comparison gldragon.cpp @ 65:71f6c5cc8eec

Add 'ftime' uniform for shaders, which is time in milliseconds from start of rendering loop.
author Matti Hamalainen <ccr@tnsp.org>
date Sun, 15 Dec 2019 02:54:39 +0200
parents e8100c1c5d99
children 1327ef5dc9fb
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64:e8100c1c5d99 65:71f6c5cc8eec