Mercurial > hg > forks > bilotrip-mj12
diff data/shaders/v3f-t2f-c4f.frag @ 0:785057719d9b
Import.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 05 Aug 2013 12:25:43 +0300 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/data/shaders/v3f-t2f-c4f.frag Mon Aug 05 12:25:43 2013 +0300 @@ -0,0 +1,38 @@ +/* ========================================================================= + * Freetype GL - A C OpenGL Freetype engine + * Platform: Any + * WWW: http://code.google.com/p/freetype-gl/ + * ------------------------------------------------------------------------- + * Copyright 2011 Nicolas P. Rougier. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, + * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are + * those of the authors and should not be interpreted as representing official + * policies, either expressed or implied, of Nicolas P. Rougier. + * ========================================================================= */ +uniform sampler2D texture; +void main() +{ + float a = texture2D(texture, gl_TexCoord[0].xy).a; + gl_FragColor = vec4(gl_Color.rgb, gl_Color.a*a); +}