view dmgfx.c @ 510:43ea59887c69

Start work on making C64 formats encoding possible by changing DMDecodeOps to DMEncDecOps and adding fields and op enums for custom encode functions, renaming, etc. Split generic op sanity checking into a separate function in preparation for its use in generic encoding function.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 19 Nov 2012 15:06:01 +0200
parents 41889c480291
children 451fde45e116
line wrap: on
line source

#include "dmlib.h"


void dmFillRect(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 col)
{
    SDL_Rect rc;
    rc.x = x0;
    rc.y = y0;
    rc.w = x1 - x0 + 1;
    rc.h = y1 - y0 + 1;
    SDL_FillRect(screen, &rc, col);
}


void dmDrawHLine(SDL_Surface *screen, int x0, int x1, int yc, const Uint32 col)
{
    int x;
    const int bpp = screen->format->BytesPerPixel,
              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
    
    DM_SWAP(int, x0, x1);
    if (yc < cy0|| yc > cy1 || x1 < cx0 || x0 > cx1) return;
    if (x0 < cx0) x0 = cx0;
    if (x1 > cx1) x1 = cx1;
    
    Uint8 *pix = screen->pixels + yc * screen->pitch + (x0 * bpp);
    switch (screen->format->BitsPerPixel)
    {
        case 8:
            for (x = x0; x <= x1; x++)
                *pix++ = col;
            break;
        
        case 32:
            {
            Uint32 *p = (Uint32 *) pix;
            for (x = x0; x <= x1; x++)
                *p++ = col;
            }
            break;
    }
}


void dmDrawVLine(SDL_Surface *screen, int y0, int y1, int xc, const Uint32 col)
{
    int y;
    const int bpp = screen->format->BytesPerPixel,
              pitch = screen->pitch / bpp,
              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;

    DM_SWAP(int, y0, y1);
    if (xc < cx0 || xc > cx1 || y1 < cy0 || y0 > cy1) return;
    if (y0 < cy0) y0 = cy0;
    if (y1 > cy1) y1 = cy1;

    Uint8 *pix = screen->pixels + y0 * screen->pitch + (xc * bpp);
    switch (screen->format->BitsPerPixel)
    {
        case 8:
            for (y = y0; y <= y1; y++, pix += pitch)
                *pix = col;
            break;
        
        case 32:
            {
            Uint32 *p = (Uint32 *) pix;
            for (y = y0; y <= y1; y++, p += pitch)
                *p = col;
            }
            break;
    }
}


void dmDrawBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 ucol, Uint32 dcol)
{
    dmDrawHLine(screen, x0    , x1 - 1, y0, ucol);
    dmDrawHLine(screen, x0 + 1, x1    , y1, dcol);

    dmDrawVLine(screen, y0    , y1 - 1, x0, ucol);
    dmDrawVLine(screen, y0 + 1, y1    , x1, dcol);
}


void dmFillBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 bgcol, Uint32 ucol, Uint32 dcol)
{
    SDL_Rect rc;

    rc.x = x0 + 1;
    rc.y = y0 + 1;
    rc.w = x1 - x0 - 1;
    rc.h = y1 - y0 - 1;
    SDL_FillRect(screen, &rc, bgcol);

    dmDrawBox3D(screen, x0, y0, x1, y1, ucol, dcol);
}