Mercurial > hg > ristipolku
diff game/Piece.java @ 138:9eb791e2fa17
Optimize board updating logic, so that the old placed tiles need not to be
redrawn from scratch on each screen update, as they do not change usually.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Fri, 25 Nov 2011 11:04:09 +0200 |
parents | 4c0dec72e2f0 |
children | 35374be74fdc |
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--- a/game/Piece.java Thu Nov 24 22:58:05 2011 +0200 +++ b/game/Piece.java Fri Nov 25 11:04:09 2011 +0200 @@ -24,7 +24,8 @@ boolean rotationChanged, rotationActive, typeChanged, typeActive, - stateChanged, stateActive; + stateChanged, stateActive, + active; float currAngle, rotationTime, rotationSpeed, typeTime, typeValue, throbTime; @@ -208,6 +209,8 @@ public void animate(float time) { + active = false; + if (rotationChanged) { rotationTime = time; @@ -232,6 +235,8 @@ currAngle = lerpRotation.start; rotationActive = false; } + + active = true; } if (typeChanged) @@ -252,6 +257,9 @@ typeValue = lerpType.start; typeActive = false; } + + + active = true; } if (stateChanged)