Mercurial > hg > forks > yadex
view src/img.h @ 109:f05330267c66
Use stdint types.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 06 Oct 2014 12:59:23 +0300 |
parents | a68786b9c74b |
children |
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/* * img.h - Game image object (255 colours + transparency) * AYM 2000-06-13 */ #ifndef YH_IMG /* DO NOT INSERT ANYTHING BEFORE THIS LINE */ #define YH_IMG typedef uint8_t img_pixel_t; typedef unsigned short img_dim_t; class Img_priv; /* The colour number used to represent transparent pixels in an Img. Any value will do but zero is probably best performance-wise. */ const img_pixel_t IMG_TRANSP = 0; class Img { public: Img(); Img(img_dim_t width, img_dim_t height, bool opaque); ~Img(); bool is_null() const; // Is it a null image ? img_dim_t width() const; // Return the width img_dim_t height() const; // Return the height const img_pixel_t *buf() const; // Return pointer on buffer img_pixel_t *wbuf(); // Return pointer on buffer void clear(); void set_opaque(bool opaque); void resize(img_dim_t width, img_dim_t height); int save(const char *filename) const; private: Img(const Img &); // Too lazy to implement it Img & operator=(const Img &); // Too lazy to implement it Img_priv *p; }; #endif /* DO NOT ADD ANYTHING AFTER THIS LINE */