Mercurial > hg > forks > multipaint-js
comparison exporters.pde @ 234:7afa7c257d93
Add load address check to FBI FLI Designer import.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 06 Sep 2018 13:27:04 +0300 |
parents | a53b3fe97412 |
children | 2e772a17a4ed |
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233:1d9f9c3d8ab1 | 234:7afa7c257d93 |
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367 // FBI Crew FLI designer 1.x & 2.0 (unpacked) | 367 // FBI Crew FLI designer 1.x & 2.0 (unpacked) |
368 // { DO_COPY , DS_COLOR_RAM , 0x0000, 0, 0, 0, NULL, NULL }, | 368 // { DO_COPY , DS_COLOR_RAM , 0x0000, 0, 0, 0, NULL, NULL }, |
369 // DEF_SCREEN_RAMS_8(0x0400, 0, 0x400, 0), | 369 // DEF_SCREEN_RAMS_8(0x0400, 0, 0x400, 0), |
370 // { DO_COPY , DS_BITMAP_RAM , 0x2400, 0, 0, 0, NULL, NULL }, | 370 // { DO_COPY , DS_BITMAP_RAM , 0x2400, 0, 0, 0, NULL, NULL }, |
371 // { DO_LAST , 0 , 0 , 0, 0, 0, NULL, NULL }, | 371 // { DO_LAST , 0 , 0 , 0, 0, 0, NULL, NULL }, |
372 if (fdata.length != 17409) | 372 if (fdata.length != 17409 || |
373 { | 373 ((fdata[1] != 0x3c || fdata[0] != 0x00) && |
374 // TODO XXX: Check for load addresses 3c00 and 3ff0 | 374 (fdata[1] != 0x3f || fdata[0] != 0xf0))) |
375 return false; | 375 return false; |
376 } | 376 |
377 for (y = 0; y < 25; y++) | 377 for (y = 0; y < 25; y++) |
378 for (x = 0; x < 40; x++) | 378 for (x = 0; x < 40; x++) |
379 for (y2 = 0; y2 < 8; y2++) | 379 for (y2 = 0; y2 < 8; y2++) |
380 { | 380 { |
381 ad = x + y * 40; | 381 ad = x + y * 40; |
389 | 389 |
390 g_map[65536 + x + y * 40] = byte(p1); | 390 g_map[65536 + x + y * 40] = byte(p1); |
391 g_map[65536 + x + y * 40 + 1000] = byte(p2); | 391 g_map[65536 + x + y * 40 + 1000] = byte(p2); |
392 g_map[65536 + x + y * 40 + 2000] = byte(p3); | 392 g_map[65536 + x + y * 40 + 2000] = byte(p3); |
393 } | 393 } |
394 g_map[0] = byte(0); //bord | 394 |
395 g_map[1] = byte(0); //baku | 395 // Background is not used, and border is not defined |
396 g_map[0] = byte(0); | |
397 g_map[1] = byte(0); | |
396 } | 398 } |
397 else | 399 else |
398 if (g_machine == MSX) | 400 if (g_machine == MSX) |
399 { // sc2 | 401 { // sc2 |
400 // 7=bitmap 32*24*8 | 402 // 7=bitmap 32*24*8 |