Mercurial > hg > dmlib
diff src/dmengine.c @ 1263:4e9deb14e67f
Fix audio sync with nosound.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Fri, 22 May 2015 20:41:53 +0300 |
parents | 2bf7cb1e662f |
children | 5e5f75b45f8d |
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--- a/src/dmengine.c Thu May 21 13:41:38 2015 +0300 +++ b/src/dmengine.c Fri May 22 20:41:53 2015 +0300 @@ -422,12 +422,12 @@ } -void enginePauseAudio(int status) +void enginePauseAudio(DMEngineData *engine, int status) { if (status) - engine.audioStatus = SDL_AUDIO_PAUSED; + engine->audioStatus = SDL_AUDIO_PAUSED; else - engine.audioStatus = SDL_AUDIO_PLAYING; + engine->audioStatus = SDL_AUDIO_PLAYING; SDL_PauseAudio(status); } @@ -497,7 +497,6 @@ DMEngineData *engine = (DMEngineData *) userdata; if (engine == NULL) return 0; - do { dmMutexLock(engine->audioStreamMutex); @@ -543,7 +542,7 @@ engine->audioSimBufSize = (engine->optAfmt.freq / 45) * engine->audioSampleSize; engine->audioSimBuf = dmMalloc(engine->audioSimBufSize); engine->audioSimDone = FALSE; - engine->audioSimThread = SDL_CreateThread(engineAudioThreadFunc, NULL); + engine->audioSimThread = SDL_CreateThread(engineAudioThreadFunc, engine); if (engine->audioSimThread == NULL) return DMERR_INIT_FAIL; }