 110,"rubber" => 111,"ruby" => 112,"sapphire" => 113,"silicon" => 114,"silk" => 115,"silver" => 116,"slate" => 117,"starmetal" => 118,"steel" => 119,"steuben" => 120,"stone" => 121,"sulphur" => 122,"sunstone" => 123,"tadmium" => 124,"tin" => 125,"titanium" => 126,"topaz" => 127,"tormium" => 128,"tungsten" => 129,"turquoise" => 130,"uranium" => 131,"vanadium" => 132,"vegetation" => 133,"water" => 134,"wax" => 135,"weenite" => 136,"wood" => 137,"wool" => 138,"zhentorium" => 139,"zinc" => 140,"zircon" => 141,); +our @alloyNameTable = ("adamantium","air","alabaster","alexandrite","aluminium","amber","amethyst","anipium","aquamarine","bamboo","bark","basalt","batium","birch","bloodstone","bone","brass","brick","bronze","burlap","carnelian","cedar","cesium","chalk","charcoal","chromium","chrysoberyl","clay","cloth","coal","cobalt","concrete","copper","coral","cork","cotton","crystal","darksteel","diamond","diggalite","dragonscale","dukonium","duraluminium","durandium","earth","ebony","electrum","elm","emerald","emulsion","enchanted air","feathers","fire","flesh","food","fur","garnet","glass","gold","granite","graphite","hematite","hemp","highsteel","ice","illumium","indium","iridium","iron","ivory","jade","kryptonite","laen","lead","leather","magnesium","mahogany","malachite","mallorn","maple","marble","marlor","mithril","molybdenum","moonstone","moss agate","mowgles","mowglite","neo burlap","nickel","nullium","oak","obsidian","olivine","onyx","opal","osmium","palladium","paper","pearl","petrified wood","pewter","phosphorus","platinum","porcelain","potassium","pyrite","quartz","quicksilver","rhodium","rhodonite","rubber","ruby","sapphire","silicon","silk","silver","slate","starmetal","steel","steuben","stone","sulphur","sunstone","tadmium","tin","titanium","topaz","tormium","tungsten","turquoise","uranium","vanadium","vegetation","water","wax","weenite","wood","wool","zhentorium","zinc","zircon",); + + +## Parse data from input, ignoring fumbled alloys +my %data = (); +my $fumble = 0; +my $nline = 0; +print STDERR "Processing input ..."; +while () { + chomp; + $nline++; + if ($nline % 10000 == 1) { print STDERR "."; } + if (/^You mix ([a-z ]+?) and ([a-z ]+?) and create a quantity of (.+)$/) { + my $min1 = $1; my $min2 = $2; my $res = $3; + if (!$fumble) { + push(@{$data{$1}{$2}}, $3); + } else { + print STDERR "\nIgnoring fumbled combo $1 + $2 = $3\n"; + } + $fumble = 0; + } elsif (/^(You slip up and fumble your attempt.)/) { + $fumble = 1; + } +} +print STDERR " OK\n\n"; + +## Re-format the data into single "ordered" hash, using as +## close to alphabetical order as possible. +my %final = (); +foreach my $min1 (keys %data) { + foreach my $min2 (keys %{$data{$min1}}) { + if (!defined($final{$min1}{$min2}) && !defined($final{$min2}{$min1})) { + # Get both (a, b) and (b, a) combinations results into same array + my @tmp = (); + if (defined($data{$min1}{$min2})) { + push(@tmp, @{$data{$min1}{$min2}}); + } + if (defined($data{$min2}{$min1})) { + push(@tmp, @{$data{$min2}{$min1}}); + } + + # Determine if there are multiple results and which is the most likely. + # Some alloy combinations are inherently "unstable". + my %seen = (); + foreach my $mat (@tmp) { $seen{$mat}++; } + if ($opt_php) { + my $n = -1; + my $res = ""; + foreach my $mat (keys %seen) { + if ($seen{$mat} > $n) { + $n = $seen{$mat}; + $res = $mat; + } + } + $final{$min1}{$min2} = $res; + $final{$min2}{$min1} = $res; + } else { + if ($min1 lt $min2) { + $final{$min1}{$min2} = \%seen; + } else { + $final{$min2}{$min1} = \%seen; + } + } + } + } +} + + +## Output the results +if ($opt_php) { + print " array("; + foreach my $min2 (sort { $a cmp $b } keys %{$final{$min1}}) { + print "\"$min2\" => \"".$final{$min1}{$min2}."\", "; + } + print "),\n"; + } + + print ");\n\n"; + + # Create 'reverse' alloy table + my %restab = (); + foreach my $res (@alloyNameTable) { + foreach my $min1 (keys %final) { + foreach my $min2 (keys %{$final{$min1}}) { + if ($final{$min1}{$min2} eq $res && !defined($restab{$res}{$min1}{$min2}) && !defined($restab{$res}{$min2}{$min1})) { + $restab{$res}{$min1}{$min2} = 1; + } + } + } + } + + print "\$alloyRevTable = array(\n"; + foreach my $res (sort { $a cmp $b } keys %restab) { + print " \"$res\" => array(\n"; + foreach my $min1 (sort { $a cmp $b } keys %{$restab{$res}}) { + if (scalar keys %{$restab{$res}{$min1}} > 0) { + print " \"$min1\" => array("; + foreach my $min2 (sort { $a cmp $b } keys %{$restab{$res}{$min1}}) { + print "\"$min2\","; + } + print "),\n"; + } + } + print " ),\n"; + } + + print ");\n\n". + "?>"; +} else { + print + "| Mineral1 | Mineral 2 | Result(s)\n". + "+-----------------+-----------------+--------------------------------\n"; + foreach my $min1 (sort { $a cmp $b } keys %final) { + foreach my $min2 (sort { $a cmp $b } keys %{$final{$min1}}) { + printf "| %-15s | %-15s | ", $min1, $min2; + foreach my $res (sort { $_{$a} <=> $_{$b} } keys %{$final{$min1}{$min2}}) { + print "$res($final{$min1}{$min2}{$res}) "; + } + print "\n"; + } + } +} diff -r 3f5b8222255c -r 82d447306f36 parsealloys.pl --- a/parsealloys.pl Thu Apr 16 20:02:39 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,147 +0,0 @@ -#!/usr/bin/perl -w -# Superklunssi by Ggr -# Old format of alloying skill output was somewhat different, but -# it has been tuned somewhere after 2005. New output format is: -# -#You mix obsidian and crystal and create a quantity of glass -#You mix nullium and illumium and create a quantity of dukonium -#You mix nullium and illumium and create a quantity of dukonium -use strict; - -my ($opt_php); - -if ($#ARGV >= 0) { - if ($ARGV[0] eq "-php") { $opt_php = 1; } -} - -our %alloyNames = ("adamantium" => 0,"air" => 1,"alabaster" => 2,"alexandrite" => 3,"aluminium" => 4,"amber" => 5,"amethyst" => 6,"anipium" => 7,"aquamarine" => 8,"bamboo" => 9,"bark" => 10,"basalt" => 11,"batium" => 12,"birch" => 13,"bloodstone" => 14,"bone" => 15,"brass" => 16,"brick" => 17,"bronze" => 18,"burlap" => 19,"carnelian" => 20,"cedar" => 21,"cesium" => 22,"chalk" => 23,"charcoal" => 24,"chromium" => 25,"chrysoberyl" => 26,"clay" => 27,"cloth" => 28,"coal" => 29,"cobalt" => 30,"concrete" => 31,"copper" => 32,"coral" => 33,"cork" => 34,"cotton" => 35,"crystal" => 36,"darksteel" => 37,"diamond" => 38,"diggalite" => 39,"dragonscale" => 40,"dukonium" => 41,"duraluminium" => 42,"durandium" => 43,"earth" => 44,"ebony" => 45,"electrum" => 46,"elm" => 47,"emerald" => 48,"emulsion" => 49,"enchanted air" => 50,"feathers" => 51,"fire" => 52,"flesh" => 53,"food" => 54,"fur" => 55,"garnet" => 56,"glass" => 57,"gold" => 58,"granite" => 59,"graphite" => 60,"hematite" => 61,"hemp" => 62,"highsteel" => 63,"ice" => 64,"illumium" => 65,"indium" => 66,"iridium" => 67,"iron" => 68,"ivory" => 69,"jade" => 70,"kryptonite" => 71,"laen" => 72,"lead" => 73,"leather" => 74,"magnesium" => 75,"mahogany" => 76,"malachite" => 77,"mallorn" => 78,"maple" => 79,"marble" => 80,"marlor" => 81,"mithril" => 82,"molybdenum" => 83,"moonstone" => 84,"moss agate" => 85,"mowgles" => 86,"mowglite" => 87,"neo burlap" => 88,"nickel" => 89,"nullium" => 90,"oak" => 91,"obsidian" => 92,"olivine" => 93,"onyx" => 94,"opal" => 95,"osmium" => 96,"palladium" => 97,"paper" => 98,"pearl" => 99,"petrified wood" => 100,"pewter" => 101,"phosphorus" => 102,"platinum" => 103,"porcelain" => 104,"potassium" => 105,"pyrite" => 106,"quartz" => 107,"quicksilver" => 108,"rhodium" => 109,"rhodonite" => 110,"rubber" => 111,"ruby" => 112,"sapphire" => 113,"silicon" => 114,"silk" => 115,"silver" => 116,"slate" => 117,"starmetal" => 118,"steel" => 119,"steuben" => 120,"stone" => 121,"sulphur" => 122,"sunstone" => 123,"tadmium" => 124,"tin" => 125,"titanium" => 126,"topaz" => 127,"tormium" => 128,"tungsten" => 129,"turquoise" => 130,"uranium" => 131,"vanadium" => 132,"vegetation" => 133,"water" => 134,"wax" => 135,"weenite" => 136,"wood" => 137,"wool" => 138,"zhentorium" => 139,"zinc" => 140,"zircon" => 141,); -our @alloyNameTable = ("adamantium","air","alabaster","alexandrite","aluminium","amber","amethyst","anipium","aquamarine","bamboo","bark","basalt","batium","birch","bloodstone","bone","brass","brick","bronze","burlap","carnelian","cedar","cesium","chalk","charcoal","chromium","chrysoberyl","clay","cloth","coal","cobalt","concrete","copper","coral","cork","cotton","crystal","darksteel","diamond","diggalite","dragonscale","dukonium","duraluminium","durandium","earth","ebony","electrum","elm","emerald","emulsion","enchanted air","feathers","fire","flesh","food","fur","garnet","glass","gold","granite","graphite","hematite","hemp","highsteel","ice","illumium","indium","iridium","iron","ivory","jade","kryptonite","laen","lead","leather","magnesium","mahogany","malachite","mallorn","maple","marble","marlor","mithril","molybdenum","moonstone","moss agate","mowgles","mowglite","neo burlap","nickel","nullium","oak","obsidian","olivine","onyx","opal","osmium","palladium","paper","pearl","petrified wood","pewter","phosphorus","platinum","porcelain","potassium","pyrite","quartz","quicksilver","rhodium","rhodonite","rubber","ruby","sapphire","silicon","silk","silver","slate","starmetal","steel","steuben","stone","sulphur","sunstone","tadmium","tin","titanium","topaz","tormium","tungsten","turquoise","uranium","vanadium","vegetation","water","wax","weenite","wood","wool","zhentorium","zinc","zircon",); - - -## Parse data from input, ignoring fumbled alloys -my %data = (); -my $fumble = 0; -my $nline = 0; -print STDERR "Processing input ..."; -while () { - chomp; - $nline++; - if ($nline % 10000 == 1) { print STDERR "."; } - if (/^You mix ([a-z ]+?) and ([a-z ]+?) and create a quantity of (.+)$/) { - my $min1 = $1; my $min2 = $2; my $res = $3; - if (!$fumble) { - push(@{$data{$1}{$2}}, $3); - } else { - print STDERR "\nIgnoring fumbled combo $1 + $2 = $3\n"; - } - $fumble = 0; - } elsif (/^(You slip up and fumble your attempt.)/) { - $fumble = 1; - } -} -print STDERR " OK\n\n"; - -## Re-format the data into single "ordered" hash, using as -## close to alphabetical order as possible. -my %final = (); -foreach my $min1 (keys %data) { - foreach my $min2 (keys %{$data{$min1}}) { - if (!defined($final{$min1}{$min2}) && !defined($final{$min2}{$min1})) { - # Get both (a, b) and (b, a) combinations results into same array - my @tmp = (); - if (defined($data{$min1}{$min2})) { - push(@tmp, @{$data{$min1}{$min2}}); - } - if (defined($data{$min2}{$min1})) { - push(@tmp, @{$data{$min2}{$min1}}); - } - - # Determine if there are multiple results and which is the most likely. - # Some alloy combinations are inherently "unstable". - my %seen = (); - foreach my $mat (@tmp) { $seen{$mat}++; } - if ($opt_php) { - my $n = -1; - my $res = ""; - foreach my $mat (keys %seen) { - if ($seen{$mat} > $n) { - $n = $seen{$mat}; - $res = $mat; - } - } - if ($min1 lt $min2) { - $final{$min1}{$min2} = $res; - } else { - $final{$min2}{$min1} = $res; - } - - } else { - if ($min1 lt $min2) { - $final{$min1}{$min2} = \%seen; - } else { - $final{$min2}{$min1} = \%seen; - } - } - } - } -} - - -## Output the results -if ($opt_php) { - print " array("; - foreach my $min2 (sort { $a cmp $b } keys %{$final{$min1}}) { - print "\"$min2\" => \"".$final{$min1}{$min2}."\", "; - } - print "),\n"; - } - - print ");\n\n"; - - # Create 'reverse' alloy table - my %restab = (); - foreach my $res (@alloyNameTable) { - foreach my $min1 (keys %final) { - foreach my $min2 (keys %{$final{$min1}}) { - if ($final{$min1}{$min2} eq $res && !defined($restab{$res}{$min1}{$min2}) && !defined($restab{$res}{$min2}{$min1})) { - $restab{$res}{$min1}{$min2} = 1; - } - } - } - } - - print "\$alloyRevTable = array(\n"; - foreach my $res (sort { $a cmp $b } keys %restab) { - print " \"$res\" => array(\n"; - foreach my $min1 (sort { $a cmp $b } keys %{$restab{$res}}) { - if (scalar keys %{$restab{$res}{$min1}} > 0) { - print " \"$min1\" => array("; - foreach my $min2 (sort { $a cmp $b } keys %{$restab{$res}{$min1}}) { - print "\"$min2\","; - } - print "),\n"; - } - } - print " ),\n"; - } - - print ");\n\n". - "?>"; -} else { - print - "| Mineral1 | Mineral 2 | Result(s)\n". - "+-----------------+-----------------+--------------------------------\n"; - foreach my $min1 (sort { $a cmp $b } keys %final) { - foreach my $min2 (sort { $a cmp $b } keys %{$final{$min1}}) { - printf "| %-15s | %-15s | ", $min1, $min2; - foreach my $res (sort { $_{$a} <=> $_{$b} } keys %{$final{$min1}{$min2}}) { - print "$res($final{$min1}{$min2}{$res}) "; - } - print "\n"; - } - } -}