Mercurial > hg > forks > gldragon
diff dmglrender.cpp @ 92:28dd29f3a65f
Remove DMSimpleRenderer::animate() and use direct time value in drawScene() etc.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Tue, 25 May 2021 00:44:40 +0300 |
parents | 4df8a7337e3e |
children | 50a69d327b4f |
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--- a/dmglrender.cpp Mon Jan 18 12:23:48 2021 +0200 +++ b/dmglrender.cpp Tue May 25 00:44:40 2021 +0300 @@ -426,12 +426,17 @@ glEnable(GL_LIGHTING); // Draw models + glPushMatrix(); + glRotatef(time * 360.0, 0, 1, 0); + for (const DMModel &model : scene.models) { glPushMatrix(); drawModel(scene, model, time); glPopMatrix(); } + + glPopMatrix(); } @@ -453,13 +458,3 @@ gluLookAt(0, 0.12, 0.24, 0, 0.12, 0, 0, 1, 0); return true; } - - -bool DMGLSimpleRenderer::animate(DMSimpleScene &scene, const float time) -{ - (void) scene; - (void) time; - - glRotatef(2.0f, 0, 1, 0); - return true; -}