0
|
1 /* =========================================================================
|
|
2 * Freetype GL - A C OpenGL Freetype engine
|
|
3 * Platform: Any
|
|
4 * WWW: http://code.google.com/p/freetype-gl/
|
|
5 * -------------------------------------------------------------------------
|
|
6 * Copyright 2011 Nicolas P. Rougier. All rights reserved.
|
|
7 *
|
|
8 * Redistribution and use in source and binary forms, with or without
|
|
9 * modification, are permitted provided that the following conditions are met:
|
|
10 *
|
|
11 * 1. Redistributions of source code must retain the above copyright notice,
|
|
12 * this list of conditions and the following disclaimer.
|
|
13 *
|
|
14 * 2. Redistributions in binary form must reproduce the above copyright
|
|
15 * notice, this list of conditions and the following disclaimer in the
|
|
16 * documentation and/or other materials provided with the distribution.
|
|
17 *
|
|
18 * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
|
|
19 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
20 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
21 * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
|
22 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
24 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
25 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28 *
|
|
29 * The views and conclusions contained in the software and documentation are
|
|
30 * those of the authors and should not be interpreted as representing official
|
|
31 * policies, either expressed or implied, of Nicolas P. Rougier.
|
|
32 * ========================================================================= */
|
|
33 uniform mat4 model;
|
|
34 uniform mat4 view;
|
|
35 uniform mat4 projection;
|
|
36
|
|
37 attribute vec3 vertex;
|
|
38 attribute vec2 tex_coord;
|
|
39 attribute vec4 color;
|
|
40 void main()
|
|
41 {
|
|
42 gl_TexCoord[0].xy = tex_coord.xy;
|
|
43 gl_FrontColor = color;
|
|
44 gl_Position = projection*(view*(model*vec4(vertex,1.0)));
|
|
45 }
|