view src/wstructs.h @ 33:a68786b9c74b

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author Matti Hamalainen <ccr@tnsp.org>
date Sat, 24 Sep 2011 15:59:33 +0300
parents 8eaf72e2041b
children f05330267c66
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/*
 *        wstructs.h
 *        Wad files data structures.
 *        BW & RQ sometime in 1993 or 1994.
 *        FIXME this file should also contain the definitions for
 *        the wad header and directory entry which are currently
 *        in yadex.h.
 */


/*
This file is part of Yadex.

Yadex incorporates code from DEU 5.21 that was put in the public domain in
1994 by Raphaël Quinet and Brendon Wyber.

The rest of Yadex is Copyright © 1997-2003 André Majorel and others.

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307, USA.
*/


#ifndef YH_WSTRUCTS                // To prevent multiple inclusion
#define YH_WSTRUCTS                // To prevent multiple inclusion


// FIXME: all identifiers should start with wad_ or WAD_...


// Directory
const size_t WAD_NAME = 8;        // Length of a directory entry name
typedef char wad_name_t[WAD_NAME];
typedef struct Directory *DirPtr;
struct Directory
{
    i32 start;                        // Offset to start of data
    i32 size;                        // Byte size of data
    wad_name_t name;                // Name of data block
};


// Textures
const size_t WAD_TEX_NAME = 8;
typedef char wad_tex_name_t[WAD_TEX_NAME];


// Flats
const size_t WAD_FLAT_NAME = WAD_NAME;
typedef char wad_flat_name_t[WAD_FLAT_NAME];


// Pictures (sprites and patches)
const size_t WAD_PIC_NAME = WAD_NAME;
typedef char wad_pic_name_t[WAD_TEX_NAME];


// Level objects properties
typedef i16 wad_coord_t;        // Map (X,Y) coordinates
typedef i16 wad_ldn_t;                // Linedef#
typedef i16 wad_sdn_t;                // Sidedef#
typedef i16 wad_sn_t;                // Sector#
typedef i16 wad_tag_t;                // Tag
typedef i16 wad_tn_t;                // Thing# (theor. there might be more)
typedef i16 wad_vn_t;                // Vertex#
typedef i16 wad_z_t;                // Map Z coordinate


// Things
const size_t WAD_THING_BYTES = 10;        // Size in the wad file
const size_t WAD_HEXEN_THING_BYTES = 20;        // Size in the wad file
typedef i16 wad_ttype_t;
typedef i16 wad_tangle_t;
typedef i16 wad_tflags_t;
struct Thing
{
    wad_coord_t xpos;                // FIXME rename to "x"
    wad_coord_t ypos;                // FIXME rename to "y"
    wad_tangle_t angle;
    wad_ttype_t type;
    wad_tflags_t when;                // FIXME rename to "flags"
};
typedef struct
{
    i16 tid;
    wad_coord_t x;
    wad_coord_t y;
    wad_z_t height;
    wad_tangle_t angle;
    wad_ttype_t type;
    i16 options;
    u8 special;
    u8 arg1;
    u8 arg2;
    u8 arg3;
    u8 arg4;
    u8 arg5;
} wad_hexen_thing_t;
typedef struct Thing *TPtr;


// Linedefs
const size_t WAD_LINEDEF_BYTES = 14;        // Size in the wad file
const size_t WAD_HEXEN_LINEDEF_BYTES = 16;        // Size in the wad file
typedef i16 wad_ldflags_t;
typedef i16 wad_ldtype_t;
struct LineDef
{
    wad_vn_t start;                // # of start vertex
    wad_vn_t end;                // # of end vertex
    wad_ldflags_t flags;
    wad_ldtype_t type;
    wad_tag_t tag;
    wad_sdn_t sidedef1;                // # of first (right) sidedef
    wad_sdn_t sidedef2;                // # of second (left) sidedef or 0xffff
};
typedef struct
{
    wad_vn_t start;
    wad_vn_t end;
    wad_ldflags_t flags;
    u8 type;
    u8 arg1;
    u8 arg2;
    u8 arg3;
    u8 arg4;
    u8 arg5;
    wad_sdn_t sidedef1;
    wad_sdn_t sidedef2;
} wad_hexen_linedef_t;
typedef struct LineDef *LDPtr;


// Sidedefs
const size_t WAD_SIDEDEF_BYTES = 30;        // Size in the wad file
struct SideDef
{
    wad_coord_t xoff;                // FIXME rename to "xofs"
    wad_coord_t yoff;                // FIXME rename to "yofs"
    wad_tex_name_t tex1;        // Name of upper texture
    wad_tex_name_t tex2;        // Name of lower texture
    wad_tex_name_t tex3;        // Name of middle texture
    wad_sn_t sector;                // # of adjacent sector
};
// (it's the same for Hexen)
typedef struct SideDef *SDPtr;


// Vertices
const size_t WAD_VERTEX_BYTES = 4;        // Size in the wad file
struct Vertex
{
    wad_coord_t x;
    wad_coord_t y;
};
// (it's the same for Hexen)
typedef struct Vertex *VPtr;


// Sectors
const size_t WAD_SECTOR_BYTES = 26;        // Size in the wad file
typedef i16 wad_stype_t;
struct Sector
{
    wad_z_t floorh;                // Floor height
    wad_z_t ceilh;                // Ceiling height
    wad_flat_name_t floort;        // Name of floor texture
    wad_flat_name_t ceilt;        // Name of ceiling texture
    i16 light;                        // Light level (0-255)
    wad_stype_t special;        // FIXME rename to "type"
    wad_tag_t tag;
};
typedef struct Sector *SPtr;


// The 11 lumps that constitute a Doom/Heretic/Strife level
typedef enum
{
    WAD_LL_LABEL,
    WAD_LL_THINGS,
    WAD_LL_LINEDEFS,
    WAD_LL_SIDEDEFS,
    WAD_LL_VERTEXES,
    WAD_LL_SEGS,
    WAD_LL_SSECTORS,
    WAD_LL_NODES,
    WAD_LL_SECTORS,
    WAD_LL_REJECT,
    WAD_LL_BLOCKMAP,
    // Hexen has a BEHAVIOR lump here
    WAD_LL__
} wad_level_lump_no_t;

typedef struct
{
    const char *const name;
    size_t item_size;
} wad_level_lump_def_t;

const wad_level_lump_def_t wad_level_lump[WAD_LL__] = {
    { NULL,          0 },  // Label -- no fixed name
    { "THINGS",      WAD_THING_BYTES },
    { "LINEDEFS",    WAD_LINEDEF_BYTES },
    { "SIDEDEFS",    WAD_SIDEDEF_BYTES },
    { "VERTEXES",    WAD_VERTEX_BYTES },
    { "SEGS",        0 },
    { "SSECTORS",    0 },
    { "NODES",       0 },
    { "SECTORS",     WAD_SECTOR_BYTES },
    { "REJECT",      0 },
    { "BLOCKMAP",    0 }
    // Hexen has a BEHAVIOR lump here
};


#endif /* DO NOT ADD ANYTHING AFTER THIS LINE */