# HG changeset patch # User Matti Hamalainen # Date 1621892680 -10800 # Node ID 28dd29f3a65feccd3020a35de54b7a1f930ff3aa # Parent 4df8a7337e3e650bc8df9976b1057535193d2fd4 Remove DMSimpleRenderer::animate() and use direct time value in drawScene() etc. diff -r 4df8a7337e3e -r 28dd29f3a65f dmglrender.cpp --- a/dmglrender.cpp Mon Jan 18 12:23:48 2021 +0200 +++ b/dmglrender.cpp Tue May 25 00:44:40 2021 +0300 @@ -426,12 +426,17 @@ glEnable(GL_LIGHTING); // Draw models + glPushMatrix(); + glRotatef(time * 360.0, 0, 1, 0); + for (const DMModel &model : scene.models) { glPushMatrix(); drawModel(scene, model, time); glPopMatrix(); } + + glPopMatrix(); } @@ -453,13 +458,3 @@ gluLookAt(0, 0.12, 0.24, 0, 0.12, 0, 0, 1, 0); return true; } - - -bool DMGLSimpleRenderer::animate(DMSimpleScene &scene, const float time) -{ - (void) scene; - (void) time; - - glRotatef(2.0f, 0, 1, 0); - return true; -} diff -r 4df8a7337e3e -r 28dd29f3a65f dmglrender.h --- a/dmglrender.h Mon Jan 18 12:23:48 2021 +0200 +++ b/dmglrender.h Tue May 25 00:44:40 2021 +0300 @@ -39,7 +39,6 @@ bool compileModelShaders(DMModel &model); bool setupLight(const int n, DMLight &light); bool setupCamera(DMCamera &camera); - bool animate(DMSimpleScene &scene, const float time); }; #endif diff -r 4df8a7337e3e -r 28dd29f3a65f dmrender.h --- a/dmrender.h Mon Jan 18 12:23:48 2021 +0200 +++ b/dmrender.h Tue May 25 00:44:40 2021 +0300 @@ -141,13 +141,6 @@ (void) camera; return true; } - - virtual bool animate(DMSimpleScene &scene, const float time) - { - (void) scene; - (void) time; - return true; - } }; #endif diff -r 4df8a7337e3e -r 28dd29f3a65f gldragon.cpp --- a/gldragon.cpp Mon Jan 18 12:23:48 2021 +0200 +++ b/gldragon.cpp Tue May 25 00:44:40 2021 +0300 @@ -333,20 +333,14 @@ } } - // Render the next frame - frameStart = SDL_GetTicks(); - renderer.drawScene(scene, totalTime); - - // Draw the current frame - renderer.swapWindow(); - + // Check for pause frame if (optPauseFrame >= 0 && cycleFrames == optPauseFrame) pauseFlag = true; - // Rotate for 2 degrees - if (!pauseFlag) - renderer.animate(scene, totalTime); - + // Render the frame + frameStart = SDL_GetTicks(); + renderer.drawScene(scene, fmodf((float) cycleFrames, SET_FRAMES) / SET_FRAMES); + renderer.swapWindow(); frameEnd = SDL_GetTicks(); // Check for errors @@ -354,7 +348,6 @@ frameDelta = frameEnd - frameStart; - // Return true if a full rotation was done if (!pauseFlag) {