Mercurial > hg > forks > yadex
diff src/editlev.cc @ 80:2f1ecc1c5f72
Huge cleanup -- move some global variables into a struct.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Mon, 26 Sep 2011 17:39:49 +0300 |
parents | e6175d0a667b |
children | 002bc70a3982 |
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--- a/src/editlev.cc Mon Sep 26 17:14:54 2011 +0300 +++ b/src/editlev.cc Mon Sep 26 17:39:49 2011 +0300 @@ -54,7 +54,7 @@ { ReadWTextureNames(); ReadFTextureNames(); - patch_dir.refresh(MasterDir); + patch_dir.refresh(cfg.MasterDir); if (InitGfx()) return; /* Call init_input_status() as shortly as possible after the creation @@ -82,7 +82,7 @@ { #if 0 if (levelname == 0 || !levelname2levelno(levelname) - || !FindMasterDir(MasterDir, levelname)) + || !FindMasterDir(cfg.MasterDir, levelname)) levelname = SelectLevel(atoi(levelname)); /* returns "" on Esc */ if (levelname2levelno(levelname)) { @@ -143,7 +143,7 @@ } done: TermGfx(); - if (!Registered) + if (!cfg.Registered) printf("Please register the game" " if you want to be able to save your changes.\n");