Mercurial > hg > forks > gldragon
view dmglexts.h @ 65:71f6c5cc8eec
Add 'ftime' uniform for shaders, which is time in milliseconds from start of rendering loop.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sun, 15 Dec 2019 02:54:39 +0200 |
parents | 3c7e1d3fa5a2 |
children | 701bef61dcf1 |
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// // GLDragon - OpenGL PLY model viewer / simple benchmark // -- OpenGL extension definitions // Programmed and designed by Matti 'ccr' Hämäläinen <ccr@tnsp.org> // (C) Copyright 2019 Tecnic Software productions (TNSP) // // See file "COPYING" for license information. // DM_GLEXT_INIT(PFNGLCREATEPROGRAMPROC, glCreateProgram) DM_GLEXT_INIT(PFNGLUSEPROGRAMPROC, glUseProgram) DM_GLEXT_INIT(PFNGLLINKPROGRAMPROC, glLinkProgram) DM_GLEXT_INIT(PFNGLCOMPILESHADERPROC, glCompileShader) DM_GLEXT_INIT(PFNGLCREATESHADERPROC, glCreateShader) DM_GLEXT_INIT(PFNGLATTACHSHADERPROC, glAttachShader) DM_GLEXT_INIT(PFNGLSHADERSOURCEPROC, glShaderSource) DM_GLEXT_INIT(PFNGLUNIFORM1IPROC, glUniform1i) DM_GLEXT_INIT(PFNGLUNIFORM1FPROC, glUniform1f) DM_GLEXT_INIT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog) DM_GLEXT_INIT(PFNGLGETSHADERIVPROC, glGetShaderiv) DM_GLEXT_INIT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)