Mercurial > hg > dmlib
view dmq3d.h @ 245:eed8eed58f82
Changes in the 3d loader.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Tue, 09 Oct 2012 17:46:40 +0300 |
parents | 3bff024a91be |
children | be2ca95af493 |
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/* * DMLib * -- Whatever * Programmed and designed by Matti 'ccr' Hamalainen * (C) Copyright 2012 Tecnic Software productions (TNSP) */ #ifndef DMQ3D_H #define DMQ3D_H #include "dmlib.h" #include "dmvecmat.h" #include "dmres.h" #ifdef __cplusplus extern "C" { #endif typedef struct { int v1, v2, type; } DM3DLine; typedef struct { int v, bitmap; } DM3DSprite; typedef struct { char name[64]; SDL_Surface *img; } DM3DBitmap; typedef struct { int nvertices, nvertexalloc; DMVector *vertices; int nlines, nlinesalloc; DM3DLine *lines; int nbitmaps, nbitmapsalloc; DM3DBitmap *bitmaps; int nsprites, nspritesalloc; DM3DSprite *sprites; } DM3DLineSpriteModel; int dmAdd3DLineSpriteModelVertex(DM3DLineSpriteModel *model, DMVector *v, int *index); int dmAdd3DLineSpriteModelLine(DM3DLineSpriteModel *model, DM3DLine *v, int *index); int dmAdd3DLineSpriteModelSprite(DM3DLineSpriteModel *model, DM3DSprite *v, int *index); int dmAdd3DLineSpriteModelBitmap(DM3DLineSpriteModel *model, DM3DBitmap *v, int *index); int dmRead3DLineSpriteModel(DMResource *f, DM3DLineSpriteModel **model); void dmFree3DLineSpriteModel(DM3DLineSpriteModel *model); void dmDraw3DLineSpriteModel(SDL_Surface *screen, DM3DLineSpriteModel *model, DMVector *pos, DMMatrix *mat, SDL_Surface *fbmap, Uint32 lcol); #ifdef __cplusplus } #endif #endif // DMQ3D_H