comparison game/Piece.java @ 162:e8eeac403e5f

Backed out changeset fb33d3796942
author Matti Hamalainen <ccr@tnsp.org>
date Thu, 01 Dec 2016 14:33:25 +0200
parents src/Piece.java@fb33d3796942
children 7bf508d363bd
comparison
equal deleted inserted replaced
161:fb33d3796942 162:e8eeac403e5f
1 /*
2 * Ristipolku
3 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org>
4 */
5 package game;
6
7 import java.awt.*;
8 import java.awt.geom.*;
9 import java.util.*;
10 import java.math.*;
11
12
13 public class Piece
14 {
15 public enum RotateDir { LEFT, RIGHT }
16
17 static final int numConnections = 8;
18 static final float maxTime = 50.0f;
19
20 int currRotation;
21 int[] connections;
22 boolean[] states;
23 PieceType type, prevType;
24
25 boolean rotationChanged, rotationActive,
26 typeChanged, typeActive,
27 stateChanged, stateActive,
28 active;
29
30 float currAngle, rotationTime, rotationSpeed,
31 typeTime, typeValue, throbTime;
32
33 Interpolate lerpRotation,
34 lerpScale,
35 lerpType;
36
37
38 public Piece(PieceType ptype)
39 {
40 // Initialize
41 connections = new int[numConnections];
42 states = new boolean[numConnections];
43 type = ptype;
44
45 rotationChanged = false;
46 rotationActive = false;
47 currRotation = 4 * 5000;
48 currAngle = getAngle(currRotation);
49
50 typeChanged = false;
51 typeActive = false;
52
53 throbTime = 0;
54
55 lerpType = new Interpolate(1.0f, 0.0f, maxTime);
56 lerpScale = new Interpolate(0.0f, (float) Math.PI, maxTime);
57
58 // Initialize connections between endpoints of the paths inside the piece
59 for (int i = 0; i < numConnections; i++)
60 connections[i] = -1;
61
62
63 // Randomize connections in the piece
64 Random rnd = new Random();
65 for (int i = 0; i < numConnections; i++)
66 {
67 while (connections[i] < 0)
68 {
69 int tmp = rnd.nextInt(numConnections);
70 if (tmp != i && connections[tmp] < 0)
71 {
72 connections[i] = tmp;
73 connections[tmp] = i;
74 }
75 }
76 }
77 }
78
79 public Piece()
80 {
81 this(PieceType.NONE);
82 }
83
84
85 public void changed()
86 {
87 typeChanged = true;
88 }
89
90 public void setType(PieceType ptype)
91 {
92 // typeChanged = (prevType != ptype) && (ptype == PieceType.LOCKED);
93 prevType = type;
94 type = ptype;
95 }
96
97 public void clearStates()
98 {
99 for (int i = 0; i < numConnections; i++)
100 states[i] = false;
101 stateChanged = true;
102 }
103
104 public int getRotation()
105 {
106 return currRotation % 4;
107 }
108
109 public int getRotatedPoint(int in)
110 {
111 int point = (in - (getRotation() * 2)) % 8;
112 if (point < 0) point = 8 + point;
113 return point;
114 }
115
116 public int getAntiRotatedPoint(int in)
117 {
118 int point = (in + (getRotation() * 2)) % 8;
119 if (point < 0) point = 8 + point;
120 return point;
121 }
122
123 public int getMatchingPoint(int point)
124 {
125 switch (point)
126 {
127 case 0: return 5;
128 case 1: return 4;
129
130 case 2: return 7;
131 case 3: return 6;
132
133 case 4: return 1;
134 case 5: return 0;
135
136 case 6: return 3;
137 case 7: return 2;
138 }
139 return -1;
140 }
141
142 public void setConnectionState(int point, boolean state)
143 {
144 states[point] = state;
145 states[connections[point]] = state;
146 stateChanged = true;
147 }
148
149 public int getConnection(int point)
150 {
151 return connections[point];
152 }
153
154 private float getAngle(float rotation)
155 {
156 return (float) ((rotation * Math.PI) / 2.0f);
157 }
158
159 public void rotate(RotateDir dir)
160 {
161 // Only normal
162 if (type != PieceType.LOCKED && type != PieceType.ACTIVE)
163 return;
164
165 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1));
166 lerpRotation = new Interpolate(getAngle(currRotation), currAngle, maxTime);
167 rotationChanged = true;
168 }
169
170 public Point2D getPointCoords(float x, float y, float dim, int index)
171 {
172 float ox = 0, oy = 0;
173 float step = dim / 10;
174
175 switch (index) {
176 // Normal line starting and ending points
177 case 0: ox = 3.0f; oy = 0.4f; break;
178 case 1: ox = 7.0f; oy = 0.4f; break;
179
180 case 2: ox = 9.6f; oy = 3.0f; break;
181 case 3: ox = 9.6f; oy = 7.0f; break;
182
183 case 4: ox = 7.0f; oy = 9.6f; break;
184 case 5: ox = 3.0f; oy = 9.6f; break;
185
186 case 6: ox = 0.4f; oy = 7.0f; break;
187 case 7: ox = 0.4f; oy = 3.0f; break;
188
189
190 // Matching control points for each point above (+8)
191 case 8: ox = 3.0f; oy = 2.5f; break;
192 case 9: ox = 7.0f; oy = 2.5f; break;
193
194 case 10: ox = 7.5f; oy = 3.0f; break;
195 case 11: ox = 7.5f; oy = 7.0f; break;
196
197 case 12: ox = 7.0f; oy = 7.5f; break;
198 case 13: ox = 3.0f; oy = 7.5f; break;
199
200 case 14: ox = 2.5f; oy = 7.0f; break;
201 case 15: ox = 2.5f; oy = 3.0f; break;
202 }
203
204 return new Point2D.Float(x + ox * step, y + oy * step);
205 }
206
207 public PieceType getType()
208 {
209 return type;
210 }
211
212 public void animate(float time)
213 {
214 active = false;
215
216 if (rotationChanged)
217 {
218 rotationTime = time;
219 rotationActive = true;
220 rotationChanged = false;
221 rotationSpeed = 1.0f;
222 }
223
224 if (typeChanged && type == PieceType.LOCKED)
225 {
226 rotationSpeed = 1.5f;
227 }
228
229 if (rotationActive)
230 {
231 float t = (time - rotationTime) * rotationSpeed;
232
233 if (t < maxTime)
234 {
235 currAngle = lerpRotation.getValue(t);
236 }
237 else
238 {
239 currAngle = lerpRotation.start;
240 rotationActive = false;
241 }
242
243 active = true;
244 }
245
246 if (typeChanged)
247 {
248 typeTime = time;
249 typeActive = true;
250 typeChanged = false;
251 }
252
253 if (typeActive)
254 {
255 float t = (time - typeTime) * 2.0f;
256
257 if (t < maxTime)
258 {
259 typeValue = lerpType.getValue(t);
260 }
261 else
262 {
263 typeValue = lerpType.start;
264 typeActive = false;
265 }
266
267
268 active = true;
269 }
270
271 if (stateChanged)
272 {
273 }
274
275 throbTime = (time % 100) / 100.0f;
276 }
277
278 public void paint(Graphics2D g, float x, float y, float dim)
279 {
280 AffineTransform save = g.getTransform();
281 Composite csave = g.getComposite();
282
283
284 // Change compositing alpha for the whole piece drawing
285 // when the piece is being "introduced".
286 if (typeActive)
287 {
288 g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, typeValue));
289 }
290
291
292 // Transform drawing by current angle
293 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f);
294
295 // Color piece by type
296 switch (type) {
297 case LOCKED: g.setPaint(new Color(0.3f, 0.8f, 0.3f, 0.35f)); break;
298 case ACTIVE: g.setPaint(new Color(0.9f, 0.3f, 0.3f, 0.35f)); break;
299 case START: g.setPaint(new Color(1.0f, 0.6f, 0.0f, 0.95f)); break;
300 }
301
302 float corner = dim / 10.0f;
303 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, corner, corner));
304
305 // Start pieces (center piece) have a different kind of border
306 // and no connections drawn inside
307 if (type == PieceType.START)
308 {
309 // Draw piece border
310 g.setPaint(Color.black);
311 g.setStroke(new BasicStroke(2.0f));
312 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, corner, corner));
313 }
314 else
315 {
316 // Active piece has a throbbing "ghost" border
317 if (type == PieceType.ACTIVE)
318 {
319 float offs1 = throbTime * 10.0f,
320 offs2 = throbTime * 20.0f;
321
322 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) ));
323 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f));
324 g.draw(new RoundRectangle2D.Float(
325 x - offs1, y - offs1,
326 dim + offs2, dim + offs2,
327 corner, corner));
328 }
329
330 // Draw piece border
331 g.setPaint(new Color(0.0f, 0.0f, 0.0f, 0.6f));
332 g.setStroke(new BasicStroke(5.0f));
333 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10));
334
335 // Draw the connections
336 g.setStroke(new BasicStroke(5.5f));
337 CubicCurve2D curve = new CubicCurve2D.Float();
338 boolean[] drawn = new boolean[numConnections];
339 for (int i = 0; i < numConnections; i++)
340 if (!drawn[i])
341 {
342 Point2D start, cp1, cp2, end;
343 boolean isActive = states[i] || states[connections[i]];
344
345 g.setPaint(isActive ? Color.white : Color.black);
346
347 start = getPointCoords(x, y, dim, i);
348 end = getPointCoords(x, y, dim, connections[i]);
349 cp1 = getPointCoords(x, y, dim, i + 8);
350 cp2 = getPointCoords(x, y, dim, connections[i] + 8);
351
352 curve.setCurve(start, cp1, cp2, end);
353 g.draw(curve);
354
355 // Mark connection drawn, so we don't overdraw
356 drawn[i] = true;
357 drawn[connections[i]] = true;
358 }
359
360 } // !PieceType.START
361
362 g.setTransform(save);
363 g.setComposite(csave);
364 }
365 }