diff data/shaders/v3f-t2f-c4f.frag @ 0:785057719d9b

Import.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 05 Aug 2013 12:25:43 +0300
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/data/shaders/v3f-t2f-c4f.frag	Mon Aug 05 12:25:43 2013 +0300
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+/* =========================================================================
+ * Freetype GL - A C OpenGL Freetype engine
+ * Platform:    Any
+ * WWW:         http://code.google.com/p/freetype-gl/
+ * -------------------------------------------------------------------------
+ * Copyright 2011 Nicolas P. Rougier. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *  1. Redistributions of source code must retain the above copyright notice,
+ *     this list of conditions and the following disclaimer.
+ *
+ *  2. Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are
+ * those of the authors and should not be interpreted as representing official
+ * policies, either expressed or implied, of Nicolas P. Rougier.
+ * ========================================================================= */
+uniform sampler2D texture;
+void main()
+{
+    float a = texture2D(texture, gl_TexCoord[0].xy).a;
+    gl_FragColor = vec4(gl_Color.rgb, gl_Color.a*a);
+}