comparison game/Engine.java @ 35:aa15b2c556b4

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author Matti Hamalainen <ccr@tnsp.org>
date Thu, 17 Feb 2011 03:40:01 +0200
parents e480579cc460
children 3dc5ae9f1c80
comparison
equal deleted inserted replaced
34:6f6c551cc14c 35:aa15b2c556b4
229 return new PathInfo(startPoint, startX, startY, point, x, y); 229 return new PathInfo(startPoint, startX, startY, point, x, y);
230 } 230 }
231 231
232 public void pieceFinishTurn() 232 public void pieceFinishTurn()
233 { 233 {
234 // Do we have a piece?
234 if (current != null) 235 if (current != null)
235 { 236 {
237 // Yes, place and lock it
236 current.setType(PieceType.LOCKED); 238 current.setType(PieceType.LOCKED);
237 PathInfo i = resolvePath(moveX, moveY, movePoint, true); 239 PathInfo i = resolvePath(moveX, moveY, movePoint, true);
238 240
239 if (i != null) 241 if (i != null)
240 { 242 {
244 moveY = i.outY; 246 moveY = i.outY;
245 movePoint = i.out; 247 movePoint = i.out;
246 } 248 }
247 } 249 }
248 250
251 // Create a new piece
249 current = new Piece(PieceType.ACTIVE); 252 current = new Piece(PieceType.ACTIVE);
253
254 // Find a place for it
250 if (isEmpty(moveX, moveY)) 255 if (isEmpty(moveX, moveY))
251 { 256 {
257 // Current position is empty, use it
252 board[moveX][moveY] = current; 258 board[moveX][moveY] = current;
253 } 259 }
254 else 260 else
255 { 261 {
262 // Resolve path
256 PathInfo i = resolvePath(moveX, moveY, movePoint, true); 263 PathInfo i = resolvePath(moveX, moveY, movePoint, true);
257 if (i != null) 264 if (i != null)
258 board[moveX][moveY] = current; 265 board[moveX][moveY] = current;
259 else 266 else
260 { 267 {
268 // Path ended up center/gameboard walls - it's game over, man
261 System.out.print("pieceFinishTurn(): Game Over!\n"); 269 System.out.print("pieceFinishTurn(): Game Over!\n");
262 flagGameOver = true; 270 flagGameOver = true;
263 } 271 }
264 } 272 }
265 } 273 }
463 case KeyEvent.VK_ENTER: 471 case KeyEvent.VK_ENTER:
464 lauta.pieceFinishTurn(); 472 lauta.pieceFinishTurn();
465 snd(Sound.PIECE_PLACED).stop(); 473 snd(Sound.PIECE_PLACED).stop();
466 snd(Sound.PIECE_PLACED).play(); 474 snd(Sound.PIECE_PLACED).play();
467 break; 475 break;
476
477 case KeyEvent.VK_ESCAPE:
478 break;
468 } 479 }
469 } 480 }
470 481
471 public void run() 482 public void run()
472 { 483 {