Mercurial > hg > forks > gldragon
graph
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Build system cleanups.Tue, 14 Jan 2020 03:03:01 +0200, by Matti Hamalainen
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Bump copyright years.Sun, 05 Jan 2020 13:03:35 +0200, by Matti Hamalainen
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Add 'cube' scene and model files, and Blender file.Fri, 03 Jan 2020 19:23:37 +0200, by Matti Hamalainen
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Use OpenGL extension probing on *NIX as well.Mon, 30 Dec 2019 06:17:07 +0200, by Matti Hamalainen
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Implement pause mode and adjust the frame/FPS calculations accordingly.Mon, 30 Dec 2019 06:16:11 +0200, by Matti Hamalainen
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Use -mconsole for windows gldragon binaries.Mon, 16 Dec 2019 10:23:46 +0200, by Matti Hamalainen
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Fix file description.Mon, 16 Dec 2019 07:53:58 +0200, by Matti Hamalainen
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Refactor PLY file parsing from dmscene.* to dmply.* and some helper functions into dmutil.hMon, 16 Dec 2019 07:51:05 +0200, by Matti Hamalainen
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Cleanups.Mon, 16 Dec 2019 06:51:40 +0200, by Matti Hamalainen
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Remove OpenGL fs/vs shader ids from DMModel, as they are not needed.Mon, 16 Dec 2019 06:46:46 +0200, by Matti Hamalainen
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Remove -w and -h options and replace them with -s <width>x<height>.Sun, 15 Dec 2019 23:16:29 +0200, by Matti Hamalainen
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Remove unnecessary variable initialization.Sun, 15 Dec 2019 22:28:48 +0200, by Matti Hamalainen
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Add 'ftime' uniform for shaders, which is time in milliseconds from start of rendering loop.Sun, 15 Dec 2019 02:54:39 +0200, by Matti Hamalainen
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Move option settings from globals to main().Sun, 15 Dec 2019 02:53:49 +0200, by Matti Hamalainen
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Move more of the SDL and GL setup code to the renderer class.Sat, 14 Dec 2019 20:13:32 +0200, by Matti Hamalainen