changeset 2397:698ee976fb23

Cosmetics.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 10 Jan 2020 01:37:41 +0200
parents 679732e4cfed
children 0b1928ed902f
files tools/lib64gfx.h
diffstat 1 files changed, 19 insertions(+), 18 deletions(-) [+]
line wrap: on
line diff
--- a/tools/lib64gfx.h	Fri Jan 10 01:23:02 2020 +0200
+++ b/tools/lib64gfx.h	Fri Jan 10 01:37:41 2020 +0200
@@ -68,25 +68,26 @@
 // Different supported flags/modes
 enum
 {
-    D64_FMT_HIRES        = 0x0001, // Hi-res
-    D64_FMT_MC           = 0x0002, // MultiColor
-    D64_FMT_ECM          = 0x0003, // ECM mode (applies only to character mode)
-    D64_FMT_MODE_MASK    = 0x000f,
+    D64_FMT_HIRES        = 0x000001, // Hi-res
+    D64_FMT_MC           = 0x000002, // MultiColor
+    D64_FMT_ECM          = 0x000003, // ECM mode (applies only to character mode)
+    D64_FMT_MODE_MASK    = 0x00000f,
 
-    D64_FMT_ILACE        = 0x0010, // Interlace
-    D64_FMT_FLI          = 0x0020, // FLI
-    D64_FMT_CHAR         = 0x0040, // Character mode
-    D64_FMT_BORDER       = 0x0080, // Uses border area
-    D64_FMT_SPRITES      = 0x0100, // Uses sprite layer
+    D64_FMT_ILACE        = 0x000010, // Interlace
+    D64_FMT_FLI          = 0x000020, // FLI
+    D64_FMT_CHAR         = 0x000040, // Character mode
+    D64_FMT_BORDER       = 0x000080, // Uses border area
+    D64_FMT_SPRITES      = 0x000100, // Uses sprite layer
+
 };
 
 
 // Different types of interlace
 enum
 {
-    D64_ILACE_NONE       = 0x0000, // Not set (invalid for interlaced images)
-    D64_ILACE_RES        = 0x0001, // Interlace doubles resolution
-    D64_ILACE_COLOR      = 0x0002, // Uses color mixing
+    D64_ILACE_NONE       = 0x000000, // Not set (invalid for interlaced images)
+    D64_ILACE_RES        = 0x000001, // Interlace doubles resolution
+    D64_ILACE_COLOR      = 0x000002, // Uses color mixing
 };
 
 
@@ -169,18 +170,18 @@
 // Operation flags (DMC64EncDecOp::flags)
 enum
 {
-    DF_NORMAL	= 0xffff,
-    DF_DECODE	= 0x0001,
-    DF_ENCODE	= 0x0002,
+    DF_NORMAL            = 0xffffff,
+    DF_DECODE            = 0x000001,
+    DF_ENCODE	         = 0x000002,
 };
 
 
 // Sprite flags (DMC64Sprite::flags)
 enum
 {
-    D64_SPRF_MC        = 0x0001,
-    D64_SPRF_X_EXPAND  = 0x0002,
-    D64_SPRF_Y_EXPAND  = 0x0004,
+    D64_SPRF_MC          = 0x000001,
+    D64_SPRF_X_EXPAND    = 0x000002,
+    D64_SPRF_Y_EXPAND    = 0x000004,
 };