diff x265/doc/reST/lossless.rst @ 0:772086c29cc7

Initial import.
author Matti Hamalainen <ccr@tnsp.org>
date Wed, 16 Nov 2016 11:16:33 +0200
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+Lossless
+--------
+
+Lossless Encoding
+=================
+
+x265 can encode HEVC bitstreams that are entirely lossless (the
+reconstructed images are bit-exact to the source images) by using the
+:option:`--lossless` option.  Lossless operation is theoretically
+simple. Rate control, by definition, is disabled and the encoder
+disables all quality metrics since they would only waste CPU cycles.
+Instead, x265 reports only a compression factor at the end of the
+encode.
+
+In HEVC, lossless coding means bypassing both the DCT transforms and
+bypassing quantization (often referred to as transquant bypass).  Normal
+predictions are still allowed, so the encoder will find optimal inter or
+intra predictions and then losslessly code the residual (with transquant
+bypass).
+
+All :option:`--preset` options are capable of generating lossless video
+streams, but in general the slower the preset the better the compression
+ratio (and the slower the encode). Here are some examples::
+
+	./x265 ../test-720p.y4m o.bin --preset ultrafast --lossless
+	... <snip> ...
+	encoded 721 frames in 238.38s (3.02 fps), 57457.94 kb/s
+
+	./x265 ../test-720p.y4m o.bin --preset faster --lossless
+	... <snip> ...
+	x265 [info]: lossless compression ratio 3.11::1
+	encoded 721 frames in 258.46s (2.79 fps), 56787.65 kb/s
+
+	./x265 ../test-720p.y4m o.bin --preset slow --lossless
+	... <snip> ...
+	x265 [info]: lossless compression ratio 3.36::1
+	encoded 721 frames in 576.73s (1.25 fps), 52668.25 kb/s
+
+	./x265 ../test-720p.y4m o.bin --preset veryslow --lossless
+	x265 [info]: lossless compression ratio 3.76::1
+	encoded 721 frames in 6298.22s (0.11 fps), 47008.65 kb/s
+ 
+.. Note::
+	In HEVC, only QP=4 is truly lossless quantization, and thus when
+	encoding losslesly x265 uses QP=4 internally in its RDO decisions.
+
+Near-lossless Encoding
+======================
+
+Near-lossless conditions are a quite a bit more interesting.  Normal ABR
+rate control will allow one to scale the bitrate up to the point where 
+quantization is entirely bypassed (QP <= 4), but even at this point
+there is a lot of SSIM left on the table because of the DCT transforms,
+which are not lossless::
+
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 40000 --ssim
+	encoded 721 frames in 326.62s (2.21 fps), 39750.56 kb/s, SSIM Mean Y: 0.9990703 (30.317 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 50000 --ssim
+	encoded 721 frames in 349.27s (2.06 fps), 44326.84 kb/s, SSIM Mean Y: 0.9994134 (32.316 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 60000 --ssim
+	encoded 721 frames in 360.04s (2.00 fps), 45394.50 kb/s, SSIM Mean Y: 0.9994823 (32.859 dB)
+
+For the encoder to get over this quality plateau, one must enable
+lossless coding at the CU level with :option:`--cu-lossless`.  It tells
+the encoder to evaluate trans-quant bypass as a coding option for each
+CU, and to pick the option with the best rate-distortion
+characteristics.
+
+The :option:`--cu-lossless` option is very expensive, computationally,
+and it only has a positive effect when the QP is extremely low, allowing
+RDO to spend a large amount of bits to make small improvements to
+quality.  So this option should only be enabled when you are encoding
+near-lossless bitstreams::
+
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 40000 --ssim --cu-lossless
+	encoded 721 frames in 500.51s (1.44 fps), 40017.10 kb/s, SSIM Mean Y: 0.9997790 (36.557 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 50000 --ssim --cu-lossless
+	encoded 721 frames in 524.60s (1.37 fps), 46083.37 kb/s, SSIM Mean Y: 0.9999432 (42.456 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 60000 --ssim --cu-lossless
+	encoded 721 frames in 523.63s (1.38 fps), 46552.92 kb/s, SSIM Mean Y: 0.9999489 (42.917 dB)
+
+.. Note::
+	It is not unusual for bitrate to drop as you increase lossless coding.
+	Having "perfectly coded" reference blocks reduces residual in later
+	frames. It is quite possible for a near-lossless encode to spend
+	more bits than a lossless encode.
+
+Enabling psycho-visual rate distortion will improve lossless coding.
+:option:`--psy-rd` influences the RDO decisions in favor of energy
+(detail) preservation over bit cost and results in more blocks being
+losslessly coded.  Our psy-rd feature is not yet assembly optimized, so
+this makes the encodes run even slower::
+
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 40000 --ssim --cu-lossless --psy-rd 1.0
+	encoded 721 frames in 581.83s (1.24 fps), 40112.15 kb/s, SSIM Mean Y: 0.9998632 (38.638 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 50000 --ssim --cu-lossless --psy-rd 1.0
+	encoded 721 frames in 587.54s (1.23 fps), 46284.55 kb/s, SSIM Mean Y: 0.9999663 (44.721 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset medium --bitrate 60000 --ssim --cu-lossless --psy-rd 1.0
+	encoded 721 frames in 592.93s (1.22 fps), 46839.51 kb/s, SSIM Mean Y: 0.9999707 (45.334 dB)
+
+:option:`--cu-lossless` will also be more effective at slower
+presets which perform RDO at more levels and thus may find smaller
+blocks that would benefit from lossless coding::
+
+	./x265 ../test-720p.y4m o.bin --preset veryslow --bitrate 40000 --ssim --cu-lossless
+	encoded 721 frames in 12969.25s (0.06 fps), 37331.96 kb/s, SSIM Mean Y: 0.9998108 (37.231 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset veryslow --bitrate 50000 --ssim --cu-lossless
+	encoded 721 frames in 46217.84s (0.05 fps), 42976.28 kb/s, SSIM Mean Y: 0.9999482 (42.856 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset veryslow --bitrate 60000 --ssim --cu-lossless
+	encoded 721 frames in 13738.17s (0.05 fps), 43864.21 kb/s, SSIM Mean Y: 0.9999633 (44.348 dB)
+	
+And with psy-rd and a slow preset together, very high SSIMs are
+possible::
+
+	./x265 ../test-720p.y4m o.bin --preset veryslow --bitrate 40000 --ssim --cu-lossless --psy-rd 1.0
+	encoded 721 frames in 11675.81s (0.06 fps), 37819.45 kb/s, SSIM Mean Y: 0.9999181 (40.867 dB)
+	    
+	./x265 ../test-720p.y4m o.bin --preset veryslow --bitrate 50000 --ssim --cu-lossless --psy-rd 1.0
+	encoded 721 frames in 12414.56s (0.06 fps), 42815.75 kb/s, SSIM Mean Y: 0.9999758 (46.168 dB)
+	
+	./x265 ../test-720p.y4m o.bin --preset veryslow --bitrate 60000 --ssim --cu-lossless --psy-rd 1.0
+	encoded 721 frames in 11684.89s (0.06 fps), 43324.48 kb/s, SSIM Mean Y: 0.9999793 (46.835 dB)
+
+
+It's important to note in the end that it is easier (less work) for the
+encoder to encode the video losslessly than it is to encode it
+near-losslessly. If the encoder knows up front the encode must be
+lossless, it does not need to evaluate any lossy coding methods. The
+encoder only needs to find the most efficient prediction for each block
+and then entropy code the residual.
+
+It is not feasible for :option:`--cu-lossless` to turn itself on when
+the encoder determines it is encoding a near-lossless bitstream (ie:
+when rate control nearly disables all quantization) because the feature
+requires a flag to be enabled in the stream headers. At the time the
+stream headers are being coded we do not know whether
+:option:`--cu-lossless` would be a help or a hinder.  If very few or no
+blocks end up being coded as lossless, then having the feature enabled
+is a net loss in compression efficiency because it adds a flag that must
+be coded for every CU. So ignoring even the performance aspects of the
+feature, it can be a compression loss if enabled without being used. So
+it is up to the user to only enable this feature when they are coding at
+near-lossless quality.
+
+Transform Skip
+==============
+
+A somewhat related feature, :option:`--tskip` tells the encoder to
+evaluate transform-skip (bypass DCT but with quantization still enabled)
+when coding small 4x4 transform blocks. This feature is intended to
+improve the coding efficiency of screen content (aka: text on a screen)
+and is not really intended for lossless coding.  This feature should
+only be enabled if the content has a lot of very sharp edges in it, and
+is mostly unrelated to lossless coding.