Mercurial > hg > ristipolku
comparison game/Engine.java @ 65:dc936dba124e
Set game over-flag correctly, so that we reset everything after a game over
situation has occured.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 25 Feb 2011 07:37:38 +0200 |
parents | caf67c7e0814 |
children | d406e14b870d |
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64:bca0112851d6 | 65:dc936dba124e |
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94 currPoint = 0; | 94 currPoint = 0; |
95 | 95 |
96 currPiece = null; | 96 currPiece = null; |
97 nextPiece = new Piece(PieceType.ACTIVE); | 97 nextPiece = new Piece(PieceType.ACTIVE); |
98 | 98 |
99 flagGameOver = false; | |
99 pieceFinishTurn(); | 100 pieceFinishTurn(); |
100 flagGameOver = false; | |
101 gameScore = 0; | 101 gameScore = 0; |
102 } | 102 } |
103 | 103 |
104 public void paintBackPlate(Graphics2D g) | 104 public void paintBackPlate(Graphics2D g) |
105 { | 105 { |