view edview.cpp @ 510:43ea59887c69

Start work on making C64 formats encoding possible by changing DMDecodeOps to DMEncDecOps and adding fields and op enums for custom encode functions, renaming, etc. Split generic op sanity checking into a separate function in preparation for its use in generic encoding function.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 19 Nov 2012 15:06:01 +0200
parents d34922e6a244
children
line wrap: on
line source

#include "edview.h"
#include <QtGui>


QEDGLDemoView::QEDGLDemoView(QWidget *parent) :
    QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel), parent)
{
    makeCurrent();

    if (QGLFramebufferObject::hasOpenGLFramebufferBlit())
    {
        QGLFramebufferObjectFormat format;
        format.setSamples(4);
        format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);

//        render_fbo = new QGLFramebufferObject(512, 512, format);
//        texture_fbo = new QGLFramebufferObject(512, 512);
    }
    else
    {
//        render_fbo = new QGLFramebufferObject(1024, 1024);
//        texture_fbo = render_fbo;
    }

    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
}


QEDGLDemoView::~QEDGLDemoView()
{
}


QSize QEDGLDemoView::minimumSizeHint() const
{
    return QSize(320, 240);
}


QSize QEDGLDemoView::sizeHint() const
{
    return QSize(640, 480);
}


void QEDGLDemoView::setEngineData(DMEngineData *mengine)
{
    engine = mengine;
}


void QEDGLDemoView::render(int frameTime)
{
    if (engine != NULL)
    {
        engine->frameTime = frameTime;

        if (engine->demoRender != NULL)
        {
            engine->demoRender(engine);
        }
        else
        {
            dmExecuteTimeline(engine->ptl, engine->screen, engineGetTick(engine));
        }
        
        engine->frameCount++;
    }
}


void QEDGLDemoView::paintEvent(QPaintEvent *)
{
    // save the GL state set for QPainter
    saveGLState();

    // restore the GL state that QPainter expects
    restoreGLState();
}


void QEDGLDemoView::saveGLState()
{
    glPushAttrib(GL_ALL_ATTRIB_BITS);
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
}


void QEDGLDemoView::restoreGLState()
{
    glMatrixMode(GL_PROJECTION);
    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glPopAttrib();
}


QEDSWDemoView::QEDSWDemoView(QWidget *parent) : QEDGLDemoView(parent)
{
    img = NULL;
}


QEDSWDemoView::~QEDSWDemoView()
{
    delete img;
}


void QEDSWDemoView::setEngineData(DMEngineData *mengine)
{
    engine = mengine;
    delete img;

    img = new QImage((const uchar *)mengine->screen->pixels,
        mengine->screen->w, mengine->screen->h,
        mengine->screen->pitch, QImage::Format_RGB32);
}


void QEDSWDemoView::paintEvent(QPaintEvent *)
{
    if (img != NULL)
    {
        QPainter painter(this);
        painter.drawImage(QPoint(0, 0), *img);
    }
}


void QEDSWDemoView::render(int frameTime)
{
    if (SDL_MUSTLOCK(engine->screen) != 0 && SDL_LockSurface(engine->screen) != 0)
        return;

    QEDGLDemoView::render(frameTime);

    if (SDL_MUSTLOCK(engine->screen) != 0)
        SDL_UnlockSurface(engine->screen);

    update();
}