view dmq3d.h @ 510:43ea59887c69

Start work on making C64 formats encoding possible by changing DMDecodeOps to DMEncDecOps and adding fields and op enums for custom encode functions, renaming, etc. Split generic op sanity checking into a separate function in preparation for its use in generic encoding function.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 19 Nov 2012 15:06:01 +0200
parents c3f32de11458
children
line wrap: on
line source

/*
 * DMLib
 * -- Whatever
 * Programmed and designed by Matti 'ccr' Hamalainen
 * (C) Copyright 2012 Tecnic Software productions (TNSP)
 */
#ifndef DMQ3D_H
#define DMQ3D_H

#include "dmlib.h"
#include "dmvecmat.h"
#include "dmres.h"

#ifdef __cplusplus
extern "C" {
#endif


typedef struct
{
    int v1, v2, type;
} DM3DVector;


typedef struct
{
    int v, bitmap;
} DM3DSprite;


typedef struct
{
    char name[64];
    SDL_Surface *img;
} DM3DBitmap;


typedef struct
{
    int nvertices, nvertexalloc;
    DMVector *vertices;

    int nlines, nlinesalloc;
    DM3DVector *lines;

    int nbitmaps, nbitmapsalloc;
    DM3DBitmap *bitmaps;
    
    int nsprites, nspritesalloc;
    DM3DSprite *sprites;
} DM3DVectorSpriteModel;


int dmAdd3DVectorSpriteModelVertex(DM3DVectorSpriteModel *model, DMVector *v, int *index);
int dmAdd3DVectorSpriteModelVector(DM3DVectorSpriteModel *model, DM3DVector *v, int *index);
int dmAdd3DVectorSpriteModelSprite(DM3DVectorSpriteModel *model, DM3DSprite *v, int *index);
int dmAdd3DVectorSpriteModelBitmap(DM3DVectorSpriteModel *model, DM3DBitmap *v, int *index);

int dmRead3DVectorSpriteModel(DMResource *f, DM3DVectorSpriteModel **model);
void dmFree3DVectorSpriteModel(DM3DVectorSpriteModel *model);

void dmDraw3DVectorSpriteModel(SDL_Surface *screen, const DM3DVectorSpriteModel *model, const DMVector *pos, const DMMatrix *mat, SDL_Surface *fbmap, const Uint32 lcol);


#ifdef __cplusplus
}
#endif

#endif // DMQ3D_H