Mercurial > hg > forks > gldragon
graph
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Typofix in error message.Thu, 12 Dec 2019 17:51:33 +0200, by Matti Hamalainen
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Print out the full argument, not trimmed option when complaining about an unknown option argument.Mon, 09 Dec 2019 12:09:04 +0200, by Matti Hamalainen
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Back out changeset 73fa5fb437a0.Sat, 07 Dec 2019 00:01:35 +0200, by Matti Hamalainen
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Initialize light position.w.Fri, 06 Dec 2019 23:52:14 +0200, by Matti Hamalainen
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Add OpenGL error checking.Fri, 06 Dec 2019 23:29:26 +0200, by Matti Hamalainen
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Fumbling around.Fri, 06 Dec 2019 22:41:33 +0200, by Matti Hamalainen
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Be less verbose when checking for GL extensions, only inform when somethingFri, 06 Dec 2019 19:21:24 +0200, by Matti Hamalainen
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After looking at many incorrect examples, the correct method for GLFri, 06 Dec 2019 19:09:47 +0200, by Matti Hamalainen
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Cleanup.Fri, 06 Dec 2019 01:30:51 +0200, by Matti Hamalainen
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Clarify the help for -v option.Fri, 06 Dec 2019 01:18:32 +0200, by Matti Hamalainen
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Just glEnable(GL_COLOR_MATERIAL) globally.Fri, 06 Dec 2019 01:12:46 +0200, by Matti Hamalainen
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Implement diffuse setting for models in scenefile. Also refactorFri, 06 Dec 2019 01:12:23 +0200, by Matti Hamalainen
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Add helper functions dmError() and dmMsg() and use them.Thu, 05 Dec 2019 23:52:45 +0200, by Matti Hamalainen
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Downgrade GL version to 2.1.Thu, 05 Dec 2019 22:45:21 +0200, by Matti Hamalainen
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Cosmetics.Thu, 05 Dec 2019 22:06:35 +0200, by Matti Hamalainen
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Set SDL_GL_* attributes after initializing SDL, but before creating window or OpenGL context.Thu, 05 Dec 2019 21:40:43 +0200, by Matti Hamalainen
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Add Makefile for building Win32/64 binaries via MinGW cross-compiler on UNIX host.Thu, 05 Dec 2019 21:07:35 +0200, by Matti Hamalainen
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Implement OpengL extension handling through new header file dmglexts.h toThu, 05 Dec 2019 21:05:43 +0200, by Matti Hamalainen
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Build system cleanups.Thu, 05 Dec 2019 18:32:13 +0200, by Matti Hamalainen
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Build system improvements.Thu, 05 Dec 2019 16:59:20 +0200, by Matti Hamalainen
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Remove useless include. SDL2 provides these.Thu, 05 Dec 2019 12:47:29 +0200, by Matti Hamalainen
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Add vsync option 0 (disable attempts of setting vsync mode.)Mon, 02 Dec 2019 01:00:21 +0200, by Matti Hamalainen
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Rendering cleanups.Sun, 01 Dec 2019 23:52:19 +0200, by Matti Hamalainen
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Only scale/translate/rotate the model if those attributes have been set in the scenefile.Sun, 01 Dec 2019 23:12:04 +0200, by Matti Hamalainen
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Add TOOL_LDFLAGS.Tue, 26 Nov 2019 07:22:35 +0200, by Matti Hamalainen
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Improve the makefiles.Tue, 26 Nov 2019 07:17:49 +0200, by Matti Hamalainen
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Add support for specifying shader file filenames in the scene for each model.Fri, 22 Nov 2019 23:11:02 +0200, by Matti Hamalainen
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Add support for specifying specular and shininess values per model.Fri, 22 Nov 2019 22:57:14 +0200, by Matti Hamalainen
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Move piece of code a bit as a cleanup.Fri, 22 Nov 2019 19:53:55 +0200, by Matti Hamalainen
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Add simple converter for converting ASCII ply files into binary format.Fri, 22 Nov 2019 09:49:06 +0200, by Matti Hamalainen
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Clean up Makefile a bit.Fri, 22 Nov 2019 09:28:23 +0200, by Matti Hamalainen
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Some work on the default shaders.Fri, 22 Nov 2019 08:39:48 +0200, by Matti Hamalainen
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Implement number of lights uniform for the shaders, clean up light setup andFri, 22 Nov 2019 08:39:27 +0200, by Matti Hamalainen
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Improve shader compilation error reporting.Fri, 22 Nov 2019 07:37:41 +0200, by Matti Hamalainen
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"Finish" implementing multiple lights support in scene files.Fri, 22 Nov 2019 06:47:13 +0200, by Matti Hamalainen
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Add shader compilation error handling.Fri, 22 Nov 2019 05:49:14 +0200, by Matti Hamalainen
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Rename from glxdragon to gldragon.Fri, 22 Nov 2019 05:29:34 +0200, by Matti Hamalainen
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Add copyright blurbs and licenses.Fri, 22 Nov 2019 05:29:02 +0200, by Matti Hamalainen
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More work on scenefile and model loading support.Fri, 22 Nov 2019 03:03:52 +0200, by Matti Hamalainen
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Cosmetic.Fri, 22 Nov 2019 00:14:16 +0200, by Matti Hamalainen
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Implement PLY file format parsing and extremely simplistic scene setup file format.Thu, 07 Nov 2019 20:15:33 +0200, by Matti Hamalainen
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Check for "too large" shader files.Tue, 05 Nov 2019 11:46:31 +0200, by Matti Hamalainen
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Cleanup.Tue, 05 Nov 2019 10:48:22 +0200, by Matti Hamalainen
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Cosmetics.Tue, 05 Nov 2019 09:06:12 +0200, by Matti Hamalainen
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Fix calculation of totalFrames.Tue, 29 Oct 2019 12:51:25 +0200, by Matti Hamalainen
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Read mesh vertices/faces information from "<modelfilename>.info" instead ofTue, 29 Oct 2019 12:48:36 +0200, by Matti Hamalainen
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Improvements to option handling, add option for setting preferred vsyncMon, 28 Oct 2019 19:13:27 +0200, by Matti Hamalainen
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Add option -m<filename prefix> to specify mesh/shader filename prefix.Mon, 28 Oct 2019 15:03:52 +0200, by Matti Hamalainen
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Improve option handling a bit.Mon, 28 Oct 2019 13:08:26 +0200, by Matti Hamalainen
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Use SDL_GetTicks() instead of std::clock().Mon, 28 Oct 2019 12:59:18 +0200, by Matti Hamalainen
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Improve Makefile.Mon, 28 Oct 2019 00:15:37 +0200, by Matti Hamalainen
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Clean up variable names.Sun, 27 Oct 2019 22:24:43 +0200, by Matti Hamalainen
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Add simple help.Sun, 27 Oct 2019 22:20:17 +0200, by Matti Hamalainen
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Implement optional support for vertex/fragment shaders. Cleanups.Sun, 27 Oct 2019 22:09:38 +0200, by Matti Hamalainen
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Cleanups.Sun, 27 Oct 2019 18:29:23 +0200, by Matti Hamalainen
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Add .hgignore.Sun, 27 Oct 2019 18:16:10 +0200, by Matti Hamalainen
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Port to libSDL2, clean up the code and some de-C++-ifications.Sun, 27 Oct 2019 17:57:37 +0200, by Matti Hamalainen
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Cosmetic indentation.Sun, 27 Oct 2019 17:27:55 +0200, by Matti Hamalainen
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One must use g++ for C++ code, otherwise libstdc++ won't get linked in.Sun, 27 Oct 2019 17:19:47 +0200, by Matti Hamalainen
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Initial import of Thomas Trummer's original code.Sun, 27 Oct 2019 15:57:55 +0200, by Thomas Trummer