Mercurial > hg > forks > gldragon
view dragon.frag @ 6:4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sun, 27 Oct 2019 22:09:38 +0200 |
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void main() { gl_FragColor = vec4( gl_FragCoord.x * 0.1, gl_FragCoord.y * 0.001, 0.0, 1.0); };