Mercurial > hg > dmlib
diff tests/blittest.c @ 2046:186cf6a7d634
Cosmetics.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Mon, 03 Dec 2018 10:53:32 +0200 |
parents | 985225a93aeb |
children | b7cd5dd0b82e |
line wrap: on
line diff
--- a/tests/blittest.c Fri Nov 30 08:01:46 2018 +0200 +++ b/tests/blittest.c Mon Dec 03 10:53:32 2018 +0200 @@ -44,7 +44,7 @@ case 2: dmVerbosity++; break; - + case 3: optVFlags |= SDL_FULLSCREEN; break; @@ -67,7 +67,7 @@ optScrWidth = w; optScrHeight = h; } - else + else { dmErrorMsg("Invalid size argument '%s'.\n", optArg); return FALSE; @@ -83,7 +83,7 @@ dmErrorMsg("Unknown option '%s'.\n", currArg); return FALSE; } - + return TRUE; } @@ -138,7 +138,7 @@ { Uint8 *pix = screen->pixels; int xc, yc; - + for (yc = 0; yc < screen->h; yc++) { Uint8 *dp = pix; @@ -191,11 +191,11 @@ vr.y = j; vr.z = light->z; // - 10.0; // vr.z = pheightMap[j][i]; - + // Calculate light vector vector dm_vector_sub_r(&vl, &vr, light); vrayLen = dm_vector_length(&vl); - + #if 1 dm_vector_copy(&va, &vl); dm_vector_normalize(&va); @@ -207,13 +207,13 @@ do { float h; - + // If ray is inside the heightmap, get value if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) h = pheightMap[(int) vr.y][(int) vr.x]; else break; - + // Check for hits if (h > vr.z) wasHit = TRUE; @@ -325,7 +325,7 @@ dmErrorMsg("Could not create screen surface.\n"); goto error_exit; } - + dmMsg(0, "Benchmark mode, not opening window.\n"); } else @@ -341,7 +341,7 @@ bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0); DM_MakePalette(bmap); DM_Random(bmap, 15); - + DMVector light; DMBlockMap heightMap; light.x = light.y = 128; @@ -368,17 +368,17 @@ switch (event.key.keysym.sym) { case SDLK_ESCAPE: exitFlag = TRUE; break; - + case SDLK_F5: showMap = !showMap; break; - + default: break; } break; - + case SDL_VIDEORESIZE: optScrWidth = event.resize.w; optScrHeight = event.resize.h; @@ -387,7 +387,7 @@ goto error_exit; break; - + case SDL_VIDEOEXPOSE: break; @@ -411,12 +411,12 @@ memcpy(bmap->pixels, heightMap, QWIDTH * QHEIGHT); else dmShadowTraceHeightMap(bmap->pixels, heightMap, &light); - + dmScaledBlitSurfaceAny(bmap, 0, 0, screen->w, screen->h, screen, DMD_NONE); if (!optBenchmark) { - dmDrawTTFText(screen, font, fontcol, 0, 0, "%3.1f FPS", + dmDrawTTFText(screen, font, fontcol, 0, 0, "%3.1f FPS", (float) (numFrames * 1000.0f) / (float) (endTime - startTime)); if (SDL_MUSTLOCK(screen) != 0)