view dmglexts.h @ 65:71f6c5cc8eec

Add 'ftime' uniform for shaders, which is time in milliseconds from start of rendering loop.
author Matti Hamalainen <ccr@tnsp.org>
date Sun, 15 Dec 2019 02:54:39 +0200
parents 3c7e1d3fa5a2
children 701bef61dcf1
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//
// GLDragon - OpenGL PLY model viewer / simple benchmark
// -- OpenGL extension definitions
// Programmed and designed by Matti 'ccr' Hämäläinen <ccr@tnsp.org>
// (C) Copyright 2019 Tecnic Software productions (TNSP)
//
// See file "COPYING" for license information.
//
DM_GLEXT_INIT(PFNGLCREATEPROGRAMPROC, glCreateProgram)
DM_GLEXT_INIT(PFNGLUSEPROGRAMPROC, glUseProgram)
DM_GLEXT_INIT(PFNGLLINKPROGRAMPROC, glLinkProgram)

DM_GLEXT_INIT(PFNGLCOMPILESHADERPROC, glCompileShader)
DM_GLEXT_INIT(PFNGLCREATESHADERPROC, glCreateShader)
DM_GLEXT_INIT(PFNGLATTACHSHADERPROC, glAttachShader)
DM_GLEXT_INIT(PFNGLSHADERSOURCEPROC, glShaderSource)

DM_GLEXT_INIT(PFNGLUNIFORM1IPROC, glUniform1i)
DM_GLEXT_INIT(PFNGLUNIFORM1FPROC, glUniform1f)

DM_GLEXT_INIT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
DM_GLEXT_INIT(PFNGLGETSHADERIVPROC, glGetShaderiv)
DM_GLEXT_INIT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)