view game/IDMButton.java @ 169:32b1c41e194a

Implement smooth scaling of buttons.
author Matti Hamalainen <ccr@tnsp.org>
date Thu, 02 Mar 2017 14:18:21 +0200
parents dda7152d2402
children 981a8e20b363
line wrap: on
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/*
 * Ristipolku IDM button widget
 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org>
 */
package game;

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.imageio.*;
import java.io.*;


public class IDMButton extends IDMWidget
{
    enum State { FOCUSED, PRESSED, NORMAL }
    State state;
    static BufferedImage imgOrigUnpressed, imgOrigPressed;
    static BufferedImage imgUnpressed, imgPressed;
    Font font;
    FontMetrics metrics;
    String text;
    boolean active;

    public IDMButton(IDMPoint pos, int keyCode, Font font, String text)
    {
        super(pos);
        loadImages();
        setSize(imgOrigUnpressed.getWidth(), imgOrigUnpressed.getHeight());
        setScale(1, 1);

        this.font = font;
        this.keyCode = keyCode;
        this.text = text;

        state = State.NORMAL;
        active = false;
    }

    public IDMButton(float x, float y, int keyCode, Font font, String text)
    {
        this(new IDMPoint(x, y), keyCode, font, text);
    }

    private static void loadImages()
    {
        if (imgUnpressed != null && imgPressed != null)
            return;

        try
        {
            ResourceLoader res = new ResourceLoader("graphics/button1_up.png");
            imgOrigUnpressed = ImageIO.read(res.getStream());

            res = new ResourceLoader("graphics/button1_down.png");
            imgOrigPressed = ImageIO.read(res.getStream());
        }
        catch (IOException e)
        {
            System.out.print(e.getMessage());
        }
    }

    public BufferedImage scaleImage(BufferedImage src)
    {
        BufferedImage dst = new BufferedImage(getScaledWidth(), getScaledHeight(), BufferedImage.TYPE_INT_ARGB);
        Graphics2D gimg = dst.createGraphics();

        gimg.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                              RenderingHints.VALUE_INTERPOLATION_BICUBIC);

        gimg.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                            RenderingHints.VALUE_ANTIALIAS_ON);

        gimg.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
                            RenderingHints.VALUE_TEXT_ANTIALIAS_ON);

        gimg.drawImage(src, 0, 0, getScaledWidth(), getScaledHeight(), null);
        return dst;
    }

    public void setScale(IDMPoint scale)
    {
        super.setScale(scale);
        imgPressed    = scaleImage(imgOrigPressed);
        imgUnpressed  = scaleImage(imgOrigUnpressed);
    }

    public void paint(Graphics2D g)
    {
        BufferedImage img;
        int xoffs, yoffs;

        if (state == State.PRESSED)
        {
            img = imgPressed;
            xoffs = yoffs = 5;
        }
        else
        {
            xoffs = yoffs = 0;
            img = imgUnpressed;
        }

        if (metrics == null)
            metrics = g.getFontMetrics(font);

        int textWidth = metrics.stringWidth(text);
        g.drawImage(img, getScaledX() + xoffs, getScaledY() + yoffs, null);
        g.setFont(font);
        g.setPaint(Color.black);
        g.drawString(text,
           getScaledX() + xoffs + (getScaledWidth() - textWidth) / 2,
           getScaledY() + yoffs + getScaledHeight() / 2);
    }


    public boolean mousePressed(MouseEvent e)
    {
        state = State.PRESSED;
        active = true;
        return true;
    }

    public boolean mouseReleased(MouseEvent e)
    {
        boolean oldActive = active;
        super.mouseReleased(e);
        state = State.NORMAL;
        active = false;
        return oldActive;
    }

    public boolean mouseEntered(MouseEvent e)
    {
        if (active)
        {
            state = State.PRESSED;
            return true;
        }
        else
            return false;
    }

    public boolean mouseExited(MouseEvent e)
    {
        if (active)
        {
            state = State.NORMAL;
            return true;
        }
        else
            return false;
    }
}