# HG changeset patch # User Matti Hamalainen # Date 1295026109 0 # Node ID 86f1730c20b82a1296a86d6f48b558adc4638adc # Parent 1be46fb5435440941466d830bfc312dd17bcb807 Updates. diff -r 1be46fb54354 -r 86f1730c20b8 ships.xml --- a/ships.xml Fri Jan 14 02:56:49 2011 +0000 +++ b/ships.xml Fri Jan 14 17:28:29 2011 +0000 @@ -248,6 +248,231 @@ +Shipquests + +
Console + +This quest will allow you to add a console to the ship's helm, that provides +statistics on the ship. Berthram is the creator of the console box. +He travels a lot, but is known to frequent the Moose Head Inn. +Find him and ask him about the box. + + +Moose Head Inn is located in Village of +Shrea. Look for "gnomish traveller sitting by the fire". + +
+ + +
Cabin + +Completing this quest allows you to build cabins where a captain may go to +relax. Ask Darvenport about cabin. + +
+ + +
Cargo + +This quest teaches you how to install cargo holds into a ship. +There is a lot of construction going on at a mansion near the mountains. Help +them out with their project, and along the way you should find someone who +will be able to teach you what you want to know. + + + +The hinted area is no longer around mountains (the hint is for the old +BatWorld), and is Rillion's +castle, which is also known as "Mansion". + +
+ + +
Cannoneer quarters + +Completing this quest allows you to add and remove cannoneers' quarters. +Ask the trainer in Silver Lake about cannoneer quarters. + +
+ + +
Lounge + +This quest teaches you how to build a ship's lounge, where people may rest and +relax. Ask Ralph about lounges. + +
+ + +
Defense quarters + +This quest teaches you how to add defense magi quarters on a ship, thereby +allowing you to hire those magi from a trainer. +There is a kindly old taskmaster that you can ask about 'defense magi'. + + +The referred taskmaster is Newbie taskmaster. + +
+ +
Class2 + + +
Result + +You know how to expand a class 1 ship into a class 2. This involves adding +more structural supports to the ship, expanding the deck, and the overall hull +size. As a result of the increased size, the ship can support many more +features, can travel through the sea safely, but can no longer squeeze through +the narrow channels of the swamps. This is the standard class of ship. + + +Class 2 ships may support: + 2 sets of crew quarters + - maximum of 2 sets of sailors' quarters + - maximum of 1 set of cannoneers' quarters + captain's cabin + - maximum of 1 bookcase + 1 cargo hold + crow's nest + galley + informative console + maximum of 8 cannons + + +Allowed job: + raise_2 + + +Allowed quests: + class3, sailor_quarters, cabin, cargo, nest + +
+
+ + +
Class3 + + +
Result + +Class 3 ships are the smallest of the 'luxury' line of ships, but are still a +lot bigger than class 2s. With the larger crew, the ability to add mages, and +the sleeker design, there is no ship faster than a class 3. + + +Class 3 ships may support: + 8 sets of crew quarters + - maximum of 3 sets of sailors' quarters + - maximum of 1 set of cannoneers' quarters + - maximum of 3 sets of speed magi's quarters + - maximum of 2 sets of lift magi's quarters + - maximum of 1 set of defense magi's quarters + captain's cabin + - maximum of 2 bookcases + 2 cargo holds + crow's nest + galley + lounge + informative console + maximum of 12 cannons + + +Allowed job: + raise_3 + + +Allowed quests: + class4, lounge + +
+
+ + +
Class4 + + +
Result + +Class 4 ships are the midsize luxury ships. They are larger and hence slower +than class 3s, but with the greater crew complement may make up most of the +difference. They excell in storage capacity, and can potentially be used as +mobile refineries. + + +Class 4 ships may support: + 15 sets of crew quarters + - maximum of 4 sets of sailors' quarters + - maximum of 2 sets of cannoneers' quarters + - maximum of 4 sets of speed magi's quarters + - maximum of 4 sets of lift magi's quarters + - maximum of 2 sets of defense magi's quarters + - maximum of 2 sets of assault magi's quarters + captain's cabin + - maximum of 4 bookcases + 5 cargo holds + crow's nest + galley + lounge + teleportation chamber + informative console + maximum of 16 cannons + + +Allowed jobs: + raise_4, lower_3 + + +Allowed quests: + teleporter, class5 + +
+
+ + +
Sailor quarters + + +
Result + +You know how to do construction inside of a ship without damaging the +integrity of the hull. This allows you to add or remove sailors' quarters +below decks. As you gain more training along this path, you will be able to +affect more things. + + +Allowed jobs: + add_sailor_quarters, remove_sailor_quarters + + +Allowed quests: + cannoneer_quarters, speed_quarters, defense_quarters + +
+
+ + + +
+ + + Job information @@ -261,7 +486,6 @@ This job allows you to create a new ship. All ships start out as class 1 ships, and may be upgraded into other types through future jobs. - Material Kilos -------------------- ------ @@ -273,7 +497,6 @@ Titanium 25 Wood 250 - Special item: Any item that gives at least +3 con or +3 str. Workers: 1 @@ -289,7 +512,6 @@ This job allows you to upgrade a ship from class 1 to class 2, allowing many more features. - Material Kilos -------------------- ------ @@ -304,7 +526,6 @@ Titanium 50 Wood 400 - Special item: Any item that gives at least +5 wis or +5 dex. Workers: 4 @@ -312,14 +533,12 @@ Each worker is paid 500 credits per shift. Total cost: 46000 credits. -
Raise_3 Upgrade a ship from class 2 to class 3, allowing more room for features. - Material Kilos -------------------- ------ @@ -339,8 +558,6 @@ Wood 250 Zhentorium 30 - - Special item: Any item that gives at least +7 int or +7 wis. Workers: 50 @@ -348,11 +565,104 @@ Each worker is paid 500 credits per shift. Total cost: 1000000 credits. +
+ +
Raise_4 + +Upgrade a ship from class 3 to class 4, allowing more room for crew and rooms. + + + Material Kilos + -------------------- ------ + Adamantium 35 + Bloodstone 40 + Cloth 40 + Ebony 35 + Glass 35 + Gold 30 + Highsteel 35 + Mahogany 40 + Mallorn 40 + Obsidian 40 + Platinum 70 + Titanium 50 + Wood 250 + + + Special item: Any item that gives at least +4 hpr or +4 dam. + Workers: 60 + The job will take 40 shifts (approx 120 minutes) + Each worker is paid 500 credits per shift. + Total cost: 1200000 credits. +
- +
Add_sailor_quarters + +Adds a new set of sailors' quarters to a ship. You may not exceed the maximum +allowed number of quarters for a particular class. + + + Material Kilos + -------------------- ------ + Wood 100 + + + Special item: none. + Workers: 4 + The job will take 2 shifts (approx 6 minutes) + Each worker is paid 500 credits per shift. + Total cost: 4000 credits. + +
+ + +
Remove_sailor_quarters + +Removes a set of sailors quarters from a ship, presumably to make room for +another type of crew. A ship must always have at least one set of sailors' +quarters, and you may not 'evict' crewmembers through this job. + + + Material Kilos + -------------------- ------ + Wood 50 + + + Special item: none. + Workers: 4 + The job will take 2 shifts (approx 6 minutes) + Each worker is paid 500 credits per shift. + Total cost: 4000 credits. + +
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+