changeset 2:b45d8958e5a6

Cosmetic indentation.
author Matti Hamalainen <ccr@tnsp.org>
date Sun, 27 Oct 2019 17:27:55 +0200
parents 4727156927ea
children be31ff9e5f58
files glxdragon.cpp
diffstat 1 files changed, 115 insertions(+), 118 deletions(-) [+]
line wrap: on
line diff
--- a/glxdragon.cpp	Sun Oct 27 17:19:47 2019 +0200
+++ b/glxdragon.cpp	Sun Oct 27 17:27:55 2019 +0200
@@ -41,52 +41,52 @@
 
 struct Mesh
 {
-	std::vector<float>		vertices;
-	std::vector<unsigned>	faces;
+    std::vector <float>            vertices;
+    std::vector <unsigned>     faces;
 }
 dragonMesh;
 
 
 void init(const int windowWidth, const int windowHeight, const std::string& windowTitle)
 {
-	std::stringstream ss;
+    std::stringstream ss;
 
 
-	if (SDL_Init(SDL_INIT_VIDEO) != 0)
-	{
-		ss << "Unable to initialize SDL: " << SDL_GetError() << '\n';
+    if (SDL_Init(SDL_INIT_VIDEO) != 0)
+    {
+        ss << "Unable to initialize SDL: " << SDL_GetError() << '\n';
 
-		throw std::runtime_error(ss.str());
-	}
+        throw std::runtime_error(ss.str());
+    }
 
 
-	SDL_GL_SetAttribute(SDL_GL_RED_SIZE,     8);
-	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,   8);
-	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,    8);
-	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  24);
-	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 
 
-	SDL_WM_SetCaption(windowTitle.c_str(), 0);
+    SDL_WM_SetCaption(windowTitle.c_str(), 0);
 
 
-	if ((SDL_SetVideoMode(windowWidth, windowHeight, 0, SDL_OPENGL)) == NULL)
-	{
-		ss << "Couldn't set GL mode: " << SDL_GetError() << '\n';
+    if ((SDL_SetVideoMode(windowWidth, windowHeight, 0, SDL_OPENGL)) == NULL)
+    {
+        ss << "Couldn't set GL mode: " << SDL_GetError() << '\n';
 
-		throw std::runtime_error(ss.str());
-	}
+        throw std::runtime_error(ss.str());
+    }
 
 
-	std::cout << "GL_VENDOR   : " << glGetString(GL_VENDOR)   << std::endl;
-	std::cout << "GL_RENDERER : " << glGetString(GL_RENDERER) << std::endl;
-	std::cout << "GL_VERSION  : " << glGetString(GL_VERSION)  << std::endl;
+    std::cout << "GL_VENDOR     : " << glGetString(GL_VENDOR)     << std::endl;
+    std::cout << "GL_RENDERER : " << glGetString(GL_RENDERER) << std::endl;
+    std::cout << "GL_VERSION    : " << glGetString(GL_VERSION)    << std::endl;
 
-	std::cout << std::endl;
+    std::cout << std::endl;
 
 
-	// Setup the window and view port
-	glViewport(0, 0, windowWidth, windowHeight);
+    // Setup the window and view port
+    glViewport(0, 0, windowWidth, windowHeight);
 
     glMatrixMode(GL_PROJECTION);
     glLoadIdentity();
@@ -97,8 +97,8 @@
     glLoadIdentity();
 
 
-	// Enable back face culling
-	glEnable(GL_CULL_FACE);
+    // Enable back face culling
+    glEnable(GL_CULL_FACE);
 
     // Enable smooth shading
     glShadeModel(GL_SMOOTH);
@@ -135,14 +135,14 @@
     glEnable(GL_LIGHT0);
 
     // Define the light components and position
-    GLfloat ambient [] = {  0.2f,  0.2f, 0.2f, 1.0f };
-    GLfloat diffuse [] = {  0.8f,  0.8f, 0.8f, 1.0f };
-    GLfloat specular[] = {  0.5f,  0.5f, 0.5f, 1.0f };
+    GLfloat ambient[] = {    0.2f, 0.2f, 0.2f, 1.0f };
+    GLfloat diffuse[] = {    0.8f, 0.8f, 0.8f, 1.0f };
+    GLfloat specular[] = {    0.5f, 0.5f, 0.5f, 1.0f };
     GLfloat position[] = { 10.0f, 10.0f, 0.0f, 0.0f };
 
     // Define the light components and position
-    glLightfv(GL_LIGHT0, GL_AMBIENT,  ambient);
-    glLightfv(GL_LIGHT0, GL_DIFFUSE,  diffuse);
+    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
     glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
     glLightfv(GL_LIGHT0, GL_POSITION, position);
 
@@ -153,7 +153,7 @@
 
 void done()
 {
-	SDL_Quit();
+    SDL_Quit();
 }
 
 
@@ -161,19 +161,19 @@
 {
     int maxIndices;
 
-	glGetIntegerv(GL_MAX_ELEMENTS_INDICES,  &maxIndices);
+    glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &maxIndices);
 
 
-	glVertexPointer(3, GL_FLOAT, 24, &mesh.vertices[0]);
-    glNormalPointer(   GL_FLOAT, 24, &mesh.vertices[3]);
+    glVertexPointer(3, GL_FLOAT, 24, &mesh.vertices[0]);
+    glNormalPointer(GL_FLOAT, 24, &mesh.vertices[3]);
 
 
-	for(size_t n = 0; n < mesh.faces.size() / 3; n += maxIndices)
-	{
-		const int count = std::min(maxIndices, int(mesh.faces.size() / 3 - n));
+    for (size_t n = 0; n < mesh.faces.size() / 3; n += maxIndices)
+    {
+        const int count = std::min(maxIndices, int(mesh.faces.size() / 3 - n));
 
-		glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_INT, &dragonMesh.faces[n * 3]);
-	}
+        glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_INT, &dragonMesh.faces[n * 3]);
+    }
 }
 
 
@@ -182,40 +182,40 @@
     glClear(GL_DEPTH_BUFFER_BIT);
 
 
-	glMatrixMode(GL_PROJECTION);
-	glPushMatrix();
-	glLoadIdentity();
+    glMatrixMode(GL_PROJECTION);
+    glPushMatrix();
+    glLoadIdentity();
 
-	glOrtho(0.0, 1.0, 0.0, 1.0, -1, 1);
+    glOrtho(0.0, 1.0, 0.0, 1.0, -1, 1);
 
-	glMatrixMode(GL_MODELVIEW);
-	glPushMatrix();
-	glLoadIdentity();
+    glMatrixMode(GL_MODELVIEW);
+    glPushMatrix();
+    glLoadIdentity();
 
 
     glDisable(GL_DEPTH_TEST);
     glDisable(GL_LIGHTING);
 
     // Draw the background gradient
-  	glBegin(GL_QUADS);
-	{
-		glColor3ub(0x3B, 0x3B, 0x75);
-		glVertex2f(0.0f, 0.0f);
-		glVertex2f(1.0f, 0.0f);
+    glBegin(GL_QUADS);
+    {
+        glColor3ub(0x3B, 0x3B, 0x75);
+        glVertex2f(0.0f, 0.0f);
+        glVertex2f(1.0f, 0.0f);
 
-		glColor3ub(0x00, 0x00, 0x00);
-		glVertex2f(1.0f, 1.0f);
-		glVertex2f(0.0f, 1.0f);
-	}
-	glEnd();
+        glColor3ub(0x00, 0x00, 0x00);
+        glVertex2f(1.0f, 1.0f);
+        glVertex2f(0.0f, 1.0f);
+    }
+    glEnd();
 
 
-	// Restore the 3D projection
-	glMatrixMode(GL_PROJECTION);
-	glPopMatrix();
+    // Restore the 3D projection
+    glMatrixMode(GL_PROJECTION);
+    glPopMatrix();
 
-	glMatrixMode(GL_MODELVIEW);
-	glPopMatrix();
+    glMatrixMode(GL_MODELVIEW);
+    glPopMatrix();
 
 
     glEnable(GL_DEPTH_TEST);
@@ -245,85 +245,82 @@
 
 void runEventLoop()
 {
-	static std::clock_t startTime = std::clock();
+    static std::clock_t startTime = std::clock();
 
-	while (true)
-	{
-		SDL_Event event;
+    while (true)
+    {
+        SDL_Event event;
 
-		if (SDL_PollEvent(&event))
-		{
-			if (event.type == SDL_QUIT)
-				break;
-		}
-		else
-		{
-			// Render the next frame and test if a full turn was completed
-			if (paintGL())
-			{
-				// Get the time it took to render a full turn
-				double time = double(std::clock() - startTime) / CLOCKS_PER_SEC;
+        if (SDL_PollEvent(&event))
+        {
+            if (event.type == SDL_QUIT)
+                break;
+        }
+        else
+        {
+            // Render the next frame and test if a full turn was completed
+            if (paintGL())
+            {
+                // Get the time it took to render a full turn
+                double time = double(std::clock() - startTime) / CLOCKS_PER_SEC;
 
-				// Print the current frames per second
-				std::printf("%.1lf seconds for 180 frames = %.1lf FPS\n", time, 180 / time);
+                // Print the current frames per second
+                std::printf("%.1lf seconds for 180 frames = %.1lf FPS\n", time, 180 / time);
 
-				// Restart the timer
-				startTime = std::clock();
-			}
-		}
-	}
+                // Restart the timer
+                startTime = std::clock();
+            }
+        }
+    }
 }
 
 
 void loadMesh(const std::string& fileName, Mesh& mesh)
 {
-	std::ifstream in(fileName.c_str(), std::ios::binary);
-
-
-	if (!in.is_open())
-	{
-		std::stringstream ss;
-
-		ss << "Unable to open file: " << fileName << '\n';
-
-		throw std::runtime_error(ss.str());
-
-	}
+    std::ifstream in(fileName.c_str(), std::ios::binary);
 
 
-	mesh.vertices.resize(100139 * 6);
+    if (!in.is_open())
+    {
+        std::stringstream ss;
 
-	in.read(reinterpret_cast<char*>(&mesh.vertices[0]), 100139 * 6 * 4);
+        ss << "Unable to open file: " << fileName << '\n';
+
+        throw std::runtime_error(ss.str());
+
+    }
 
 
-	mesh.faces.resize(200198 * 3);
+    mesh.vertices.resize(100139 * 6);
+    in.read(reinterpret_cast<char*>(&mesh.vertices[0]), 100139 * 6 * 4);
 
 
-	for(unsigned i = 0; i < 200198; i++)
-	{
-		in.seekg(1, std::ios::cur);
+    mesh.faces.resize(200198 * 3);
+    for (unsigned i = 0; i < 200198; i++)
+    {
+        in.seekg(1, std::ios::cur);
 
-		in.read(reinterpret_cast<char*>(&mesh.faces[i*3]), 3 * 4);
-	}
+        in.read(reinterpret_cast<char*>(&mesh.faces[i * 3]), 3 * 4);
+    }
 }
 
 
 int main()
 {
-	try
-	{
-		loadMesh("dragon.mesh", dragonMesh);
+    try
+    {
+        loadMesh("dragon.mesh", dragonMesh);
 
-		init(640, 480, "glxdragon");
+        init(640, 480, "glxdragon");
 
-		initScene();
+        initScene();
 
-		runEventLoop();
-	}
-	catch(std::runtime_error& e)
-	{
-		std::cerr << e.what();
-	}
+        runEventLoop();
+    }
+    catch(std::runtime_error & e)
+    {
+        std::cerr << e.what();
+    }
 
-	done();
+    done();
 }