# HG changeset patch # User Matti Hamalainen # Date 1560487224 -10800 # Node ID 80cc4ac6d876086909d0556492dd1d56abdacdc2 # Parent 2fa3458b364d166a63c6bcd3016f15c40263d160 Improve colormap (-m) option help a bit. diff -r 2fa3458b364d -r 80cc4ac6d876 tools/gfxconv.c --- a/tools/gfxconv.c Fri Jun 14 06:07:35 2019 +0300 +++ b/tools/gfxconv.c Fri Jun 14 07:40:24 2019 +0300 @@ -262,13 +262,15 @@ "\n" "Color index mapping (-m)\n" "------------------------\n" - "Color mapping definitions are used for ANSI and image output, to declare what\n" - "output colors of the C64 palette are used for each single color/multi color\n" - "bit-combination. For example, if the input is multi color sprite or char,\n" - "you can define colors like: -m 0,8,3,15 .. for single color: -m 0,1\n" + "Color index map definitions are used for sprite/char data input (and ANSI\n" + "output), to set what colors of the C64 palette are used for each single\n" + "color/multi color bit-combination.\n" + "For example, if the input is multi color sprite or char, you can define\n" + "colors like: -m 0,8,3,15 .. for hires/single color: -m 0,1\n" "The numbers are palette indexes, and the order is for bit(pair)-values\n" "00, 01, 10, 11 (multi color) and 0, 1 (single color). NOTICE! 255 is the\n" - "special transparency color index.\n" + "special transparency color index; -m 255,2 would use transparency for\n" + "'0' bits and and C64 color 2 for '1' bits.\n" "\n" ); }