Mercurial > hg > batmud > misc
changeset 117:4b048fa10014 misc
Updated.
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--- a/materials/data/adamantium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/adamantium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,12 +1,13 @@ MATERIAL STATS (adamantium): ------------------------------------------------------------------------------- Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) -Magic: (highly magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (lousy insulator) Malleability: (incredibly solid) -Weapon rarity: (rarely used) Armour rarity: (sometimes used) -Value (gp/kg): (very valuable) Rarity: (average) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (very valuable) Rarity: (average) Article: an Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: hunk, nugget Refined names: bar, ingot, casting
--- a/materials/data/air.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/air.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (air): ------------------------------------------------------------------------------- -Weight (g/l): (very light) Sturdyness: (very fragile) -Magic: (not magical) Flammability: (highly flammable) -Warmth: (drafty outfit) Toxicity: (non toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (very common) +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (not magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) Article: an Type: Organ -Found nature: Yes Lode name: Pocket +Found nature: Yes Lode name: Pocket Raw names: pocket Refined names: pocket
--- a/materials/data/alexandrite.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/alexandrite.mat Sun Dec 19 19:54:26 2010 +0000 @@ -2,12 +2,12 @@ ------------------------------------------------------------------------------- Weight (g/l): (normal) Sturdyness: (incredibly sturdy) Magic: (a bit magical) Flammability: (almost unburnable) -Warmth: (icy outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (low mentality) Reactivity: (poor reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (average) -Article: an Type: Gem -Found nature: Yes Lode name: Deposit +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/aluminium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/aluminium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (aluminium): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (sturdy) -Magic: (a bit magical) Flammability: (normal) +Weight (g/l): (normal) Sturdyness: (sturdy) +Magic: (a bit magical) Flammability: (normal) Warmth: (chilly outfit) Toxicity: (mediocre toxicity) -Resistivity: (lousy insulator) Malleability: (solid) -Mentality: (low mentality) Reactivity: (high reactivity) -Weapon rarity: (sometimes used) Armour rarity: (sometimes used) -Value (gp/kg): (cheap) Rarity: (common) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) Article: an Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: nugget, clump Refined names: bar, mold, casting
--- a/materials/data/amber.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/amber.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (amber): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (normal) -Magic: (notable magical) Flammability: (very flammable) -Warmth: (chilly outfit) Toxicity: (non toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (low-priced) Rarity: (rare) +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (notable magical) Flammability: (very flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (rare) Article: an Type: Stone -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: crystal, chunk Refined names: crystal, formed
--- a/materials/data/amethyst.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/amethyst.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (amethyst): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (sturdy) -Magic: (notable magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (some mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (low-priced) Rarity: (average) -Article: an Type: Gem -Found nature: Yes Lode name: Deposit +Weight (g/l): (heavy) Sturdyness: (sturdy) +Magic: (notable magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (low-priced) Rarity: (average) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/anipium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/anipium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (anipium): ------------------------------------------------------------------------------- -Weight (g/l): (very heavy) Sturdyness: (sturdy) -Magic: (highly magical) Flammability: (quite unburnable) -Warmth: (drafty outfit) Toxicity: (toxic) -Resistivity: (lousy insulator) Malleability: (incredibly solid) -Mentality: (mental) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (average) +Weight (g/l): (very heavy) Sturdyness: (sturdy) +Magic: (highly magical) Flammability: (quite unburnable) +Warmth: (drafty outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (mental) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) Article: an Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: wad, clod Refined names: bar, casting, mold
--- a/materials/data/brick.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/brick.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,12 +1,13 @@ MATERIAL STATS (brick): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (very fragile) -Magic: (weakly magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (common) +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (notable reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) Article: a Type: Stone -Found nature: No Lode name: Protrusion +Found nature: No Lode name: Protrusion Raw names: chunk, block, clump, hunk, lump Refined names: block
--- a/materials/data/burlap.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/burlap.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (burlap): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (normal) -Magic: (weakly magical) Flammability: (highly flammable) -Warmth: (comfortable) Toxicity: (non toxic) -Resistivity: (good insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (frequently used) -Value (gp/kg): (cheap) Rarity: (rare) +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (rare) Article: a Type: Cloth -Found nature: No Lode name: Mound +Found nature: No Lode name: Mound Raw names: piece, strip Refined names: pelt
--- a/materials/data/cesium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/cesium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (cesium): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (fragile) -Magic: (weakly magical) Flammability: (highly flammable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (lousy insulator) Malleability: (a bit loose) -Mentality: (low mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (valuable) Rarity: (average) +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (low mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) Article: a Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: lump, isotope, clod Refined names: bar, billot, ingot
--- a/materials/data/chrysoberyl.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/chrysoberyl.mat Sun Dec 19 19:54:26 2010 +0000 @@ -2,12 +2,12 @@ ------------------------------------------------------------------------------- Weight (g/l): (normal) Sturdyness: (incredibly sturdy) Magic: (a bit magical) Flammability: (almost unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (low mentality) Reactivity: (poor reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (common) -Article: a Type: Gem -Found nature: Yes Lode name: Deposit +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/cobalt.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/cobalt.mat Sun Dec 19 19:54:26 2010 +0000 @@ -2,12 +2,12 @@ ------------------------------------------------------------------------------- Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) Magic: (magical) Flammability: (almost unburnable) -Warmth: (icy outfit) Toxicity: (low toxicity) -Resistivity: (weak insulator) Malleability: (very solid) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (sometimes used) Armour rarity: (sometimes used) -Value (gp/kg): (valuable) Rarity: (average) +Warmth: (icy outfit) Toxicity: (low toxicity) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (sometimes used) Armour rarity: (sometimes used) +Value (gp/kg): (valuable) Rarity: (average) Article: a Type: Metal -Found nature: Yes Lode name: Lode +Found nature: Yes Lode name: Lode Raw names: lode, hunk Refined names: mold, casting, bar
--- a/materials/data/concrete.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/concrete.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (concrete): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (very fragile) -Magic: (weakly magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (reactive) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (quite common) +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) Article: a Type: Stone -Found nature: No Lode name: Crag +Found nature: No Lode name: Crag Raw names: chunk, block, clump, hunk, lump Refined names: block, brick
--- a/materials/data/copper.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/copper.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (copper): ------------------------------------------------------------------------------- -Weight (g/l): (very heavy) Sturdyness: (normal) -Magic: (magical) Flammability: (normal) -Warmth: (chilly outfit) Toxicity: (toxic) -Resistivity: (lousy insulator) Malleability: (quite solid) -Mentality: (low mentality) Reactivity: (low reactivity) -Weapon rarity: (quite much used) Armour rarity: (frequently used) -Value (gp/kg): (cheap) Rarity: (quite common) +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (quite much used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (quite common) Article: a Type: Metal -Found nature: Yes Lode name: Lode +Found nature: Yes Lode name: Lode Raw names: wad, lump Refined names: casting, mold, bar
--- a/materials/data/crystal.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/crystal.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (crystal): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (fragile) +Weight (g/l): (normal) Sturdyness: (fragile) Magic: (very magical) Flammability: (almost unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (poor reactivity) -Weapon rarity: (rarely used) Armour rarity: (not used) -Value (gp/kg): (valuable) Rarity: (average) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) Article: a Type: Glass -Found nature: Yes Lode name: Slab +Found nature: Yes Lode name: Slab Raw names: piece, shard, sliver Refined names: mold, casting, form
--- a/materials/data/earth.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/earth.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (earth): ------------------------------------------------------------------------------- -Weight (g/l): (very light) Sturdyness: (very fragile) -Magic: (a bit magical) Flammability: (highly flammable) +Weight (g/l): (very light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) Warmth: (chilly outfit) Toxicity: (very low toxicity) -Resistivity: (weak insulator) Malleability: (quite solid) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (very common) +Resistivity: (weak insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) Article: an Type: Stone -Found nature: Yes Lode name: Mountain +Found nature: Yes Lode name: Mountain Raw names: hunk, chunk Refined names: block, ball
--- a/materials/data/enchanted_air.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/enchanted_air.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (enchanted air): ------------------------------------------------------------------------------- -Weight (g/l): (very light) Sturdyness: (fragile) -Magic: (not magical) Flammability: (highly flammable) -Warmth: (drafty outfit) Toxicity: (non toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (very common) +Weight (g/l): (very light) Sturdyness: (fragile) +Magic: (not magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) Article: an Type: Organ -Found nature: Yes Lode name: Pocket +Found nature: Yes Lode name: Pocket Raw names: pocket Refined names: pocket
--- a/materials/data/fur.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/fur.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (fur): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (normal) -Magic: (weakly magical) Flammability: (highly flammable) -Warmth: (comfortable) Toxicity: (non toxic) -Resistivity: (good insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (frequently used) -Value (gp/kg): (cheap) Rarity: (rare) +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (rare) Article: a Type: Cloth -Found nature: No Lode name: Mound +Found nature: No Lode name: Mound Raw names: piece, strip Refined names: pelt
--- a/materials/data/garnet.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/garnet.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (garnet): ------------------------------------------------------------------------------- Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) -Magic: (a bit magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (solid) -Mentality: (poor mentality) Reactivity: (low reactivity) -Weapon rarity: (rarely used) Armour rarity: (not used) -Value (gp/kg): (valuable) Rarity: (average) -Article: a Type: Gem -Found nature: Yes Lode name: Deposit +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (solid) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/glass.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/glass.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (glass): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (fragile) -Magic: (weakly magical) Flammability: (normal) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (poor reactivity) -Weapon rarity: (rarely used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (common) +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (rarely used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) Article: a Type: Glass -Found nature: No Lode name: Shard +Found nature: No Lode name: Shard Raw names: piece, shard, sliver Refined names: mold, casting, form
--- a/materials/data/granite.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/granite.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (granite): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (sturdy) +Weight (g/l): (normal) Sturdyness: (sturdy) Magic: (weakly magical) Flammability: (almost unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (reactive) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (very common) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) Article: a Type: Stone -Found nature: Yes Lode name: Protrusion +Found nature: Yes Lode name: Protrusion Raw names: chunk, block, clump, hunk, lump Refined names: block, brick
--- a/materials/data/graphite.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/graphite.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (graphite): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (very fragile) -Magic: (weakly magical) Flammability: (unburnable) +Weight (g/l): (normal) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (unburnable) Warmth: (icy outfit) Toxicity: (very low toxicity) -Resistivity: (lousy insulator) Malleability: (a bit loose) -Mentality: (poor mentality) Reactivity: (poor reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (common) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) Article: a Type: Metal -Found nature: No Lode name: Lode +Found nature: No Lode name: Lode Raw names: chunk, lump, nugget Refined names: block, mold, ingot
--- a/materials/data/hemp.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/hemp.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (hemp): ------------------------------------------------------------------------------- -Weight (g/l): (very light) Sturdyness: (sturdy) -Magic: (magical) Flammability: (highly flammable) +Weight (g/l): (very light) Sturdyness: (sturdy) +Magic: (magical) Flammability: (highly flammable) Warmth: (drafty outfit) Toxicity: (very low toxicity) -Resistivity: (great insulator) Malleability: (very solid) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (common) +Resistivity: (great insulator) Malleability: (very solid) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) Article: a Type: Organ -Found nature: No Lode name: Coil +Found nature: No Lode name: Coil Raw names: stalk, stem Refined names: fibres, cord, strand
--- a/materials/data/ice.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/ice.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (ice): ------------------------------------------------------------------------------- -Weight (g/l): (light) Sturdyness: (fragile) -Magic: (weakly magical) Flammability: (highly flammable) +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) Warmth: (icy outfit) Toxicity: (very low toxicity) -Resistivity: (good insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (quite common) +Resistivity: (good insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (quite common) Article: an Type: Organ -Found nature: Yes Lode name: Slab +Found nature: Yes Lode name: Slab Raw names: crystal, shard Refined names: crystal, shard
--- a/materials/data/illumium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/illumium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (illumium): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (very sturdy) -Magic: (very magical) Flammability: (highly flammable) -Warmth: (chilly outfit) Toxicity: (very toxic) -Resistivity: (weak insulator) Malleability: (very solid) -Mentality: (high mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (average) +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (high mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) Article: an Type: Metal -Found nature: Yes Lode name: Gloss +Found nature: Yes Lode name: Gloss Raw names: lode, gob, chunk Refined names: casting, mold, block
--- a/materials/data/iron.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/iron.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (iron): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (normal) -Magic: (a bit magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (toxic) -Resistivity: (lousy insulator) Malleability: (solid) -Mentality: (low mentality) Reactivity: (high reactivity) -Weapon rarity: (most common) Armour rarity: (frequently used) -Value (gp/kg): (cheap) Rarity: (quite common) +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (most common) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (quite common) Article: an Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: nugget Refined names: ingot, bar, mold
--- a/materials/data/laen.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/laen.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (laen): ------------------------------------------------------------------------------- Weight (g/l): (normal) Sturdyness: (incredibly sturdy) -Magic: (highly magical) Flammability: (unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (low mentality) Reactivity: (not reactive) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (rare) +Magic: (highly magical) Flammability: (unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (not reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) Article: a Type: Glass -Found nature: Yes Lode name: Slab +Found nature: Yes Lode name: Slab Raw names: piece, shard, sliver Refined names: mold, casting, form
--- a/materials/data/leather.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/leather.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (leather): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (normal) -Magic: (weakly magical) Flammability: (highly flammable) -Warmth: (drafty outfit) Toxicity: (non toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (not used) Armour rarity: (frequently used) -Value (gp/kg): (cheap) Rarity: (average) +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (frequently used) +Value (gp/kg): (cheap) Rarity: (average) Article: a Type: Cloth -Found nature: No Lode name: Pile +Found nature: No Lode name: Pile Raw names: piece, strip Refined names: strap, length
--- a/materials/data/malachite.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/malachite.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (malachite): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (sturdy) +Weight (g/l): (normal) Sturdyness: (sturdy) Magic: (magical) Flammability: (almost unburnable) -Warmth: (icy outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (reactive) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (quite common) -Article: a Type: Gem -Found nature: Yes Lode name: Deposit +Warmth: (icy outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (reactive) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (quite common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/mowglite.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/mowglite.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (mowglite): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (normal) -Magic: (weakly magical) Flammability: (quite flammable) +Weight (g/l): (heavy) Sturdyness: (normal) +Magic: (weakly magical) Flammability: (quite flammable) Warmth: (icy outfit) Toxicity: (very low toxicity) -Resistivity: (lousy insulator) Malleability: (a bit loose) -Mentality: (poor mentality) Reactivity: (poor reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (very common) +Resistivity: (lousy insulator) Malleability: (a bit loose) +Mentality: (poor mentality) Reactivity: (poor reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) Article: a Type: Metal -Found nature: Yes Lode name: Lode +Found nature: Yes Lode name: Lode Raw names: chunk, lode, lump Refined names: bar, ingot, mold
--- a/materials/data/nullium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/nullium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (nullium): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (very sturdy) -Magic: (very magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (very toxic) -Resistivity: (weak insulator) Malleability: (very solid) -Mentality: (high mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (average) +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (weak insulator) Malleability: (very solid) +Mentality: (high mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) Article: a Type: Metal -Found nature: Yes Lode name: Abyss +Found nature: Yes Lode name: Abyss Raw names: lode, gob, chunk Refined names: casting, mold, block
--- a/materials/data/obsidian.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/obsidian.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (obsidian): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (normal) +Weight (g/l): (normal) Sturdyness: (normal) Magic: (weakly magical) Flammability: (almost unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (average) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (average) Article: a Type: Glass -Found nature: Yes Lode name: Slab +Found nature: Yes Lode name: Slab Raw names: piece, shard, sliver Refined names: mold, casting, form
--- a/materials/data/onyx.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/onyx.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,12 +1,13 @@ MATERIAL STATS (onyx): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (normal) -Magic: (magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Weapon rarity: (rarely used) Armour rarity: (rarely used) -Value (gp/kg): (valuable) Rarity: (rare) -Article: an Type: Gem -Found nature: Yes Lode name: Deposit +Weight (g/l): (normal) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (notable reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (valuable) Rarity: (rare) +Article: an Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/pearl.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/pearl.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (pearl): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (fragile) -Magic: (a bit magical) Flammability: (quite flammable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (rare) -Article: a Type: Gem -Found nature: No Lode name: Deposit +Weight (g/l): (normal) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) +Article: a Type: Gem +Found nature: No Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/platinum.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/platinum.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (platinum): ------------------------------------------------------------------------------- -Weight (g/l): (very heavy) Sturdyness: (very sturdy) -Magic: (very magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (very toxic) -Resistivity: (lousy insulator) Malleability: (solid) -Mentality: (low mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (common) +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (common) Article: a Type: Metal -Found nature: Yes Lode name: Lode +Found nature: Yes Lode name: Lode Raw names: hunk, lump Refined names: bar, billet, casting
--- a/materials/data/potassium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/potassium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (potassium): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (very fragile) -Magic: (weakly magical) Flammability: (highly flammable) -Warmth: (drafty outfit) Toxicity: (highly toxic) -Resistivity: (weak insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (rare) +Weight (g/l): (heavy) Sturdyness: (very fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (drafty outfit) Toxicity: (highly toxic) +Resistivity: (weak insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (rare) Article: a Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: lump, chunk, wad Refined names: block, ingot
--- a/materials/data/quicksilver.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/quicksilver.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (quicksilver): ------------------------------------------------------------------------------- -Weight (g/l): (very heavy) Sturdyness: (very fragile) -Magic: (notable magical) Flammability: (highly flammable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (lousy insulator) Malleability: (loose) -Mentality: (some mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (rare) +Weight (g/l): (very heavy) Sturdyness: (very fragile) +Magic: (notable magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (loose) +Mentality: (some mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) Article: a Type: Metal -Found nature: No Lode name: Lode +Found nature: No Lode name: Lode Raw names: load Refined names: ingot
--- a/materials/data/ruby.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/ruby.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (ruby): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (very sturdy) -Magic: (magical) Flammability: (normal) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (highly valuable) Rarity: (average) -Article: a Type: Gem -Found nature: Yes Lode name: Deposit +Weight (g/l): (normal) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (normal) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/silk.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/silk.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (silk): ------------------------------------------------------------------------------- -Weight (g/l): (very light) Sturdyness: (normal) -Magic: (a bit magical) Flammability: (highly flammable) -Warmth: (chilly outfit) Toxicity: (non toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (most common) -Value (gp/kg): (low-priced) Rarity: (rare) +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) +Warmth: (chilly outfit) Toxicity: (non toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (most common) +Value (gp/kg): (low-priced) Rarity: (rare) Article: a Type: Cloth -Found nature: No Lode name: Mound +Found nature: No Lode name: Mound Raw names: piece, strip Refined names: piece, strip
--- a/materials/data/silver.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/silver.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (silver): ------------------------------------------------------------------------------- -Weight (g/l): (very heavy) Sturdyness: (very sturdy) -Magic: (very magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (very toxic) -Resistivity: (lousy insulator) Malleability: (solid) -Mentality: (low mentality) Reactivity: (low reactivity) -Weapon rarity: (rarely used) Armour rarity: (quite much used) -Value (gp/kg): (low-priced) Rarity: (common) +Weight (g/l): (very heavy) Sturdyness: (very sturdy) +Magic: (very magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (very toxic) +Resistivity: (lousy insulator) Malleability: (solid) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (rarely used) Armour rarity: (quite much used) +Value (gp/kg): (low-priced) Rarity: (common) Article: a Type: Metal -Found nature: Yes Lode name: Lode +Found nature: Yes Lode name: Lode Raw names: nugget, chunk Refined names: bar, casting, ingot
--- a/materials/data/starmetal.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/starmetal.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (starmetal): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (very sturdy) +Weight (g/l): (heavy) Sturdyness: (very sturdy) Magic: (very magical) Flammability: (almost unburnable) -Warmth: (excellent outfit) Toxicity: (mediocre toxicity) -Resistivity: (lousy insulator) Malleability: (incredibly solid) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (rarely used) Armour rarity: (rarely used) -Value (gp/kg): (highly valuable) Rarity: (very rare) +Warmth: (excellent outfit) Toxicity: (mediocre toxicity) +Resistivity: (lousy insulator) Malleability: (incredibly solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (rarely used) +Value (gp/kg): (highly valuable) Rarity: (very rare) Article: a Type: Metal -Found nature: Yes Lode name: Lode +Found nature: Yes Lode name: Lode Raw names: piece, fragment, chunk Refined names: bar, ingot
--- a/materials/data/steel.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/steel.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (steel): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (very sturdy) -Magic: (magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (toxic) -Resistivity: (lousy insulator) Malleability: (very solid) -Mentality: (low mentality) Reactivity: (high reactivity) -Weapon rarity: (most common) Armour rarity: (frequently used) -Value (gp/kg): (low-priced) Rarity: (very common) +Weight (g/l): (heavy) Sturdyness: (very sturdy) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (most common) Armour rarity: (frequently used) +Value (gp/kg): (low-priced) Rarity: (very common) Article: a Type: Alloy -Found nature: No Lode name: Deposit +Found nature: No Lode name: Deposit Raw names: lump, lode Refined names: ingot, bar, casting
--- a/materials/data/sunstone.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/sunstone.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (sunstone): ------------------------------------------------------------------------------- -Weight (g/l): (normal) Sturdyness: (very sturdy) +Weight (g/l): (normal) Sturdyness: (very sturdy) Magic: (notable magical) Flammability: (almost unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (low mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (average) -Article: a Type: Gem -Found nature: Yes Lode name: Deposit +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (low mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (average) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/tin.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/tin.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (tin): ------------------------------------------------------------------------------- -Weight (g/l): (heavy) Sturdyness: (fragile) -Magic: (a bit magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (toxic) -Resistivity: (lousy insulator) Malleability: (quite solid) -Mentality: (low mentality) Reactivity: (high reactivity) -Weapon rarity: (rarely used) Armour rarity: (sometimes used) -Value (gp/kg): (cheap) Rarity: (common) +Weight (g/l): (heavy) Sturdyness: (fragile) +Magic: (a bit magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (toxic) +Resistivity: (lousy insulator) Malleability: (quite solid) +Mentality: (low mentality) Reactivity: (high reactivity) +Weapon rarity: (rarely used) Armour rarity: (sometimes used) +Value (gp/kg): (cheap) Rarity: (common) Article: a Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: lode, chunk Refined names: bar, mold, ingot
--- a/materials/data/topaz.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/topaz.mat Sun Dec 19 19:54:26 2010 +0000 @@ -2,12 +2,12 @@ ------------------------------------------------------------------------------- Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) Magic: (magical) Flammability: (almost unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (average) Rarity: (common) -Article: a Type: Gem -Found nature: Yes Lode name: Deposit +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (average) Rarity: (common) +Article: a Type: Gem +Found nature: Yes Lode name: Deposit Raw names: stone, crystal Refined names: hexagonal, tetragonal, isometric
--- a/materials/data/uranium.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/uranium.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (uranium): ------------------------------------------------------------------------------- -Weight (g/l): (very heavy) Sturdyness: (normal) -Magic: (magical) Flammability: (quite unburnable) -Warmth: (chilly outfit) Toxicity: (highly toxic) -Resistivity: (lousy insulator) Malleability: (very solid) -Mentality: (some mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (very valuable) Rarity: (rare) +Weight (g/l): (very heavy) Sturdyness: (normal) +Magic: (magical) Flammability: (quite unburnable) +Warmth: (chilly outfit) Toxicity: (highly toxic) +Resistivity: (lousy insulator) Malleability: (very solid) +Mentality: (some mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (very valuable) Rarity: (rare) Article: an Type: Metal -Found nature: Yes Lode name: Deposit +Found nature: Yes Lode name: Deposit Raw names: lump, isotope Refined names: bar, billet, mold
--- a/materials/data/vegetation.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/vegetation.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (vegetation): ------------------------------------------------------------------------------- -Weight (g/l): (very light) Sturdyness: (normal) -Magic: (a bit magical) Flammability: (highly flammable) +Weight (g/l): (very light) Sturdyness: (normal) +Magic: (a bit magical) Flammability: (highly flammable) Warmth: (chilly outfit) Toxicity: (very low toxicity) -Resistivity: (great insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (very common) +Resistivity: (great insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (very common) Article: a Type: Organ -Found nature: Yes Lode name: Tangle +Found nature: Yes Lode name: Tangle Raw names: stem, twig, stick, leaf Refined names: bundle, log
--- a/materials/data/wax.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/wax.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (wax): ------------------------------------------------------------------------------- -Weight (g/l): (light) Sturdyness: (very fragile) -Magic: (a bit magical) Flammability: (highly flammable) +Weight (g/l): (light) Sturdyness: (very fragile) +Magic: (a bit magical) Flammability: (highly flammable) Warmth: (chilly outfit) Toxicity: (very low toxicity) -Resistivity: (great insulator) Malleability: (quite solid) -Mentality: (poor mentality) Reactivity: (high reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (cheap) Rarity: (common) +Resistivity: (great insulator) Malleability: (quite solid) +Mentality: (poor mentality) Reactivity: (high reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (cheap) Rarity: (common) Article: a Type: Organ -Found nature: No Lode name: Lump +Found nature: No Lode name: Lump Raw names: block, chunk Refined names: stick, sheet
--- a/materials/data/weenite.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/weenite.mat Sun Dec 19 19:54:26 2010 +0000 @@ -2,12 +2,12 @@ ------------------------------------------------------------------------------- Weight (g/l): (heavy) Sturdyness: (incredibly sturdy) Magic: (highly magical) Flammability: (almost unburnable) -Warmth: (excellent outfit) Toxicity: (very toxic) -Resistivity: (great insulator) Malleability: (incredibly solid) -Mentality: (great mentality) Reactivity: (low reactivity) -Weapon rarity: (not used) Armour rarity: (not used) -Value (gp/kg): (highly valuable) Rarity: (impossible) -Article: a Type: Gem -Found nature: No Lode name: Hit +Warmth: (excellent outfit) Toxicity: (very toxic) +Resistivity: (great insulator) Malleability: (incredibly solid) +Mentality: (great mentality) Reactivity: (low reactivity) +Weapon rarity: (not used) Armour rarity: (not used) +Value (gp/kg): (highly valuable) Rarity: (impossible) +Article: a Type: Gem +Found nature: No Lode name: Hit Raw names: mic, string Refined names: dean, gene
--- a/materials/data/wool.mat Sun Dec 19 19:26:21 2010 +0000 +++ b/materials/data/wool.mat Sun Dec 19 19:54:26 2010 +0000 @@ -1,13 +1,13 @@ MATERIAL STATS (wool): ------------------------------------------------------------------------------- -Weight (g/l): (light) Sturdyness: (fragile) -Magic: (weakly magical) Flammability: (highly flammable) -Warmth: (comfortable) Toxicity: (non toxic) -Resistivity: (insulator) Malleability: (loose) -Mentality: (poor mentality) Reactivity: (great reactivity) -Weapon rarity: (not used) Armour rarity: (quite much used) -Value (gp/kg): (cheap) Rarity: (common) +Weight (g/l): (light) Sturdyness: (fragile) +Magic: (weakly magical) Flammability: (highly flammable) +Warmth: (comfortable) Toxicity: (non toxic) +Resistivity: (insulator) Malleability: (loose) +Mentality: (poor mentality) Reactivity: (great reactivity) +Weapon rarity: (not used) Armour rarity: (quite much used) +Value (gp/kg): (cheap) Rarity: (common) Article: a Type: Cloth -Found nature: Yes Lode name: Mound +Found nature: Yes Lode name: Mound Raw names: piece, strip Refined names: strap, length