Mercurial > hg > forks > gldragon
graph
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Clarify the help for -v option.Fri, 06 Dec 2019 01:18:32 +0200, by Matti Hamalainen
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Just glEnable(GL_COLOR_MATERIAL) globally.Fri, 06 Dec 2019 01:12:46 +0200, by Matti Hamalainen
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Implement diffuse setting for models in scenefile. Also refactorFri, 06 Dec 2019 01:12:23 +0200, by Matti Hamalainen
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Add helper functions dmError() and dmMsg() and use them.Thu, 05 Dec 2019 23:52:45 +0200, by Matti Hamalainen
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Downgrade GL version to 2.1.Thu, 05 Dec 2019 22:45:21 +0200, by Matti Hamalainen
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Cosmetics.Thu, 05 Dec 2019 22:06:35 +0200, by Matti Hamalainen
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Set SDL_GL_* attributes after initializing SDL, but before creating window or OpenGL context.Thu, 05 Dec 2019 21:40:43 +0200, by Matti Hamalainen