Mercurial > hg > forks > gldragon
view Makefile @ 33:2e85c180afdf
Add support for specifying shader file filenames in the scene for each model.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 22 Nov 2019 23:11:02 +0200 |
parents | 1a0e823283e4 |
children | c0b85b0615d2 |
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BINEXT ?= CFLAGS ?= -O3 -W -Wall -DGL_GLEXT_PROTOTYPES -std=c++11 LDFLAGS ?= SDL2_CFLAGS ?= $(shell pkg-config --cflags sdl2) SDL2_LIBS ?= $(shell pkg-config --libs sdl2) GL_CFLAGS ?= $(shell pkg-config --cflags gl glu) GL_LIBS ?= $(shell pkg-config --libs gl glu) CFLAGS += $(SDL2_CFLAGS) $(GL_CFLAGS) TARGETS = gldragon$(BINEXT) ply2bin$(BINEXT) all: $(TARGETS) %.o: %.cpp %.h $(CXX) $(CFLAGS) -c -o $@ $< %.o: %.cpp $(CXX) $(CFLAGS) -c -o $@ $< gldragon$(BINEXT): gldragon.o dmmodel.o dmutil.o $(CXX) -o $@ $+ $(LDFLAGS) $(SDL2_LIBS) $(GL_LIBS) ply2bin$(BINEXT): ply2bin.o dmmodel.o dmutil.o $(CXX) -o $@ $+ $(LDFLAGS) clean: $(RM) $(TARGETS) *.o