comparison data/shaders/v3f-t2f-c4f.frag @ 0:785057719d9b

Import.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 05 Aug 2013 12:25:43 +0300
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1 /* =========================================================================
2 * Freetype GL - A C OpenGL Freetype engine
3 * Platform: Any
4 * WWW: http://code.google.com/p/freetype-gl/
5 * -------------------------------------------------------------------------
6 * Copyright 2011 Nicolas P. Rougier. All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are met:
10 *
11 * 1. Redistributions of source code must retain the above copyright notice,
12 * this list of conditions and the following disclaimer.
13 *
14 * 2. Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
19 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
20 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
21 * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
22 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 *
29 * The views and conclusions contained in the software and documentation are
30 * those of the authors and should not be interpreted as representing official
31 * policies, either expressed or implied, of Nicolas P. Rougier.
32 * ========================================================================= */
33 uniform sampler2D texture;
34 void main()
35 {
36 float a = texture2D(texture, gl_TexCoord[0].xy).a;
37 gl_FragColor = vec4(gl_Color.rgb, gl_Color.a*a);
38 }