Mercurial > hg > forks > multipaint-js
view docompile.html @ 25:13dda1c3ae88
As we launch from a browser now, include the HTML and necessary Javascript
bits for that. Also added in "docompile.html" that can be used to
pre-compile the Multipaint PSJS code to a multipaint.js.
Also included is a patch for Processing.js v1.4.8 that removes use for data:
blob URIs that may be against many sites content security policy (CSP).
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Wed, 04 Jul 2018 10:27:30 +0300 |
parents | |
children | 6db5defacbb3 |
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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Multipaint</title> <script src="processing.min.js"></script> <script src="mpui.js"></script> </head> <body> <canvas id="mpCanvas"></canvas> <div id="mpUI"></div> <script> var mpMachine = 0; var mpCanvas = document.getElementById("mpCanvas"); new Processing.loadSketchFromSources(mpCanvas, mpSources); function mpWaitUntilSketchIsReady() { var inst = Processing.getInstanceById("mpCanvas"); if (inst) { var code = "var multipaintJS =\n"+ inst.externals.sketch.sourceCode; var uriContent = "data:application/octet-stream,"+ encodeURIComponent(code); document.getElementById("mpUI").innerHTML = "<a href="+ uriContent +" download=\"multipaint.js\">Here is the download link</a>"; } else setTimeout(mpWaitUntilSketchIsReady, 250); } document.addEventListener('DOMContentLoaded', mpWaitUntilSketchIsReady, false); </script> </body> </html>