Mercurial > hg > forks > gldragon
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Rename Makefile.gen to Makefile.commonThu, 03 Aug 2023 12:48:32 +0300, by Matti Hamalainen
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Update copyright year.Thu, 06 Oct 2022 05:02:19 +0300, by Matti Hamalainen
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Add note about code origins to COPYING.Thu, 06 Oct 2022 05:02:07 +0300, by Matti Hamalainen
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Add program information and copyright blurb in help.Thu, 06 Oct 2022 05:01:45 +0300, by Matti Hamalainen
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Add option '-q<n>' to quit execution at frame N.Fri, 25 Feb 2022 15:30:00 +0200, by Matti Hamalainen
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Improve build system.Fri, 25 Feb 2022 15:29:13 +0200, by Matti Hamalainen
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Add TSAN compile-time support via make parameter TSAN.Wed, 05 Jan 2022 05:37:57 +0200, by Matti Hamalainen
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Fix help to display correct range for frame numbers.Tue, 25 May 2021 09:46:06 +0300, by Matti Hamalainen
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Improve manual mode.Tue, 25 May 2021 02:57:04 +0300, by Matti Hamalainen
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Remove support for GL_GLEXT_PROTOTYPES.Tue, 25 May 2021 02:35:14 +0300, by Matti Hamalainen
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Improve help, document arrow key controls.Tue, 25 May 2021 01:00:06 +0300, by Matti Hamalainen
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Add manual control mode.Tue, 25 May 2021 00:58:02 +0300, by Matti Hamalainen
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Handle pauseframe differently: skip straight to it.Tue, 25 May 2021 00:48:42 +0300, by Matti Hamalainen
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Remove DMSimpleRenderer::animate() and use direct time value in drawScene() etc.Tue, 25 May 2021 00:44:40 +0300, by Matti Hamalainen
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Add simple 32bit texture version.Mon, 18 Jan 2021 12:23:48 +0200, by Matti Hamalainen
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Rename a variable.Tue, 12 Jan 2021 14:33:18 +0200, by Matti Hamalainen
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Compute and display frametime jitter values.Sat, 31 Oct 2020 18:14:17 +0200, by Matti Hamalainen
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Add -p -option for pausing at specific cycle frame.Sun, 18 Oct 2020 14:15:07 +0300, by Matti Hamalainen
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Help cosmetics.Mon, 06 Jul 2020 18:49:21 +0300, by Matti Hamalainen
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Add ASAN build flag.Thu, 21 May 2020 09:20:24 +0300, by Matti Hamalainen
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Strip Windows executables by default.Thu, 02 Apr 2020 22:11:45 +0300, by Matti Hamalainen
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Clean up LDFLAGS.Thu, 02 Apr 2020 22:11:27 +0300, by Matti Hamalainen
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Render a textured quad with bitmap letter 'A' in the bottom left corner asMon, 09 Mar 2020 09:40:28 +0200, by Matti Hamalainen
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Disable window resizability for now, as we don't actually support it.Mon, 09 Mar 2020 09:21:55 +0200, by Matti Hamalainen
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Use SDL_Delay(100) when in pause state to not consume CPU unnecessarily.Mon, 09 Mar 2020 09:19:51 +0200, by Matti Hamalainen
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List the keyboard controls in --help.Sat, 07 Mar 2020 14:37:59 +0200, by Matti Hamalainen
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Add dmglexts.h as depency to dmglrender.oWed, 15 Jan 2020 16:59:56 +0200, by Matti Hamalainen
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Check for empty target directory in DO_MKDIR Makefile macro.Tue, 14 Jan 2020 03:28:06 +0200, by Matti Hamalainen
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Build system cleanups.Tue, 14 Jan 2020 03:03:01 +0200, by Matti Hamalainen
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Bump copyright years.Sun, 05 Jan 2020 13:03:35 +0200, by Matti Hamalainen
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Add 'cube' scene and model files, and Blender file.Fri, 03 Jan 2020 19:23:37 +0200, by Matti Hamalainen
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Use OpenGL extension probing on *NIX as well.Mon, 30 Dec 2019 06:17:07 +0200, by Matti Hamalainen
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Implement pause mode and adjust the frame/FPS calculations accordingly.Mon, 30 Dec 2019 06:16:11 +0200, by Matti Hamalainen
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Use -mconsole for windows gldragon binaries.Mon, 16 Dec 2019 10:23:46 +0200, by Matti Hamalainen
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Fix file description.Mon, 16 Dec 2019 07:53:58 +0200, by Matti Hamalainen
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Refactor PLY file parsing from dmscene.* to dmply.* and some helper functions into dmutil.hMon, 16 Dec 2019 07:51:05 +0200, by Matti Hamalainen
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Cleanups.Mon, 16 Dec 2019 06:51:40 +0200, by Matti Hamalainen
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Remove OpenGL fs/vs shader ids from DMModel, as they are not needed.Mon, 16 Dec 2019 06:46:46 +0200, by Matti Hamalainen
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Remove -w and -h options and replace them with -s <width>x<height>.Sun, 15 Dec 2019 23:16:29 +0200, by Matti Hamalainen
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Remove unnecessary variable initialization.Sun, 15 Dec 2019 22:28:48 +0200, by Matti Hamalainen
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Add 'ftime' uniform for shaders, which is time in milliseconds from start of rendering loop.Sun, 15 Dec 2019 02:54:39 +0200, by Matti Hamalainen
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Move option settings from globals to main().Sun, 15 Dec 2019 02:53:49 +0200, by Matti Hamalainen
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Move more of the SDL and GL setup code to the renderer class.Sat, 14 Dec 2019 20:13:32 +0200, by Matti Hamalainen
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Move the OpenGL rendering, setup etc. into a separate module/class, perhapsSat, 14 Dec 2019 16:39:20 +0200, by Matti Hamalainen
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Rename dmmodel.* to dmscene.*Sat, 14 Dec 2019 14:08:51 +0200, by Matti Hamalainen
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Use delete[] instead of delete for new[]'d memory.Thu, 12 Dec 2019 17:51:53 +0200, by Matti Hamalainen
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Typofix in error message.Thu, 12 Dec 2019 17:51:33 +0200, by Matti Hamalainen
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Print out the full argument, not trimmed option when complaining about an unknown option argument.Mon, 09 Dec 2019 12:09:04 +0200, by Matti Hamalainen
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Back out changeset 73fa5fb437a0.Sat, 07 Dec 2019 00:01:35 +0200, by Matti Hamalainen
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Initialize light position.w.Fri, 06 Dec 2019 23:52:14 +0200, by Matti Hamalainen
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Add OpenGL error checking.Fri, 06 Dec 2019 23:29:26 +0200, by Matti Hamalainen
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Fumbling around.Fri, 06 Dec 2019 22:41:33 +0200, by Matti Hamalainen
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Be less verbose when checking for GL extensions, only inform when somethingFri, 06 Dec 2019 19:21:24 +0200, by Matti Hamalainen
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After looking at many incorrect examples, the correct method for GLFri, 06 Dec 2019 19:09:47 +0200, by Matti Hamalainen
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Cleanup.Fri, 06 Dec 2019 01:30:51 +0200, by Matti Hamalainen
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Clarify the help for -v option.Fri, 06 Dec 2019 01:18:32 +0200, by Matti Hamalainen
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Just glEnable(GL_COLOR_MATERIAL) globally.Fri, 06 Dec 2019 01:12:46 +0200, by Matti Hamalainen
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Implement diffuse setting for models in scenefile. Also refactorFri, 06 Dec 2019 01:12:23 +0200, by Matti Hamalainen
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Add helper functions dmError() and dmMsg() and use them.Thu, 05 Dec 2019 23:52:45 +0200, by Matti Hamalainen