view src/s_door.cc @ 22:f1fb248bf997

Get rid of the swapping and legacy far etc. memory handling code.
author Matti Hamalainen <ccr@tnsp.org>
date Sat, 24 Sep 2011 13:03:13 +0300
parents 241c93442be0
children 8eaf72e2041b
line wrap: on
line source

/*
 *	s_door.cc
 *	Make door from sector
 *	AYM 1998-02-03
 */


/*
This file is part of Yadex.

Yadex incorporates code from DEU 5.21 that was put in the public domain in
1994 by Raphaël Quinet and Brendon Wyber.

The rest of Yadex is Copyright © 1997-2003 André Majorel and others.

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307, USA.
*/


#include "yadex.h"
#include "dialog.h"
#include "levels.h"
#include "objid.h"
#include "selectn.h"


/*
   turn a sector into a door: change the linedefs and sidedefs
*/

void MakeDoorFromSector (int sector) /* SWAP! */
{
int    sd1, sd2;
int    n, s;
SelPtr ldok, ldflip, ld1s;

ldok = NULL;
ldflip = NULL;
ld1s = NULL;
s = 0;
/* build lists of linedefs that border the sector */
for (n = 0; n < NumLineDefs; n++)
{
   sd1 = LineDefs[n].sidedef1;
   sd2 = LineDefs[n].sidedef2;
   if (sd1 >= 0 && sd2 >= 0)
   {
      if (SideDefs[sd2].sector == sector)
      {
	 SelectObject (&ldok, n); /* already ok */
	 s++;
      }
      if (SideDefs[sd1].sector == sector)
      {
	 SelectObject (&ldflip, n); /* must be flipped */
	 s++;
      }
   }
   else if (sd1 >= 0 && sd2 < 0)
   {
      if (SideDefs[sd1].sector == sector)
	 SelectObject (&ld1s, n); /* wall (one-sided) */
   }
}
/* a normal door has two sides... */
if (s < 2)
{
   Beep ();
   Notify (-1, -1, "The door must be connected to two other Sectors.", NULL);
   ForgetSelection (&ldok);
   ForgetSelection (&ldflip);
   ForgetSelection (&ld1s);
   return;
}
if ((s > 2) && !(Expert || Confirm (-1, -1, "The door will have more than two sides.", "Do you still want to create it?")))
{
   ForgetSelection (&ldok);
   ForgetSelection (&ldflip);
   ForgetSelection (&ld1s);
   return;
}
/* flip the linedefs that have the wrong orientation */
if (ldflip != NULL)
   FlipLineDefs (ldflip, 1);
/* merge the two selection lists */
while (ldflip != NULL)
{
   if (!IsSelected (ldok, ldflip->objnum))
      SelectObject (&ldok, ldflip->objnum);
   UnSelectObject (&ldflip, ldflip->objnum);
}
/* change the linedefs and sidedefs */
while (ldok != NULL)
{
   /* give the "normal door" type and flags to the linedef */
   n = ldok->objnum;
   LineDefs[n].type = 1;
   LineDefs[n].flags = 0x04;
   sd1 = LineDefs[n].sidedef1; /* outside */
   sd2 = LineDefs[n].sidedef2; /* inside */
   /* adjust the textures for the sidedefs */
   if (strncmp (SideDefs[sd1].tex3, "-", WAD_TEX_NAME))
   {
      if (!strncmp (SideDefs[sd1].tex1, "-", WAD_TEX_NAME))
	 strncpy (SideDefs[sd1].tex1, SideDefs[sd1].tex3, WAD_TEX_NAME);
      strncpy (SideDefs[sd1].tex3, "-", WAD_TEX_NAME);
   }
   if (!strncmp (SideDefs[sd1].tex1, "-", WAD_TEX_NAME))
      strncpy (SideDefs[sd1].tex1, "BIGDOOR2", WAD_TEX_NAME);
   strncpy (SideDefs[sd2].tex3, "-", WAD_TEX_NAME);
   UnSelectObject (&ldok, n);
}
while (ld1s != NULL)
{
   /* give the "door side" flags to the linedef */
   n = ld1s->objnum;
   LineDefs[n].flags = 0x11;
   sd1 = LineDefs[n].sidedef1;
   /* adjust the textures for the sidedef */
   if (!strncmp (SideDefs[sd1].tex3, "-", WAD_TEX_NAME))
      strncpy (SideDefs[sd1].tex3, "DOORTRAK", WAD_TEX_NAME);
   strncpy (SideDefs[sd1].tex1, "-", WAD_TEX_NAME);
   strncpy (SideDefs[sd1].tex2, "-", WAD_TEX_NAME);
   UnSelectObject (&ld1s, n);
}
/* adjust the ceiling height */
Sectors[sector].ceilh = Sectors[sector].floorh;
}