Mercurial > hg > forks > bilotrip-mj12
view data/shaders/redcircle.fs @ 0:785057719d9b
Import.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 05 Aug 2013 12:25:43 +0300 |
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/* Fragment shader */ uniform float width; uniform float height; uniform sampler2D texture0; void main() { vec4 texcolor = texture2D(texture0, vec2(gl_FragCoord.x/width, gl_FragCoord.y/height)); gl_FragColor = vec4(0.5+cos(texcolor.g*0.001+gl_FragCoord.x*4.0+sin(gl_FragCoord.y*0.1)*cos(texcolor.b*0.3)*texcolor.r)*texcolor.g,0.0,0.0,0.5+cos(texcolor.r*0.01)*0.5); }