Mercurial > hg > dmlib
view dmgfx.c @ 409:b529b7e8ff83
Various improvements and cruft cleanups.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sat, 03 Nov 2012 02:40:07 +0200 |
parents | 41889c480291 |
children | 451fde45e116 |
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#include "dmlib.h" void dmFillRect(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 col) { SDL_Rect rc; rc.x = x0; rc.y = y0; rc.w = x1 - x0 + 1; rc.h = y1 - y0 + 1; SDL_FillRect(screen, &rc, col); } void dmDrawHLine(SDL_Surface *screen, int x0, int x1, int yc, const Uint32 col) { int x; const int bpp = screen->format->BytesPerPixel, cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y, cx1 = screen->clip_rect.x + screen->clip_rect.w - 1, cy1 = screen->clip_rect.y + screen->clip_rect.h - 1; DM_SWAP(int, x0, x1); if (yc < cy0|| yc > cy1 || x1 < cx0 || x0 > cx1) return; if (x0 < cx0) x0 = cx0; if (x1 > cx1) x1 = cx1; Uint8 *pix = screen->pixels + yc * screen->pitch + (x0 * bpp); switch (screen->format->BitsPerPixel) { case 8: for (x = x0; x <= x1; x++) *pix++ = col; break; case 32: { Uint32 *p = (Uint32 *) pix; for (x = x0; x <= x1; x++) *p++ = col; } break; } } void dmDrawVLine(SDL_Surface *screen, int y0, int y1, int xc, const Uint32 col) { int y; const int bpp = screen->format->BytesPerPixel, pitch = screen->pitch / bpp, cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y, cx1 = screen->clip_rect.x + screen->clip_rect.w - 1, cy1 = screen->clip_rect.y + screen->clip_rect.h - 1; DM_SWAP(int, y0, y1); if (xc < cx0 || xc > cx1 || y1 < cy0 || y0 > cy1) return; if (y0 < cy0) y0 = cy0; if (y1 > cy1) y1 = cy1; Uint8 *pix = screen->pixels + y0 * screen->pitch + (xc * bpp); switch (screen->format->BitsPerPixel) { case 8: for (y = y0; y <= y1; y++, pix += pitch) *pix = col; break; case 32: { Uint32 *p = (Uint32 *) pix; for (y = y0; y <= y1; y++, p += pitch) *p = col; } break; } } void dmDrawBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 ucol, Uint32 dcol) { dmDrawHLine(screen, x0 , x1 - 1, y0, ucol); dmDrawHLine(screen, x0 + 1, x1 , y1, dcol); dmDrawVLine(screen, y0 , y1 - 1, x0, ucol); dmDrawVLine(screen, y0 + 1, y1 , x1, dcol); } void dmFillBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 bgcol, Uint32 ucol, Uint32 dcol) { SDL_Rect rc; rc.x = x0 + 1; rc.y = y0 + 1; rc.w = x1 - x0 - 1; rc.h = y1 - y0 - 1; SDL_FillRect(screen, &rc, bgcol); dmDrawBox3D(screen, x0, y0, x1, y1, ucol, dcol); }