view dragon.frag @ 6:4d6fec8f0c64

Implement optional support for vertex/fragment shaders. Cleanups.
author Matti Hamalainen <ccr@tnsp.org>
date Sun, 27 Oct 2019 22:09:38 +0200
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void main()
{
gl_FragColor = vec4(
	gl_FragCoord.x * 0.1,
	gl_FragCoord.y * 0.001,
	0.0,
	1.0);
};