Mercurial > hg > forks > gldragon
view dmglrender.h @ 62:baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
facilitating other types of renderers in future .. maybe.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sat, 14 Dec 2019 16:39:20 +0200 |
parents | |
children | d6ffc59bb84d |
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// // GLDragon - OpenGL PLY model viewer / simple benchmark // -- OpenGL rendering of DMSimpleScene // Programmed and designed by Matti 'ccr' Hämäläinen <ccr@tnsp.org> // (C) Copyright 2019 Tecnic Software productions (TNSP) // // See file "COPYING" for license information. // #ifndef DMGLRENDER_H #define DMGLRENDER_H 1 #include "dmrender.h" #include <SDL_opengl.h> struct DMGLSimpleRenderer : DMSimpleRenderer { SDL_GLContext glContext; DMGLSimpleRenderer() { glContext = NULL; } bool checkErrors(void); bool initRender1(void); bool initRender2(SDL_Window *window); bool initRender3(const int width, const int height); void shutdownRenderer(void); void drawModel(const DMSimpleScene &scene, const DMModel &model, const float time); void drawScene(const DMSimpleScene &scene, const float time); bool compileModelShaders(DMModel &model); bool setupLight(const int n, DMLight &light); bool setupCamera(DMCamera &camera); bool animate(DMSimpleScene &scene, const float time); }; #endif