comparison gldragon.cpp @ 50:d4232c89145f

Clarify the help for -v option.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 06 Dec 2019 01:18:32 +0200
parents 2e2c3fe311da
children 9c6654647608
comparison
equal deleted inserted replaced
49:2e2c3fe311da 50:d4232c89145f
471 "-? Show this help\n" 471 "-? Show this help\n"
472 "-g Use GLSL shader instead of basic OpenGL lighting\n" 472 "-g Use GLSL shader instead of basic OpenGL lighting\n"
473 "-w<width> Window width (default %d)\n" 473 "-w<width> Window width (default %d)\n"
474 "-h<height> Window height (default %d)\n" 474 "-h<height> Window height (default %d)\n"
475 "-v<0-3> Set vsync mode: 0 = do not attempt to set vsync mode\n" 475 "-v<0-3> Set vsync mode: 0 = do not attempt to set vsync mode\n"
476 " (may be required for Mesa software rendering),\n" 476 " (may be required for software rendering backends),\n"
477 " 1 = no vsync, 2 = vsync, 3 = adaptive. Default is 1\n" 477 " 1 = no vsync, 2 = vsync, 3 = adaptive.\n"
478 " (no vsync). Using vsync will result in FPS being\n" 478 " Using vsync (2) will result in FPS being approximately\n"
479 " approx whatever your monitor refresh rate is.\n" 479 " whatever your monitor refresh rate is. The default\n"
480 " value is 1 (no vsync).\n"
480 "\n", 481 "\n",
481 argv[0], 482 argv[0],
482 SET_DEF_WIDTH, SET_DEF_HEIGHT 483 SET_DEF_WIDTH, SET_DEF_HEIGHT
483 ); 484 );
484 485