Mercurial > hg > dmlib
graph
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Remove the floating point mixing .. it wasn't so good idea after all.Mon, 01 Oct 2012 06:59:00 +0300, by Matti Hamalainen
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Initial round of cleaning up the player code a bit.Mon, 01 Oct 2012 06:28:29 +0300, by Matti Hamalainen
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Cosmetics.Mon, 01 Oct 2012 04:18:15 +0300, by Matti Hamalainen
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No need to allocate with dmCalloc, when a plain dmMalloc is fine.Mon, 01 Oct 2012 04:18:03 +0300, by Matti Hamalainen
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Fix an assert check.Mon, 01 Oct 2012 04:17:42 +0300, by Matti Hamalainen
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A non-working implementation of floating point audio mixing.Mon, 01 Oct 2012 03:48:21 +0300, by Matti Hamalainen
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Cleanups.Mon, 01 Oct 2012 03:46:10 +0300, by Matti Hamalainen
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Restructure module playing, removing 8bit sample mixing (output can still beMon, 01 Oct 2012 02:51:41 +0300, by Matti Hamalainen
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Renamed.Mon, 01 Oct 2012 01:29:26 +0300, by Matti Hamalainen
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Renamed again, bah.Mon, 01 Oct 2012 01:18:28 +0300, by Matti Hamalainen
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Rename another template file.Mon, 01 Oct 2012 01:11:59 +0300, by Matti Hamalainen
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Rename mixing template.Mon, 01 Oct 2012 01:07:19 +0300, by Matti Hamalainen
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Add new functions, jssConvertSampleFromFP() and jssConvertSampleToFP().Sun, 30 Sep 2012 23:23:08 +0300, by Matti Hamalainen
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Cleanups.Sun, 30 Sep 2012 23:20:22 +0300, by Matti Hamalainen
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Typofix.Sun, 30 Sep 2012 19:38:17 +0300, by Matti Hamalainen