comparison src/textures.cc @ 107:20aa5a515896

Reformat one line /* */ comments to //
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 06 Oct 2014 12:42:55 +0300
parents 2f1ecc1c5f72
children f05330267c66
comparison
equal deleted inserted replaced
106:093497110727 107:20aa5a515896
31 #include "yadex.h" 31 #include "yadex.h"
32 #ifdef Y_X11 32 #ifdef Y_X11
33 #include <X11/Xlib.h> 33 #include <X11/Xlib.h>
34 #endif 34 #endif
35 #include "dialog.h" 35 #include "dialog.h"
36 #include "game.h" /* yg_picture_format */ 36 #include "game.h" // yg_picture_format
37 #include "gfx.h" 37 #include "gfx.h"
38 #include "lists.h" 38 #include "lists.h"
39 #include "patchdir.h" 39 #include "patchdir.h"
40 #include "pic2img.h" 40 #include "pic2img.h"
41 #include "sticker.h" 41 #include "sticker.h"
50 { 50 {
51 if ((name[0] == '-' && name[1] == 0) || name[0] == 0) 51 if ((name[0] == '-' && name[1] == 0) || name[0] == 0)
52 return true; 52 return true;
53 else 53 else
54 { 54 {
55 /* Check for name that consists only of whitespace */ 55 // Check for name that consists only of whitespace
56 const char *c = name; 56 const char *c = name;
57 while (*c) 57 while (*c)
58 { 58 {
59 if (isspace(*c)) 59 if (isspace(*c))
60 c++; 60 c++;
80 int n; // General counter 80 int n; // General counter
81 i16 width, height; // Size of the texture 81 i16 width, height; // Size of the texture
82 i16 npatches; // Number of patches in the textures 82 i16 npatches; // Number of patches in the textures
83 i32 numtex; // number of texture names in TEXTURE* list 83 i32 numtex; // number of texture names in TEXTURE* list
84 i32 texofs; // Offset in the wad file to the texture data 84 i32 texofs; // Offset in the wad file to the texture data
85 char tname[WAD_TEX_NAME + 1]; /* texture name */ 85 char tname[WAD_TEX_NAME + 1]; // texture name
86 char picname[WAD_PIC_NAME + 1]; /* wall patch name */ 86 char picname[WAD_PIC_NAME + 1]; // wall patch name
87 bool have_dummy_bytes; 87 bool have_dummy_bytes;
88 int header_size; 88 int header_size;
89 int item_size; 89 int item_size;
90 90
91 // So that, on failure, the caller clears the display area 91 // So that, on failure, the caller clears the display area