view src/wstructs.h @ 22:f1fb248bf997

Get rid of the swapping and legacy far etc. memory handling code.
author Matti Hamalainen <ccr@tnsp.org>
date Sat, 24 Sep 2011 13:03:13 +0300
parents 241c93442be0
children 8eaf72e2041b
line wrap: on
line source

/*
 *	wstructs.h
 *	Wad files data structures.
 *	BW & RQ sometime in 1993 or 1994.
 *	FIXME this file should also contain the definitions for
 *	the wad header and directory entry which are currently
 *	in yadex.h.
 */


/*
This file is part of Yadex.

Yadex incorporates code from DEU 5.21 that was put in the public domain in
1994 by Raphaël Quinet and Brendon Wyber.

The rest of Yadex is Copyright © 1997-2003 André Majorel and others.

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307, USA.
*/


#ifndef YH_WSTRUCTS	// To prevent multiple inclusion
#define YH_WSTRUCTS	// To prevent multiple inclusion


// FIXME: all identifiers should start with wad_ or WAD_...


// Directory
const size_t WAD_NAME = 8;		// Length of a directory entry name
typedef char wad_name_t[WAD_NAME];
typedef struct Directory *DirPtr;
struct Directory
{
  i32        start;			// Offset to start of data
  i32        size;			// Byte size of data
  wad_name_t name;			// Name of data block
};


// Textures
const size_t WAD_TEX_NAME = 8;
typedef char wad_tex_name_t[WAD_TEX_NAME];


// Flats
const size_t WAD_FLAT_NAME = WAD_NAME;
typedef char wad_flat_name_t[WAD_FLAT_NAME];


// Pictures (sprites and patches)
const size_t WAD_PIC_NAME = WAD_NAME;
typedef char wad_pic_name_t[WAD_TEX_NAME];


// Level objects properties
typedef i16 wad_coord_t;		// Map (X,Y) coordinates
typedef i16 wad_ldn_t;			// Linedef#
typedef i16 wad_sdn_t;			// Sidedef#
typedef i16 wad_sn_t;			// Sector#
typedef i16 wad_tag_t;			// Tag
typedef i16 wad_tn_t;			// Thing# (theor. there might be more)
typedef i16 wad_vn_t;			// Vertex#
typedef i16 wad_z_t;			// Map Z coordinate


// Things
const size_t WAD_THING_BYTES       = 10;  // Size in the wad file
const size_t WAD_HEXEN_THING_BYTES = 20;  // Size in the wad file
typedef i16 wad_ttype_t;
typedef i16 wad_tangle_t;
typedef i16 wad_tflags_t;
struct Thing
{
  wad_coord_t      xpos;		// FIXME rename to "x"
  wad_coord_t      ypos;		// FIXME rename to "y"
  wad_tangle_t     angle;
  wad_ttype_t      type;
  wad_tflags_t     when;		// FIXME rename to "flags"
};
typedef struct
{
  i16              tid;
  wad_coord_t      x;
  wad_coord_t      y;
  wad_z_t          height;
  wad_tangle_t     angle;
  wad_ttype_t      type;
  i16              options;
  u8               special;
  u8               arg1;
  u8               arg2;
  u8               arg3;
  u8               arg4;
  u8               arg5;
} wad_hexen_thing_t;
typedef struct Thing *TPtr;


// Linedefs
const size_t WAD_LINEDEF_BYTES       = 14;  // Size in the wad file
const size_t WAD_HEXEN_LINEDEF_BYTES = 16;  // Size in the wad file
typedef i16 wad_ldflags_t;
typedef i16 wad_ldtype_t;
struct LineDef
{
  wad_vn_t      start;			// # of start vertex
  wad_vn_t      end;			// # of end vertex
  wad_ldflags_t flags;
  wad_ldtype_t  type;
  wad_tag_t     tag;
  wad_sdn_t     sidedef1;		// # of first (right) sidedef
  wad_sdn_t     sidedef2;		// # of second (left) sidedef or 0xffff
};
typedef struct
{
  wad_vn_t      start;
  wad_vn_t      end;
  wad_ldflags_t flags;
  u8            type;
  u8            arg1;
  u8            arg2;
  u8            arg3;
  u8            arg4;
  u8            arg5;
  wad_sdn_t     sidedef1;
  wad_sdn_t     sidedef2;
} wad_hexen_linedef_t;
typedef struct LineDef *LDPtr;


// Sidedefs
const size_t WAD_SIDEDEF_BYTES = 30;	// Size in the wad file
struct SideDef
{
  wad_coord_t    xoff;			// FIXME rename to "xofs"
  wad_coord_t    yoff;			// FIXME rename to "yofs"
  wad_tex_name_t tex1;			// Name of upper texture
  wad_tex_name_t tex2;			// Name of lower texture
  wad_tex_name_t tex3;			// Name of middle texture
  wad_sn_t       sector;		// # of adjacent sector
};
// (it's the same for Hexen)
typedef struct SideDef *SDPtr;


// Vertices
const size_t WAD_VERTEX_BYTES = 4;	// Size in the wad file
struct Vertex
{
  wad_coord_t x;
  wad_coord_t y;
};
// (it's the same for Hexen)
typedef struct Vertex *VPtr;


// Sectors
const size_t WAD_SECTOR_BYTES = 26;	// Size in the wad file
typedef i16 wad_stype_t;
struct Sector
{
  wad_z_t         floorh;		// Floor height
  wad_z_t         ceilh;		// Ceiling height
  wad_flat_name_t floort;		// Name of floor texture
  wad_flat_name_t ceilt;		// Name of ceiling texture
  i16             light;		// Light level (0-255)
  wad_stype_t     special;		// FIXME rename to "type"
  wad_tag_t       tag;
};
typedef struct Sector *SPtr;


// The 11 lumps that constitute a Doom/Heretic/Strife level
typedef enum
{
  WAD_LL_LABEL,
  WAD_LL_THINGS,
  WAD_LL_LINEDEFS,
  WAD_LL_SIDEDEFS,
  WAD_LL_VERTEXES,
  WAD_LL_SEGS,
  WAD_LL_SSECTORS,
  WAD_LL_NODES,
  WAD_LL_SECTORS,
  WAD_LL_REJECT,
  WAD_LL_BLOCKMAP,
		      // Hexen has a BEHAVIOR lump here
  WAD_LL__
} wad_level_lump_no_t;

typedef struct
{
  const char *const name;
  size_t item_size;
} wad_level_lump_def_t;

const wad_level_lump_def_t wad_level_lump[WAD_LL__] =
{
  { 0,          0                 },  // Label -- no fixed name
  { "THINGS",   WAD_THING_BYTES   },
  { "LINEDEFS", WAD_LINEDEF_BYTES },
  { "SIDEDEFS", WAD_SIDEDEF_BYTES },
  { "VERTEXES", WAD_VERTEX_BYTES  },
  { "SEGS",     0                 },
  { "SSECTORS", 0                 },
  { "NODES",    0                 },
  { "SECTORS",  WAD_SECTOR_BYTES  },
  { "REJECT",   0                 },
  { "BLOCKMAP", 0                 }
				      // Hexen has a BEHAVIOR lump here
};


#endif  /* DO NOT ADD ANYTHING AFTER THIS LINE */