Mercurial > hg > dmlib
view dmq3d.h @ 510:43ea59887c69
Start work on making C64 formats encoding possible by changing DMDecodeOps
to DMEncDecOps and adding fields and op enums for custom encode functions, renaming,
etc. Split generic op sanity checking into a separate function in
preparation for its use in generic encoding function.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Mon, 19 Nov 2012 15:06:01 +0200 |
parents | c3f32de11458 |
children |
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/* * DMLib * -- Whatever * Programmed and designed by Matti 'ccr' Hamalainen * (C) Copyright 2012 Tecnic Software productions (TNSP) */ #ifndef DMQ3D_H #define DMQ3D_H #include "dmlib.h" #include "dmvecmat.h" #include "dmres.h" #ifdef __cplusplus extern "C" { #endif typedef struct { int v1, v2, type; } DM3DVector; typedef struct { int v, bitmap; } DM3DSprite; typedef struct { char name[64]; SDL_Surface *img; } DM3DBitmap; typedef struct { int nvertices, nvertexalloc; DMVector *vertices; int nlines, nlinesalloc; DM3DVector *lines; int nbitmaps, nbitmapsalloc; DM3DBitmap *bitmaps; int nsprites, nspritesalloc; DM3DSprite *sprites; } DM3DVectorSpriteModel; int dmAdd3DVectorSpriteModelVertex(DM3DVectorSpriteModel *model, DMVector *v, int *index); int dmAdd3DVectorSpriteModelVector(DM3DVectorSpriteModel *model, DM3DVector *v, int *index); int dmAdd3DVectorSpriteModelSprite(DM3DVectorSpriteModel *model, DM3DSprite *v, int *index); int dmAdd3DVectorSpriteModelBitmap(DM3DVectorSpriteModel *model, DM3DBitmap *v, int *index); int dmRead3DVectorSpriteModel(DMResource *f, DM3DVectorSpriteModel **model); void dmFree3DVectorSpriteModel(DM3DVectorSpriteModel *model); void dmDraw3DVectorSpriteModel(SDL_Surface *screen, const DM3DVectorSpriteModel *model, const DMVector *pos, const DMMatrix *mat, SDL_Surface *fbmap, const Uint32 lcol); #ifdef __cplusplus } #endif #endif // DMQ3D_H