Mercurial > hg > demos > krapula
comparison demo.c @ 58:08913cea6de1
Branch merge.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Tue, 04 Oct 2016 00:15:43 +0300 |
parents | krapula.c@51110f424dfd krapula.c@b8bbed30748b |
children | 7daf69b39f34 |
comparison
equal
deleted
inserted
replaced
57:51110f424dfd | 58:08913cea6de1 |
---|---|
1 #include "dmengine.h" | |
2 #include "dmvecmat.h" | |
3 #include "dmperlin.h" | |
4 #include <math.h> | |
5 | |
6 static int demoInit(); | |
7 static void demoShutdown(); | |
8 static void demoQuit(); | |
9 static int demoRender(); | |
10 | |
11 static DMPerlinContext perlinCtx; | |
12 | |
13 #define DM_COLORS (256) | |
14 | |
15 void dmMakePalette(SDL_Surface *scr) | |
16 { | |
17 SDL_Color pal[DM_COLORS]; | |
18 int n; | |
19 | |
20 for (n = 0; n < 256; n++) | |
21 { | |
22 pal[n].r = n; | |
23 pal[n].g = n; | |
24 pal[n].b = n; | |
25 } | |
26 | |
27 SDL_SetColors(scr, pal, 0, DM_COLORS); | |
28 } | |
29 | |
30 | |
31 #define QWIDTH 256 | |
32 #define QHEIGHT 160 | |
33 | |
34 typedef Uint8 DMBlockMap[QHEIGHT][QWIDTH]; | |
35 | |
36 | |
37 void dmMakeBumpMap(DMBlockMap map, DMFloat q, DMFloat m) | |
38 { | |
39 int x, y; | |
40 for (y = 0; y < QHEIGHT; y++) | |
41 { | |
42 for (x = 0; x < QWIDTH; x++) | |
43 { | |
44 DMFloat f = 0.40f + dmPerlinNoise2D(&perlinCtx, x, y, 1.1f, q, 2); | |
45 map[y][x] = (int) (dmClamp10(f) * m); | |
46 } | |
47 } | |
48 } | |
49 | |
50 | |
51 void dmShadowTraceHeightMap(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
52 { | |
53 int i, j; | |
54 | |
55 for (j = 0; j < QHEIGHT; j++) | |
56 for (i = 0; i < QWIDTH; i++) | |
57 { | |
58 DMVector vr, vl, va; | |
59 DMFloat vrayLen, vfactor; | |
60 int vlen; | |
61 BOOL wasHit; | |
62 | |
63 /* Perform shadow occlusion via simplistic raytracing */ | |
64 vr.x = i; | |
65 vr.y = j; | |
66 vr.z = light->z; // - 10.0; | |
67 // vr.z = pheightMap[j][i]; | |
68 | |
69 /* Calculate light vector vector */ | |
70 dm_vector_sub_r(&vl, &vr, light); | |
71 vrayLen = dm_vector_length(&vl); | |
72 | |
73 #if 1 | |
74 dm_vector_copy(&va, &vl); | |
75 dm_vector_normalize(&va); | |
76 dm_vector_scale(&va, 0.6f); | |
77 dm_vector_copy(&vr, light); | |
78 | |
79 vlen = 0; | |
80 wasHit = FALSE; | |
81 do | |
82 { | |
83 float h; | |
84 | |
85 /* If ray is inside the heightmap, get value */ | |
86 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
87 h = pheightMap[(int) vr.y][(int) vr.x]; | |
88 else | |
89 break; | |
90 | |
91 /* Check for hits */ | |
92 if (h > vr.z) | |
93 wasHit = TRUE; | |
94 else | |
95 { | |
96 /* Move forwards */ | |
97 dm_vector_add(&vr, &va); | |
98 vlen++; | |
99 } | |
100 } | |
101 while (!wasHit && vlen <= vrayLen); | |
102 | |
103 /* Check if the ray hit something, e.g. is this point occluded? */ | |
104 if (wasHit && vlen < vrayLen) | |
105 { | |
106 vfactor = vlen * 0.01; | |
107 } | |
108 else | |
109 vfactor = vlen * 0.02; | |
110 #endif | |
111 | |
112 #if 1 | |
113 { | |
114 /* Calculate light's intensity based on the angle it "hits" | |
115 * | |
116 * 1) Calculate the vectors that form the imaginary "plane" | |
117 * 2) Cross-product -> normal vector of the plane | |
118 * 2) Normalize the normal vector | |
119 * 3) Calculate light vector's hit angle by dot product | |
120 */ | |
121 DMVector v1, v2; | |
122 DMFloat c; | |
123 | |
124 v1.x = 2.0f; | |
125 v1.y = 0.0f; | |
126 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
127 | |
128 v2.x = 0.0f; | |
129 v2.y = 2.0f; | |
130 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
131 | |
132 dm_vector_cross(&vr, &v1, &v2); | |
133 dm_vector_normalize(&vr); | |
134 dm_vector_normalize(&vl); | |
135 c = dm_vector_dot(&vl, &vr); | |
136 | |
137 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
138 } | |
139 #else | |
140 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
141 if (vrayLen < 0) vrayLen = 0; | |
142 vrayLen += pheightMap[j][i]; | |
143 #endif | |
144 | |
145 /* Clip result */ | |
146 if (vrayLen < 0) | |
147 vrayLen = 0; | |
148 else if (vrayLen > 255.0f) | |
149 vrayLen = 255.0f; | |
150 | |
151 lightMap[j][i] = vrayLen; | |
152 } | |
153 } | |
154 | |
155 | |
156 void dmShadowTraceHeightMap2(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
157 { | |
158 int i, j; | |
159 | |
160 light->z = 150; | |
161 | |
162 for (j = 0; j < QHEIGHT; j++) | |
163 for (i = 0; i < QWIDTH; i++) | |
164 { | |
165 DMVector vr, vl, va; | |
166 DMFloat vrayLen, vfactor; | |
167 int vlen; | |
168 BOOL wasHit; | |
169 | |
170 /* Perform shadow occlusion via simplistic raytracing */ | |
171 vr.x = i; | |
172 vr.y = j; | |
173 vr.z = 200; //light->z; // - 10.0; | |
174 | |
175 /* Calculate light vector vector */ | |
176 dm_vector_sub_r(&vl, &vr, light); | |
177 vrayLen = dm_vector_length(&vl); | |
178 | |
179 #if 1 | |
180 dm_vector_copy(&va, &vl); | |
181 dm_vector_normalize(&va); | |
182 dm_vector_copy(&vr, light); | |
183 | |
184 vlen = 0; | |
185 wasHit = FALSE; | |
186 do | |
187 { | |
188 float h; | |
189 | |
190 /* If ray is inside the heightmap, get value */ | |
191 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
192 h = pheightMap[(int) vr.y][(int) vr.x]; | |
193 else | |
194 break; | |
195 | |
196 /* Check for hits */ | |
197 if (h > vr.z) | |
198 wasHit = TRUE; | |
199 else | |
200 { | |
201 /* Move forwards */ | |
202 dm_vector_add(&vr, &va); | |
203 vlen++; | |
204 } | |
205 } | |
206 while (!wasHit && vlen <= vrayLen); | |
207 | |
208 /* Check if the ray hit something, e.g. is this point occluded? */ | |
209 if (wasHit && vlen < vrayLen) | |
210 { | |
211 vfactor = vlen * 0.05; | |
212 } | |
213 else | |
214 vfactor = vlen * 0.001; | |
215 #endif | |
216 | |
217 #if 0 | |
218 { | |
219 /* Calculate light's intensity based on the angle it "hits" | |
220 * | |
221 * 1) Calculate the vectors that form the imaginary "plane" | |
222 * 2) Cross-product -> normal vector of the plane | |
223 * 2) Normalize the normal vector | |
224 * 3) Calculate light vector's hit angle by dot product | |
225 */ | |
226 DMVector v1, v2; | |
227 DMFloat c; | |
228 | |
229 v1.x = 2.0f; | |
230 v1.y = 0.0f; | |
231 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
232 | |
233 v2.x = 0.0f; | |
234 v2.y = 2.0f; | |
235 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
236 | |
237 dm_vector_cross(&vr, &v1, &v2); | |
238 dm_vector_normalize(&vr); | |
239 dm_vector_normalize(&vl); | |
240 c = dm_vector_dot(&vl, &vr); | |
241 | |
242 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
243 } | |
244 #else | |
245 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
246 if (vrayLen < 0) vrayLen = 0; | |
247 vrayLen -= pheightMap[j][i]; | |
248 #endif | |
249 | |
250 /* Clip result */ | |
251 if (vrayLen < 0) | |
252 vrayLen = 0; | |
253 else if (vrayLen > 255.0f) | |
254 vrayLen = 255.0f; | |
255 | |
256 lightMap[j][i] = vrayLen; | |
257 } | |
258 } | |
259 | |
260 | |
261 #define CREDITS_SPEED 1000 | |
262 #define CREDITS_RAND 4 | |
263 | |
264 typedef struct | |
265 { | |
266 int x, y; | |
267 } DMCoords; | |
268 | |
269 | |
270 typedef struct | |
271 { | |
272 int x, y; | |
273 char *filename; | |
274 SDL_Surface *img; | |
275 } DMCredits; | |
276 | |
277 | |
278 | |
279 static const DMCoords randomCoords[] = | |
280 { | |
281 { -300, -430 }, | |
282 { 700, -550 }, | |
283 { -200, 600 }, | |
284 { 700, 600 } | |
285 }; | |
286 const int nrandomCoords = sizeof(randomCoords) / sizeof(randomCoords[0]); | |
287 | |
288 | |
289 static DMCredits credits[] = | |
290 { | |
291 { 91, 223, "g4014.png", NULL }, | |
292 { 151, 250, "g4026.png", NULL }, | |
293 { 217, 227, "g4020.png", NULL }, | |
294 { 173, 268, "g4032.png", NULL }, | |
295 { 115, 359, "g4038.png", NULL }, | |
296 | |
297 { 437, 130, "g4062.png", NULL }, | |
298 { 457, 102, "g4068.png", NULL }, | |
299 { 450, 210, "g4056.png", NULL }, | |
300 | |
301 { 420, 320, "g4044.png", NULL }, | |
302 { 486, 381, "g4050.png", NULL }, | |
303 }; | |
304 | |
305 const int ncredits = sizeof(credits) / sizeof(credits[0]); | |
306 | |
307 | |
308 #define NOSFE_MIN 1 | |
309 #define NOSFE_MAX 269 | |
310 | |
311 SDL_Surface *bmap; | |
312 SDL_Surface *nosfe[NOSFE_MAX - NOSFE_MIN + 1]; | |
313 | |
314 | |
315 int demoPreInit(DMEngineData *engine) | |
316 { | |
317 dmInitProg("krapula", | |
318 "Lauantai Aamun Krapula", | |
319 "0.2", "(c) 2012 Anciat Prodz & TNSP", "PENIS."); | |
320 | |
321 engine->optPackFilename = "orvellys.dat"; | |
322 engine->optDataPath = NULL; | |
323 engine->optResFlags = DRF_USE_PACK | DRF_PRELOAD_RES; | |
324 | |
325 engine->optAudioSetup = DM_ASETUP_JSS; | |
326 | |
327 engine->optVidSetup = DM_VSETUP_ASPECT; | |
328 engine->optVidWidth = 640; | |
329 engine->optVidHeight = 480; | |
330 engine->optVidDepth = 32; | |
331 engine->optVFlags = SDL_SWSURFACE; | |
332 | |
333 | |
334 engine->demoInit = demoInit; | |
335 engine->demoRender = demoRender; | |
336 engine->demoShutdown = demoShutdown; | |
337 engine->demoQuit = demoQuit; | |
338 | |
339 return DMERR_OK; | |
340 } | |
341 | |
342 | |
343 static int demoInit(DMEngineData *engine) | |
344 { | |
345 int i; | |
346 | |
347 // Initialize effect stuff | |
348 dmPerlinInit(&perlinCtx, 1234); | |
349 | |
350 for (i = 0; i < NOSFE_MAX; i++) | |
351 { | |
352 char fname[32]; | |
353 snprintf(fname, sizeof(fname), "%08d.jpg", NOSFE_MIN + i); | |
354 engineGetResImage(engine, nosfe[i], fname); | |
355 } | |
356 | |
357 for (i = 0; i < ncredits; i++) | |
358 engineGetResImage(engine, credits[i].img, credits[i].filename); | |
359 | |
360 bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0); | |
361 | |
362 | |
363 // Initialize music player | |
364 JSSModule *mod = NULL; | |
365 engineGetResModule(engine, mod, "krapula.jss"); | |
366 | |
367 if ((i = jssConvertModuleForPlaying(mod)) != DMERR_OK) | |
368 { | |
369 dmErrorMsg("Could not convert module for playing, %d: %s\n", | |
370 i, dmErrorStr(i)); | |
371 return DMERR_INIT_FAIL; | |
372 } | |
373 | |
374 jvmSetCallback(engine->jssDev, jmpExec, engine->jssPlr); | |
375 jmpSetModule(engine->jssPlr, mod); | |
376 jmpPlayOrder(engine->jssPlr, 0); | |
377 jvmSetGlobalVol(engine->jssDev, 55); | |
378 | |
379 return DMERR_OK; | |
380 } | |
381 | |
382 | |
383 static void demoShutdown(DMEngineData *engine) | |
384 { | |
385 (void) engine; | |
386 SDL_FreeSurface(bmap); | |
387 } | |
388 | |
389 | |
390 static void demoQuit() | |
391 { | |
392 dmPrint(0, "Krapulassa on kivaa.\n"); | |
393 } | |
394 | |
395 | |
396 static int demoRender(DMEngineData *engine) | |
397 { | |
398 float t = engineGetTimeDT(engine); | |
399 | |
400 if (t < 5) | |
401 { | |
402 // | |
403 // Anciat prodz logo | |
404 // | |
405 int dt = engineGetTime(engine, 0); | |
406 static SDL_Surface *anciat; | |
407 static DMLerpContext lerpX, lerpY, lerpD; | |
408 static DMScaledBlitFunc nblit; | |
409 DMVector light; | |
410 static BOOL nollattu = FALSE; | |
411 if (!nollattu) | |
412 { | |
413 engineGetResImage(engine, anciat, "anciat.png"); | |
414 nblit = dmGetScaledBlitFunc(bmap->format, engine->screen->format, DMD_NONE); | |
415 dmMakePalette(bmap); | |
416 dmLerpInit(&lerpX, 0, QWIDTH, 5000); | |
417 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 5000); | |
418 dmLerpInit(&lerpD, 0.04, 0.08, 5000); | |
419 nollattu = TRUE; | |
420 } | |
421 | |
422 light.x = dmLerpSCurve(&lerpX, dt); | |
423 light.y = dmLerp1(&lerpY, dt); | |
424 light.z = 128; | |
425 | |
426 dmShadowTraceHeightMap2(bmap->pixels, anciat->pixels, &light); | |
427 nblit(bmap, 0, 0, engine->screen->w, engine->screen->h, engine->screen); | |
428 } | |
429 else | |
430 if (t < 10) | |
431 { | |
432 // | |
433 // Demo "logo" texts | |
434 // | |
435 int dt = engineGetTime(engine, 5); | |
436 static SDL_Surface *logobg, *logolayer1, *logolayer2; | |
437 static DMScaledBlitFunc nblit, kblit; | |
438 static DMLerpContext lerpD; | |
439 static BOOL nollattu = FALSE; | |
440 | |
441 if (!nollattu) | |
442 { | |
443 engineGetResImage(engine, logobg, "logobg.png"); | |
444 engineGetResImage(engine, logolayer1, "logolayer1.png"); | |
445 engineGetResImage(engine, logolayer2, "logolayer2.png"); | |
446 | |
447 nblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_TRANSPARENT); | |
448 kblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_NONE); | |
449 dmLerpInit(&lerpD, 0.01, 500, 10000); | |
450 nollattu = TRUE; | |
451 } | |
452 | |
453 float q = dmLerpSCurve(&lerpD, dt); | |
454 float t = sin((float) dt / 150.0f); | |
455 int x = t * 25.0f + q, y = t * 35.0f + q*2.0f, | |
456 w = t * 70.0f + q, h = t * 40.0f + q*2.0f; | |
457 | |
458 float t2 = sin((float) dt / 150.0f + 0.2f); | |
459 int x2 = t2 * 25.0f + q, y2 = t * 35.0f + q*2.0f, | |
460 w2 = t2 * 70.0f + q, h2 = t * 40.0f + q*2.0f; | |
461 | |
462 kblit(logobg, 0, 0, engine->screen->w, engine->screen->h, engine->screen); | |
463 nblit(logolayer1, -x, -y, engine->screen->w+w, engine->screen->h+h, engine->screen); | |
464 nblit(logolayer2, -x2, -y2, engine->screen->w+w2, engine->screen->h+h2, engine->screen); | |
465 } | |
466 else | |
467 if (t < 20) | |
468 { | |
469 // | |
470 // "Gaytracing" | |
471 // | |
472 int dt = engineGetTime(engine, 10); | |
473 static SDL_Surface *gay, *logobg; | |
474 static DMLerpContext lerpX, lerpY, lerpD; | |
475 static DMScaledBlitFunc nblit, kblit; | |
476 static BOOL nollattu = FALSE; | |
477 DMVector light; | |
478 DMBlockMap heightMap; | |
479 | |
480 if (!nollattu) | |
481 { | |
482 engineGetResImage(engine, gay, "gay.png"); | |
483 engineGetResImage(engine, logobg, "logobg.png"); | |
484 nblit = dmGetScaledBlitFunc(bmap->format, engine->screen->format, DMD_NONE); | |
485 kblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_TRANSPARENT); | |
486 dmMakePalette(bmap); | |
487 dmLerpInit(&lerpX, QWIDTH, 0, 10000); | |
488 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 10000); | |
489 dmLerpInit(&lerpD, 0.04, 0.08, 10000); | |
490 nollattu = TRUE; | |
491 } | |
492 | |
493 light.x = dmLerpSCurve(&lerpX, dt); | |
494 light.y = QHEIGHT * 0.5 + sin(dmLerp1(&lerpY, dt)) * 0.5; | |
495 light.z = 128; | |
496 | |
497 dmMakeBumpMap(heightMap, dmLerpSCurve(&lerpD, dt), 254); | |
498 | |
499 dmShadowTraceHeightMap(bmap->pixels, heightMap, &light); | |
500 | |
501 nblit(bmap, 0, 0, engine->screen->w, engine->screen->h, engine->screen); | |
502 | |
503 if ((dt / 100) % 10 < 5) | |
504 { | |
505 kblit(gay, 0, 0, engine->screen->w, engine->screen->h, engine->screen); | |
506 } | |
507 } | |
508 else | |
509 if (t < 45) | |
510 { | |
511 // | |
512 // Nosfe video/animation + credits | |
513 // | |
514 static SDL_Surface *ruutu; | |
515 static int currState, currCredit, creditStartTime; | |
516 static DMLerpContext lerpX, lerpY, lerpZ; | |
517 static DMScaledBlitFunc nblit, kblit; | |
518 static BOOL stateChange, nollattu = FALSE; | |
519 int currFrame = engineGetTime(engine, 20) * 15 / 1000; | |
520 if (!nollattu) | |
521 { | |
522 engineGetResImage(engine, ruutu, "ruutu.png"); | |
523 dmClearSurface(ruutu, dmMapRGBA(ruutu, 0,0,0,0)); | |
524 nblit = dmGetScaledBlitFunc(nosfe[0]->format, engine->screen->format, DMD_NONE); | |
525 kblit = dmGetScaledBlitFunc(credits[0].img->format, engine->screen->format, DMD_TRANSPARENT); | |
526 currCredit = -1; | |
527 currState = -1; | |
528 stateChange = TRUE; | |
529 nollattu = TRUE; | |
530 } | |
531 | |
532 float gt = 1.0f + sin(engineGetTime(engine, 0) / 250.0f); | |
533 int g1 = gt * 25.0f, g2 = gt * 50.0f; | |
534 | |
535 nblit(nosfe[currFrame % NOSFE_MAX], -g1, -g1, engine->screen->w+g2, engine->screen->h+g2, engine->screen); | |
536 | |
537 if (t >= 30) | |
538 { | |
539 int qtime = engineGetTime(engine, 30); | |
540 int creditTime = engineGetTime(engine, 0) - creditStartTime; | |
541 float zscale; | |
542 if ( ( (qtime / (CREDITS_SPEED + 500)) % 2) == 0 && currState == -1) | |
543 stateChange = TRUE; | |
544 | |
545 if (stateChange && currCredit < ncredits) | |
546 { | |
547 stateChange = FALSE; | |
548 switch (currState) | |
549 { | |
550 case 0: | |
551 { | |
552 int qt = (qtime / 100) % nrandomCoords; | |
553 creditStartTime = engineGetTime(engine, 0); | |
554 creditTime = 0; | |
555 dmLerpInit(&lerpX, randomCoords[qt].x, credits[currCredit].x - 50, CREDITS_SPEED); | |
556 dmLerpInit(&lerpY, randomCoords[qt].y, credits[currCredit].y - 50, CREDITS_SPEED); | |
557 dmLerpInit(&lerpZ, 5.0f, 0.0f, CREDITS_SPEED); | |
558 currState = 1; | |
559 } | |
560 break; | |
561 | |
562 case 2: | |
563 if (creditTime >= CREDITS_SPEED) | |
564 creditTime = CREDITS_SPEED - 1; | |
565 | |
566 zscale = dmLerpSCurve(&lerpZ, creditTime); | |
567 dmScaledBlitSurface32to32TransparentX( | |
568 credits[currCredit].img, | |
569 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), | |
570 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), | |
571 credits[currCredit].img->w * (1.0f + zscale), | |
572 credits[currCredit].img->h * (1.0f + zscale), | |
573 ruutu); | |
574 | |
575 currState = -1; | |
576 break; | |
577 | |
578 default: | |
579 currCredit++; | |
580 currState = 0; | |
581 stateChange = TRUE; | |
582 break; | |
583 } | |
584 } | |
585 | |
586 | |
587 if (currCredit > 0) | |
588 { | |
589 int zk = cos(engineGetTime(engine, 0) / 250.0f) * 25; | |
590 kblit(ruutu, -zk, -zk, engine->screen->w + zk*2, engine->screen->h + zk*2, engine->screen); | |
591 } | |
592 | |
593 if (currState == 1) | |
594 { | |
595 if (creditTime >= CREDITS_SPEED) | |
596 { | |
597 creditTime = CREDITS_SPEED; | |
598 stateChange = TRUE; | |
599 currState = 2; | |
600 } | |
601 | |
602 zscale = dmLerpSCurve(&lerpZ, creditTime); | |
603 kblit(credits[currCredit].img, | |
604 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), | |
605 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), | |
606 credits[currCredit].img->w * (1.0f + zscale), | |
607 credits[currCredit].img->h * (1.0f + zscale), | |
608 engine->screen); | |
609 } | |
610 } | |
611 | |
612 } | |
613 else | |
614 if (t < 60) | |
615 { | |
616 // | |
617 // Greetings | |
618 // | |
619 int dt = engineGetTime(engine, 45); | |
620 static SDL_Surface *logobg, *greets; | |
621 static DMScaledBlitFunc nblit, kblit; | |
622 static DMLerpContext lerpD; | |
623 static BOOL nollattu = FALSE; | |
624 | |
625 if (!nollattu) | |
626 { | |
627 engineGetResImage(engine, logobg, "logobg.png"); | |
628 engineGetResImage(engine, greets, "greetings.png"); | |
629 nblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_TRANSPARENT); | |
630 kblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_NONE); | |
631 dmLerpInit(&lerpD, 0.01, 500, 10000); | |
632 nollattu = TRUE; | |
633 } | |
634 | |
635 float q = dmLerpSCurve(&lerpD, dt); | |
636 float t = sin((float) dt / 150.0f), | |
637 j = (1.0 + t) * 15; | |
638 int x = t * 25.0f + q, y = t * 35.0f + q, | |
639 w = t * 70.0f + q*2.0f, h = t * 40.0f + q*2.0f; | |
640 | |
641 kblit(logobg, -j, -j, engine->screen->w+j*2.0f, engine->screen->h+j*2.0f, engine->screen); | |
642 nblit(greets, -x, -y, engine->screen->w+w, engine->screen->h+h, engine->screen); | |
643 } | |
644 else | |
645 engine->exitFlag = TRUE; | |
646 | |
647 | |
648 // | |
649 // Flash/fade thingy | |
650 // | |
651 { | |
652 static SDL_Surface *feidi; | |
653 static int fadeStartTime; | |
654 static BOOL fadeActive, nollattu = FALSE; | |
655 static DMLerpContext fadeLerp; | |
656 BOOL hit; | |
657 int ch; | |
658 | |
659 if (!nollattu) | |
660 { | |
661 engineGetResImage(engine, feidi, "feidi.png"); | |
662 dmLerpInit(&fadeLerp, 255, 0, 250); | |
663 nollattu = TRUE; | |
664 } | |
665 | |
666 JSS_LOCK(engine->jssPlr); | |
667 for (hit = FALSE, ch = 0; ch < 6; ch++) | |
668 if (engine->jssPlr->channels[ch].nextInstrument == 0) | |
669 { | |
670 hit = TRUE; | |
671 break; | |
672 } | |
673 JSS_UNLOCK(engine->jssPlr); | |
674 | |
675 if (hit && !fadeActive) | |
676 { | |
677 fadeActive = TRUE; | |
678 fadeStartTime = engineGetTime(engine, 0); | |
679 } | |
680 if (fadeActive) | |
681 { | |
682 int fadeTime = engineGetTime(engine, 0) - fadeStartTime; | |
683 if (fadeTime < 250) | |
684 { | |
685 dmScaledBlitSurface32to32TransparentGA(feidi, | |
686 0, 0, engine->screen->w, engine->screen->h, engine->screen, | |
687 dmLerpSCurve(&fadeLerp, fadeTime)); | |
688 } | |
689 else | |
690 fadeActive = FALSE; | |
691 } | |
692 } | |
693 | |
694 return DMERR_OK; | |
695 } |